3253 lines
75 KiB
C++
3253 lines
75 KiB
C++
// common.c -- misc functions used in client and server
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#include "../game/q_shared.h"
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#include "qcommon.h"
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#include "strip.h"
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#include <setjmp.h>
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#include <windows.h>
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#define MAXPRINTMSG 4096
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#define MAX_NUM_ARGVS 50
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#define MIN_DEDICATED_COMHUNKMEGS 4//1 //We need more than 1 for VMs when we are also using temporary hunk memory for bot nav functions
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#define MIN_COMHUNKMEGS 64 //NOTE: Was 56
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#define DEF_COMHUNKMEGS "64"
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//#define DEF_COMZONEMEGS "16"
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int com_argc;
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char *com_argv[MAX_NUM_ARGVS+1];
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////////////////////////////////////////////////
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//
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#ifdef TAGDEF // itu?
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#undef TAGDEF
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#endif
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#define TAGDEF(blah) #blah
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const static char *psTagStrings[TAG_COUNT+1]= // +1 because TAG_COUNT will itself become a string here. Oh well.
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{
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#include "../qcommon/tags.h"
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};
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//
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////////////////////////////////////////////////
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static void Z_Details_f(void);
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#ifdef USE_CD_KEY
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extern char cl_cdkey[34];
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#endif // USE_CD_KEY
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FILE *debuglogfile;
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static fileHandle_t logfile;
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fileHandle_t com_journalFile; // events are written here
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fileHandle_t com_journalDataFile; // config files are written here
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cvar_t *com_viewlog;
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cvar_t *com_speeds;
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cvar_t *com_developer;
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cvar_t *com_dedicated;
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cvar_t *com_timescale;
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cvar_t *com_fixedtime;
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cvar_t *com_dropsim; // 0.0 to 1.0, simulated packet drops
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cvar_t *com_journal;
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cvar_t *com_maxfps;
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cvar_t *com_timedemo;
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cvar_t *com_sv_running;
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cvar_t *com_cl_running;
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cvar_t *com_logfile; // 1 = buffer log, 2 = flush after each print
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cvar_t *com_showtrace;
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cvar_t *com_version;
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cvar_t *com_blood;
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cvar_t *com_buildScript; // for automated data building scripts
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cvar_t *com_introPlayed;
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cvar_t *cl_paused;
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cvar_t *sv_paused;
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cvar_t *com_cameraMode;
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#if defined(_WIN32) && defined(_DEBUG)
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cvar_t *com_noErrorInterrupt;
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#endif
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// com_speeds times
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int time_game;
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int time_frontend; // renderer frontend time
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int time_backend; // renderer backend time
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int com_frameTime;
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int com_frameMsec;
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int com_frameNumber;
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qboolean com_errorEntered;
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qboolean com_fullyInitialized;
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char com_errorMessage[MAXPRINTMSG];
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void Com_WriteConfig_f( void );
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void CIN_CloseAllVideos();
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//============================================================================
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static char *rd_buffer;
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static int rd_buffersize;
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static void (*rd_flush)( char *buffer );
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void Com_BeginRedirect (char *buffer, int buffersize, void (*flush)( char *) )
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{
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if (!buffer || !buffersize || !flush)
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return;
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rd_buffer = buffer;
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rd_buffersize = buffersize;
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rd_flush = flush;
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*rd_buffer = 0;
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}
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void Com_EndRedirect (void)
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{
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if ( rd_flush ) {
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rd_flush(rd_buffer);
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}
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rd_buffer = NULL;
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rd_buffersize = 0;
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rd_flush = NULL;
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}
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/*
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=============
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Com_Printf
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Both client and server can use this, and it will output
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to the apropriate place.
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A raw string should NEVER be passed as fmt, because of "%f" type crashers.
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=============
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*/
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void QDECL Com_Printf( const char *fmt, ... ) {
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va_list argptr;
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char msg[MAXPRINTMSG];
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va_start (argptr,fmt);
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vsprintf (msg,fmt,argptr);
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va_end (argptr);
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if ( rd_buffer ) {
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if ((strlen (msg) + strlen(rd_buffer)) > (rd_buffersize - 1)) {
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rd_flush(rd_buffer);
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*rd_buffer = 0;
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}
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Q_strcat(rd_buffer, rd_buffersize, msg);
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rd_flush(rd_buffer);
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*rd_buffer = 0;
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return;
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}
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// echo to console if we're not a dedicated server
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if ( com_dedicated && !com_dedicated->integer ) {
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CL_ConsolePrint( msg );
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}
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// echo to dedicated console and early console
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Sys_Print( msg );
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// logfile
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if ( com_logfile && com_logfile->integer ) {
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if ( !logfile ) {
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struct tm *newtime;
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time_t aclock;
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time( &aclock );
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newtime = localtime( &aclock );
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logfile = FS_FOpenFileWrite( "qconsole.log" );
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Com_Printf( "logfile opened on %s\n", asctime( newtime ) );
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if ( com_logfile->integer > 1 ) {
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// force it to not buffer so we get valid
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// data even if we are crashing
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FS_ForceFlush(logfile);
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}
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}
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if ( logfile && FS_Initialized()) {
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FS_Write(msg, strlen(msg), logfile);
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}
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}
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}
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/*
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================
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Com_DPrintf
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A Com_Printf that only shows up if the "developer" cvar is set
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================
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*/
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void QDECL Com_DPrintf( const char *fmt, ...) {
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va_list argptr;
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char msg[MAXPRINTMSG];
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if ( !com_developer || !com_developer->integer ) {
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return; // don't confuse non-developers with techie stuff...
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}
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va_start (argptr,fmt);
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vsprintf (msg,fmt,argptr);
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va_end (argptr);
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Com_Printf ("%s", msg);
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}
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// Outputs to the VC / Windows Debug window (only in debug compile)
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void QDECL Com_OPrintf( const char *fmt, ...)
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{
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va_list argptr;
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char msg[MAXPRINTMSG];
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va_start (argptr,fmt);
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vsprintf (msg,fmt,argptr);
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va_end (argptr);
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OutputDebugString(msg);
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}
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/*
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=============
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Com_Error
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Both client and server can use this, and it will
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do the apropriate things.
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=============
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*/
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void QDECL Com_Error( int code, const char *fmt, ... ) {
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va_list argptr;
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static int lastErrorTime;
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static int errorCount;
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int currentTime;
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#if defined(_WIN32) && defined(_DEBUG)
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if ( code != ERR_DISCONNECT && code != ERR_NEED_CD ) {
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if (com_noErrorInterrupt && !com_noErrorInterrupt->integer) {
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__asm {
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int 0x03
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}
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}
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}
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#endif
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// when we are running automated scripts, make sure we
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// know if anything failed
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if ( com_buildScript && com_buildScript->integer ) {
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code = ERR_FATAL;
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}
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// make sure we can get at our local stuff
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FS_PureServerSetLoadedPaks( "", "" );
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// if we are getting a solid stream of ERR_DROP, do an ERR_FATAL
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currentTime = Sys_Milliseconds();
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if ( currentTime - lastErrorTime < 100 ) {
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if ( ++errorCount > 3 ) {
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code = ERR_FATAL;
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}
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} else {
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errorCount = 0;
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}
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lastErrorTime = currentTime;
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if ( com_errorEntered ) {
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Sys_Error( "recursive error after: %s", com_errorMessage );
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}
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com_errorEntered = qtrue;
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va_start (argptr,fmt);
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vsprintf (com_errorMessage,fmt,argptr);
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va_end (argptr);
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if ( code != ERR_DISCONNECT ) {
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Cvar_Set("com_errorMessage", com_errorMessage);
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}
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if ( code == ERR_SERVERDISCONNECT ) {
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CL_Disconnect( qtrue );
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CL_FlushMemory( );
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com_errorEntered = qfalse;
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throw ("DISCONNECTED\n");
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} else if ( code == ERR_DROP || code == ERR_DISCONNECT ) {
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Com_Printf ("********************\nERROR: %s\n********************\n", com_errorMessage);
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SV_Shutdown (va("Server crashed: %s\n", com_errorMessage));
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CL_Disconnect( qtrue );
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CL_FlushMemory( );
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com_errorEntered = qfalse;
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throw ("DROPPED\n");
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} else if ( code == ERR_NEED_CD ) {
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SV_Shutdown( "Server didn't have CD\n" );
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if ( com_cl_running && com_cl_running->integer ) {
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CL_Disconnect( qtrue );
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CL_FlushMemory( );
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com_errorEntered = qfalse;
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} else {
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Com_Printf("Server didn't have CD\n" );
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}
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throw ("NEED CD\n");
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} else {
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CL_Shutdown ();
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SV_Shutdown (va("Server fatal crashed: %s\n", com_errorMessage));
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}
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Com_Shutdown ();
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Sys_Error ("%s", com_errorMessage);
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}
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/*
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=============
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Com_Quit_f
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Both client and server can use this, and it will
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do the apropriate things.
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=============
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*/
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void Com_Quit_f( void ) {
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// don't try to shutdown if we are in a recursive error
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if ( !com_errorEntered ) {
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SV_Shutdown ("Server quit\n");
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CL_Shutdown ();
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Com_Shutdown ();
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FS_Shutdown(qtrue);
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}
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Sys_Quit ();
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}
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/*
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============================================================================
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COMMAND LINE FUNCTIONS
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+ characters seperate the commandLine string into multiple console
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command lines.
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All of these are valid:
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quake3 +set test blah +map test
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quake3 set test blah+map test
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quake3 set test blah + map test
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============================================================================
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*/
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#define MAX_CONSOLE_LINES 32
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int com_numConsoleLines;
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char *com_consoleLines[MAX_CONSOLE_LINES];
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/*
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==================
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Com_ParseCommandLine
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Break it up into multiple console lines
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==================
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*/
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void Com_ParseCommandLine( char *commandLine ) {
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com_consoleLines[0] = commandLine;
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com_numConsoleLines = 1;
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while ( *commandLine ) {
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// look for a + seperating character
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// if commandLine came from a file, we might have real line seperators
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if ( *commandLine == '+' || *commandLine == '\n' ) {
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if ( com_numConsoleLines == MAX_CONSOLE_LINES ) {
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return;
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}
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com_consoleLines[com_numConsoleLines] = commandLine + 1;
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com_numConsoleLines++;
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*commandLine = 0;
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}
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commandLine++;
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}
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}
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/*
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===================
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Com_SafeMode
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Check for "safe" on the command line, which will
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skip loading of jk2mpconfig.cfg
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===================
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*/
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qboolean Com_SafeMode( void ) {
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int i;
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for ( i = 0 ; i < com_numConsoleLines ; i++ ) {
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Cmd_TokenizeString( com_consoleLines[i] );
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if ( !Q_stricmp( Cmd_Argv(0), "safe" )
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|| !Q_stricmp( Cmd_Argv(0), "cvar_restart" ) ) {
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com_consoleLines[i][0] = 0;
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return qtrue;
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}
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}
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return qfalse;
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}
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/*
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===============
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Com_StartupVariable
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Searches for command line parameters that are set commands.
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If match is not NULL, only that cvar will be looked for.
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That is necessary because cddir and basedir need to be set
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before the filesystem is started, but all other sets shouls
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be after execing the config and default.
