2071 lines
54 KiB
C
2071 lines
54 KiB
C
// Copyright (C) 1999-2000 Id Software, Inc.
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//
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// cg_event.c -- handle entity events at snapshot or playerstate transitions
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#include "cg_local.h"
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#include "fx_local.h"
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#include "..\ghoul2\g2.h"
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#include "../ui/ui_shared.h"
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// for the voice chats
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#include "../../ui/menudef.h"
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//==========================================================================
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extern int g_saberFlashTime;
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extern vec3_t g_saberFlashPos;
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extern char *showPowersName[];
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/*
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===================
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CG_PlaceString
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Also called by scoreboard drawing
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===================
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*/
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const char *CG_PlaceString( int rank ) {
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static char str[64];
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char *s, *t;
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if ( rank & RANK_TIED_FLAG ) {
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rank &= ~RANK_TIED_FLAG;
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t = "Tied for ";
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} else {
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t = "";
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}
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if ( rank == 1 ) {
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s = "1st";//S_COLOR_BLUE "1st" S_COLOR_WHITE; // draw in blue
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} else if ( rank == 2 ) {
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s = "2nd";//S_COLOR_RED "2nd" S_COLOR_WHITE; // draw in red
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} else if ( rank == 3 ) {
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s = "3rd";//S_COLOR_YELLOW "3rd" S_COLOR_WHITE; // draw in yellow
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} else if ( rank == 11 ) {
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s = "11th";
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} else if ( rank == 12 ) {
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s = "12th";
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} else if ( rank == 13 ) {
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s = "13th";
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} else if ( rank % 10 == 1 ) {
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s = va("%ist", rank);
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} else if ( rank % 10 == 2 ) {
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s = va("%ind", rank);
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} else if ( rank % 10 == 3 ) {
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s = va("%ird", rank);
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} else {
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s = va("%ith", rank);
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}
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Com_sprintf( str, sizeof( str ), "%s%s", t, s );
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return str;
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}
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/*
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=============
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CG_Obituary
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=============
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*/
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static void CG_Obituary( entityState_t *ent ) {
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int mod;
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int target, attacker;
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char *message;
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const char *targetInfo;
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const char *attackerInfo;
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char targetName[32];
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char attackerName[32];
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gender_t gender;
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clientInfo_t *ci;
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target = ent->otherEntityNum;
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attacker = ent->otherEntityNum2;
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mod = ent->eventParm;
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if ( target < 0 || target >= MAX_CLIENTS ) {
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CG_Error( "CG_Obituary: target out of range" );
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}
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ci = &cgs.clientinfo[target];
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if ( attacker < 0 || attacker >= MAX_CLIENTS ) {
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attacker = ENTITYNUM_WORLD;
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attackerInfo = NULL;
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} else {
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attackerInfo = CG_ConfigString( CS_PLAYERS + attacker );
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}
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targetInfo = CG_ConfigString( CS_PLAYERS + target );
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if ( !targetInfo ) {
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return;
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}
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Q_strncpyz( targetName, Info_ValueForKey( targetInfo, "n" ), sizeof(targetName) - 2);
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strcat( targetName, S_COLOR_WHITE );
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// check for single client messages
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switch( mod ) {
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case MOD_SUICIDE:
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case MOD_FALLING:
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case MOD_CRUSH:
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case MOD_WATER:
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case MOD_SLIME:
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case MOD_LAVA:
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case MOD_TARGET_LASER:
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case MOD_TRIGGER_HURT:
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message = "DIED_GENERIC";
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break;
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default:
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message = NULL;
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break;
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}
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// Attacker killed themselves. Ridicule them for it.
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if (attacker == target) {
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gender = ci->gender;
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switch (mod) {
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case MOD_BRYAR_PISTOL:
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case MOD_BRYAR_PISTOL_ALT:
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case MOD_BLASTER:
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case MOD_DISRUPTOR:
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case MOD_DISRUPTOR_SPLASH:
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case MOD_DISRUPTOR_SNIPER:
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case MOD_BOWCASTER:
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case MOD_REPEATER:
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case MOD_REPEATER_ALT:
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case MOD_FLECHETTE:
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if ( gender == GENDER_FEMALE )
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message = "SUICIDE_SHOT_FEMALE";
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else if ( gender == GENDER_NEUTER )
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message = "SUICIDE_SHOT_GENDERLESS";
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else
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message = "SUICIDE_SHOT_MALE";
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break;
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case MOD_REPEATER_ALT_SPLASH:
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case MOD_FLECHETTE_ALT_SPLASH:
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case MOD_ROCKET:
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case MOD_ROCKET_SPLASH:
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case MOD_ROCKET_HOMING:
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case MOD_ROCKET_HOMING_SPLASH:
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case MOD_THERMAL:
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case MOD_THERMAL_SPLASH:
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case MOD_TRIP_MINE_SPLASH:
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case MOD_TIMED_MINE_SPLASH:
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case MOD_DET_PACK_SPLASH:
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if ( gender == GENDER_FEMALE )
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message = "SUICIDE_EXPLOSIVES_FEMALE";
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else if ( gender == GENDER_NEUTER )
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message = "SUICIDE_EXPLOSIVES_GENDERLESS";
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else
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message = "SUICIDE_EXPLOSIVES_MALE";
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break;
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case MOD_DEMP2:
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if ( gender == GENDER_FEMALE )
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message = "SUICIDE_ELECTROCUTED_FEMALE";
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else if ( gender == GENDER_NEUTER )
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message = "SUICIDE_ELECTROCUTED_GENDERLESS";
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else
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message = "SUICIDE_ELECTROCUTED_MALE";
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break;
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default:
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if ( gender == GENDER_FEMALE )
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message = "SUICIDE_GENERICDEATH_FEMALE";
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else if ( gender == GENDER_NEUTER )
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message = "SUICIDE_GENERICDEATH_GENDERLESS";
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else
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message = "SUICIDE_GENERICDEATH_MALE";
