1128 lines
24 KiB
C++
1128 lines
24 KiB
C++
// win_main.h
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// leave this as first line for PCH reasons...
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//
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#include "../server/exe_headers.h"
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#include "../client/client.h"
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#include "win_local.h"
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#include "resource.h"
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#include <errno.h>
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#include <float.h>
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#include <fcntl.h>
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#include <stdio.h>
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#include <direct.h>
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#include <io.h>
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#include <conio.h>
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#define CD_BASEDIR "gamedata\\gamedata"
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#define CD_EXE "jk2sp.exe"
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#define MEM_THRESHOLD 192*1024*1024
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static char sys_cmdline[MAX_STRING_CHARS];
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/*
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==================
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Sys_LowPhysicalMemory()
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==================
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*/
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qboolean Sys_LowPhysicalMemory()
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{
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static MEMORYSTATUS stat;
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static qboolean bAsked = qfalse;
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static cvar_t* sys_lowmem = Cvar_Get( "sys_lowmem", "0", 0 );
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if (!bAsked) // just in case it takes a little time for GlobalMemoryStatus() to gather stats on
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{ // stuff we don't care about such as virtual mem etc.
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bAsked = qtrue;
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GlobalMemoryStatus (&stat);
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}
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if (sys_lowmem->integer)
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{
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return qtrue;
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}
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return (stat.dwTotalPhys <= MEM_THRESHOLD) ? qtrue : qfalse;
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}
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/*
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==================
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Sys_BeginProfiling
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==================
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*/
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void Sys_BeginProfiling( void ) {
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// this is just used on the mac build
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}
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/*
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=============
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Sys_Error
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Show the early console as an error dialog
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=============
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*/
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void QDECL Sys_Error( const char *error, ... ) {
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va_list argptr;
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char text[4096];
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MSG msg;
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va_start (argptr, error);
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vsprintf (text, error, argptr);
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va_end (argptr);
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Conbuf_AppendText( text );
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Conbuf_AppendText( "\n" );
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Sys_SetErrorText( text );
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Sys_ShowConsole( 1, qtrue );
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timeEndPeriod( 1 );
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IN_Shutdown();
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// wait for the user to quit
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while ( 1 ) {
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if (!GetMessage (&msg, NULL, 0, 0))
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Com_Quit_f ();
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TranslateMessage (&msg);
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DispatchMessage (&msg);
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}
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Sys_DestroyConsole();
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Com_ShutdownZoneMemory();
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Com_ShutdownHunkMemory();
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exit (1);
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}
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/*
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==============
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Sys_Quit
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==============
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*/