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===============
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*/
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void Com_StartupVariable( const char *match ) {
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int i;
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char *s;
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cvar_t *cv;
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for (i=0 ; i < com_numConsoleLines ; i++) {
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Cmd_TokenizeString( com_consoleLines[i] );
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if ( strcmp( Cmd_Argv(0), "set" ) ) {
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continue;
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}
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s = Cmd_Argv(1);
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if ( !match || !strcmp( s, match ) ) {
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Cvar_Set( s, Cmd_Argv(2) );
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cv = Cvar_Get( s, "", 0 );
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cv->flags |= CVAR_USER_CREATED;
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// com_consoleLines[i] = 0;
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}
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}
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}
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/*
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=================
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Com_AddStartupCommands
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Adds command line parameters as script statements
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Commands are seperated by + signs
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Returns qtrue if any late commands were added, which
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will keep the demoloop from immediately starting
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=================
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*/
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qboolean Com_AddStartupCommands( void ) {
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int i;
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qboolean added;
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added = qfalse;
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// quote every token, so args with semicolons can work
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for (i=0 ; i < com_numConsoleLines ; i++) {
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if ( !com_consoleLines[i] || !com_consoleLines[i][0] ) {
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continue;
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}
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// set commands won't override menu startup
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if ( Q_stricmpn( com_consoleLines[i], "set", 3 ) ) {
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added = qtrue;
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}
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Cbuf_AddText( com_consoleLines[i] );
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Cbuf_AddText( "\n" );
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}
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return added;
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}
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//============================================================================
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void Info_Print( const char *s ) {
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char key[512];
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char value[512];
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char *o;
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int l;
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if (*s == '\\')
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s++;
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while (*s)
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{
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o = key;
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while (*s && *s != '\\')
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*o++ = *s++;
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l = o - key;
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if (l < 20)
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{
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Com_Memset (o, ' ', 20-l);
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key[20] = 0;
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}
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else
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*o = 0;
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Com_Printf ("%s", key);
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if (!*s)
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{
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Com_Printf ("MISSING VALUE\n");
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return;
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}
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o = value;
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s++;
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while (*s && *s != '\\')
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*o++ = *s++;
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*o = 0;
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if (*s)
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s++;
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Com_Printf ("%s\n", value);
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}
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}
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/*
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============
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Com_StringContains
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============
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*/
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char *Com_StringContains(char *str1, char *str2, int casesensitive) {
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int len, i, j;
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len = strlen(str1) - strlen(str2);
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for (i = 0; i <= len; i++, str1++) {
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for (j = 0; str2[j]; j++) {
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if (casesensitive) {
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if (str1[j] != str2[j]) {
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break;
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}
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}
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else {
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if (toupper(str1[j]) != toupper(str2[j])) {
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break;
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}
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}
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}
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if (!str2[j]) {
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return str1;
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}
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}
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return NULL;
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}
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/*
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============
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Com_Filter
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============
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*/
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int Com_Filter(char *filter, char *name, int casesensitive)
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{
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char buf[MAX_TOKEN_CHARS];
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char *ptr;
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int i, found;
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while(*filter) {
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if (*filter == '*') {
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filter++;
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for (i = 0; *filter; i++) {
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if (*filter == '*' || *filter == '?') break;
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buf[i] = *filter;
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filter++;
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}
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buf[i] = '\0';
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if (strlen(buf)) {
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ptr = Com_StringContains(name, buf, casesensitive);
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if (!ptr) return qfalse;
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name = ptr + strlen(buf);
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}
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}
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else if (*filter == '?') {
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filter++;
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name++;
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}
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else if (*filter == '[' && *(filter+1) == '[') {
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filter++;
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}
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else if (*filter == '[') {
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filter++;
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found = qfalse;
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while(*filter && !found) {
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if (*filter == ']' && *(filter+1) != ']') break;
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if (*(filter+1) == '-' && *(filter+2) && (*(filter+2) != ']' || *(filter+3) == ']')) {
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if (casesensitive) {
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if (*name >= *filter && *name <= *(filter+2)) found = qtrue;
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}
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else {
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if (toupper(*name) >= toupper(*filter) &&
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toupper(*name) <= toupper(*(filter+2))) found = qtrue;
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}
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filter += 3;
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}
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else {
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if (casesensitive) {
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|
if (*filter == *name) found = qtrue;
|
|
}
|
|
else {
|
|
if (toupper(*filter) == toupper(*name)) found = qtrue;
|
|
}
|
|
filter++;
|
|
}
|
|
}
|
|
if (!found) return qfalse;
|
|
while(*filter) {
|
|
if (*filter == ']' && *(filter+1) != ']') break;
|
|
filter++;
|
|
}
|
|
filter++;
|
|
name++;
|
|
}
|
|
else {
|
|
if (casesensitive) {
|
|
if (*filter != *name) return qfalse;
|
|
}
|
|
else {
|
|
if (toupper(*filter) != toupper(*name)) return qfalse;
|
|
}
|
|
filter++;
|
|
name++;
|
|
}
|
|
}
|
|
return qtrue;
|
|
}
|
|
|
|
/*
|
|
============
|
|
Com_FilterPath
|
|
============
|
|
*/
|
|
int Com_FilterPath(char *filter, char *name, int casesensitive)
|
|
{
|
|
int i;
|
|
char new_filter[MAX_QPATH];
|
|
char new_name[MAX_QPATH];
|
|
|
|
for (i = 0; i < MAX_QPATH-1 && filter[i]; i++) {
|
|
if ( filter[i] == '\\' || filter[i] == ':' ) {
|
|
new_filter[i] = '/';
|
|
}
|
|
else {
|
|
new_filter[i] = filter[i];
|
|
}
|
|
}
|
|
new_filter[i] = '\0';
|
|
for (i = 0; i < MAX_QPATH-1 && name[i]; i++) {
|
|
if ( name[i] == '\\' || name[i] == ':' ) {
|
|
new_name[i] = '/';
|
|
}
|
|
else {
|
|
new_name[i] = name[i];
|
|
}
|
|
}
|
|
new_name[i] = '\0';
|
|
return Com_Filter(new_filter, new_name, casesensitive);
|
|
}
|
|
|
|
/*
|
|
============
|
|
Com_HashKey
|
|
============
|
|
*/
|
|
int Com_HashKey(char *string, int maxlen) {
|
|
int register hash, i;
|
|
|
|
hash = 0;
|
|
for (i = 0; i < maxlen && string[i] != '\0'; i++) {
|
|
hash += string[i] * (119 + i);
|
|
}
|
|
hash = (hash ^ (hash >> 10) ^ (hash >> 20));
|
|
return hash;
|
|
}
|
|
|
|
/*
|
|
================
|
|
Com_RealTime
|
|
================
|
|
*/
|
|
int Com_RealTime(qtime_t *qtime) {
|
|
time_t t;
|
|
struct tm *tms;
|
|
|
|
t = time(NULL);
|
|
if (!qtime)
|
|
return t;
|
|
tms = localtime(&t);
|
|
if (tms) {
|
|
qtime->tm_sec = tms->tm_sec;
|
|
qtime->tm_min = tms->tm_min;
|
|
qtime->tm_hour = tms->tm_hour;
|
|
qtime->tm_mday = tms->tm_mday;
|
|
qtime->tm_mon = tms->tm_mon;
|
|
qtime->tm_year = tms->tm_year;
|
|
qtime->tm_wday = tms->tm_wday;
|
|
qtime->tm_yday = tms->tm_yday;
|
|
qtime->tm_isdst = tms->tm_isdst;
|
|
}
|
|
return t;
|
|
}
|
|
|
|
|
|
|
|
// This handles zone memory allocation.
|
|
// It is a wrapper around malloc with a tag id and a magic number at the start
|
|
|
|
#define ZONE_MAGIC 0x21436587
|
|
|
|
typedef struct zoneHeader_s
|
|
{
|
|
int iMagic;
|
|
memtag_t eTag;
|
|
int iSize;
|
|
struct zoneHeader_s *pNext;
|
|
struct zoneHeader_s *pPrev;
|
|
} zoneHeader_t;
|
|
|
|
typedef struct
|
|
{
|
|
int iMagic;
|
|
|
|
} zoneTail_t;
|
|
|
|
static inline zoneTail_t *ZoneTailFromHeader(zoneHeader_t *pHeader)
|
|
{
|
|
return (zoneTail_t*) ( (char*)pHeader + sizeof(*pHeader) + pHeader->iSize );
|
|
}
|
|
|
|
#ifdef DETAILED_ZONE_DEBUG_CODE
|
|
map <void*,int> mapAllocatedZones;
|
|
#endif
|
|
|
|
|
|
typedef struct zoneStats_s
|
|
{
|
|
int iCount;
|
|
int iCurrent;
|
|
int iPeak;
|
|
|
|
// I'm keeping these updated on the fly, since it's quicker for cache-pool
|
|
// purposes rather than recalculating each time...
|
|
//
|
|
int iSizesPerTag [TAG_COUNT];
|
|
int iCountsPerTag[TAG_COUNT];
|
|
|
|
} zoneStats_t;
|
|
|
|
typedef struct zone_s
|
|
{
|
|
zoneStats_t Stats;
|
|
zoneHeader_t Header;
|
|
} zone_t;
|
|
|
|
cvar_t *com_validateZone;
|
|
|
|
zone_t TheZone = {0};
|
|
|
|
|
|
|
|
|
|
// Scans through the linked list of mallocs and makes sure no data has been overwritten
|
|
|
|
void Z_Validate(void)
|
|
{
|
|
if(!com_validateZone || !com_validateZone->integer)
|
|
{
|
|
return;
|
|
}
|
|
|
|
zoneHeader_t *pMemory = TheZone.Header.pNext;
|
|
while (pMemory)
|
|
{
|
|
#ifdef DETAILED_ZONE_DEBUG_CODE
|
|
// this won't happen here, but wtf?
|
|
int& iAllocCount = mapAllocatedZones[pMemory];
|
|
if (iAllocCount <= 0)
|
|
{
|
|
Com_Error(ERR_FATAL, "Z_Validate(): Bad block allocation count!");
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
if(pMemory->iMagic != ZONE_MAGIC)
|
|
{
|
|
Com_Error(ERR_FATAL, "Z_Validate(): Corrupt zone header!");
|
|
return;
|
|
}
|
|
|
|
if (ZoneTailFromHeader(pMemory)->iMagic != ZONE_MAGIC)
|
|
{
|
|
Com_Error(ERR_FATAL, "Z_Validate(): Corrupt zone tail!");
|
|
return;
|
|
}
|
|
|
|
pMemory = pMemory->pNext;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
// static mem blocks to reduce a lot of small zone overhead
|
|
//
|
|
#pragma pack(push)
|
|
#pragma pack(1)
|
|
typedef struct
|
|
{
|
|
zoneHeader_t Header;
|
|
// byte mem[0];
|
|
zoneTail_t Tail;
|
|
} StaticZeroMem_t;
|
|
|
|
typedef struct
|
|
{
|
|
zoneHeader_t Header;
|
|
byte mem[2];
|
|
zoneTail_t Tail;
|
|
} StaticMem_t;
|
|
#pragma pack(pop)
|
|
|
|
StaticZeroMem_t gZeroMalloc =
|
|
{ {ZONE_MAGIC, TAG_STATIC,0,NULL,NULL},{ZONE_MAGIC}};
|
|
StaticMem_t gEmptyString =
|
|
{ {ZONE_MAGIC, TAG_STATIC,2,NULL,NULL},'\0','\0',{ZONE_MAGIC}};
|
|
StaticMem_t gNumberString[] = {
|
|
{ {ZONE_MAGIC, TAG_STATIC,2,NULL,NULL},'0','\0',{ZONE_MAGIC}},
|
|
{ {ZONE_MAGIC, TAG_STATIC,2,NULL,NULL},'1','\0',{ZONE_MAGIC}},
|
|
{ {ZONE_MAGIC, TAG_STATIC,2,NULL,NULL},'2','\0',{ZONE_MAGIC}},
|
|
{ {ZONE_MAGIC, TAG_STATIC,2,NULL,NULL},'3','\0',{ZONE_MAGIC}},
|
|
{ {ZONE_MAGIC, TAG_STATIC,2,NULL,NULL},'4','\0',{ZONE_MAGIC}},
|
|
{ {ZONE_MAGIC, TAG_STATIC,2,NULL,NULL},'5','\0',{ZONE_MAGIC}},
|
|
{ {ZONE_MAGIC, TAG_STATIC,2,NULL,NULL},'6','\0',{ZONE_MAGIC}},
|
|
{ {ZONE_MAGIC, TAG_STATIC,2,NULL,NULL},'7','\0',{ZONE_MAGIC}},
|
|
{ {ZONE_MAGIC, TAG_STATIC,2,NULL,NULL},'8','\0',{ZONE_MAGIC}},
|
|
{ {ZONE_MAGIC, TAG_STATIC,2,NULL,NULL},'9','\0',{ZONE_MAGIC}},
|
|
};
|
|
|
|
qboolean gbMemFreeupOccured = qfalse;
|
|
void *Z_Malloc(int iSize, memtag_t eTag, qboolean bZeroit /* = qfalse */)
|
|
{
|
|
gbMemFreeupOccured = qfalse;
|
|
|
|
if (iSize == 0)
|
|
{
|
|
zoneHeader_t *pMemory = (zoneHeader_t *) &gZeroMalloc;
|
|
return &pMemory[1];
|
|
}
|
|
|
|
// Add in tracking info and round to a longword... (ignore longword aligning now we're not using contiguous blocks)
|
|
//
|
|
// int iRealSize = (iSize + sizeof(zoneHeader_t) + sizeof(zoneTail_t) + 3) & 0xfffffffc;
|
|
int iRealSize = (iSize + sizeof(zoneHeader_t) + sizeof(zoneTail_t));
|
|
|
|
// Allocate a chunk...
|
|
//
|
|
zoneHeader_t *pMemory = NULL;
|
|
while (pMemory == NULL)
|
|
{
|
|
pMemory = (zoneHeader_t *) malloc ( iRealSize );
|
|
if (!pMemory)
|
|
{
|
|
// new bit, if we fail to malloc memory, try dumping some of the cached stuff that's non-vital and try again...
|
|
//
|
|
|
|
// ditch the BSP cache...
|
|
//
|
|
extern qboolean CM_DeleteCachedMap(qboolean bGuaranteedOkToDelete);
|
|
if (CM_DeleteCachedMap(qfalse))
|
|
{
|
|
gbMemFreeupOccured = qtrue;
|
|
continue; // we've just ditched a whole load of memory, so try again with the malloc
|
|
}
|
|
|
|
|
|
// ditch any sounds not used on this level...
|
|
//
|
|
extern qboolean SND_RegisterAudio_LevelLoadEnd(qboolean bDeleteEverythingNotUsedThisLevel);
|
|
if (SND_RegisterAudio_LevelLoadEnd(qtrue))
|
|
{
|
|
gbMemFreeupOccured = qtrue;
|
|
continue; // we've dropped at least one sound, so try again with the malloc
|
|
}
|
|
|
|
|
|
// ditch the model-binaries cache... (must be getting desperate here!)
|
|
//
|
|
extern qboolean RE_RegisterModels_LevelLoadEnd(qboolean bDeleteEverythingNotUsedThisLevel);
|
|
if (RE_RegisterModels_LevelLoadEnd(qtrue))
|
|
{
|
|
gbMemFreeupOccured = qtrue;
|
|
continue;
|
|
}
|
|
|
|
// as a last panic measure, dump all the audio memory, but not if we're in the audio loader
|
|
// (which is annoying, but I'm not sure how to ensure we're not dumping any memory needed by the sound
|
|
// currently being loaded if that was the case)...
|
|
//
|
|
// note that this keeps querying until it's freed up as many bytes as the requested size, but freeing
|
|
// several small blocks might not mean that one larger one is satisfiable after freeup, however that'll
|
|
// just make it go round again and try for freeing up another bunch of blocks until the total is satisfied
|
|
// again (though this will have freed twice the requested amount in that case), so it'll either work
|
|
// eventually or not free up enough and drop through to the final ERR_DROP. No worries...
|
|
//
|
|
extern qboolean gbInsideLoadSound;
|
|
extern int SND_FreeOldestSound();
|
|
if (!gbInsideLoadSound)
|
|
{
|
|
int iBytesFreed = SND_FreeOldestSound();
|
|
if (iBytesFreed)
|
|
{
|
|
int iTheseBytesFreed = 0;
|
|
while ( (iTheseBytesFreed = SND_FreeOldestSound()) != 0)
|
|
{
|
|
iBytesFreed += iTheseBytesFreed;
|
|
if (iBytesFreed >= iRealSize)
|
|
break; // early opt-out since we've managed to recover enough (mem-contiguity issues aside)
|
|
}
|
|
gbMemFreeupOccured = qtrue;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// sigh, dunno what else to try, I guess we'll have to give up and report this as an out-of-mem error...