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break;
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}
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}
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if (target != attacker && target < MAX_CLIENTS && attacker < MAX_CLIENTS)
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{
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goto clientkilled;
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}
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if (message) {
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gender = ci->gender;
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if (!message[0])
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{
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if ( gender == GENDER_FEMALE )
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message = "SUICIDE_GENERICDEATH_FEMALE";
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else if ( gender == GENDER_NEUTER )
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message = "SUICIDE_GENERICDEATH_GENDERLESS";
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else
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message = "SUICIDE_GENERICDEATH_MALE";
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}
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message = (char *)CG_GetStripEdString("INGAMETEXT", message);
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CG_Printf( "%s %s\n", targetName, message);
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return;
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}
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clientkilled:
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// check for kill messages from the current clientNum
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if ( attacker == cg.snap->ps.clientNum ) {
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char *s;
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if ( cgs.gametype < GT_TEAM ) {
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s = va("%s %s\n%s place with %i", (char *)CG_GetStripEdString("INGAMETEXT", "KILLED_MESSAGE"), targetName,
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CG_PlaceString( cg.snap->ps.persistant[PERS_RANK] + 1 ),
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cg.snap->ps.persistant[PERS_SCORE] );
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} else {
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s = va("%s %s", (char *)CG_GetStripEdString("INGAMETEXT", "KILLED_MESSAGE"), targetName );
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}
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if (!(cg_singlePlayerActive.integer && cg_cameraOrbit.integer)) {
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CG_CenterPrint( s, SCREEN_HEIGHT * 0.30, BIGCHAR_WIDTH );
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}
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// print the text message as well
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}
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// check for double client messages
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if ( !attackerInfo ) {
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attacker = ENTITYNUM_WORLD;
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strcpy( attackerName, "noname" );
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} else {
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Q_strncpyz( attackerName, Info_ValueForKey( attackerInfo, "n" ), sizeof(attackerName) - 2);
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strcat( attackerName, S_COLOR_WHITE );
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// check for kill messages about the current clientNum
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if ( target == cg.snap->ps.clientNum ) {
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Q_strncpyz( cg.killerName, attackerName, sizeof( cg.killerName ) );
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}
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}
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if ( attacker != ENTITYNUM_WORLD ) {
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switch (mod) {
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case MOD_STUN_BATON:
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message = "KILLED_STUN";
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break;
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case MOD_MELEE:
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message = "KILLED_MELEE";
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break;
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case MOD_SABER:
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message = "KILLED_SABER";
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break;
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case MOD_BRYAR_PISTOL:
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case MOD_BRYAR_PISTOL_ALT:
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message = "KILLED_BRYAR";
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break;
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case MOD_BLASTER:
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message = "KILLED_BLASTER";
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break;
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case MOD_DISRUPTOR:
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case MOD_DISRUPTOR_SPLASH:
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message = "KILLED_DISRUPTOR";
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break;
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case MOD_DISRUPTOR_SNIPER:
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message = "KILLED_DISRUPTORSNIPE";
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break;
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case MOD_BOWCASTER:
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message = "KILLED_BOWCASTER";
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break;
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case MOD_REPEATER:
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message = "KILLED_REPEATER";
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break;
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case MOD_REPEATER_ALT:
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case MOD_REPEATER_ALT_SPLASH:
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message = "KILLED_REPEATERALT";
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break;
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case MOD_DEMP2:
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case MOD_DEMP2_ALT:
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message = "KILLED_DEMP2";
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break;
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case MOD_FLECHETTE:
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message = "KILLED_FLECHETTE";
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break;
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case MOD_FLECHETTE_ALT_SPLASH:
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message = "KILLED_FLECHETTE_MINE";
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break;
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case MOD_ROCKET:
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case MOD_ROCKET_SPLASH:
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message = "KILLED_ROCKET";
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break;
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case MOD_ROCKET_HOMING:
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case MOD_ROCKET_HOMING_SPLASH:
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message = "KILLED_ROCKET_HOMING";
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break;
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case MOD_THERMAL:
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case MOD_THERMAL_SPLASH:
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message = "KILLED_THERMAL";
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break;
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case MOD_TRIP_MINE_SPLASH:
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message = "KILLED_TRIPMINE";
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break;
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case MOD_TIMED_MINE_SPLASH:
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message = "KILLED_TRIPMINE_TIMED";
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break;
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case MOD_DET_PACK_SPLASH:
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message = "KILLED_DETPACK";
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break;
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case MOD_FORCE_DARK:
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message = "KILLED_DARKFORCE";
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break;
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case MOD_SENTRY:
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message = "KILLED_SENTRY";
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break;
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case MOD_TELEFRAG:
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message = "KILLED_TELEFRAG";
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break;
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case MOD_CRUSH:
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message = "KILLED_FORCETOSS";
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break;
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case MOD_FALLING:
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message = "KILLED_FORCETOSS";
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break;
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case MOD_TRIGGER_HURT:
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message = "KILLED_FORCETOSS";
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break;
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default:
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message = "KILLED_GENERIC";
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break;
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}
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if (message) {
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message = (char *)CG_GetStripEdString("INGAMETEXT", message);
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CG_Printf( "%s %s %s\n",
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targetName, message, attackerName);
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return;
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}
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}
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// we don't know what it was
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CG_Printf( "%s %s\n", targetName, (char *)CG_GetStripEdString("INGAMETEXT", "DIED_GENERIC") );
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}
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//==========================================================================
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void CG_ToggleBinoculars(centity_t *cent, int forceZoom)
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{
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if (cent->currentState.number != cg.snap->ps.clientNum)
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{
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return;
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}
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if (cg.snap->ps.weaponstate != WEAPON_READY)
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{ //So we can't fool it and reactivate while switching to the saber or something.