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void Sys_Quit( void ) {
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timeEndPeriod( 1 );
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IN_Shutdown();
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Sys_DestroyConsole();
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Com_ShutdownZoneMemory();
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Com_ShutdownHunkMemory();
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exit (0);
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}
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/*
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==============
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Sys_Print
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==============
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*/
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void Sys_Print( const char *msg ) {
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Conbuf_AppendText( msg );
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}
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/*
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==============
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Sys_Mkdir
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==============
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*/
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void Sys_Mkdir( const char *path ) {
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_mkdir (path);
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}
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/*
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==============
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Sys_Cwd
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==============
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*/
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char *Sys_Cwd( void ) {
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static char cwd[MAX_OSPATH];
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_getcwd( cwd, sizeof( cwd ) - 1 );
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cwd[MAX_OSPATH-1] = 0;
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return cwd;
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}
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/*
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==============
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Sys_DefaultCDPath
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==============
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*/
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char *Sys_DefaultCDPath( void ) {
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return "";
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}
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/*
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==============
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Sys_DefaultBasePath
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==============
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*/
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char *Sys_DefaultBasePath( void ) {
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return Sys_Cwd();
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}
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/*
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==============================================================
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DIRECTORY SCANNING
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==============================================================
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*/
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#define MAX_FOUND_FILES 0x1000
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char **Sys_ListFiles( const char *directory, const char *extension, int *numfiles, qboolean wantsubs ) {
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char search[MAX_OSPATH];
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int nfiles;
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char **listCopy;
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char *list[MAX_FOUND_FILES];
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struct _finddata_t findinfo;
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int findhandle;
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int flag;
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int i;
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if ( !extension) {
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extension = "";
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}
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// passing a slash as extension will find directories
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if ( extension[0] == '/' && extension[1] == 0 ) {
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extension = "";
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flag = 0;
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} else {
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flag = _A_SUBDIR;
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}
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Com_sprintf( search, sizeof(search), "%s\\*%s", directory, extension );
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// search
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nfiles = 0;
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findhandle = _findfirst (search, &findinfo);
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if (findhandle == -1) {
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*numfiles = 0;
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return NULL;
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}
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do {
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if ( (!wantsubs && flag ^ ( findinfo.attrib & _A_SUBDIR )) || (wantsubs && findinfo.attrib & _A_SUBDIR) ) {