|
|
//
|
|
// findlabel: "recovermem"
|
|
|
|
Com_Printf(S_COLOR_RED"Z_Malloc(): Failed to alloc %d bytes (TAG_%s) !!!!!\n", iSize, psTagStrings[eTag]);
|
|
Z_Details_f();
|
|
Com_Error(ERR_FATAL,"(Repeat): Z_Malloc(): Failed to alloc %d bytes (TAG_%s) !!!!!\n", iSize, psTagStrings[eTag]);
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
// Link in
|
|
pMemory->iMagic = ZONE_MAGIC;
|
|
pMemory->eTag = eTag;
|
|
pMemory->iSize = iSize;
|
|
pMemory->pNext = TheZone.Header.pNext;
|
|
TheZone.Header.pNext = pMemory;
|
|
if (pMemory->pNext)
|
|
{
|
|
pMemory->pNext->pPrev = pMemory;
|
|
}
|
|
pMemory->pPrev = &TheZone.Header;
|
|
//
|
|
// add tail...
|
|
//
|
|
ZoneTailFromHeader(pMemory)->iMagic = ZONE_MAGIC;
|
|
|
|
// Update stats...
|
|
//
|
|
TheZone.Stats.iCurrent += iSize;
|
|
TheZone.Stats.iCount++;
|
|
TheZone.Stats.iSizesPerTag [eTag] += iSize;
|
|
TheZone.Stats.iCountsPerTag [eTag]++;
|
|
|
|
if (TheZone.Stats.iCurrent > TheZone.Stats.iPeak)
|
|
{
|
|
TheZone.Stats.iPeak = TheZone.Stats.iCurrent;
|
|
}
|
|
|
|
#ifdef DETAILED_ZONE_DEBUG_CODE
|
|
mapAllocatedZones[pMemory]++;
|
|
#endif
|
|
|
|
Z_Validate(); // check for corruption
|
|
|
|
void *pvReturnMem = &pMemory[1];
|
|
if (bZeroit) {
|
|
memset(pvReturnMem, 0, iSize);
|
|
}
|
|
return pvReturnMem;
|
|
}
|
|
|
|
|
|
static void Zone_FreeBlock(zoneHeader_t *pMemory)
|
|
{
|
|
if (pMemory->eTag != TAG_STATIC) // belt and braces, should never hit this though
|
|
{
|
|
// Update stats...
|
|
//
|
|
TheZone.Stats.iCount--;
|
|
TheZone.Stats.iCurrent -= pMemory->iSize;
|
|
TheZone.Stats.iSizesPerTag [pMemory->eTag] -= pMemory->iSize;
|
|
TheZone.Stats.iCountsPerTag [pMemory->eTag]--;
|
|
|
|
// Sanity checks...
|
|
//
|
|
assert(pMemory->pPrev->pNext == pMemory);
|
|
assert(!pMemory->pNext || (pMemory->pNext->pPrev == pMemory));
|
|
|
|
// Unlink and free...
|
|
//
|
|
pMemory->pPrev->pNext = pMemory->pNext;
|
|
if(pMemory->pNext)
|
|
{
|
|
pMemory->pNext->pPrev = pMemory->pPrev;
|
|
}
|
|
free (pMemory);
|
|
|
|
|
|
#ifdef DETAILED_ZONE_DEBUG_CODE
|
|
// this has already been checked for in execution order, but wtf?
|
|
int& iAllocCount = mapAllocatedZones[pMemory];
|
|
if (iAllocCount == 0)
|
|
{
|
|
Com_Error(ERR_FATAL, "Zone_FreeBlock(): Double-freeing block!");
|
|
return;
|
|
}
|
|
iAllocCount--;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
// stats-query function to ask how big a malloc is...
|
|
//
|
|
int Z_Size(void *pvAddress)
|
|
{
|
|
zoneHeader_t *pMemory = ((zoneHeader_t *)pvAddress) - 1;
|
|
|
|
if (pMemory->eTag == TAG_STATIC)
|
|
{
|
|
return 0; // kind of
|
|
}
|
|
|
|
if (pMemory->iMagic != ZONE_MAGIC)
|
|
{
|
|
Com_Error(ERR_FATAL, "Z_Size(): Not a valid zone header!");
|
|
return 0; // won't get here
|
|
}
|
|
|
|
return pMemory->iSize;
|
|
}
|
|
|
|
|
|
// Frees a block of memory...
|
|
//
|
|
void Z_Free(void *pvAddress)
|
|
{
|
|
if (pvAddress == NULL) // I've put this in as a safety measure because of some bits of #ifdef BSPC stuff -Ste.
|
|
{
|
|
//Com_Error(ERR_FATAL, "Z_Free(): NULL arg");
|
|
return;
|
|
}
|
|
|
|
zoneHeader_t *pMemory = ((zoneHeader_t *)pvAddress) - 1;
|
|
|
|
if (pMemory->eTag == TAG_STATIC)
|
|
{
|
|
return;
|
|
}
|
|
|
|
#ifdef DETAILED_ZONE_DEBUG_CODE
|
|
//
|
|
// check this error *before* barfing on bad magics...
|
|
//
|
|
int& iAllocCount = mapAllocatedZones[pMemory];
|
|
if (iAllocCount <= 0)
|
|
{
|
|
Com_Error(ERR_FATAL, "Z_Free(): Block already-freed, or not allocated through Z_Malloc!");
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
if (pMemory->iMagic != ZONE_MAGIC)
|
|
{
|
|
Com_Error(ERR_FATAL, "Z_Free(): Corrupt zone header!");
|
|
return;
|
|
}
|
|
if (ZoneTailFromHeader(pMemory)->iMagic != ZONE_MAGIC)
|
|
{
|
|
Com_Error(ERR_FATAL, "Z_Free(): Corrupt zone tail!");
|
|
return;
|
|
}
|
|
|
|
Zone_FreeBlock(pMemory);
|
|
}
|
|
|
|
|
|
int Z_MemSize(memtag_t eTag)
|
|
{
|
|
return TheZone.Stats.iSizesPerTag[eTag];
|
|
}
|
|
|
|
// Frees all blocks with the specified tag...
|
|
//
|
|
void Z_TagFree(memtag_t eTag)
|
|
{
|
|
//#ifdef _DEBUG
|
|
// int iZoneBlocks = TheZone.Stats.iCount;
|
|
//#endif
|
|
|
|
zoneHeader_t *pMemory = TheZone.Header.pNext;
|
|
while (pMemory)
|
|
{
|
|
zoneHeader_t *pNext = pMemory->pNext;
|
|
if ( (eTag == TAG_ALL) || (pMemory->eTag == eTag))
|
|
{
|
|
Zone_FreeBlock(pMemory);
|
|
}
|
|
pMemory = pNext;
|
|
}
|
|
|
|
// these stupid pragmas don't work here???!?!?!
|
|
//
|
|
//#ifdef _DEBUG
|
|
//#pragma warning( disable : 4189)
|
|
// int iBlocksFreed = iZoneBlocks - TheZone.Stats.iCount;
|
|
//#pragma warning( default : 4189)
|
|
//#endif
|
|
}
|
|
|
|
|
|
void *S_Malloc( int iSize ) {
|
|
return Z_Malloc( iSize, TAG_SMALL );
|
|
}
|
|
|
|
|
|
#ifdef _DEBUG
|
|
static void Z_MemRecoverTest_f(void)
|
|
{
|
|
// needs to be in _DEBUG only, not good for final game!
|
|
// fixme: findmeste: Remove this sometime
|
|
//
|
|
int iTotalMalloc = 0;
|
|
while (1)
|
|
{
|
|
int iThisMalloc = 5* (1024 * 1024);
|
|
Z_Malloc(iThisMalloc, TAG_SPECIAL_MEM_TEST, qfalse); // and lose, just to consume memory
|
|
iTotalMalloc += iThisMalloc;
|
|
|
|
if (gbMemFreeupOccured)
|
|
break;
|
|
}
|
|
|
|
Z_TagFree(TAG_SPECIAL_MEM_TEST);
|
|
}
|
|
#endif
|
|
|
|
|
|
|
|
// Gives a summary of the zone memory usage
|
|
|
|
static void Z_Stats_f(void)
|
|
{
|
|
Com_Printf("\nThe zone is using %d bytes (%.2fMB) in %d memory blocks\n",
|
|
TheZone.Stats.iCurrent,
|
|
(float)TheZone.Stats.iCurrent / 1024.0f / 1024.0f,
|
|
TheZone.Stats.iCount
|
|
);
|
|
|
|
Com_Printf("The zone peaked at %d bytes (%.2fMB)\n",
|
|
TheZone.Stats.iPeak,
|
|
(float)TheZone.Stats.iPeak / 1024.0f / 1024.0f
|
|
);
|
|
}
|
|
|
|
// Gives a detailed breakdown of the memory blocks in the zone
|
|
|
|
static void Z_Details_f(void)
|
|
{
|
|
Com_Printf("---------------------------------------------------------------------------\n");
|
|
Com_Printf("%20s %9s\n","Zone Tag","Bytes");
|
|
Com_Printf("%20s %9s\n","--------","-----");
|
|
for (int i=0; i<TAG_COUNT; i++)
|
|
{
|
|
int iThisCount = TheZone.Stats.iCountsPerTag[i];
|
|
int iThisSize = TheZone.Stats.iSizesPerTag [i];
|
|
|
|
if (iThisCount)
|
|
{
|
|
// can you believe that using %2.2f as a format specifier doesn't bloody work?
|
|
// It ignores the left-hand specifier. Sigh, now I've got to do shit like this...
|
|
//
|
|
float fSize = (float)(iThisSize) / 1024.0f / 1024.0f;
|
|
int iSize = fSize;
|
|
int iRemainder = 100.0f * (fSize - floor(fSize));
|
|
Com_Printf("%20s %9d (%2d.%02dMB) in %6d blocks (%9d average)\n",
|
|
psTagStrings[i],
|
|
iThisSize,
|
|
iSize,iRemainder,
|
|
iThisCount, iThisSize / iThisCount
|
|
);
|
|
}
|
|
}
|
|
Com_Printf("---------------------------------------------------------------------------\n");
|
|
|
|
Z_Stats_f();
|
|
}
|
|
|
|
// Shuts down the zone memory system and frees up all memory
|
|
void Com_ShutdownZoneMemory(void)
|
|
{
|
|
Com_Printf("Shutting down zone memory .....\n");
|
|
|
|
Cmd_RemoveCommand("zone_stats");
|
|
Cmd_RemoveCommand("zone_details");
|
|
|
|
if(TheZone.Stats.iCount)
|
|
{
|
|
Com_Printf("Automatically freeing %d blocks making up %d bytes\n", TheZone.Stats.iCount, TheZone.Stats.iCurrent);
|
|
Z_TagFree(TAG_ALL);
|
|
|
|
assert(!TheZone.Stats.iCount);
|
|
assert(!TheZone.Stats.iCurrent);
|
|
}
|
|
}
|
|
|
|
// Initialises the zone memory system
|
|
|
|
void Com_InitZoneMemory( void )
|
|
{
|
|
Com_Printf("Initialising zone memory .....\n");
|
|
|
|
memset(&TheZone, 0, sizeof(TheZone));
|
|
TheZone.Header.iMagic = ZONE_MAGIC;
|
|
|
|
#ifdef _DEBUG
|
|
com_validateZone = Cvar_Get("com_validateZone", "1", 0);
|
|
#else
|
|
com_validateZone = Cvar_Get("com_validateZone", "0", 0);
|
|
#endif
|
|
|
|
Cmd_AddCommand("zone_stats", Z_Stats_f);
|
|
Cmd_AddCommand("zone_details", Z_Details_f);
|
|
|
|
#ifdef _DEBUG
|
|
Cmd_AddCommand("zone_memrecovertest", Z_MemRecoverTest_f);
|
|
#endif
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
========================
|
|
CopyString
|
|
|
|
NOTE: never write over the memory CopyString returns because
|
|
memory from a memstatic_t might be returned
|
|
========================
|
|
*/
|
|
char *CopyString( const char *in ) {
|
|
char *out;
|
|
|
|
if (!in[0]) {
|
|
return ((char *)&gEmptyString) + sizeof(zoneHeader_t);
|
|
}
|
|
else if (!in[1]) {
|
|
if (in[0] >= '0' && in[0] <= '9') {
|
|
return ((char *)&gNumberString[in[0]-'0']) + sizeof(zoneHeader_t);
|
|
}
|
|
}
|
|
|
|
out = (char *) S_Malloc (strlen(in)+1);
|
|
strcpy (out, in);
|
|
return out;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
Goals:
|
|
reproducable without history effects -- no out of memory errors on weird map to map changes
|
|
allow restarting of the client without fragmentation
|
|
minimize total pages in use at run time
|
|
minimize total pages needed during load time
|
|
|
|
Single block of memory with stack allocators coming from both ends towards the middle.
|
|
|
|
One side is designated the temporary memory allocator.
|
|
|
|
Temporary memory can be allocated and freed in any order.
|
|
|
|
A highwater mark is kept of the most in use at any time.
|
|
|
|
When there is no temporary memory allocated, the permanent and temp sides
|
|
can be switched, allowing the already touched temp memory to be used for
|
|
permanent storage.
|
|
|
|
Temp memory must never be allocated on two ends at once, or fragmentation
|
|
could occur.
|
|
|
|
If we have any in-use temp memory, additional temp allocations must come from
|
|
that side.
|
|
|
|
If not, we can choose to make either side the new temp side and push future
|
|
permanent allocations to the other side. Permanent allocations should be
|
|
kept on the side that has the current greatest wasted highwater mark.
