jedioutcast/CODEmp/client/fxexport.cpp
2013-04-04 09:52:42 -05:00

78 lines
1.6 KiB
C++

#include "client.h"
#include "FXScheduler.h"
int FX_RegisterEffect(const char *file)
{
return theFxScheduler.RegisterEffect(file, true);
}
void FX_PlaySimpleEffect( const char *file, vec3_t org )
{
theFxScheduler.PlayEffect(file, org);
}
void FX_PlayEffect( const char *file, vec3_t org, vec3_t fwd )
{
theFxScheduler.PlayEffect(file, org, fwd);
}
void FX_PlayEntityEffect( const char *file, vec3_t org,
vec3_t axis[3], const int boltInfo, const int entNum )
{
theFxScheduler.PlayEffect(file, org, axis, boltInfo, entNum);
}
void FX_PlaySimpleEffectID( int id, vec3_t org )
{
theFxScheduler.PlayEffect(id, org);
}
void FX_PlayEffectID( int id, vec3_t org, vec3_t fwd )
{
theFxScheduler.PlayEffect(id, org, fwd);
}
void FX_PlayEntityEffectID( int id, vec3_t org,
vec3_t axis[3], const int boltInfo, const int entNum )
{
theFxScheduler.PlayEffect(id, org, axis, boltInfo, entNum);
}
void FX_PlayBoltedEffectID( int id, sharedBoltInterface_t *fxObj )
{
CFxBoltInterface obj;
obj.SetEntNum(fxObj->entNum);
obj.SetBoltNum(fxObj->boltNum);
obj.SetForward(fxObj->angles);
obj.SetG2Handle((CGhoul2Info_v *)fxObj->ghoul2);
obj.SetModelNum(fxObj->modelNum);
obj.SetOrigin(fxObj->origin);
obj.SetScale(fxObj->scale);
obj.Validate();
theFxScheduler.PlayEffect(id, &obj);
}
void FX_AddScheduledEffects( void )
{
theFxScheduler.AddScheduledEffects();
}
int FX_InitSystem( void )
{
return FX_Init();
}
qboolean FX_FreeSystem( void )
{
return (qboolean)FX_Free();
}
void FX_AdjustTime( int time )
{
theFxHelper.AdjustTime(time);
}