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if ( nfiles == MAX_FOUND_FILES - 1 ) {
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break;
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}
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list[ nfiles ] = CopyString( findinfo.name );
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nfiles++;
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}
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} while ( _findnext (findhandle, &findinfo) != -1 );
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list[ nfiles ] = 0;
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_findclose (findhandle);
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// return a copy of the list
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*numfiles = nfiles;
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if ( !nfiles ) {
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return NULL;
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}
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listCopy = (char **) Z_Malloc( ( nfiles + 1 ) * sizeof( *listCopy ), TAG_LISTFILES, qfalse);
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for ( i = 0 ; i < nfiles ; i++ ) {
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listCopy[i] = list[i];
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}
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listCopy[i] = NULL;
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return listCopy;
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}
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void Sys_FreeFileList( char **list ) {
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int i;
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if ( !list ) {
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return;
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}
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for ( i = 0 ; list[i] ; i++ ) {
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Z_Free( list[i] );
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}
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Z_Free( list );
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}
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//========================================================
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/*
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================
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Sys_ScanForCD
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Search all the drives to see if there is a valid CD to grab
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the cddir from
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================
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*/
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#ifdef FINAL_BUILD
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static qboolean Sys_ScanForCD( void ) {
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char drive[4];
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FILE *f;
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char test[MAX_OSPATH];
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drive[0] = 'c';
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drive[1] = ':';
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drive[2] = '\\';
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drive[3] = 0;
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// scan the drives
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for ( drive[0] = 'c' ; drive[0] <= 'z' ; drive[0]++ ) {
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if ( GetDriveType (drive) == DRIVE_CDROM ) {
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BOOL Result;
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char VolumeName[MAX_PATH],FileSystemName[MAX_PATH];
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DWORD VolumeSerialNumber,MaximumComponentLength,FileSystemFlags;
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Result = GetVolumeInformation(drive,VolumeName,sizeof(VolumeName),&VolumeSerialNumber,
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&MaximumComponentLength,&FileSystemFlags,FileSystemName,sizeof(FileSystemName));
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if (Result && (strcmpi(VolumeName,"JEDI_OUTCAST") == 0 ) )
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{
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sprintf (test, "%s%s\\%s", drive, CD_BASEDIR, CD_EXE);
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f = fopen( test, "r");
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if ( f ) {
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fclose (f);
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return Result;
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}
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}
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}
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}
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return qfalse;
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}
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#endif
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/*
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================
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Sys_CheckCD
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Return true if the proper CD is in the drive
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================
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*/
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qboolean Sys_CheckCD( void ) {
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#ifdef FINAL_BUILD
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return Sys_ScanForCD();
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#else
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return qtrue;
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#endif
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}
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/*