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
|
|
#define HUNK_MAGIC 0x89537892
|
|
#define HUNK_FREE_MAGIC 0x89537893
|
|
|
|
typedef struct {
|
|
int magic;
|
|
int size;
|
|
} hunkHeader_t;
|
|
|
|
typedef struct {
|
|
int mark;
|
|
int permanent;
|
|
int temp;
|
|
int tempHighwater;
|
|
} hunkUsed_t;
|
|
|
|
typedef struct hunkblock_s {
|
|
int size;
|
|
byte printed;
|
|
struct hunkblock_s *next;
|
|
char *label;
|
|
char *file;
|
|
int line;
|
|
} hunkblock_t;
|
|
|
|
static hunkblock_t *hunkblocks;
|
|
|
|
static hunkUsed_t hunk_low, hunk_high;
|
|
static hunkUsed_t *hunk_permanent, *hunk_temp;
|
|
|
|
static byte *s_hunkData = NULL;
|
|
static int s_hunkTotal;
|
|
|
|
static int s_zoneTotal;
|
|
static int s_smallZoneTotal;
|
|
|
|
|
|
/*
|
|
=================
|
|
Com_Meminfo_f
|
|
=================
|
|
*/
|
|
void Com_Meminfo_f( void ) {
|
|
// memblock_t *block;
|
|
// int zoneBytes, zoneBlocks;
|
|
// int smallZoneBytes, smallZoneBlocks;
|
|
int botlibBytes, rendererBytes;
|
|
int unused;
|
|
|
|
// zoneBytes = 0;
|
|
botlibBytes = 0;
|
|
rendererBytes = 0;
|
|
// zoneBlocks = 0;
|
|
/* for (block = mainzone->blocklist.next ; ; block = block->next) {
|
|
if ( Cmd_Argc() != 1 ) {
|
|
Com_Printf ("block:%p size:%7i tag:%3i\n",
|
|
block, block->size, block->tag);
|
|
}
|
|
if ( block->tag ) {
|
|
zoneBytes += block->size;
|
|
zoneBlocks++;
|
|
if ( block->tag == TAG_BOTLIB ) {
|
|
botlibBytes += block->size;
|
|
} else if ( block->tag == TAG_RENDERER ) {
|
|
rendererBytes += block->size;
|
|
}
|
|
}
|
|
|
|
if (block->next == &mainzone->blocklist) {
|
|
break; // all blocks have been hit
|
|
}
|
|
if ( (byte *)block + block->size != (byte *)block->next) {
|
|
Com_Printf ("ERROR: block size does not touch the next block\n");
|
|
}
|
|
if ( block->next->prev != block) {
|
|
Com_Printf ("ERROR: next block doesn't have proper back link\n");
|
|
}
|
|
if ( !block->tag && !block->next->tag ) {
|
|
Com_Printf ("ERROR: two consecutive free blocks\n");
|
|
}
|
|
}
|
|
*/
|
|
/*
|
|
smallZoneBytes = 0;
|
|
smallZoneBlocks = 0;
|
|
for (block = smallzone->blocklist.next ; ; block = block->next) {
|
|
if ( block->tag ) {
|
|
smallZoneBytes += block->size;
|
|
smallZoneBlocks++;
|
|
}
|
|
|
|
if (block->next == &smallzone->blocklist) {
|
|
break; // all blocks have been hit
|
|
}
|
|
}
|
|
*/
|
|
Z_Details_f();
|
|
|
|
Com_Printf( "%8i bytes total hunk\n", s_hunkTotal );
|
|
Com_Printf( "%8i bytes total zone\n", s_zoneTotal );
|
|
Com_Printf( "\n" );
|
|
Com_Printf( "%8i low mark\n", hunk_low.mark );
|
|
Com_Printf( "%8i low permanent\n", hunk_low.permanent );
|
|
if ( hunk_low.temp != hunk_low.permanent ) {
|
|
Com_Printf( "%8i low temp\n", hunk_low.temp );
|
|
}
|
|
Com_Printf( "%8i low tempHighwater\n", hunk_low.tempHighwater );
|
|
Com_Printf( "\n" );
|
|
Com_Printf( "%8i high mark\n", hunk_high.mark );
|
|
Com_Printf( "%8i high permanent\n", hunk_high.permanent );
|
|
if ( hunk_high.temp != hunk_high.permanent ) {
|
|
Com_Printf( "%8i high temp\n", hunk_high.temp );
|
|
}
|
|
Com_Printf( "%8i high tempHighwater\n", hunk_high.tempHighwater );
|
|
Com_Printf( "\n" );
|
|
Com_Printf( "%8i total hunk in use\n", hunk_low.permanent + hunk_high.permanent );
|
|
unused = 0;
|
|
if ( hunk_low.tempHighwater > hunk_low.permanent ) {
|
|
unused += hunk_low.tempHighwater - hunk_low.permanent;
|
|
}
|
|
if ( hunk_high.tempHighwater > hunk_high.permanent ) {
|
|
unused += hunk_high.tempHighwater - hunk_high.permanent;
|
|
}
|
|
Com_Printf( "%8i unused highwater\n", unused );
|
|
Com_Printf( "\n" );
|
|
// Com_Printf( "%8i bytes in %i zone blocks\n", zoneBytes, zoneBlocks );
|
|
Com_Printf( " %8i bytes in dynamic botlib\n", botlibBytes );
|
|
Com_Printf( " %8i bytes in dynamic renderer\n", rendererBytes );
|
|
// Com_Printf( " %8i bytes in dynamic other\n", zoneBytes - ( botlibBytes + rendererBytes ) );
|
|
// Com_Printf( " %8i bytes in small Zone memory\n", smallZoneBytes );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
Com_TouchMemory
|
|
|
|
Touch all known used data to make sure it is paged in
|
|
===============
|
|
*/
|
|
void Com_TouchMemory( void ) {
|
|
int start, end;
|
|
int i, j;
|
|
int sum;
|
|
// memblock_t *block;
|
|
|
|
|
|
Z_Validate();
|
|
|
|
start = Sys_Milliseconds();
|
|
|
|
sum = 0;
|
|
|
|
zoneHeader_t *pMemory = TheZone.Header.pNext;
|
|
while (pMemory)
|
|
{
|
|
byte *pMem = (byte *) &pMemory[1];
|
|
j = pMemory->iSize >> 2;
|
|
for (i=0; i<j; i+=64){
|
|
sum += ((int*)pMem)[i];
|
|
}
|
|
|
|
pMemory = pMemory->pNext;
|
|
}
|
|
|
|
|
|
j = hunk_low.permanent >> 2;
|
|
for ( i = 0 ; i < j ; i+=64 ) { // only need to touch each page
|
|
sum += ((int *)s_hunkData)[i];
|
|
}
|
|
|
|
i = ( s_hunkTotal - hunk_high.permanent ) >> 2;
|
|
j = hunk_high.permanent >> 2;
|
|
for ( ; i < j ; i+=64 ) { // only need to touch each page
|
|
sum += ((int *)s_hunkData)[i];
|
|
}
|
|
|
|
/* for (block = mainzone->blocklist.next ; ; block = block->next) {
|
|
if ( block->tag ) {
|
|
j = block->size >> 2;
|
|
for ( i = 0 ; i < j ; i+=64 ) { // only need to touch each page
|
|
sum += ((int *)block)[i];
|
|
}
|
|
}
|
|
if ( block->next == &mainzone->blocklist ) {
|
|
break; // all blocks have been hit
|
|
}
|
|
}
|
|
*/
|
|
end = Sys_Milliseconds();
|
|
|
|
Com_Printf( "Com_TouchMemory: %i msec\n", end - start );
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
=================
|
|
Hunk_Log
|
|
=================
|
|
*/
|
|
void Hunk_Log( void) {
|
|
hunkblock_t *block;
|
|
char buf[4096];
|
|
int size, numBlocks;
|
|
|
|
if (!logfile || !FS_Initialized())
|
|
return;
|
|
size = 0;
|
|
numBlocks = 0;
|
|
Com_sprintf(buf, sizeof(buf), "\r\n================\r\nHunk log\r\n================\r\n");
|
|
FS_Write(buf, strlen(buf), logfile);
|
|
for (block = hunkblocks ; block; block = block->next) {
|
|
#ifdef HUNK_DEBUG
|
|
Com_sprintf(buf, sizeof(buf), "size = %8d: %s, line: %d (%s)\r\n", block->size, block->file, block->line, block->label);
|
|
FS_Write(buf, strlen(buf), logfile);
|
|
#endif
|
|
size += block->size;
|
|
numBlocks++;
|
|
}
|
|
Com_sprintf(buf, sizeof(buf), "%d Hunk memory\r\n", size);
|
|
FS_Write(buf, strlen(buf), logfile);
|
|
Com_sprintf(buf, sizeof(buf), "%d hunk blocks\r\n", numBlocks);
|
|
FS_Write(buf, strlen(buf), logfile);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Hunk_SmallLog
|
|
=================
|
|
*/
|
|
void Hunk_SmallLog( void) {
|
|
hunkblock_t *block, *block2;
|
|
char buf[4096];
|
|
int size, locsize, numBlocks;
|
|
|
|
if (!logfile || !FS_Initialized())
|
|
return;
|
|
for (block = hunkblocks ; block; block = block->next) {
|
|
block->printed = qfalse;
|
|
}
|
|
size = 0;
|
|
numBlocks = 0;
|
|
Com_sprintf(buf, sizeof(buf), "\r\n================\r\nHunk Small log\r\n================\r\n");
|
|
FS_Write(buf, strlen(buf), logfile);
|
|
for (block = hunkblocks; block; block = block->next) {
|
|
if (block->printed) {
|
|
continue;
|
|
}
|
|
locsize = block->size;
|
|
for (block2 = block->next; block2; block2 = block2->next) {
|
|
if (block->line != block2->line) {
|
|
continue;
|
|
}
|
|
if (Q_stricmp(block->file, block2->file)) {
|
|
continue;
|
|
}
|
|
size += block2->size;
|
|
locsize += block2->size;
|
|
block2->printed = qtrue;
|
|
}
|
|
#ifdef HUNK_DEBUG
|
|
Com_sprintf(buf, sizeof(buf), "size = %8d: %s, line: %d (%s)\r\n", locsize, block->file, block->line, block->label);
|
|
FS_Write(buf, strlen(buf), logfile);
|
|
#endif
|
|
size += block->size;
|
|
numBlocks++;
|
|
}
|
|
Com_sprintf(buf, sizeof(buf), "%d Hunk memory\r\n", size);
|
|
FS_Write(buf, strlen(buf), logfile);
|
|
Com_sprintf(buf, sizeof(buf), "%d hunk blocks\r\n", numBlocks);
|
|
FS_Write(buf, strlen(buf), logfile);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Com_InitZoneMemory
|
|
=================
|
|
*/
|
|
void Com_InitHunkMemory( void ) {
|
|
cvar_t *cv;
|
|
int nMinAlloc;
|
|
char *pMsg = NULL;
|
|
|
|
// make sure the file system has allocated and "not" freed any temp blocks
|
|
// this allows the config and product id files ( journal files too ) to be loaded
|
|
// by the file system without redunant routines in the file system utilizing different
|
|
// memory systems
|
|
if (FS_LoadStack() != 0) {
|
|
Com_Error( ERR_FATAL, "Hunk initialization failed. File system load stack not zero");
|
|
}
|
|
|
|
// allocate the stack based hunk allocator
|
|
cv = Cvar_Get( "com_hunkMegs", DEF_COMHUNKMEGS, CVAR_LATCH | CVAR_ARCHIVE );
|
|
|
|
// if we are not dedicated min allocation is 56, otherwise min is 1
|
|
if (com_dedicated && com_dedicated->integer) {
|
|
nMinAlloc = MIN_DEDICATED_COMHUNKMEGS;
|
|
pMsg = "Minimum com_hunkMegs for a dedicated server is %i, allocating %i megs.\n";
|
|
}
|
|
else {
|
|
nMinAlloc = MIN_COMHUNKMEGS;
|
|
pMsg = "Minimum com_hunkMegs is %i, allocating %i megs.\n";
|
|
}
|
|
|
|
if ( cv->integer < nMinAlloc ) {
|
|
s_hunkTotal = 1024 * 1024 * nMinAlloc;
|
|
Com_Printf(pMsg, nMinAlloc, s_hunkTotal / (1024 * 1024));
|
|
} else {
|
|
s_hunkTotal = cv->integer * 1024 * 1024;
|
|
}
|
|
|
|
|
|
// bk001205 - was malloc
|
|
s_hunkData = (unsigned char *)calloc( s_hunkTotal + 31, 1 );
|
|
if ( !s_hunkData ) {
|
|
Com_Error( ERR_FATAL, "Hunk data failed to allocate %i megs", s_hunkTotal / (1024*1024) );
|
|
}
|
|
// cacheline align
|
|
s_hunkData = (byte *) ( ( (int)s_hunkData + 31 ) & ~31 );
|
|
Hunk_Clear();
|
|
|
|
Cmd_AddCommand( "meminfo", Com_Meminfo_f );
|
|
#ifdef HUNK_DEBUG
|
|
Cmd_AddCommand( "hunklog", Hunk_Log );
|
|
Cmd_AddCommand( "hunksmalllog", Hunk_SmallLog );
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
====================
|
|
Hunk_MemoryRemaining
|
|
====================
|
|
*/
|
|
int Hunk_MemoryRemaining( void ) {
|
|
int low, high;
|
|
|
|
low = hunk_low.permanent > hunk_low.temp ? hunk_low.permanent : hunk_low.temp;
|
|
high = hunk_high.permanent > hunk_high.temp ? hunk_high.permanent : hunk_high.temp;
|
|
|
|
return s_hunkTotal - ( low + high );
|
|
}
|
|
|
|
/*
|
|
===================
|
|
Hunk_SetMark
|
|
|
|
The server calls this after the level and game VM have been loaded
|
|
===================
|
|
*/
|
|
void Hunk_SetMark( void ) {
|
|
hunk_low.mark = hunk_low.permanent;
|
|
hunk_high.mark = hunk_high.permanent;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Hunk_ClearToMark
|
|
|
|
The client calls this before starting a vid_restart or snd_restart
|
|
=================
|
|
*/
|
|
void Hunk_ClearToMark( void ) {
|
|
hunk_low.permanent = hunk_low.temp = hunk_low.mark;
|
|
hunk_high.permanent = hunk_high.temp = hunk_high.mark;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Hunk_CheckMark
|
|
=================
|
|
*/
|
|
qboolean Hunk_CheckMark( void ) {
|
|
if( hunk_low.mark || hunk_high.mark ) {
|
|
return qtrue;
|
|
}
|
|
return qfalse;
|
|
}
|
|
|
|
void CL_ShutdownCGame( void );
|
|
void CL_ShutdownUI( void );
|
|
void SV_ShutdownGameProgs( void );
|
|
|
|
/*
|
|
=================
|