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return;
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}
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if (cg.snap->ps.weapon == WP_SABER)
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{ //No.
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return;
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}
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if (forceZoom)
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{
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if (forceZoom == 2)
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{
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cg.snap->ps.zoomMode = 0;
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}
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else if (forceZoom == 1)
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{
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cg.snap->ps.zoomMode = 2;
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}
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}
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if (cg.snap->ps.zoomMode == 0)
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{
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trap_S_StartSound( NULL, cg.snap->ps.clientNum, CHAN_AUTO, cgs.media.zoomStart );
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}
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else if (cg.snap->ps.zoomMode == 2)
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{
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trap_S_StartSound( NULL, cg.snap->ps.clientNum, CHAN_AUTO, cgs.media.zoomEnd );
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}
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}
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/*
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===============
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CG_UseItem
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===============
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*/
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static void CG_UseItem( centity_t *cent ) {
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clientInfo_t *ci;
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int itemNum, clientNum;
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gitem_t *item;
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entityState_t *es;
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es = ¢->currentState;
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itemNum = (es->event & ~EV_EVENT_BITS) - EV_USE_ITEM0;
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if ( itemNum < 0 || itemNum > HI_NUM_HOLDABLE ) {
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itemNum = 0;
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}
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// print a message if the local player
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if ( es->number == cg.snap->ps.clientNum ) {
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if ( !itemNum ) {
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//CG_CenterPrint( "No item to use", SCREEN_HEIGHT * 0.30, BIGCHAR_WIDTH );
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} else {
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item = BG_FindItemForHoldable( itemNum );
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}
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}
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switch ( itemNum ) {
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default:
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case HI_NONE:
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//trap_S_StartSound (NULL, es->number, CHAN_BODY, cgs.media.useNothingSound );
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break;
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case HI_BINOCULARS:
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CG_ToggleBinoculars(cent, es->eventParm);
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break;
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case HI_SEEKER:
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case HI_SHIELD:
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case HI_DATAPAD:
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case HI_SENTRY_GUN:
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break;
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// case HI_MEDKIT:
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case HI_MEDPAC:
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clientNum = cent->currentState.clientNum;
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if ( clientNum >= 0 && clientNum < MAX_CLIENTS ) {
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ci = &cgs.clientinfo[ clientNum ];
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ci->medkitUsageTime = cg.time;
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}
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trap_S_StartSound (NULL, es->number, CHAN_BODY, cgs.media.medkitSound );
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break;
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}
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if (cg.snap && cg.snap->ps.clientNum == cent->currentState.number && itemNum != HI_BINOCULARS)
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{ //if not using binoculars, we just used that item up, so switch
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BG_CycleInven(&cg.snap->ps, 1);
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cg.itemSelect = -1; //update the client-side selection display
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}
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}
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/*
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================
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CG_ItemPickup
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A new item was picked up this frame
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================
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*/
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static void CG_ItemPickup( int itemNum ) {
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cg.itemPickup = itemNum;
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cg.itemPickupTime = cg.time;
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cg.itemPickupBlendTime = cg.time;
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// see if it should be the grabbed weapon
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if ( cg.snap && bg_itemlist[itemNum].giType == IT_WEAPON ) {
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// 0 == no switching
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// 1 == automatically switch to best SAFE weapon
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// 2 == automatically switch to best weapon, safe or otherwise
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// 3 == if not saber, automatically switch to best weapon, safe or otherwise
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if (0 == cg_autoswitch.integer)
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{
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// don't switch
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}
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else if ( cg_autoswitch.integer == 1)
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{ //only autoselect if not explosive ("safe")
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if (bg_itemlist[itemNum].giTag != WP_TRIP_MINE &&