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================
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Sys_GetClipboardData
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================
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*/
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char *Sys_GetClipboardData( void ) {
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char *data = NULL;
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char *cliptext;
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if ( OpenClipboard( NULL ) != 0 ) {
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HANDLE hClipboardData;
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if ( ( hClipboardData = GetClipboardData( CF_TEXT ) ) != 0 ) {
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if ( ( cliptext = (char *) GlobalLock( hClipboardData ) ) != 0 ) {
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data = (char *) Z_Malloc( GlobalSize( hClipboardData ) + 1, TAG_CLIPBOARD, qfalse);
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strcpy( data, cliptext );
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GlobalUnlock( hClipboardData );
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strtok( data, "\n\r\b" );
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}
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}
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CloseClipboard();
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}
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return data;
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}
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/*
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========================================================================
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GAME DLL
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========================================================================
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*/
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static HINSTANCE game_library;
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/*
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=================
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Sys_UnloadGame
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=================
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*/
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void Sys_UnloadGame( void ) {
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if ( !game_library ) {
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return;
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}
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if ( !FreeLibrary (game_library) ) {
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Com_Error (ERR_FATAL, "FreeLibrary failed for game library");
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}
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game_library = NULL;
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}
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/*
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=================
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Sys_GetGameAPI
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Loads the game dll
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=================
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*/
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void *Sys_GetGameAPI (void *parms)
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{
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void *(*GetGameAPI) (void *);
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char name[MAX_OSPATH];
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char cwd[MAX_OSPATH];
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#if defined _M_IX86
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const char *gamename = "jk2gamex86.dll";
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#ifdef NDEBUG
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const char *debugdir = "release";
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#elif MEM_DEBUG
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const char *debugdir = "shdebug";
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#else
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const char *debugdir = "debug";
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#endif //NDEBUG
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#elif defined _M_ALPHA
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const char *gamename = "jk2gameaxp.dll";
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#ifdef NDEBUG
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const char *debugdir = "releaseaxp";
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#else
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const char *debugdir = "debugaxp";
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#endif //NDEBUG
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#endif //_M__IX86
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if (game_library)
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Com_Error (ERR_FATAL, "Sys_GetGameAPI without Sys_UnloadingGame");
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// check the current debug directory first for development purposes
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_getcwd (cwd, sizeof(cwd));
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Com_sprintf (name, sizeof(name), "%s/%s/%s", cwd, debugdir, gamename);
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game_library = LoadLibrary ( name );
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if (game_library)
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{
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Com_DPrintf ("LoadLibrary (%s)\n", name);
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}
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else
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{