|
Hunk_Clear
|
|
|
|
The server calls this before shutting down or loading a new map
|
|
=================
|
|
*/
|
|
void Hunk_Clear( void ) {
|
|
|
|
#ifndef DEDICATED
|
|
CL_ShutdownCGame();
|
|
CL_ShutdownUI();
|
|
#endif
|
|
SV_ShutdownGameProgs();
|
|
#ifndef DEDICATED
|
|
CIN_CloseAllVideos();
|
|
#endif
|
|
hunk_low.mark = 0;
|
|
hunk_low.permanent = 0;
|
|
hunk_low.temp = 0;
|
|
hunk_low.tempHighwater = 0;
|
|
|
|
hunk_high.mark = 0;
|
|
hunk_high.permanent = 0;
|
|
hunk_high.temp = 0;
|
|
hunk_high.tempHighwater = 0;
|
|
|
|
hunk_permanent = &hunk_low;
|
|
hunk_temp = &hunk_high;
|
|
|
|
Com_Printf( "Hunk_Clear: reset the hunk ok\n" );
|
|
VM_Clear();
|
|
#ifdef HUNK_DEBUG
|
|
hunkblocks = NULL;
|
|
#endif
|
|
}
|
|
|
|
static void Hunk_SwapBanks( void ) {
|
|
hunkUsed_t *swap;
|
|
|
|
// can't swap banks if there is any temp already allocated
|
|
if ( hunk_temp->temp != hunk_temp->permanent ) {
|
|
return;
|
|
}
|
|
|
|
// if we have a larger highwater mark on this side, start making
|
|
// our permanent allocations here and use the other side for temp
|
|
if ( hunk_temp->tempHighwater - hunk_temp->permanent >
|
|
hunk_permanent->tempHighwater - hunk_permanent->permanent ) {
|
|
swap = hunk_temp;
|
|
hunk_temp = hunk_permanent;
|
|
hunk_permanent = swap;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Hunk_Alloc
|
|
|
|
Allocate permanent (until the hunk is cleared) memory
|
|
=================
|
|
*/
|
|
#ifdef HUNK_DEBUG
|
|
void *Hunk_AllocDebug( int size, ha_pref preference, char *label, char *file, int line ) {
|
|
#else
|
|
void *Hunk_Alloc( int size, ha_pref preference ) {
|
|
#endif
|
|
void *buf;
|
|
|
|
if ( s_hunkData == NULL)
|
|
{
|
|
Com_Error( ERR_FATAL, "Hunk_Alloc: Hunk memory system not initialized" );
|
|
}
|
|
|
|
// can't do preference if there is any temp allocated
|
|
if (preference == h_dontcare || hunk_temp->temp != hunk_temp->permanent) {
|
|
Hunk_SwapBanks();
|
|
} else {
|
|
if (preference == h_low && hunk_permanent != &hunk_low) {
|
|
Hunk_SwapBanks();
|
|
} else if (preference == h_high && hunk_permanent != &hunk_high) {
|
|
Hunk_SwapBanks();
|
|
}
|
|
}
|
|
|
|
#ifdef HUNK_DEBUG
|
|
size += sizeof(hunkblock_t);
|
|
#endif
|
|
|
|
// round to cacheline
|
|
size = (size+31)&~31;
|
|
|
|
if ( hunk_low.temp + hunk_high.temp + size > s_hunkTotal ) {
|
|
#ifdef HUNK_DEBUG
|
|
Hunk_Log();
|
|
Hunk_SmallLog();
|
|
#endif
|
|
Com_Error( ERR_DROP, "Hunk_Alloc failed on %i", size );
|
|
}
|
|
|
|
if ( hunk_permanent == &hunk_low ) {
|
|
buf = (void *)(s_hunkData + hunk_permanent->permanent);
|
|
hunk_permanent->permanent += size;
|
|
} else {
|
|
hunk_permanent->permanent += size;
|
|
buf = (void *)(s_hunkData + s_hunkTotal - hunk_permanent->permanent );
|
|
}
|
|
|
|
hunk_permanent->temp = hunk_permanent->permanent;
|
|
|
|
Com_Memset( buf, 0, size );
|
|
|
|
#ifdef HUNK_DEBUG
|
|
{
|
|
hunkblock_t *block;
|
|
|
|
block = (hunkblock_t *) buf;
|
|
block->size = size - sizeof(hunkblock_t);
|
|
block->file = file;
|
|
block->label = label;
|
|
block->line = line;
|
|
block->next = hunkblocks;
|
|
hunkblocks = block;
|
|
buf = ((byte *) buf) + sizeof(hunkblock_t);
|
|
}
|
|
#endif
|
|
return buf;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Hunk_AllocateTempMemory
|
|
|
|
This is used by the file loading system.
|
|
Multiple files can be loaded in temporary memory.
|
|
When the files-in-use count reaches zero, all temp memory will be deleted
|
|
=================
|
|
*/
|
|
void *Hunk_AllocateTempMemory( int size ) {
|
|
void *buf;
|
|
hunkHeader_t *hdr;
|
|
|
|
// return a Z_Malloc'd block if the hunk has not been initialized
|
|
// this allows the config and product id files ( journal files too ) to be loaded
|
|
// by the file system without redunant routines in the file system utilizing different
|
|
// memory systems
|
|
if ( s_hunkData == NULL )
|
|
{
|
|
return Z_Malloc(size, TAG_HUNK, qtrue);
|
|
}
|
|
|
|
Hunk_SwapBanks();
|
|
|
|
size = ( (size+3)&~3 ) + sizeof( hunkHeader_t );
|
|
|
|
if ( hunk_temp->temp + hunk_permanent->permanent + size > s_hunkTotal ) {
|
|
Com_Error( ERR_DROP, "Hunk_AllocateTempMemory: failed on %i", size );
|
|
}
|
|
|
|
if ( hunk_temp == &hunk_low ) {
|
|
buf = (void *)(s_hunkData + hunk_temp->temp);
|
|
hunk_temp->temp += size;
|
|
} else {
|
|
hunk_temp->temp += size;
|
|
buf = (void *)(s_hunkData + s_hunkTotal - hunk_temp->temp );
|
|
}
|
|
|
|
if ( hunk_temp->temp > hunk_temp->tempHighwater ) {
|
|
hunk_temp->tempHighwater = hunk_temp->temp;
|
|
}
|
|
|
|
hdr = (hunkHeader_t *)buf;
|
|
buf = (void *)(hdr+1);
|
|
|
|
hdr->magic = HUNK_MAGIC;
|
|
hdr->size = size;
|
|
|
|
// don't bother clearing, because we are going to load a file over it
|
|
return buf;
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
Hunk_FreeTempMemory
|
|
==================
|
|
*/
|
|
void Hunk_FreeTempMemory( void *buf ) {
|
|
hunkHeader_t *hdr;
|
|
|
|
// free with Z_Free if the hunk has not been initialized
|
|
// this allows the config and product id files ( journal files too ) to be loaded
|
|
// by the file system without redunant routines in the file system utilizing different
|
|
// memory systems
|
|
if ( s_hunkData == NULL )
|
|
{
|
|
Z_Free(buf);
|
|
return;
|
|
}
|
|
|
|
|
|
hdr = ( (hunkHeader_t *)buf ) - 1;
|
|
if ( hdr->magic != HUNK_MAGIC ) {
|
|
Com_Error( ERR_FATAL, "Hunk_FreeTempMemory: bad magic" );
|
|
}
|
|
|
|
hdr->magic = HUNK_FREE_MAGIC;
|
|
|
|
// this only works if the files are freed in stack order,
|
|
// otherwise the memory will stay around until Hunk_ClearTempMemory
|
|
if ( hunk_temp == &hunk_low ) {
|
|
if ( hdr == (void *)(s_hunkData + hunk_temp->temp - hdr->size ) ) {
|
|
hunk_temp->temp -= hdr->size;
|
|
} else {
|
|
Com_Printf( "Hunk_FreeTempMemory: not the final block\n" );
|
|
}
|
|
} else {
|
|
if ( hdr == (void *)(s_hunkData + s_hunkTotal - hunk_temp->temp ) ) {
|
|
hunk_temp->temp -= hdr->size;
|
|
} else {
|
|
Com_Printf( "Hunk_FreeTempMemory: not the final block\n" );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
Hunk_ClearTempMemory
|
|
|
|
The temp space is no longer needed. If we have left more
|
|
touched but unused memory on this side, have future
|
|
permanent allocs use this side.
|
|
=================
|
|
*/
|
|
void Hunk_ClearTempMemory( void ) {
|
|
if ( s_hunkData != NULL ) {
|
|
hunk_temp->temp = hunk_temp->permanent;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Hunk_Trash
|
|
=================
|
|
*/
|
|
void Hunk_Trash( void ) {
|
|
int length, i, rnd;
|
|
char *buf, value;
|
|
|
|
return;
|
|
|
|
if ( s_hunkData == NULL )
|
|
return;
|
|
|
|
#ifdef _DEBUG
|
|
Com_Error(ERR_DROP, "hunk trashed\n");
|
|
return;
|
|
#endif
|
|
|
|
Cvar_Set("com_jp", "1");
|
|
Hunk_SwapBanks();
|
|
|
|
if ( hunk_permanent == &hunk_low ) {
|
|
buf = (char *)(s_hunkData + hunk_permanent->permanent);
|
|
} else {
|
|
buf = (char *)(s_hunkData + s_hunkTotal - hunk_permanent->permanent );
|
|
}
|
|
length = hunk_permanent->permanent;
|
|
|
|
if (length > 0x7FFFF) {
|
|
//randomly trash data within buf
|
|
rnd = random() * (length - 0x7FFFF);
|
|
value = 31;
|
|
for (i = 0; i < 0x7FFFF; i++) {
|
|
value *= 109;
|
|
buf[rnd+i] ^= value;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
===================================================================
|
|
|
|
EVENTS AND JOURNALING
|
|
|
|
In addition to these events, .cfg files are also copied to the
|
|
journaled file
|
|
===================================================================
|
|
*/
|
|
|
|
// bk001129 - here we go again: upped from 64
|
|
#define MAX_PUSHED_EVENTS 256
|
|
// bk001129 - init, also static
|
|
static int com_pushedEventsHead = 0;
|
|
static int com_pushedEventsTail = 0;
|
|
// bk001129 - static
|
|
static sysEvent_t com_pushedEvents[MAX_PUSHED_EVENTS];
|
|
|
|
/*
|
|
=================
|
|
Com_InitJournaling
|
|
=================
|
|
*/
|
|
void Com_InitJournaling( void ) {
|
|
Com_StartupVariable( "journal" );
|
|
com_journal = Cvar_Get ("journal", "0", CVAR_INIT);
|
|
if ( !com_journal->integer ) {
|
|
return;
|
|
}
|
|
|
|
if ( com_journal->integer == 1 ) {
|
|
Com_Printf( "Journaling events\n");
|
|
com_journalFile = FS_FOpenFileWrite( "journal.dat" );
|
|
com_journalDataFile = FS_FOpenFileWrite( "journaldata.dat" );
|
|
} else if ( com_journal->integer == 2 ) {
|
|
Com_Printf( "Replaying journaled events\n");
|
|
FS_FOpenFileRead( "journal.dat", &com_journalFile, qtrue );
|
|
FS_FOpenFileRead( "journaldata.dat", &com_journalDataFile, qtrue );
|
|
}
|
|
|
|
if ( !com_journalFile || !com_journalDataFile ) {
|
|
Cvar_Set( "com_journal", "0" );
|
|
com_journalFile = 0;
|
|
com_journalDataFile = 0;
|
|
Com_Printf( "Couldn't open journal files\n" );
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Com_GetRealEvent
|
|
=================
|
|
*/
|
|
sysEvent_t Com_GetRealEvent( void ) {
|
|
int r;
|
|
sysEvent_t ev;
|
|
|
|
// either get an event from the system or the journal file
|
|
if ( com_journal->integer == 2 ) {
|
|
r = FS_Read( &ev, sizeof(ev), com_journalFile );
|
|
if ( r != sizeof(ev) ) {
|
|
Com_Error( ERR_FATAL, "Error reading from journal file" );
|
|
}
|
|
if ( ev.evPtrLength ) {
|
|
ev.evPtr = Z_Malloc( ev.evPtrLength, TAG_EVENT, qtrue );
|
|
r = FS_Read( ev.evPtr, ev.evPtrLength, com_journalFile );
|
|
if ( r != ev.evPtrLength ) {
|
|
Com_Error( ERR_FATAL, "Error reading from journal file" );
|
|
}
|
|
}
|
|
} else {
|
|
ev = Sys_GetEvent();
|
|
|
|
// write the journal value out if needed
|
|
if ( com_journal->integer == 1 ) {
|
|
r = FS_Write( &ev, sizeof(ev), com_journalFile );
|
|
if ( r != sizeof(ev) ) {
|
|
Com_Error( ERR_FATAL, "Error writing to journal file" );
|
|
}
|
|
if ( ev.evPtrLength ) {
|
|
r = FS_Write( ev.evPtr, ev.evPtrLength, com_journalFile );
|
|
if ( r != ev.evPtrLength ) {
|
|
Com_Error( ERR_FATAL, "Error writing to journal file" );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return ev;
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
Com_InitPushEvent
|
|
=================
|
|
*/
|
|
// bk001129 - added
|
|
void Com_InitPushEvent( void ) {
|
|
// clear the static buffer array
|
|
// this requires SE_NONE to be accepted as a valid but NOP event
|
|
memset( com_pushedEvents, 0, sizeof(com_pushedEvents) );
|
|
// reset counters while we are at it
|
|
// beware: GetEvent might still return an SE_NONE from the buffer
|
|
com_pushedEventsHead = 0;
|
|
com_pushedEventsTail = 0;
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
Com_PushEvent
|
|
=================
|
|
*/
|
|
void Com_PushEvent( sysEvent_t *event ) {
|
|
sysEvent_t *ev;
|
|
static int printedWarning = 0; // bk001129 - init, bk001204 - explicit int
|
|
|
|
ev = &com_pushedEvents[ com_pushedEventsHead & (MAX_PUSHED_EVENTS-1) ];
|
|
|
|
if ( com_pushedEventsHead - com_pushedEventsTail >= MAX_PUSHED_EVENTS ) {
|
|
|
|
// don't print the warning constantly, or it can give time for more...