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bg_itemlist[itemNum].giTag != WP_DET_PACK &&
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bg_itemlist[itemNum].giTag != WP_THERMAL &&
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bg_itemlist[itemNum].giTag != WP_ROCKET_LAUNCHER &&
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bg_itemlist[itemNum].giTag > cg.snap->ps.weapon)
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{
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if (!cg.snap->ps.emplacedIndex)
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{
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cg.weaponSelectTime = cg.time;
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}
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cg.weaponSelect = bg_itemlist[itemNum].giTag;
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}
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}
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else if ( cg_autoswitch.integer == 2)
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{ //autoselect if better
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if (bg_itemlist[itemNum].giTag > cg.snap->ps.weapon)
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{
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if (!cg.snap->ps.emplacedIndex)
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{
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cg.weaponSelectTime = cg.time;
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}
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cg.weaponSelect = bg_itemlist[itemNum].giTag;
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}
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}
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else if ( cg_autoswitch.integer == 3)
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{ //autoselect if better and not using the saber as a weapon
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if (bg_itemlist[itemNum].giTag > cg.snap->ps.weapon &&
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cg.snap->ps.weapon != WP_SABER)
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{
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if (!cg.snap->ps.emplacedIndex)
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{
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cg.weaponSelectTime = cg.time;
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}
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cg.weaponSelect = bg_itemlist[itemNum].giTag;
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}
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}
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}
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//rww - print pickup messages
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if (bg_itemlist[itemNum].pickup_name && bg_itemlist[itemNum].pickup_name[0] &&
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(bg_itemlist[itemNum].giType != IT_TEAM || (bg_itemlist[itemNum].giTag != PW_REDFLAG && bg_itemlist[itemNum].giTag != PW_BLUEFLAG)) )
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{ //don't print messages for flags, they have their own pickup event broadcasts
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const char *strText = CG_GetStripEdString("INGAMETEXT", "PICKUPLINE");
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Com_Printf("%s %s\n", strText, bg_itemlist[itemNum].pickup_name);
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}
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}
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/*
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================
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CG_PainEvent
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Also called by playerstate transition
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================
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*/
|
|
void CG_PainEvent( centity_t *cent, int health ) {
|
|
char *snd;
|
|
|
|
// don't do more than two pain sounds a second
|
|
if ( cg.time - cent->pe.painTime < 500 ) {
|
|
return;
|
|
}
|
|
|
|
if ( health < 25 ) {
|
|
snd = "*pain25.wav";
|
|
} else if ( health < 50 ) {
|
|
snd = "*pain50.wav";
|
|
} else if ( health < 75 ) {
|
|
snd = "*pain75.wav";
|
|
} else {
|
|
snd = "*pain100.wav";
|
|
}
|
|
trap_S_StartSound( NULL, cent->currentState.number, CHAN_VOICE,
|
|
CG_CustomSound( cent->currentState.number, snd ) );
|
|
|
|
// save pain time for programitic twitch animation
|
|
cent->pe.painTime = cg.time;
|
|
cent->pe.painDirection ^= 1;
|
|
}
|
|
|
|
void CG_ReattachLimb(centity_t *source)
|
|
{
|
|
char *limbName;
|
|
char *stubCapName;
|
|
|
|
switch (source->torsoBolt)
|
|
{
|
|
case G2_MODELPART_HEAD:
|
|
limbName = "head";
|
|
stubCapName = "torso_cap_head_off";
|
|
break;
|
|
case G2_MODELPART_WAIST:
|
|
limbName = "torso";
|
|
stubCapName = "hips_cap_torso_off";
|
|
break;
|
|
case G2_MODELPART_LARM:
|
|
limbName = "l_arm";
|
|
stubCapName = "torso_cap_l_arm_off";
|
|
break;
|
|
case G2_MODELPART_RARM:
|
|
limbName = "r_arm";
|
|
stubCapName = "torso_cap_r_arm_off";
|
|
break;
|
|
case G2_MODELPART_LLEG:
|
|
limbName = "l_leg";
|
|
stubCapName = "hips_cap_l_leg_off";
|
|
break;
|
|
case G2_MODELPART_RLEG:
|
|
limbName = "r_leg";
|
|
stubCapName = "hips_cap_r_leg_off";
|
|
break;
|
|
default:
|
|
limbName = "r_leg";
|
|
stubCapName = "hips_cap_r_leg_off";
|
|
break;
|
|
}
|
|
|
|
trap_G2API_SetSurfaceOnOff(source->ghoul2, limbName, 0);
|
|
trap_G2API_SetSurfaceOnOff(source->ghoul2, stubCapName, 0x00000100);
|
|
|
|
source->torsoBolt = 0;
|
|
|
|
source->ghoul2weapon = NULL;
|
|
}
|
|
|
|
static void CG_BodyQueueCopy(centity_t *cent, int clientNum, int knownWeapon)
|
|
{
|
|
centity_t *source;
|
|
animation_t *anim;
|
|
float animSpeed;
|
|
int flags=BONE_ANIM_OVERRIDE_FREEZE;
|
|
clientInfo_t *ci;
|
|
|
|
if (cent->ghoul2)
|
|
{
|
|
trap_G2API_CleanGhoul2Models(¢->ghoul2);
|
|
}
|
|
|
|
if (clientNum < 0 || clientNum >= MAX_CLIENTS)
|
|
{
|
|
return;
|
|
}
|
|
|
|
source = &cg_entities[ clientNum ];
|
|
ci = &cgs.clientinfo[ clientNum ];
|
|
|
|
if (!source)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!source->ghoul2)
|
|
{
|
|
return;
|
|
}
|
|
|
|
cent->isATST = source->isATST;
|
|
|
|
cent->dustTrailTime = source->dustTrailTime;
|
|
|
|
trap_G2API_DuplicateGhoul2Instance(source->ghoul2, ¢->ghoul2);
|
|
|
|
//either force the weapon from when we died or remove it if it was a dropped weapon
|
|
if (knownWeapon > WP_BRYAR_PISTOL && trap_G2API_HasGhoul2ModelOnIndex(&(cent->ghoul2), 1))
|
|
{
|
|
trap_G2API_RemoveGhoul2Model(&(cent->ghoul2), 1);
|
|
}
|
|
else if (trap_G2API_HasGhoul2ModelOnIndex(&(cent->ghoul2), 1))
|
|
{
|
|
trap_G2API_CopySpecificGhoul2Model(g2WeaponInstances[knownWeapon], 0, cent->ghoul2, 1);
|
|
}
|
|
|
|
anim = &ci->animations[ cent->currentState.torsoAnim ];
|
|
animSpeed = 50.0f / anim->frameLerp;
|
|
|
|
//this will just set us to the last frame of the animation, in theory
|
|
if (source->isATST)
|
|
{
|
|
int aNum = cgs.clientinfo[source->currentState.number].frame+1;
|
|
anim = &ci->animations[ BOTH_DEAD1 ];
|
|
animSpeed = 1;
|
|
|
|
flags &= ~BONE_ANIM_OVERRIDE_LOOP;
|
|
|
|
while (aNum >= anim->firstFrame+anim->numFrames)
|
|
{
|
|
aNum--;
|
|
}
|
|
|
|
trap_G2API_SetBoneAnim(cent->ghoul2, 0, "pelvis", aNum, anim->firstFrame + anim->numFrames, flags, animSpeed, cg.time, -1, 150);
|
|
}
|
|
else
|
|
{
|
|
int aNum = cgs.clientinfo[source->currentState.number].frame+1;
|
|
|
|
while (aNum >= anim->firstFrame+anim->numFrames)
|
|
{
|
|
aNum--;
|
|
}
|
|
|
|
if (aNum < anim->firstFrame-1)
|
|
{ //wrong animation...?