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// check the current directory for other development purposes
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Com_sprintf (name, sizeof(name), "%s/%s", cwd, gamename);
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game_library = LoadLibrary ( name );
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if (game_library)
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{
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Com_DPrintf ("LoadLibrary (%s)\n", name);
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} else {
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char *buf;
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FormatMessage( FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM, NULL, GetLastError(), MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPTSTR) &buf, 0, NULL );
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Com_Printf( "LoadLibrary(\"%s\") failed\n", name);
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Com_Printf( "...reason: '%s'\n", buf );
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Com_Error( ERR_FATAL, "Couldn't load game" );
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}
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}
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GetGameAPI = (void *(*)(void *))GetProcAddress (game_library, "GetGameAPI");
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if (!GetGameAPI)
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{
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Sys_UnloadGame ();
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return NULL;
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}
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return GetGameAPI (parms);
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}
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/*
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=================
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Sys_LoadCgame
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Used to hook up a development dll
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=================
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*/
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void * Sys_LoadCgame( int (**entryPoint)(int, ...), int (*systemcalls)(int, ...) )
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{
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void (*dllEntry)( int (*syscallptr)(int, ...) );
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dllEntry = ( void (*)( int (*)( int, ... ) ) )GetProcAddress( game_library, "dllEntry" );
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*entryPoint = (int (*)(int,...))GetProcAddress( game_library, "vmMain" );
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if ( !*entryPoint || !dllEntry ) {
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FreeLibrary( game_library );
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return NULL;
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}
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dllEntry( systemcalls );
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return game_library;
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}
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/*
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========================================================================
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BACKGROUND FILE STREAMING
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========================================================================
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*/
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#if 1
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void Sys_InitStreamThread( void ) {
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}
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void Sys_ShutdownStreamThread( void ) {
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}
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void Sys_BeginStreamedFile( fileHandle_t f, int readAhead ) {
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}
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void Sys_EndStreamedFile( fileHandle_t f ) {
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}
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int Sys_StreamedRead( void *buffer, int size, int count, fileHandle_t f ) {
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return FS_Read( buffer, size * count, f );
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}
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void Sys_StreamSeek( fileHandle_t f, int offset, int origin ) {
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FS_Seek( f, offset, origin );
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}
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#else
|
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|
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typedef struct {
|
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HANDLE threadHandle;
|
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int threadId;
|
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CRITICAL_SECTION crit;
|
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fileHandle_t file;
|
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byte *buffer;
|
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qboolean eof;
|
||
int bufferSize;
|
||
int streamPosition; // next byte to be returned by Sys_StreamRead
|
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int threadPosition; // next byte to be read from file
|
||
} streamState_t;
|
||
|
||
streamState_t stream;
|
||
|
||
/*
|
||
===============
|
||
Sys_StreamThread
|
||
|
||
A thread will be sitting in this loop forever
|
||
================
|
||
*/
|
||
void Sys_StreamThread( void ) {
|
||
int buffer;
|
||
int count;
|
||
int readCount;
|
||
int bufferPoint;
|
||
int r;
|
||
|
||
while (1) {
|
||
Sleep( 10 );
|
||