|
|
if ( !printedWarning ) {
|
|
printedWarning = qtrue;
|
|
Com_Printf( "WARNING: Com_PushEvent overflow\n" );
|
|
}
|
|
|
|
if ( ev->evPtr ) {
|
|
Z_Free( ev->evPtr );
|
|
}
|
|
com_pushedEventsTail++;
|
|
} else {
|
|
printedWarning = qfalse;
|
|
}
|
|
|
|
*ev = *event;
|
|
com_pushedEventsHead++;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Com_GetEvent
|
|
=================
|
|
*/
|
|
sysEvent_t Com_GetEvent( void ) {
|
|
if ( com_pushedEventsHead > com_pushedEventsTail ) {
|
|
com_pushedEventsTail++;
|
|
return com_pushedEvents[ (com_pushedEventsTail-1) & (MAX_PUSHED_EVENTS-1) ];
|
|
}
|
|
return Com_GetRealEvent();
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Com_RunAndTimeServerPacket
|
|
=================
|
|
*/
|
|
void Com_RunAndTimeServerPacket( netadr_t *evFrom, msg_t *buf ) {
|
|
int t1, t2, msec;
|
|
|
|
t1 = 0;
|
|
|
|
if ( com_speeds->integer ) {
|
|
t1 = Sys_Milliseconds ();
|
|
}
|
|
|
|
SV_PacketEvent( *evFrom, buf );
|
|
|
|
if ( com_speeds->integer ) {
|
|
t2 = Sys_Milliseconds ();
|
|
msec = t2 - t1;
|
|
if ( com_speeds->integer == 3 ) {
|
|
Com_Printf( "SV_PacketEvent time: %i\n", msec );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Com_EventLoop
|
|
|
|
Returns last event time
|
|
=================
|
|
*/
|
|
int Com_EventLoop( void ) {
|
|
sysEvent_t ev;
|
|
netadr_t evFrom;
|
|
byte bufData[MAX_MSGLEN];
|
|
msg_t buf;
|
|
|
|
MSG_Init( &buf, bufData, sizeof( bufData ) );
|
|
|
|
while ( 1 ) {
|
|
ev = Com_GetEvent();
|
|
|
|
// if no more events are available
|
|
if ( ev.evType == SE_NONE ) {
|
|
// manually send packet events for the loopback channel
|
|
while ( NET_GetLoopPacket( NS_CLIENT, &evFrom, &buf ) ) {
|
|
CL_PacketEvent( evFrom, &buf );
|
|
}
|
|
|
|
while ( NET_GetLoopPacket( NS_SERVER, &evFrom, &buf ) ) {
|
|
// if the server just shut down, flush the events
|
|
if ( com_sv_running->integer ) {
|
|
Com_RunAndTimeServerPacket( &evFrom, &buf );
|
|
}
|
|
}
|
|
|
|
return ev.evTime;
|
|
}
|
|
|
|
|
|
switch ( ev.evType ) {
|
|
default:
|
|
// bk001129 - was ev.evTime
|
|
Com_Error( ERR_FATAL, "Com_EventLoop: bad event type %i", ev.evType );
|
|
break;
|
|
case SE_NONE:
|
|
break;
|
|
case SE_KEY:
|
|
CL_KeyEvent( ev.evValue, (qboolean)ev.evValue2, ev.evTime );
|
|
break;
|
|
case SE_CHAR:
|
|
CL_CharEvent( ev.evValue );
|
|
break;
|
|
case SE_MOUSE:
|
|
CL_MouseEvent( ev.evValue, ev.evValue2, ev.evTime );
|
|
break;
|
|
case SE_JOYSTICK_AXIS:
|
|
CL_JoystickEvent( ev.evValue, ev.evValue2, ev.evTime );
|
|
break;
|
|
case SE_CONSOLE:
|
|
Cbuf_AddText( (char *)ev.evPtr );
|
|
Cbuf_AddText( "\n" );
|
|
break;
|
|
case SE_PACKET:
|
|
// this cvar allows simulation of connections that
|
|
// drop a lot of packets. Note that loopback connections
|
|
// don't go through here at all.
|
|
if ( com_dropsim->value > 0 ) {
|
|
static int seed;
|
|
|
|
if ( Q_random( &seed ) < com_dropsim->value ) {
|
|
break; // drop this packet
|
|
}
|
|
}
|
|
|
|
evFrom = *(netadr_t *)ev.evPtr;
|
|
buf.cursize = ev.evPtrLength - sizeof( evFrom );
|
|
|
|
// we must copy the contents of the message out, because
|
|
// the event buffers are only large enough to hold the
|
|
// exact payload, but channel messages need to be large
|
|
// enough to hold fragment reassembly
|
|
if ( (unsigned)buf.cursize > buf.maxsize ) {
|
|
Com_Printf("Com_EventLoop: oversize packet\n");
|
|
continue;
|
|
}
|
|
Com_Memcpy( buf.data, (byte *)((netadr_t *)ev.evPtr + 1), buf.cursize );
|
|
if ( com_sv_running->integer ) {
|
|
Com_RunAndTimeServerPacket( &evFrom, &buf );
|
|
} else {
|
|
CL_PacketEvent( evFrom, &buf );
|
|
}
|
|
break;
|
|
}
|
|
|
|
// free any block data
|
|
if ( ev.evPtr ) {
|
|
Z_Free( ev.evPtr );
|
|
}
|
|
}
|
|
|
|
return 0; // never reached
|
|
}
|
|
|
|
/*
|
|
================
|
|
Com_Milliseconds
|
|
|
|
Can be used for profiling, but will be journaled accurately
|
|
================
|
|
*/
|
|
int Com_Milliseconds (void) {
|
|
sysEvent_t ev;
|
|
|
|
// get events and push them until we get a null event with the current time
|
|
do {
|
|
|
|
ev = Com_GetRealEvent();
|
|
if ( ev.evType != SE_NONE ) {
|
|
Com_PushEvent( &ev );
|
|
}
|
|
} while ( ev.evType != SE_NONE );
|
|
|
|
return ev.evTime;
|
|
}
|
|
|
|
//============================================================================
|
|
|
|
/*
|
|
=============
|
|
Com_Error_f
|
|
|
|
Just throw a fatal error to
|
|
test error shutdown procedures
|
|
=============
|
|
*/
|
|
static void Com_Error_f (void) {
|
|
if ( Cmd_Argc() > 1 ) {
|
|
Com_Error( ERR_DROP, "Testing drop error" );
|
|
} else {
|
|
Com_Error( ERR_FATAL, "Testing fatal error" );
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=============
|
|
Com_Freeze_f
|
|
|
|
Just freeze in place for a given number of seconds to test
|
|
error recovery
|
|
=============
|
|
*/
|
|
static void Com_Freeze_f (void) {
|
|
float s;
|
|
int start, now;
|
|
|
|
if ( Cmd_Argc() != 2 ) {
|
|
Com_Printf( "freeze <seconds>\n" );
|
|
return;
|
|
}
|
|
s = atof( Cmd_Argv(1) );
|
|
|
|
start = Com_Milliseconds();
|
|
|
|
while ( 1 ) {
|
|
now = Com_Milliseconds();
|
|
if ( ( now - start ) * 0.001 > s ) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Com_Crash_f
|
|
|
|
A way to force a bus error for development reasons
|
|
=================
|
|
*/
|
|
static void Com_Crash_f( void ) {
|
|
* ( int * ) 0 = 0x12345678;
|
|
}
|
|
|
|
#ifdef USE_CD_KEY
|
|
|
|
qboolean CL_CDKeyValidate( const char *key, const char *checksum );
|
|
|
|
/*
|
|
=================
|
|
Com_ReadCDKey
|
|
=================
|
|
*/
|
|
void Com_ReadCDKey( const char *filename ) {
|
|
fileHandle_t f;
|
|
char buffer[33];
|
|
char fbuffer[MAX_OSPATH];
|
|
|
|
sprintf(fbuffer, "%s/q3key", filename);
|
|
|
|
FS_SV_FOpenFileRead( fbuffer, &f );
|
|
if ( !f ) {
|
|
Q_strncpyz( cl_cdkey, " ", 17 );
|
|
return;
|
|
}
|
|
|
|
Com_Memset( buffer, 0, sizeof(buffer) );
|
|
|
|
FS_Read( buffer, 16, f );
|
|
FS_FCloseFile( f );
|
|
|
|
if (CL_CDKeyValidate(buffer, NULL)) {
|
|
Q_strncpyz( cl_cdkey, buffer, 17 );
|
|
} else {
|
|
Q_strncpyz( cl_cdkey, " ", 17 );
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Com_AppendCDKey
|
|
=================
|
|
*/
|
|
void Com_AppendCDKey( const char *filename ) {
|
|
fileHandle_t f;
|
|
char buffer[33];
|
|
char fbuffer[MAX_OSPATH];
|
|
|
|
sprintf(fbuffer, "%s/q3key", filename);
|
|
|
|
FS_SV_FOpenFileRead( fbuffer, &f );
|
|
if (!f) {
|
|
Q_strncpyz( &cl_cdkey[16], " ", 17 );
|
|
return;
|
|
}
|
|
|
|
Com_Memset( buffer, 0, sizeof(buffer) );
|
|
|
|
FS_Read( buffer, 16, f );
|
|
FS_FCloseFile( f );
|
|
|
|
if (CL_CDKeyValidate(buffer, NULL)) {
|
|
strcat( &cl_cdkey[16], buffer );
|
|
} else {
|
|
Q_strncpyz( &cl_cdkey[16], " ", 17 );
|
|
}
|
|
}
|
|
|
|
#ifndef DEDICATED // bk001204
|
|
/*
|
|
=================
|
|
Com_WriteCDKey
|
|
=================
|
|
*/
|
|
static void Com_WriteCDKey( const char *filename, const char *ikey ) {
|
|
fileHandle_t f;
|
|
char fbuffer[MAX_OSPATH];
|
|
char key[17];
|
|
|
|
|
|
sprintf(fbuffer, "%s/q3key", filename);
|
|
|
|
|
|
Q_strncpyz( key, ikey, 17 );
|
|
|
|
if(!CL_CDKeyValidate(key, NULL) ) {
|
|
return;
|
|
}
|
|
|
|
f = FS_SV_FOpenFileWrite( fbuffer );
|
|
if ( !f ) {
|
|
Com_Printf ("Couldn't write %s.\n", filename );
|
|
return;
|
|
}
|
|
|
|
FS_Write( key, 16, f );
|
|
|
|
FS_Printf( f, "\n// generated by jk2mp, do not modify\r\n" );
|
|
FS_Printf( f, "// Do not give this file to ANYONE.\r\n" );
|
|
FS_Printf( f, "// id Software and Activision will NOT ask you to send this file to them.\r\n");
|
|
|
|
FS_FCloseFile( f );
|
|
}
|
|
#endif
|
|
|
|
#endif // USE_CD_KEY
|
|
|
|
|
|
/*
|
|
=================
|
|
Com_Init
|
|
=================
|
|
*/
|
|
void Com_Init( char *commandLine ) {
|
|
char *s;
|
|
|
|
Com_Printf( "%s %s %s\n", Q3_VERSION, CPUSTRING, __DATE__ );
|
|
|
|
try
|
|
{
|
|
// bk001129 - do this before anything else decides to push events
|
|
Com_InitPushEvent();
|
|
|
|
Cvar_Init ();
|
|
|
|
// prepare enough of the subsystems to handle
|
|
// cvar and command buffer management
|
|
Com_ParseCommandLine( commandLine );
|
|
|
|
// Swap_Init ();
|
|
Cbuf_Init ();
|
|
|
|
Com_InitZoneMemory();
|
|
Cmd_Init ();
|
|
|
|
// override anything from the config files with command line args
|
|
Com_StartupVariable( NULL );
|
|
|
|
// get the developer cvar set as early as possible
|
|
Com_StartupVariable( "developer" );
|
|
|
|
// done early so bind command exists
|
|
CL_InitKeyCommands();
|
|
|
|
FS_InitFilesystem ();
|
|
|
|
Com_InitJournaling();
|
|
|
|
Cbuf_AddText ("exec default.cfg\n");
|
|
|
|
// skip the jk2mpconfig.cfg if "safe" is on the command line
|
|
if ( !Com_SafeMode() ) {
|
|
Cbuf_AddText ("exec jk2mpconfig.cfg\n");
|
|
}
|
|
|
|
Cbuf_AddText ("exec autoexec.cfg\n");
|
|
|
|
Cbuf_Execute ();
|
|
|
|
// override anything from the config files with command line args
|
|
Com_StartupVariable( NULL );
|
|
|
|
// get dedicated here for proper hunk megs initialization
|
|
#ifdef DEDICATED
|
|
