jedioutcast/code/win32/feelit/feelspring.h
2013-04-04 09:52:42 -05:00

191 lines
4.9 KiB
C++

/**********************************************************************
Copyright (c) 1997 Immersion Corporation
Permission to use, copy, modify, distribute, and sell this
software and its documentation may be granted without fee;
interested parties are encouraged to request permission from
Immersion Corporation
2158 Paragon Drive
San Jose, CA 95131
408-467-1900
IMMERSION DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS.
IN NO EVENT SHALL IMMERSION BE LIABLE FOR ANY SPECIAL, INDIRECT OR
CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
FILE: FeelSpring.h
PURPOSE: Feelit API Spring Class
STARTED: 10/10/97
NOTES/REVISIONS:
3/2/99 jrm (Jeff Mallett): Force-->Feel renaming
3/2/99 jrm: Added GetIsCompatibleGUID
3/15/99 jrm: __declspec(dllimport/dllexport) the whole class
**********************************************************************/
#if !defined(AFX_FEELSPRING_H__135B88C4_4175_11D1_B049_0020AF30269A__INCLUDED_)
#define AFX_FEELSPRING_H__135B88C4_4175_11D1_B049_0020AF30269A__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#ifndef _FFCDLL_
#define DLLFFC __declspec(dllimport)
#else
#define DLLFFC __declspec(dllexport)
#endif
#include <windows.h>
#include "FeelCondition.h"
//================================================================
// Constants
//================================================================
#define FEEL_SPRING_DEFAULT_STIFFNESS 2500
#define FEEL_SPRING_DEFAULT_SATURATION 10000
#define FEEL_SPRING_DEFAULT_DEADBAND 100
#define FEEL_SPRING_DEFAULT_CENTER_POINT FEEL_EFFECT_MOUSE_POS_AT_START
#define FEEL_SPRING_DEFAULT_DIRECTION_X 1
#define FEEL_SPRING_DEFAULT_DIRECTION_Y 0
#define FEEL_SPRING_DEFAULT_ANGLE 0
//
// FORCE --> FEEL Wrappers
//
#define FORCE_SPRING_DEFAULT_STIFFNESS FEEL_SPRING_DEFAULT_STIFFNESS
#define FORCE_SPRING_DEFAULT_SATURATION FEEL_SPRING_DEFAULT_SATURATION
#define FORCE_SPRING_DEFAULT_DEADBAND FEEL_SPRING_DEFAULT_DEADBAND
#define FORCE_SPRING_DEFAULT_CENTER_POINT FEEL_SPRING_DEFAULT_CENTER_POINT
#define FORCE_SPRING_DEFAULT_DIRECTION_X FEEL_SPRING_DEFAULT_DIRECTION_X
#define FORCE_SPRING_DEFAULT_DIRECTION_Y FEEL_SPRING_DEFAULT_DIRECTION_Y
#define FORCE_SPRING_DEFAULT_ANGLE FEEL_SPRING_DEFAULT_ANGLE
//================================================================
// CFeelSpring
//================================================================
//
// ------ PUBLIC INTERFACE ------
//
class DLLFFC CFeelSpring : public CFeelCondition
{
//
// CONSTRUCTOR/DESTRUCTOR
//
public:
// Constructor
CFeelSpring();
// Destructor
virtual
~CFeelSpring();
//
// ATTRIBUTES
//
public:
virtual BOOL
GetIsCompatibleGUID(
GUID &guid
);
BOOL
ChangeParameters(
POINT pntCenter,
LONG lStiffness = FEEL_EFFECT_DONT_CHANGE,
DWORD dwSaturation = FEEL_EFFECT_DONT_CHANGE,
DWORD dwDeadband = FEEL_EFFECT_DONT_CHANGE,
LONG lDirectionX = FEEL_EFFECT_DONT_CHANGE,
LONG lDirectionY = FEEL_EFFECT_DONT_CHANGE
);
BOOL
ChangeParametersPolar(
POINT pntCenter,
LONG lStiffness,
DWORD dwSaturation,
DWORD dwDeadband,
LONG lAngle
);
//
// OPERATIONS
//
public:
virtual BOOL
Initialize(
CFeelDevice* pDevice,
LONG lStiffness = FEEL_SPRING_DEFAULT_STIFFNESS,
DWORD dwSaturation = FEEL_SPRING_DEFAULT_SATURATION,
DWORD dwDeadband = FEEL_SPRING_DEFAULT_DEADBAND,
DWORD dwfAxis = FEEL_EFFECT_AXIS_BOTH,
POINT pntCenter = FEEL_SPRING_DEFAULT_CENTER_POINT,
LONG lDirectionX = FEEL_SPRING_DEFAULT_DIRECTION_X,
LONG lDirectionY = FEEL_SPRING_DEFAULT_DIRECTION_Y,
BOOL bUseDeviceCoordinates = FALSE
);
virtual BOOL
InitializePolar(
CFeelDevice* pDevice,
LONG lStiffness,
DWORD dwSaturation,
DWORD dwDeadband,
POINT pntCenter,
LONG lAngle,
BOOL bUseDeviceCoordinates = FALSE
);
//
// ------ PRIVATE INTERFACE ------
//
//
// HELPERS
//
protected:
//
// INTERNAL DATA
//
protected:
};
//
// INLINES
//
inline BOOL
CFeelSpring::GetIsCompatibleGUID(GUID &guid)
{
return IsEqualGUID(guid, GUID_Feel_Spring);
}
#endif // !defined(AFX_FEELSPRING_H__135B88C4_4175_11D1_B049_0020AF30269A__INCLUDED_)