EnterCriticalSection (&stream.crit);
|
||
|
||
// if there is any space left in the buffer, fill it up
|
||
while ( !stream.eof ) {
|
||
count = stream.bufferSize - (stream.threadPosition - stream.streamPosition);
|
||
if ( !count ) {
|
||
break;
|
||
}
|
||
|
||
bufferPoint = stream.threadPosition % stream.bufferSize;
|
||
buffer = stream.bufferSize - bufferPoint;
|
||
readCount = buffer < count ? buffer : count;
|
||
|
||
r = FS_Read( stream.buffer + bufferPoint, readCount, stream.file );
|
||
stream.threadPosition += r;
|
||
|
||
if ( r != readCount ) {
|
||
stream.eof = qtrue;
|
||
break;
|
||
}
|
||
}
|
||
|
||
LeaveCriticalSection (&stream.crit);
|
||
}
|
||
}
|
||
|
||
/*
|
||
===============
|
||
Sys_InitStreamThread
|
||
|
||
================
|
||
*/
|
||
void Sys_InitStreamThread( void ) {
|
||
|
||
InitializeCriticalSection ( &stream.crit );
|
||
|
||
// don't leave the critical section until there is a
|
||
// valid file to stream, which will cause the StreamThread
|
||
// to sleep without any overhead
|
||
EnterCriticalSection( &stream.crit );
|
||
|
||
stream.threadHandle = CreateThread(
|
||
NULL, // LPSECURITY_ATTRIBUTES lpsa,
|
||
0, // DWORD cbStack,
|
||
(LPTHREAD_START_ROUTINE)Sys_StreamThread, // LPTHREAD_START_ROUTINE lpStartAddr,
|
||
0, // LPVOID lpvThreadParm,
|
||
0, // DWORD fdwCreate,
|
||
(unsigned long *) &stream.threadId);
|
||
}
|
||
|
||
/*
|
||
===============
|
||
Sys_ShutdownStreamThread
|
||
|
||
================
|
||
*/
|
||
void Sys_ShutdownStreamThread( void ) {
|
||
}
|
||
|
||
|
||
/*
|
||
===============
|
||
Sys_BeginStreamedFile
|
||
|
||
================
|
||
*/
|
||
void Sys_BeginStreamedFile( fileHandle_t f, int readAhead ) {
|
||
if ( stream.file ) {
|
||
Sys_EndStreamedFile( stream.file );
|
||
}
|
||
|
||
stream.file = f;
|
||
stream.buffer = (unsigned char *) Z_Malloc( readAhead );
|
||
stream.bufferSize = readAhead;
|
||
stream.streamPosition = 0;
|
||
stream.threadPosition = 0;
|
||
stream.eof = qfalse;
|
||
|
||
// let the thread start running
|
||
LeaveCriticalSection( &stream.crit );
|
||
}
|
||
|
||
/*
|
||
===============
|
||
Sys_EndStreamedFile
|
||
|
||
================
|
||
*/
|
||
void Sys_EndStreamedFile( fileHandle_t f ) {
|
||
if ( f != stream.file ) {
|
||
Com_Error( ERR_FATAL, "Sys_EndStreamedFile: wrong file");
|
||
}
|
||
// don't leave critical section until another stream is started
|
||
EnterCriticalSection( &stream.crit );
|
||
|
||
stream.file = 0;
|
||
Z_Free( stream.buffer );
|
||
|
||
}
|
||
|
||
|
||
/*
|
||
===============
|
||
Sys_StreamedRead
|
||
|
||
================
|
||
*/
|
||
int Sys_StreamedRead( void *buffer, int size, int count, fileHandle_t f ) {
|
||
int available;
|
||
int remaining;
|
||
int sleepCount;
|
||
int copy;
|
||
int bufferCount;
|
||
int bufferPoint;
|
||
byte *dest;
|
||
|
||
dest = (byte *)buffer;
|
||
remaining = size * count;
|
||
|
||
if ( remaining <= 0 ) {
|
||
Com_Error( ERR_FATAL, "Streamed read with non-positive size" );
|
||
}
|
||
|
||
sleepCount = 0;
|
||
while ( remaining > 0 ) {
|
||
available = stream.threadPosition - stream.streamPosition;
|
||
if ( !available ) {
|
||
if ( stream.eof ) {
|
||
break;
|
||
}
|
||
if ( sleepCount == 1 ) {
|
||
Com_DPrintf( "Sys_StreamedRead: waiting\n" );
|
||
}
|
||
if ( ++sleepCount > 100 ) {
|
||
Com_Error( ERR_FATAL, "Sys_StreamedRead: thread has died");
|
||
}
|
||
Sleep( 10 );
|
||
continue;
|
||
}
|
||
|
||
bufferPoint = stream.streamPosition % stream.bufferSize;
|
||
bufferCount = stream.bufferSize - bufferPoint;
|
||
|
||
copy = available < bufferCount ? available : bufferCount;
|
||
if ( copy > remaining ) {
|
||
copy = remaining;
|
||
}
|
||
memcpy( dest, stream.buffer + bufferPoint, copy );
|
||
stream.streamPosition += copy;
|
||
dest += copy;
|
||
remaining -= copy;
|
||
}
|
||
|
||
return (count * size - remaining) / size;
|
||
}
|
||
|
||
/*
|
||
===============
|
||
Sys_StreamSeek
|
||
|
||
================
|
||
*/
|
||
void Sys_StreamSeek( fileHandle_t f, int offset, int origin ) {
|
||
|
||
// halt the thread
|
||
EnterCriticalSection( &stream.crit );
|
||
|
||
// clear to that point
|
||
FS_Seek( f, offset, origin );
|
||
stream.streamPosition = 0;
|
||
stream.threadPosition = 0;
|
||
stream.eof = qfalse;
|
||
|
||
// let the thread start running at the new position
|
||
LeaveCriticalSection( &stream.crit );
|
||
}
|
||
|
||
#endif
|
||
|
||
|
||
/*
|
||
========================================================================
|
||
|
||
EVENT LOOP
|
||
|
||
========================================================================
|
||
*/
|
||
|
||
#define MAX_QUED_EVENTS 256
|
||
#define MASK_QUED_EVENTS ( MAX_QUED_EVENTS - 1 )
|
||
|
||
sysEvent_t eventQue[MAX_QUED_EVENTS];
|
||
int eventHead, eventTail;
|
||
byte sys_packetReceived[MAX_MSGLEN];
|
||
|
||
/*
|
||
================
|
||
Sys_QueEvent
|
||
|
||
A time of 0 will get the current time
|
||
Ptr should either be null, or point to a block of data that can
|
||
be freed by the game later.
|
||
================
|
||
*/
|
||
void Sys_QueEvent( int time, sysEventType_t type, int value, int value2, int ptrLength, void *ptr ) {
|
||
sysEvent_t *ev;
|
||
|
||
ev = &eventQue[ eventHead & MASK_QUED_EVENTS ];
|
||
if ( eventHead - eventTail >= MAX_QUED_EVENTS ) {
|
||
Com_Printf("Sys_QueEvent: overflow\n");
|
||
// we are discarding an event, but don't leak memory
|
||
if ( ev->evPtr ) {
|
||
Z_Free( ev->evPtr );
|
||
}
|
||
eventTail++;
|
||
}
|
||
|
||
eventHead++;
|
||
|
||
if ( time == 0 ) {
|
||
time = Sys_Milliseconds();
|
||
}
|
||
|
||
ev->evTime = time;
|
||
ev->evType = type;
|
||
ev->evValue = value;
|
||
ev->evValue2 = value2;
|
||
ev->evPtrLength = ptrLength;
|
||
ev->evPtr = ptr;
|
||
}
|
||
|
||
/*
|
||
================
|
||
Sys_GetEvent
|
||
|
||
================
|
||
*/
|
||
sysEvent_t Sys_GetEvent( void ) {
|
||
MSG msg;
|
||
sysEvent_t ev;
|
||
char *s;
|
||
msg_t netmsg;
|
||
|
||
// return if we have data
|
||
if ( eventHead > eventTail ) {
|
||
eventTail++;
|
||
return eventQue[ ( eventTail - 1 ) & MASK_QUED_EVENTS ];
|
||
}
|
||
|
||
// pump the message loop
|
||
while (PeekMessage (&msg, NULL, 0, 0, PM_NOREMOVE)) {
|
||
if ( !GetMessage (&msg, NULL, 0, 0) ) {
|
||