com_dedicated = Cvar_Get ("dedicated", "1", CVAR_ROM);
|
|
#else
|
|
com_dedicated = Cvar_Get ("dedicated", "0", CVAR_LATCH);
|
|
#endif
|
|
// allocate the stack based hunk allocator
|
|
Com_InitHunkMemory();
|
|
|
|
// if any archived cvars are modified after this, we will trigger a writing
|
|
// of the config file
|
|
cvar_modifiedFlags &= ~CVAR_ARCHIVE;
|
|
|
|
//
|
|
// init commands and vars
|
|
//
|
|
com_maxfps = Cvar_Get ("com_maxfps", "85", CVAR_ARCHIVE);
|
|
com_blood = Cvar_Get ("com_blood", "1", CVAR_ARCHIVE);
|
|
|
|
com_developer = Cvar_Get ("developer", "0", CVAR_TEMP );
|
|
com_logfile = Cvar_Get ("logfile", "0", CVAR_TEMP );
|
|
|
|
com_timescale = Cvar_Get ("timescale", "1", CVAR_CHEAT | CVAR_SYSTEMINFO );
|
|
com_fixedtime = Cvar_Get ("fixedtime", "0", CVAR_CHEAT);
|
|
com_showtrace = Cvar_Get ("com_showtrace", "0", CVAR_CHEAT);
|
|
com_dropsim = Cvar_Get ("com_dropsim", "0", CVAR_CHEAT);
|
|
com_viewlog = Cvar_Get( "viewlog", "0", CVAR_CHEAT );
|
|
com_speeds = Cvar_Get ("com_speeds", "0", 0);
|
|
com_timedemo = Cvar_Get ("timedemo", "0", CVAR_CHEAT);
|
|
com_cameraMode = Cvar_Get ("com_cameraMode", "0", CVAR_CHEAT);
|
|
|
|
cl_paused = Cvar_Get ("cl_paused", "0", CVAR_ROM);
|
|
sv_paused = Cvar_Get ("sv_paused", "0", CVAR_ROM);
|
|
com_sv_running = Cvar_Get ("sv_running", "0", CVAR_ROM);
|
|
com_cl_running = Cvar_Get ("cl_running", "0", CVAR_ROM);
|
|
com_buildScript = Cvar_Get( "com_buildScript", "0", 0 );
|
|
|
|
com_introPlayed = Cvar_Get( "com_introplayed", "0", CVAR_ARCHIVE);
|
|
|
|
#if defined(_WIN32) && defined(_DEBUG)
|
|
com_noErrorInterrupt = Cvar_Get( "com_noErrorInterrupt", "0", 0 );
|
|
#endif
|
|
|
|
if ( com_dedicated->integer ) {
|
|
if ( !com_viewlog->integer ) {
|
|
Cvar_Set( "viewlog", "1" );
|
|
}
|
|
}
|
|
|
|
if ( com_developer && com_developer->integer ) {
|
|
Cmd_AddCommand ("error", Com_Error_f);
|
|
Cmd_AddCommand ("crash", Com_Crash_f );
|
|
Cmd_AddCommand ("freeze", Com_Freeze_f);
|
|
}
|
|
Cmd_AddCommand ("quit", Com_Quit_f);
|
|
Cmd_AddCommand ("changeVectors", MSG_ReportChangeVectors_f );
|
|
Cmd_AddCommand ("writeconfig", Com_WriteConfig_f );
|
|
|
|
s = va("%s %s %s", Q3_VERSION, CPUSTRING, __DATE__ );
|
|
com_version = Cvar_Get ("version", s, CVAR_ROM | CVAR_SERVERINFO );
|
|
|
|
SP_Init();
|
|
|
|
extern void QuickMemTest(void);
|
|
QuickMemTest();
|
|
|
|
Sys_Init();
|
|
Netchan_Init( Com_Milliseconds() & 0xffff ); // pick a port value that should be nice and random
|
|
VM_Init();
|
|
SV_Init();
|
|
|
|
com_dedicated->modified = qfalse;
|
|
if ( !com_dedicated->integer ) {
|
|
CL_Init();
|
|
Sys_ShowConsole( com_viewlog->integer, qfalse );
|
|
}
|
|
|
|
// set com_frameTime so that if a map is started on the
|
|
// command line it will still be able to count on com_frameTime
|
|
// being random enough for a serverid
|
|
com_frameTime = Com_Milliseconds();
|
|
|
|
|
|
// add + commands from command line
|
|
if ( !Com_AddStartupCommands() )
|
|
{
|
|
#ifdef FINAL_BUILD
|
|
// if the user didn't give any commands, run default action
|
|
if ( !com_dedicated->integer )
|
|
{
|
|
Cbuf_AddText ("cinematic openinglogos.roq\n");
|
|
// intro.roq is iD's.
|
|
// if( !com_introPlayed->integer ) {
|
|
// Cvar_Set( com_introPlayed->name, "1" );
|
|
// Cvar_Set( "nextmap", "cinematic intro.RoQ" );
|
|
// }
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// start in full screen ui mode
|
|
Cvar_Set("r_uiFullScreen", "1");
|
|
|
|
CL_StartHunkUsers();
|
|
|
|
// make sure single player is off by default
|
|
Cvar_Set("ui_singlePlayerActive", "0");
|
|
|
|
com_fullyInitialized = qtrue;
|
|
Com_Printf ("--- Common Initialization Complete ---\n");
|
|
|
|
}
|
|
|
|
catch (const char* reason) {
|
|
Sys_Error ("Error during initialization: %s", reason);
|
|
}
|
|
}
|
|
|
|
//==================================================================
|
|
|
|
void Com_WriteConfigToFile( const char *filename ) {
|
|
fileHandle_t f;
|
|
|
|
f = FS_FOpenFileWrite( filename );
|
|
if ( !f ) {
|
|
Com_Printf ("Couldn't write %s.\n", filename );
|
|
return;
|
|
}
|
|
|
|
FS_Printf (f, "// generated by jk2mp, do not modify\n");
|
|
Key_WriteBindings (f);
|
|
Cvar_WriteVariables (f);
|
|
FS_FCloseFile( f );
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
Com_WriteConfiguration
|
|
|
|
Writes key bindings and archived cvars to config file if modified
|
|
===============
|
|
*/
|
|
void Com_WriteConfiguration( void ) {
|
|
#ifndef DEDICATED // bk001204
|
|
#ifdef USE_CD_KEY
|
|
cvar_t *fs;
|
|
#endif // USE_CD_KEY
|
|
#endif
|
|
// if we are quiting without fully initializing, make sure
|
|
// we don't write out anything
|
|
if ( !com_fullyInitialized ) {
|
|
return;
|
|
}
|
|
|
|
if ( !(cvar_modifiedFlags & CVAR_ARCHIVE ) ) {
|
|
return;
|
|
}
|
|
cvar_modifiedFlags &= ~CVAR_ARCHIVE;
|
|
|
|
Com_WriteConfigToFile( "jk2mpconfig.cfg" );
|
|
|
|
// bk001119 - tentative "not needed for dedicated"
|
|
#ifndef DEDICATED
|
|
#ifdef USE_CD_KEY
|
|
fs = Cvar_Get ("fs_game", "", CVAR_INIT|CVAR_SYSTEMINFO );
|
|
if (UI_usesUniqueCDKey() && fs && fs->string[0] != 0) {
|
|
Com_WriteCDKey( fs->string, &cl_cdkey[16] );
|
|
} else {
|
|
Com_WriteCDKey( "base", cl_cdkey );
|
|
}
|
|
#endif // USE_CD_KEY
|
|
#endif
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
Com_WriteConfig_f
|
|
|
|
Write the config file to a specific name
|
|
===============
|
|
*/
|
|
void Com_WriteConfig_f( void ) {
|
|
char filename[MAX_QPATH];
|
|
|
|
if ( Cmd_Argc() != 2 ) {
|
|
Com_Printf( "Usage: writeconfig <filename>\n" );
|
|
return;
|
|
}
|
|
|
|
Q_strncpyz( filename, Cmd_Argv(1), sizeof( filename ) );
|
|
COM_DefaultExtension( filename, sizeof( filename ), ".cfg" );
|
|
Com_Printf( "Writing %s.\n", filename );
|
|
Com_WriteConfigToFile( filename );
|
|
}
|
|
|
|
/*
|
|
================
|
|
Com_ModifyMsec
|
|
================
|
|
*/
|
|
int Com_ModifyMsec( int msec ) {
|
|
int clampTime;
|
|
|
|
//
|
|
// modify time for debugging values
|
|
//
|
|
if ( com_fixedtime->integer ) {
|
|
msec = com_fixedtime->integer;
|
|
} else if ( com_timescale->value ) {
|
|
msec *= com_timescale->value;
|
|
} else if (com_cameraMode->integer) {
|
|
msec *= com_timescale->value;
|
|
}
|
|
|
|
// don't let it scale below 1 msec
|
|
if ( msec < 1 && com_timescale->value) {
|
|
msec = 1;
|
|
}
|
|
|
|
if ( com_dedicated->integer ) {
|
|
// dedicated servers don't want to clamp for a much longer
|
|
// period, because it would mess up all the client's views
|
|
// of time.
|
|
if ( msec > 500 ) {
|
|
Com_Printf( "Hitch warning: %i msec frame time\n", msec );
|
|
}
|
|
clampTime = 5000;
|
|
} else
|
|
if ( !com_sv_running->integer ) {
|
|
// clients of remote servers do not want to clamp time, because
|
|
// it would skew their view of the server's time temporarily
|
|
clampTime = 5000;
|
|
} else {
|
|
// for local single player gaming
|
|
// we may want to clamp the time to prevent players from
|
|
// flying off edges when something hitches.
|
|
clampTime = 200;
|
|
}
|
|
|
|
if ( msec > clampTime ) {
|
|
msec = clampTime;
|
|
}
|
|
|
|
return msec;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Com_Frame
|
|
=================
|
|
*/
|
|
void Com_Frame( void ) {
|
|
|
|
try
|
|
{
|
|
int msec, minMsec;
|
|
static int lastTime;
|
|
int key;
|
|
|
|
int timeBeforeFirstEvents;
|
|
int timeBeforeServer;
|
|
int timeBeforeEvents;
|
|
int timeBeforeClient;
|
|
int timeAfter;
|
|
|
|
|
|
// bk001204 - init to zero.
|
|
// also: might be clobbered by `longjmp' or `vfork'
|
|
timeBeforeFirstEvents =0;
|
|
timeBeforeServer =0;
|
|
timeBeforeEvents =0;
|
|
timeBeforeClient = 0;
|
|
timeAfter = 0;
|
|
|
|
|
|
// old net chan encryption key
|
|
key = 0x87243987;
|
|
|
|
// write config file if anything changed
|
|
Com_WriteConfiguration();
|
|
|
|
// if "viewlog" has been modified, show or hide the log console
|
|
if ( com_viewlog->modified ) {
|
|
if ( !com_dedicated->value ) {
|
|
Sys_ShowConsole( com_viewlog->integer, qfalse );
|
|
}
|
|
com_viewlog->modified = qfalse;
|
|
}
|
|
|
|
//
|
|
// main event loop
|
|
//
|
|
if ( com_speeds->integer ) {
|
|
timeBeforeFirstEvents = Sys_Milliseconds ();
|
|
}
|
|
|
|
// we may want to spin here if things are going too fast
|
|
if ( !com_dedicated->integer && com_maxfps->integer > 0 && !com_timedemo->integer ) {
|
|
minMsec = 1000 / com_maxfps->integer;
|
|
} else {
|
|
minMsec = 1;
|
|
}
|
|
do {
|
|
com_frameTime = Com_EventLoop();
|
|
if ( lastTime > com_frameTime ) {
|
|
lastTime = com_frameTime; // possible on first frame
|
|
}
|
|
msec = com_frameTime - lastTime;
|
|
} while ( msec < minMsec );
|
|
Cbuf_Execute ();
|
|
|
|
lastTime = com_frameTime;
|
|
|
|
// mess with msec if needed
|
|
com_frameMsec = msec;
|
|
msec = Com_ModifyMsec( msec );
|
|
|
|
//
|
|
// server side
|
|
//
|
|
if ( com_speeds->integer ) {
|
|
timeBeforeServer = Sys_Milliseconds ();
|
|
}
|
|
|
|
SV_Frame( msec );
|
|
|
|
// if "dedicated" has been modified, start up
|
|
// or shut down the client system.