|
|
aNum = (anim->firstFrame+anim->numFrames)-1;
|
|
}
|
|
|
|
//if (!cgs.clientinfo[source->currentState.number].frame || (cent->currentState.torsoAnim&~ANIM_TOGGLEBIT) != (source->currentState.torsoAnim&~ANIM_TOGGLEBIT) )
|
|
//{
|
|
// aNum = (anim->firstFrame+anim->numFrames)-1;
|
|
//}
|
|
|
|
trap_G2API_SetBoneAnim(cent->ghoul2, 0, "upper_lumbar", aNum, anim->firstFrame + anim->numFrames, flags, animSpeed, cg.time, -1, 150);
|
|
trap_G2API_SetBoneAnim(cent->ghoul2, 0, "model_root", aNum, anim->firstFrame + anim->numFrames, flags, animSpeed, cg.time, -1, 150);
|
|
trap_G2API_SetBoneAnim(cent->ghoul2, 0, "Motion", aNum, anim->firstFrame + anim->numFrames, flags, animSpeed, cg.time, -1, 150);
|
|
}
|
|
|
|
//After we create the bodyqueue, regenerate any limbs on the real instance
|
|
if (source->torsoBolt)
|
|
{
|
|
CG_ReattachLimb(source);
|
|
}
|
|
}
|
|
|
|
const char *CG_TeamName(int team)
|
|
{
|
|
if (team==TEAM_RED)
|
|
return "RED";
|
|
else if (team==TEAM_BLUE)
|
|
return "BLUE";
|
|
else if (team==TEAM_SPECTATOR)
|
|
return "SPECTATOR";
|
|
return "FREE";
|
|
}
|
|
|
|
void CG_PrintCTFMessage(clientInfo_t *ci, const char *teamName, int ctfMessage)
|
|
{
|
|
char printMsg[1024];
|
|
char *refName = NULL;
|
|
const char *stripEdString = NULL;
|
|
|
|
switch (ctfMessage)
|
|
{
|
|
case CTFMESSAGE_FRAGGED_FLAG_CARRIER:
|
|
refName = "FRAGGED_FLAG_CARRIER";
|
|
break;
|
|
case CTFMESSAGE_FLAG_RETURNED:
|
|
refName = "FLAG_RETURNED";
|
|
break;
|
|
case CTFMESSAGE_PLAYER_RETURNED_FLAG:
|
|
refName = "PLAYER_RETURNED_FLAG";
|
|
break;
|
|
case CTFMESSAGE_PLAYER_CAPTURED_FLAG:
|
|
refName = "PLAYER_CAPTURED_FLAG";
|
|
break;
|
|
case CTFMESSAGE_PLAYER_GOT_FLAG:
|
|
refName = "PLAYER_GOT_FLAG";
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
|
|
stripEdString = CG_GetStripEdString("INGAMETEXT", refName);
|
|
|
|
if (!stripEdString || !stripEdString[0])
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (teamName && teamName[0])
|
|
{
|
|
const char *f = strstr(stripEdString, "%s");
|
|
|
|
if (f)
|
|
{
|
|
int strLen = 0;
|
|
int i = 0;
|
|
|
|
if (ci)
|
|
{
|
|
Com_sprintf(printMsg, sizeof(printMsg), "%s ", ci->name);
|
|
strLen = strlen(printMsg);
|
|
}
|
|
|
|
while (stripEdString[i] && i < 512)
|
|
{
|
|
if (stripEdString[i] == '%' &&
|
|
stripEdString[i+1] == 's')
|
|
{
|
|
printMsg[strLen] = '\0';
|
|
Q_strcat(printMsg, sizeof(printMsg), teamName);
|
|
strLen = strlen(printMsg);
|
|
|
|
i++;
|
|
}
|
|
else
|
|
{
|
|
printMsg[strLen] = stripEdString[i];
|
|
strLen++;
|
|
}
|
|
|
|
i++;
|
|
}
|
|
|
|
printMsg[strLen] = '\0';
|
|
|
|
goto doPrint;
|
|
}
|
|
}
|
|
|
|
if (ci)
|
|
{
|
|
Com_sprintf(printMsg, sizeof(printMsg), "%s %s", ci->name, stripEdString);
|
|
}
|
|
else
|
|
{
|
|
Com_sprintf(printMsg, sizeof(printMsg), "%s", stripEdString);
|
|
}
|
|
|
|
doPrint:
|
|
Com_Printf("%s\n", printMsg);
|
|
}
|
|
|
|
void CG_GetCTFMessageEvent(entityState_t *es)