Com_Quit_f();
|
||
}
|
||
|
||
// save the msg time, because wndprocs don't have access to the timestamp
|
||
g_wv.sysMsgTime = msg.time;
|
||
|
||
TranslateMessage (&msg);
|
||
DispatchMessage (&msg);
|
||
}
|
||
|
||
// check for console commands
|
||
s = Sys_ConsoleInput();
|
||
if ( s ) {
|
||
char *b;
|
||
int len;
|
||
|
||
len = strlen( s ) + 1;
|
||
b = (char *) Z_Malloc( len, TAG_EVENT, qfalse);
|
||
strcpy( b, s );
|
||
Sys_QueEvent( 0, SE_CONSOLE, 0, 0, len, b );
|
||
}
|
||
|
||
// check for network packets
|
||
MSG_Init( &netmsg, sys_packetReceived, sizeof( sys_packetReceived ) );
|
||
|
||
// return if we have data
|
||
if ( eventHead > eventTail ) {
|
||
eventTail++;
|
||
return eventQue[ ( eventTail - 1 ) & MASK_QUED_EVENTS ];
|
||
}
|
||
|
||
// create an empty event to return
|
||
|
||
memset( &ev, 0, sizeof( ev ) );
|
||
ev.evTime = timeGetTime();
|
||
|
||
return ev;
|
||
}
|
||
|
||
//================================================================
|
||
|
||
/*
|
||
=================
|
||
Sys_In_Restart_f
|
||
|
||
Restart the input subsystem
|
||
=================
|
||
*/
|
||
void Sys_In_Restart_f( void ) {
|
||
IN_Shutdown();
|
||
IN_Init();
|
||
}
|
||
|
||
static bool Sys_IsExpired()
|
||
{
|
||
#if 0
|
||
// sec min Hr Day Mon Yr
|
||
struct tm t_valid_start = { 0, 0, 17, 23, 9, 101 }; //zero based months!
|
||
// sec min Hr Day Mon Yr
|
||
struct tm t_valid_end = { 0, 0, 19, 2, 10, 101 };
|
||
// struct tm t_valid_end = t_valid_start;
|
||
// t_valid_end.tm_mday += 8;
|
||
time_t startTime = mktime( &t_valid_start);
|
||
time_t expireTime = mktime( &t_valid_end);
|
||
time_t now;
|
||
time(&now);
|
||
if((now < startTime) || (now> expireTime))
|
||
{
|
||
return true;
|
||
}
|
||
#endif
|
||
return false;
|
||
}
|
||
|
||
/*
|
||
================
|
||
Sys_Init
|
||
|
||
Called after the common systems (cvars, files, etc)
|
||
are initialized
|
||
================
|
||
*/
|
||
#define OSR2_BUILD_NUMBER 1111
|
||
#define WIN98_BUILD_NUMBER 1998
|
||
|
||
#if MEM_DEBUG
|
||
void SH_Register(void);
|
||
#endif
|
||
|
||
void Sys_Init( void ) {
|
||
int cpuid;
|
||
|
||
// make sure the timer is high precision, otherwise
|
||
// NT gets 18ms resolution
|
||
timeBeginPeriod( 1 );
|
||
|
||
Cmd_AddCommand ("in_restart", Sys_In_Restart_f);
|
||
#if MEM_DEBUG
|
||
SH_Register();
|
||
#endif
|
||
|
||
g_wv.osversion.dwOSVersionInfoSize = sizeof( g_wv.osversion );
|
||
|
||
if (!GetVersionEx (&g_wv.osversion))
|
||
Sys_Error ("Couldn't get OS info");
|
||
if (Sys_IsExpired()) {
|
||
g_wv.osversion.dwMajorVersion = 0;
|
||
}
|
||
|
||
if (g_wv.osversion.dwMajorVersion < 4)
|
||
Sys_Error ("This game requires Windows version 4 or greater");
|
||
if (g_wv.osversion.dwPlatformId == VER_PLATFORM_WIN32s)
|
||
Sys_Error ("This game doesn't run on Win32s");
|
||
|
||
if ( g_wv.osversion.dwPlatformId == VER_PLATFORM_WIN32_NT )
|
||
{
|
||
Cvar_Set( "arch", "winnt" );
|
||
}
|
||
else if ( g_wv.osversion.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS )
|
||
{
|
||
if ( LOWORD( g_wv.osversion.dwBuildNumber ) >= WIN98_BUILD_NUMBER )
|
||
{
|
||
Cvar_Set( "arch", "win98" );
|
||
}
|
||
else if ( LOWORD( g_wv.osversion.dwBuildNumber ) >= OSR2_BUILD_NUMBER )
|
||
{
|
||
Cvar_Set( "arch", "win95 osr2.x" );
|
||
}
|
||
else
|
||
{
|
||
Cvar_Set( "arch", "win95" );
|
||
}
|
||
}
|
||
else
|
||
{
|
||
Cvar_Set( "arch", "unknown Windows variant" );
|
||
}
|
||
|
||
// save out a couple things in rom cvars for the renderer to access
|
||
Cvar_Get( "win_hinstance", va("%i", (int)g_wv.hInstance), CVAR_ROM );
|
||
Cvar_Get( "win_wndproc", va("%i", (int)MainWndProc), CVAR_ROM );
|
||
|
||
//
|
||
// figure out our CPU
|
||
//
|
||
Cvar_Get( "sys_cpustring", "detect", 0 );
|
||
if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring"), "detect" ) )
|
||
{
|
||
Com_Printf( "...detecting CPU, found " );
|
||
|
||
cpuid = Sys_GetProcessorId();
|
||
|
||
switch ( cpuid )
|
||
{
|
||
case CPUID_GENERIC:
|
||
Cvar_Set( "sys_cpustring", "generic" );
|
||
break;
|
||
case CPUID_INTEL_UNSUPPORTED:
|
||
Cvar_Set( "sys_cpustring", "x86 (pre-Pentium)" );
|
||
break;
|
||
case CPUID_INTEL_PENTIUM:
|
||
Cvar_Set( "sys_cpustring", "x86 (P5/PPro, non-MMX)" );
|
||
break;
|
||
case CPUID_INTEL_MMX:
|
||
Cvar_Set( "sys_cpustring", "x86 (P5/Pentium2, MMX)" );
|
||
break;
|
||
case CPUID_INTEL_KATMAI:
|
||
Cvar_Set( "sys_cpustring", "Intel Pentium III" );
|
||
break;
|
||
case CPUID_INTEL_WILLIAMETTE:
|
||
Cvar_Set( "sys_cpustring", "Intel Pentium IV" );
|
||
break;
|
||
case CPUID_AMD_3DNOW:
|
||
Cvar_Set( "sys_cpustring", "AMD w/ 3DNow!" );
|
||
break;
|
||
case CPUID_AXP:
|
||
Cvar_Set( "sys_cpustring", "Alpha AXP" );
|
||
break;
|
||
default:
|
||
Com_Error( ERR_FATAL, "Unknown cpu type %d\n", cpuid );
|
||
break;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
Com_Printf( "...forcing CPU type to " );
|
||
if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "generic" ) )
|
||
{
|
||
cpuid = CPUID_GENERIC;
|
||
}
|
||
else if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "x87" ) )
|
||
{
|
||
cpuid = CPUID_INTEL_PENTIUM;
|
||
}
|
||
else if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "mmx" ) )
|
||
{
|
||
cpuid = CPUID_INTEL_MMX;
|
||
}
|
||
else if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "3dnow" ) )
|
||
{
|
||
cpuid = CPUID_AMD_3DNOW;
|
||
}
|
||
else if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "PentiumIII" ) )
|
||
{
|
||
cpuid = CPUID_INTEL_KATMAI;
|
||
}
|
||
else if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "PentiumIV" ) )
|
||
{
|
||
cpuid = CPUID_INTEL_WILLIAMETTE;
|
||
}
|
||
else if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "axp" ) )
|
||
{
|
||
cpuid = CPUID_AXP;
|
||
}
|
||
else
|
||
{
|
||
Com_Printf( "WARNING: unknown sys_cpustring '%s'\n", Cvar_VariableString( "sys_cpustring" ) );
|
||
cpuid = CPUID_GENERIC;
|
||
}
|
||
}
|
||
Cvar_SetValue( "sys_cpuid", cpuid );
|
||
Com_Printf( "%s\n", Cvar_VariableString( "sys_cpustring" ) );
|
||
|
||
Cvar_Set( "username", Sys_GetCurrentUser() );
|
||
|
||
IN_Init(); // FIXME: not in dedicated?
|
||
}
|
||
|
||
|
||
|
||
// do a quick mem test to check for any potential future mem problems...
