78 lines
1.6 KiB
C++
78 lines
1.6 KiB
C++
#include "client.h"
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#include "FXScheduler.h"
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int FX_RegisterEffect(const char *file)
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{
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return theFxScheduler.RegisterEffect(file, true);
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}
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void FX_PlaySimpleEffect( const char *file, vec3_t org )
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{
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theFxScheduler.PlayEffect(file, org);
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}
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void FX_PlayEffect( const char *file, vec3_t org, vec3_t fwd )
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{
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theFxScheduler.PlayEffect(file, org, fwd);
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}
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void FX_PlayEntityEffect( const char *file, vec3_t org,
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vec3_t axis[3], const int boltInfo, const int entNum )
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{
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theFxScheduler.PlayEffect(file, org, axis, boltInfo, entNum);
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}
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void FX_PlaySimpleEffectID( int id, vec3_t org )
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{
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theFxScheduler.PlayEffect(id, org);
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}
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void FX_PlayEffectID( int id, vec3_t org, vec3_t fwd )
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{
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theFxScheduler.PlayEffect(id, org, fwd);
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}
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void FX_PlayEntityEffectID( int id, vec3_t org,
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vec3_t axis[3], const int boltInfo, const int entNum )
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{
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theFxScheduler.PlayEffect(id, org, axis, boltInfo, entNum);
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}
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void FX_PlayBoltedEffectID( int id, sharedBoltInterface_t *fxObj )
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{
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CFxBoltInterface obj;
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obj.SetEntNum(fxObj->entNum);
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obj.SetBoltNum(fxObj->boltNum);
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obj.SetForward(fxObj->angles);
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obj.SetG2Handle((CGhoul2Info_v *)fxObj->ghoul2);
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obj.SetModelNum(fxObj->modelNum);
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obj.SetOrigin(fxObj->origin);
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obj.SetScale(fxObj->scale);
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obj.Validate();
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theFxScheduler.PlayEffect(id, &obj);
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}
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void FX_AddScheduledEffects( void )
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{
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theFxScheduler.AddScheduledEffects();
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}
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int FX_InitSystem( void )
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{
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return FX_Init();
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}
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qboolean FX_FreeSystem( void )
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{
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return (qboolean)FX_Free();
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}
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void FX_AdjustTime( int time )
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{
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theFxHelper.AdjustTime(time);
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}
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