|
|
{
|
|
int clIndex = es->trickedentindex;
|
|
int teamIndex = es->trickedentindex2;
|
|
clientInfo_t *ci = NULL;
|
|
const char *teamName = NULL;
|
|
|
|
if (clIndex < MAX_CLIENTS)
|
|
{
|
|
ci = &cgs.clientinfo[clIndex];
|
|
}
|
|
|
|
if (teamIndex < 50)
|
|
{
|
|
teamName = CG_TeamName(teamIndex);
|
|
}
|
|
|
|
CG_PrintCTFMessage(ci, teamName, es->eventParm);
|
|
}
|
|
|
|
void DoFall(centity_t *cent, entityState_t *es, int clientNum)
|
|
{
|
|
int delta = es->eventParm;
|
|
|
|
if (cent->currentState.eFlags & EF_DEAD)
|
|
{ //corpses crack into the ground ^_^
|
|
if (delta > 25)
|
|
{
|
|
trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.fallSound );
|
|
}
|
|
else
|
|
{
|
|
trap_S_StartSound (NULL, es->number, CHAN_AUTO, trap_S_RegisterSound( "sound/movers/objects/objectHit.wav" ) );
|
|
}
|
|
}
|
|
else if (delta > 50)
|
|
{
|
|
trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.fallSound );
|
|
trap_S_StartSound( NULL, cent->currentState.number, CHAN_VOICE,
|
|
CG_CustomSound( cent->currentState.number, "*fall1.wav" ) );
|
|
cent->pe.painTime = cg.time; // don't play a pain sound right after this
|
|
}
|
|
else if (delta > 44)
|
|
{
|
|
trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.fallSound );
|
|
trap_S_StartSound( NULL, cent->currentState.number, CHAN_VOICE,
|
|
CG_CustomSound( cent->currentState.number, "*fall1.wav" ) );
|
|
cent->pe.painTime = cg.time; // don't play a pain sound right after this
|
|
}
|
|
else
|
|
{
|
|
trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.landSound );
|
|
}
|
|
|
|
if ( clientNum == cg.predictedPlayerState.clientNum )
|
|
{
|
|
// smooth landing z changes
|
|
cg.landChange = -delta;
|
|
if (cg.landChange > 32)
|
|
{
|
|
cg.landChange = 32;
|
|
}
|
|
if (cg.landChange < -32)
|
|
{
|
|
cg.landChange = -32;
|
|
}
|
|
cg.landTime = cg.time;
|
|
}
|
|
}
|
|
/*
|
|
==============
|
|
CG_EntityEvent
|
|
|
|
An entity has an event value
|
|
also called by CG_CheckPlayerstateEvents
|
|
==============
|
|
*/
|
|
#define DEBUGNAME(x) if(cg_debugEvents.integer){CG_Printf(x"\n");}
|
|
void CG_EntityEvent( centity_t *cent, vec3_t position ) {
|
|
entityState_t *es;
|
|
int event;
|
|
vec3_t dir;
|
|
const char *s;
|
|
int clientNum;
|
|
clientInfo_t *ci;
|
|
int eID = 0;
|
|
int isnd = 0;
|
|
centity_t *cl_ent;
|
|
|
|
es = ¢->currentState;
|
|
event = es->event & ~EV_EVENT_BITS;
|
|
|
|
if ( cg_debugEvents.integer ) {
|
|
CG_Printf( "ent:%3i event:%3i ", es->number, event );
|
|
}
|
|
|
|
if ( !event ) {
|
|
DEBUGNAME("ZEROEVENT");
|
|
return;
|
|
}
|
|
|
|
clientNum = es->clientNum;
|
|
if ( clientNum < 0 || clientNum >= MAX_CLIENTS ) {
|
|
clientNum = 0;
|
|
}
|
|
ci = &cgs.clientinfo[ clientNum ];
|
|
|
|
switch ( event ) {
|
|
//
|
|
// movement generated events
|
|
//
|
|
case EV_CLIENTJOIN:
|
|
DEBUGNAME("EV_CLIENTJOIN");
|
|
|
|
//Slight hack to force a local reinit of client entity on join.