|
||
//
|
||
static void QuickMemTest(void)
|
||
{
|
||
// if (!Sys_LowPhysicalMemory())
|
||
{
|
||
const int iMemTestMegs = 64; // useful search label
|
||
// special test,
|
||
void *pvData = malloc(iMemTestMegs * 1024 * 1024);
|
||
if (pvData)
|
||
{
|
||
free(pvData);
|
||
}
|
||
else
|
||
{
|
||
// err...
|
||
//
|
||
LPCSTR psContinue = "Your machine failed to allocate %dMB in a memory test, which may mean you'll have problems running this game all the way through.\n\nContinue anyway?";
|
||
LPCSTR psNoMem = "Insufficient memory to run this game!\n";
|
||
|
||
switch (Language_GetIntegerValue())
|
||
{
|
||
case SP_LANGUAGE_GERMAN:
|
||
|
||
psContinue = "Ihr Computer konnte bei einem Speichertest keine %dMB reservieren, daher werden Sie mit dem Starten des Spiels Probleme haben.\n\nDennoch fortsetzen?";
|
||
psNoMem = "Unzureichender Speicher zum Starten!\n";
|
||
break;
|
||
|
||
case SP_LANGUAGE_FRENCH:
|
||
|
||
psContinue = "Votre syst<73>me n'a pu allouer %d Mo lors d'une v<>rification de la m<>moire, ce qui signifie que vous aurez peut-<2D>tre du mal <20> faire fonctionner ce jeu. \n\nSouhaitez-vous continuer malgr<67> tout ?";
|
||
psNoMem = "M<EFBFBD>moire insuffisante pour lancer ce jeu !\n";
|
||
break;
|
||
}
|
||
|
||
#define GetYesNo(psQuery) (!!(MessageBox(NULL,psQuery,"Query",MB_YESNO|MB_ICONWARNING|MB_TASKMODAL)==IDYES))
|
||
if (!GetYesNo(va(psContinue,iMemTestMegs)))
|
||
{
|
||
Com_Error( ERR_FATAL, psNoMem );
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
//=======================================================================
|
||
//int totalMsec, countMsec;
|
||
|
||
/*
|
||
==================
|
||
WinMain
|
||
|
||
==================
|
||
*/
|
||
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) {
|
||
char cwd[MAX_OSPATH];
|
||
// int startTime, endTime;
|
||
|
||
// should never get a previous instance in Win32
|
||
if ( hPrevInstance ) {
|
||
return 0;
|
||
}
|
||
|
||
g_wv.hInstance = hInstance;
|
||
Q_strncpyz( sys_cmdline, lpCmdLine, sizeof( sys_cmdline ) );
|
||
|
||
// done before Com/Sys_Init since we need this for error output
|
||
Sys_CreateConsole();
|
||
|
||
// no abort/retry/fail errors
|
||
SetErrorMode( SEM_FAILCRITICALERRORS );
|
||
|
||
// get the initial time base
|
||
Sys_Milliseconds();
|
||
|
||
#if 0
|
||
// if we find the CD, add a +set cddir xxx command line
|
||
Sys_ScanForCD();
|
||
#endif
|
||
|
||
Sys_InitStreamThread();
|
||
|
||
Com_Init( sys_cmdline );
|
||
|
||
QuickMemTest();
|
||
|
||
_getcwd (cwd, sizeof(cwd));
|
||
Com_Printf("Working directory: %s\n", cwd);
|
||
|
||
// hide the early console since we've reached the point where we
|
||
// have a working graphics subsystems
|
||
if ( !com_viewlog->integer ) {
|
||
Sys_ShowConsole( 0, qfalse );
|
||
}
|
||
|
||
// main game loop
|
||
while( 1 ) {
|
||
// if not running as a game client, sleep a bit
|
||
if ( g_wv.isMinimized ) {
|
||
Sleep( 5 );
|
||
}
|
||
|
||
// set low precision every frame, because some system calls
|
||
// reset it arbitrarily
|
||
// _controlfp( _PC_24, _MCW_PC );
|
||
|
||
// startTime = Sys_Milliseconds();
|
||
|
||
// make sure mouse and joystick are only called once a frame
|
||
IN_Frame();
|
||
|
||
// run the game
|
||
Com_Frame();
|
||
|
||
// endTime = Sys_Milliseconds();
|
||
// totalMsec += endTime - startTime;
|
||
// countMsec++;
|
||
}
|
||
|
||
// never gets here
|
||
}
|