|
|
// Do this after the server may have started,
|
|
// but before the client tries to auto-connect
|
|
if ( com_dedicated->modified ) {
|
|
// get the latched value
|
|
Cvar_Get( "dedicated", "0", 0 );
|
|
com_dedicated->modified = qfalse;
|
|
if ( !com_dedicated->integer ) {
|
|
CL_Init();
|
|
Sys_ShowConsole( com_viewlog->integer, qfalse );
|
|
} else {
|
|
CL_Shutdown();
|
|
Sys_ShowConsole( 1, qtrue );
|
|
}
|
|
}
|
|
|
|
//
|
|
// client system
|
|
//
|
|
if ( !com_dedicated->integer ) {
|
|
//
|
|
// run event loop a second time to get server to client packets
|
|
// without a frame of latency
|
|
//
|
|
if ( com_speeds->integer ) {
|
|
timeBeforeEvents = Sys_Milliseconds ();
|
|
}
|
|
Com_EventLoop();
|
|
Cbuf_Execute ();
|
|
|
|
|
|
//
|
|
// client side
|
|
//
|
|
if ( com_speeds->integer ) {
|
|
timeBeforeClient = Sys_Milliseconds ();
|
|
}
|
|
|
|
CL_Frame( msec );
|
|
|
|
if ( com_speeds->integer ) {
|
|
timeAfter = Sys_Milliseconds ();
|
|
}
|
|
}
|
|
|
|
//
|
|
// report timing information
|
|
//
|
|
if ( com_speeds->integer ) {
|
|
int all, sv, ev, cl;
|
|
|
|
all = timeAfter - timeBeforeServer;
|
|
sv = timeBeforeEvents - timeBeforeServer;
|
|
ev = timeBeforeServer - timeBeforeFirstEvents + timeBeforeClient - timeBeforeEvents;
|
|
cl = timeAfter - timeBeforeClient;
|
|
sv -= time_game;
|
|
cl -= time_frontend + time_backend;
|
|
|
|
Com_Printf ("frame:%i all:%3i sv:%3i ev:%3i cl:%3i gm:%3i rf:%3i bk:%3i\n",
|
|
com_frameNumber, all, sv, ev, cl, time_game, time_frontend, time_backend );
|
|
}
|
|
|
|
//
|
|
// trace optimization tracking
|
|
//
|
|
if ( com_showtrace->integer ) {
|
|
|
|
extern int c_traces, c_brush_traces, c_patch_traces;
|
|
extern int c_pointcontents;
|
|
|
|
Com_Printf ("%4i traces (%ib %ip) %4i points\n", c_traces,
|
|
c_brush_traces, c_patch_traces, c_pointcontents);
|
|
c_traces = 0;
|
|
c_brush_traces = 0;
|
|
c_patch_traces = 0;
|
|
c_pointcontents = 0;
|
|
}
|
|
|
|
// old net chan encryption key
|
|
key = lastTime * 0x87243987;
|
|
|
|
com_frameNumber++;
|
|
|
|
}//try
|
|
catch (const char* reason) {
|
|
Com_Printf (reason);
|
|
return; // an ERR_DROP was thrown
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Com_Shutdown
|
|
=================
|
|
*/
|
|
void Com_Shutdown (void) {
|
|
if (logfile) {
|
|
FS_FCloseFile (logfile);
|
|
logfile = 0;
|
|
}
|
|
|
|
if ( com_journalFile ) {
|
|
FS_FCloseFile( com_journalFile );
|
|
com_journalFile = 0;
|
|
}
|
|
|
|
}
|
|
|
|
#if !( defined __linux__ || defined __FreeBSD__ ) // r010123 - include FreeBSD
|
|
#if ((!id386) && (!defined __i386__)) // rcg010212 - for PPC
|
|
|
|
void Com_Memcpy (void* dest, const void* src, const size_t count)
|
|
{
|
|
memcpy(dest, src, count);
|
|
}
|
|
|
|
void Com_Memset (void* dest, const int val, const size_t count)
|
|
{
|
|
memset(dest, val, count);
|
|
}
|
|
|
|
#else
|
|
|
|
typedef enum
|
|
{
|
|
PRE_READ, // prefetch assuming that buffer is used for reading only
|
|
PRE_WRITE, // prefetch assuming that buffer is used for writing only
|
|
PRE_READ_WRITE // prefetch assuming that buffer is used for both reading and writing
|
|
} e_prefetch;
|
|
|
|
void Com_Prefetch (const void *s, const unsigned int bytes, e_prefetch type);
|
|
|
|
#define EMMS_INSTRUCTION __asm emms
|
|
|
|
void _copyDWord (unsigned int* dest, const unsigned int constant, const unsigned int count) {
|
|
__asm
|
|
{
|
|
mov edx,dest
|
|
mov eax,constant
|
|
mov ecx,count
|
|
and ecx,~7
|
|
jz padding
|
|
sub ecx,8
|
|
jmp loopu
|
|
align 16
|
|
loopu:
|
|
test [edx+ecx*4 + 28],ebx // fetch next block destination to L1 cache
|
|
mov [edx+ecx*4 + 0],eax
|
|
mov [edx+ecx*4 + 4],eax
|
|
mov [edx+ecx*4 + 8],eax
|
|
mov [edx+ecx*4 + 12],eax
|
|
mov [edx+ecx*4 + 16],eax
|
|
mov [edx+ecx*4 + 20],eax
|
|
mov [edx+ecx*4 + 24],eax
|
|
mov [edx+ecx*4 + 28],eax
|
|
sub ecx,8
|
|
jge loopu
|
|
padding: mov ecx,count
|
|
mov ebx,ecx
|
|
and ecx,7
|
|
jz outta
|
|
and ebx,~7
|
|
lea edx,[edx+ebx*4] // advance dest pointer
|
|
test [edx+0],eax // fetch destination to L1 cache
|
|
cmp ecx,4
|
|
jl skip4
|
|
mov [edx+0],eax
|
|
mov [edx+4],eax
|
|
mov [edx+8],eax
|
|
mov [edx+12],eax
|
|
add edx,16
|
|
sub ecx,4
|
|
skip4: cmp ecx,2
|
|
jl skip2
|
|
mov [edx+0],eax
|
|
mov [edx+4],eax
|
|
add edx,8
|
|
sub ecx,2
|
|
skip2: cmp ecx,1
|
|
jl outta
|
|
mov [edx+0],eax
|
|
outta:
|
|
}
|
|
}
|
|
|
|
// optimized memory copy routine that handles all alignment
|
|
// cases and block sizes efficiently
|
|
void Com_Memcpy (void* dest, const void* src, const size_t count) {
|
|
Com_Prefetch (src, count, PRE_READ);
|
|
__asm
|
|
{
|
|
push edi
|
|
push esi
|
|
mov ecx,count
|
|
cmp ecx,0 // count = 0 check (just to be on the safe side)
|
|
je outta
|
|
mov edx,dest
|
|
mov ebx,src
|
|
cmp ecx,32 // padding only?
|
|
jl padding
|
|
|
|
mov edi,ecx
|
|
and edi,~31 // edi = count&~31
|
|
sub edi,32
|
|
|
|
align 16
|
|
loopMisAligned:
|
|
mov eax,[ebx + edi + 0 + 0*8]
|
|
mov esi,[ebx + edi + 4 + 0*8]
|
|
mov [edx+edi+0 + 0*8],eax
|
|
mov [edx+edi+4 + 0*8],esi
|
|
mov eax,[ebx + edi + 0 + 1*8]
|
|
mov esi,[ebx + edi + 4 + 1*8]
|
|
mov [edx+edi+0 + 1*8],eax
|
|
mov [edx+edi+4 + 1*8],esi
|
|
mov eax,[ebx + edi + 0 + 2*8]
|
|
mov esi,[ebx + edi + 4 + 2*8]
|
|
mov [edx+edi+0 + 2*8],eax
|
|
mov [edx+edi+4 + 2*8],esi
|
|
mov eax,[ebx + edi + 0 + 3*8]
|
|
mov esi,[ebx + edi + 4 + 3*8]
|
|
mov [edx+edi+0 + 3*8],eax
|
|
mov [edx+edi+4 + 3*8],esi
|
|
sub edi,32
|
|
jge loopMisAligned
|
|
|
|
mov edi,ecx
|
|
and edi,~31
|
|
add ebx,edi // increase src pointer
|
|
add edx,edi // increase dst pointer
|
|
and ecx,31 // new count
|
|
jz outta // if count = 0, get outta here
|
|
|
|
padding:
|
|
cmp ecx,16
|
|
jl skip16
|
|
mov eax,dword ptr [ebx]
|
|
mov dword ptr [edx],eax
|
|
mov eax,dword ptr [ebx+4]
|
|
mov dword ptr [edx+4],eax
|
|
mov eax,dword ptr [ebx+8]
|
|
mov dword ptr [edx+8],eax
|
|
mov eax,dword ptr [ebx+12]
|
|
mov dword ptr [edx+12],eax
|
|
sub ecx,16
|
|
add ebx,16
|
|
add edx,16
|
|
skip16:
|
|
cmp ecx,8
|
|
jl skip8
|
|
mov eax,dword ptr [ebx]
|
|
mov dword ptr [edx],eax
|
|
mov eax,dword ptr [ebx+4]
|
|
sub ecx,8
|
|
mov dword ptr [edx+4],eax
|
|
add ebx,8
|
|
add edx,8
|
|
skip8:
|
|
cmp ecx,4
|
|
jl skip4
|
|
mov eax,dword ptr [ebx] // here 4-7 bytes
|
|
add ebx,4
|
|
sub ecx,4
|
|
mov dword ptr [edx],eax
|
|
add edx,4
|
|
skip4: // 0-3 remaining bytes
|
|
cmp ecx,2
|
|
jl skip2
|
|
mov ax,word ptr [ebx] // two bytes
|
|
cmp ecx,3 // less than 3?
|
|
mov word ptr [edx],ax
|
|
jl outta
|
|
mov al,byte ptr [ebx+2] // last byte
|
|
mov byte ptr [edx+2],al
|
|
jmp outta
|
|
skip2:
|
|
cmp ecx,1
|
|
jl outta
|
|
mov al,byte ptr [ebx]
|
|
mov byte ptr [edx],al
|
|
outta:
|
|
pop esi
|
|
pop edi
|
|
}
|
|
}
|
|
|
|
void Com_Memset (void* dest, const int val, const size_t count)
|
|
{
|
|
unsigned int fillval;
|
|
|
|
if (count < 8)
|
|
{
|
|
__asm
|
|
{
|
|
mov edx,dest
|
|
mov eax, val
|
|
mov ah,al
|
|
mov ebx,eax
|
|
and ebx, 0xffff
|
|
shl eax,16
|
|
add eax,ebx // eax now contains pattern
|
|
mov ecx,count
|
|
cmp ecx,4
|
|
jl skip4
|
|
mov [edx],eax // copy first dword
|
|
add edx,4
|
|
sub ecx,4
|
|
skip4: cmp ecx,2
|
|
jl skip2
|
|
mov word ptr [edx],ax // copy 2 bytes
|
|
add edx,2
|
|
sub ecx,2
|
|
skip2: cmp ecx,0
|
|
je skip1
|
|
mov byte ptr [edx],al // copy single byte
|
|
skip1:
|
|
}
|
|
return;
|
|
}
|
|
|
|
fillval = val;
|
|
|
|
fillval = fillval|(fillval<<8);
|
|
fillval = fillval|(fillval<<16); // fill dword with 8-bit pattern
|
|
|
|
_copyDWord ((unsigned int*)(dest),fillval, count/4);
|
|
|
|
__asm // padding of 0-3 bytes
|
|
{
|
|
mov ecx,count
|
|
mov eax,ecx
|
|
and ecx,3
|
|
jz skipA
|
|
and eax,~3
|
|
mov ebx,dest
|
|
add ebx,eax
|
|
mov eax,fillval
|
|
cmp ecx,2
|
|
jl skipB
|
|
mov word ptr [ebx],ax
|
|
cmp ecx,2
|
|
je skipA
|
|
mov byte ptr [ebx+2],al
|
|
jmp skipA
|
|
skipB:
|
|
cmp ecx,0
|
|
je skipA
|
|
mov byte ptr [ebx],al
|
|
skipA:
|
|
}
|
|
}
|
|
|
|
qboolean Com_Memcmp (const void *src0, const void *src1, const unsigned int count)
|
|
{
|
|
unsigned int i;
|
|
// MMX version anyone?
|
|
|
|
if (count >= 16)
|
|
{
|
|
unsigned int *dw = (unsigned int*)(src0);
|
|
unsigned int *sw = (unsigned int*)(src1);
|
|
|
|
unsigned int nm2 = count/16;
|
|
for (i = 0; i < nm2; i+=4)
|
|
{
|
|
unsigned int tmp = (dw[i+0]-sw[i+0])|(dw[i+1]-sw[i+1])|
|
|
(dw[i+2]-sw[i+2])|(dw[i+3]-sw[i+3]);
|
|
if (tmp)
|
|
return qfalse;
|
|
}
|
|
}
|
|
if (count & 15)
|
|
{
|
|
byte *d = (byte*)src0;
|
|
byte *s = (byte*)src1;
|
|
for (i = count & 0xfffffff0; i < count; i++)
|
|
if (d[i]!=s[i])
|
|
return qfalse;
|
|
}
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
void Com_Prefetch (const void *s, const unsigned int bytes, e_prefetch type)
|
|
{
|
|
// write buffer prefetching is performed only if
|
|
// the processor benefits from it. Read and read/write
|
|
// prefetching is always performed.
|
|
|
|
switch (type)
|
|
{
|
|
case PRE_WRITE : break;
|
|
case PRE_READ:
|
|
case PRE_READ_WRITE:
|
|
|
|
__asm
|
|
{
|
|
mov ebx,s
|
|
mov ecx,bytes
|
|
cmp ecx,4096 // clamp to 4kB
|
|
jle skipClamp
|
|
mov ecx,4096
|
|
skipClamp:
|
|
add ecx,0x1f
|
|
shr ecx,5 // number of cache lines
|
|
jz skip
|
|
jmp loopie
|
|
|
|
align 16
|
|
loopie: test byte ptr [ebx],al
|
|
add ebx,32
|
|
dec ecx
|
|
jnz loopie
|
|
skip:
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
#endif
|
|
#endif // bk001208 - memset/memcpy assembly, Q_acos needed (RC4)
|
|
//------------------------------------------------------------------------
|
|
|
|
|
|
/*
|
|
=====================
|
|
Q_acos
|
|
|
|
the msvc acos doesn't always return a value between -PI and PI:
|
|
|
|
int i;
|
|
i = 1065353246;
|
|
acos(*(float*) &i) == -1.#IND0
|
|
|
|
This should go in q_math but it is too late to add new traps
|
|
to game and ui
|
|
=====================
|
|
*/
|
|
float Q_acos(float c) {
|
|
float angle;
|
|
|
|
angle = acos(c);
|
|
|
|
if (angle > M_PI) {
|
|
return (float)M_PI;
|
|
}
|
|
if (angle < -M_PI) {
|
|
return (float)M_PI;
|
|
}
|
|
return angle;
|
|
}
|
|
|
|
|