|
|
cl_ent = &cg_entities[es->eventParm];
|
|
|
|
if (cl_ent)
|
|
{
|
|
cl_ent->isATST = 0;
|
|
cl_ent->atstFootClang = 0;
|
|
cl_ent->atstSwinging = 0;
|
|
cl_ent->torsoBolt = 0;
|
|
cl_ent->bolt1 = 0;
|
|
cl_ent->bolt2 = 0;
|
|
cl_ent->bolt3 = 0;
|
|
cl_ent->bolt4 = 0;
|
|
cl_ent->saberLength = SABER_LENGTH_MAX;
|
|
cl_ent->saberExtendTime = 0;
|
|
cl_ent->boltInfo = 0;
|
|
cl_ent->frame_minus1_refreshed = 0;
|
|
cl_ent->frame_minus2_refreshed = 0;
|
|
cl_ent->frame_hold_time = 0;
|
|
cl_ent->frame_hold_refreshed = 0;
|
|
cl_ent->trickAlpha = 0;
|
|
cl_ent->trickAlphaTime = 0;
|
|
cl_ent->ghoul2weapon = NULL;
|
|
cl_ent->weapon = WP_NONE;
|
|
}
|
|
break;
|
|
|
|
case EV_FOOTSTEP:
|
|
DEBUGNAME("EV_FOOTSTEP");
|
|
if (cg_footsteps.integer) {
|
|
trap_S_StartSound (NULL, es->number, CHAN_BODY,
|
|
cgs.media.footsteps[ ci->footsteps ][rand()&3] );
|
|
}
|
|
break;
|
|
case EV_FOOTSTEP_METAL:
|
|
DEBUGNAME("EV_FOOTSTEP_METAL");
|
|
if (cg_footsteps.integer) {
|
|
trap_S_StartSound (NULL, es->number, CHAN_BODY,
|
|
cgs.media.footsteps[ FOOTSTEP_METAL ][rand()&3] );
|
|
}
|
|
break;
|
|
case EV_FOOTSPLASH:
|
|
DEBUGNAME("EV_FOOTSPLASH");
|
|
if (cg_footsteps.integer) {
|
|
trap_S_StartSound (NULL, es->number, CHAN_BODY,
|
|
cgs.media.footsteps[ FOOTSTEP_SPLASH ][rand()&3] );
|
|
}
|
|
break;
|
|
case EV_FOOTWADE:
|
|
DEBUGNAME("EV_FOOTWADE");
|
|
if (cg_footsteps.integer) {
|
|
trap_S_StartSound (NULL, es->number, CHAN_BODY,
|
|
cgs.media.footsteps[ FOOTSTEP_SPLASH ][rand()&3] );
|
|
}
|
|
break;
|
|
case EV_SWIM:
|
|
DEBUGNAME("EV_SWIM");
|
|
if (cg_footsteps.integer) {
|
|
trap_S_StartSound (NULL, es->number, CHAN_BODY,
|
|
cgs.media.footsteps[ FOOTSTEP_SPLASH ][rand()&3] );
|
|
}
|
|
break;
|
|
|
|
|
|
case EV_FALL:
|
|
DEBUGNAME("EV_FALL");
|
|
if (es->number == cg.snap->ps.clientNum && cg.snap->ps.fallingToDeath)
|
|
{
|
|
break;
|
|
}
|
|
DoFall(cent, es, clientNum);
|
|
break;
|
|
case EV_STEP_4:
|
|
case EV_STEP_8:
|
|
case EV_STEP_12:
|
|
case EV_STEP_16: // smooth out step up transitions
|
|
DEBUGNAME("EV_STEP");
|
|
{
|
|
float oldStep;
|
|
int delta;
|
|
int step;
|
|
|
|
if ( clientNum != cg.predictedPlayerState.clientNum ) {
|
|
break;
|
|
}
|
|
// if we are interpolating, we don't need to smooth steps
|
|
if ( cg.demoPlayback || (cg.snap->ps.pm_flags & PMF_FOLLOW) ||
|
|
cg_nopredict.integer || cg_synchronousClients.integer ) {
|
|
break;
|
|
}
|
|
// check for stepping up before a previous step is completed
|
|
delta = cg.time - cg.stepTime;
|
|
if (delta < STEP_TIME) {
|
|
oldStep = cg.stepChange * (STEP_TIME - delta) / STEP_TIME;
|
|
} else {
|
|
oldStep = 0;
|
|
}
|
|
|
|
// add this amount
|
|
step = 4 * (event - EV_STEP_4 + 1 );
|
|
cg.stepChange = oldStep + step;
|
|
if ( cg.stepChange > MAX_STEP_CHANGE ) {
|
|
cg.stepChange = MAX_STEP_CHANGE;
|
|
}
|
|
cg.stepTime = cg.time;
|
|
break;
|
|
}
|
|
|
|
case EV_JUMP_PAD:
|
|
DEBUGNAME("EV_JUMP_PAD");
|
|
// CG_Printf( "EV_JUMP_PAD w/effect #%i\n", es->eventParm );
|
|
{
|
|
localEntity_t *smoke;
|
|
vec3_t up = {0, 0, 1};
|
|
|
|
|
|
smoke = CG_SmokePuff( cent->lerpOrigin, up,
|
|
32,
|
|
1, 1, 1, 0.33f,
|
|
1000,
|
|
cg.time, 0,
|
|
LEF_PUFF_DONT_SCALE,
|
|
cgs.media.smokePuffShader );
|
|
}
|
|
|
|
// boing sound at origin, jump sound on player
|
|
trap_S_StartSound (NULL, es->number, CHAN_VOICE, CG_CustomSound( es->number, "*jump1.wav" ) );
|
|
break;
|
|
|
|
case EV_PRIVATE_DUEL:
|
|
DEBUGNAME("EV_PRIVATE_DUEL");
|
|
|
|
if (cg.snap->ps.clientNum != es->number)
|
|
{
|
|
break;
|
|
}
|
|
|
|
if (es->eventParm)
|
|
{ //starting the duel
|
|
if (es->eventParm == 2)
|
|
{
|
|
CG_CenterPrint( "BEGIN", 120, GIANTCHAR_WIDTH*2 );
|
|
trap_S_StartLocalSound( cgs.media.countFightSound, CHAN_ANNOUNCER );
|
|
}
|
|
else
|
|
{
|
|
trap_S_StartBackgroundTrack( "music/prototype/Duel.mp3", "music/prototype/Duel.mp3", qfalse );
|
|
}
|
|
}
|
|
else
|
|
{ //ending the duel
|
|
CG_StartMusic(qtrue);
|
|
}
|
|
break;
|
|
|
|
case EV_JUMP:
|
|
DEBUGNAME("EV_JUMP");
|
|
trap_S_StartSound (NULL, es->number, CHAN_VOICE, CG_CustomSound( es->number, "*jump1.wav" ) );
|
|
break;
|
|
case EV_ROLL:
|
|
DEBUGNAME("EV_ROLL");
|
|
if (es->number == cg.snap->ps.clientNum && cg.snap->ps.fallingToDeath)
|
|
{
|
|
break;
|
|
}
|
|
if (es->eventParm)
|
|
{ //fall-roll-in-one event
|
|
DoFall(cent, es, clientNum);
|
|
}
|
|
|
|
trap_S_StartSound (NULL, es->number, CHAN_VOICE, CG_CustomSound( es->number, "*jump1.wav" ) );
|
|
trap_S_StartSound( NULL, es->number, CHAN_BODY, cgs.media.rollSound );
|
|
|
|
//FIXME: need some sort of body impact on ground sound and maybe kick up some dust?
|
|
break;
|
|
|
|
case EV_TAUNT:
|
|
DEBUGNAME("EV_TAUNT");
|
|
trap_S_StartSound (NULL, es->number, CHAN_VOICE, CG_CustomSound( es->number, "*taunt.wav" ) );
|
|
break;
|
|
case EV_TAUNT_YES:
|
|
DEBUGNAME("EV_TAUNT_YES");
|
|
CG_VoiceChatLocal(SAY_TEAM, qfalse, es->number, COLOR_CYAN, VOICECHAT_YES);
|
|
break;
|
|
case EV_TAUNT_NO:
|
|
DEBUGNAME("EV_TAUNT_NO");
|
|
CG_VoiceChatLocal(SAY_TEAM, qfalse, es->number, COLOR_CYAN, VOICECHAT_NO);
|
|
break;
|
|
case EV_TAUNT_FOLLOWME:
|
|
DEBUGNAME("EV_TAUNT_FOLLOWME");
|
|
CG_VoiceChatLocal(SAY_TEAM, qfalse, es->number, COLOR_CYAN, VOICECHAT_FOLLOWME);
|
|
break;
|
|
case EV_TAUNT_GETFLAG:
|
|
DEBUGNAME("EV_TAUNT_GETFLAG");
|
|
CG_VoiceChatLocal(SAY_TEAM, qfalse, es->number, COLOR_CYAN, VOICECHAT_ONGETFLAG);
|
|
break;
|
|
case EV_TAUNT_GUARDBASE:
|
|
DEBUGNAME("EV_TAUNT_GUARDBASE");
|
|
CG_VoiceChatLocal(SAY_TEAM, qfalse, es->number, COLOR_CYAN, VOICECHAT_ONDEFENSE);
|
|
break;
|
|
case EV_TAUNT_PATROL:
|
|
DEBUGNAME("EV_TAUNT_PATROL");
|
|
CG_VoiceChatLocal(SAY_TEAM, qfalse, es->number, COLOR_CYAN, VOICECHAT_ONPATROL);
|
|
break;
|
|
case EV_WATER_TOUCH:
|
|
DEBUGNAME("EV_WATER_TOUCH");
|
|
trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.watrInSound );
|
|
break;
|
|
case EV_WATER_LEAVE:
|
|
DEBUGNAME("EV_WATER_LEAVE");
|
|
trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.watrOutSound );
|
|
break;
|
|
case EV_WATER_UNDER:
|
|
DEBUGNAME("EV_WATER_UNDER");
|
|
trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.watrUnSound );
|
|
break;
|
|
case EV_WATER_CLEAR:
|
|
DEBUGNAME("EV_WATER_CLEAR");
|
|
trap_S_StartSound (NULL, es->number, CHAN_AUTO, CG_CustomSound( es->number, "*gasp.wav" ) );
|
|
break;
|
|
|
|
case EV_ITEM_PICKUP:
|
|
DEBUGNAME("EV_ITEM_PICKUP");
|
|
{
|
|
gitem_t *item;
|
|
int index;
|
|
qboolean newindex = qfalse;
|
|
|
|
index = cg_entities[es->eventParm].currentState.modelindex; // player predicted
|
|
|
|
if (index < 1)
|
|
{ //a holocron most likely
|
|
index = cg_entities[es->eventParm].currentState.trickedentindex4;
|
|
trap_S_StartSound (NULL, es->number, CHAN_AUTO, trap_S_RegisterSound( "sound/player/holocron.wav" ) );
|
|
|
|
if (es->number == cg.snap->ps.clientNum && showPowersName[index])
|
|
{
|
|
const char *strText = CG_GetStripEdString("INGAMETEXT", "PICKUPLINE");
|
|
|
|
Com_Printf("%s %s\n", strText, showPowersName[index]);
|
|
}
|
|
|
|
//Show the player their force selection bar in case picking the holocron up changed the current selection
|
|
if (index != FP_SABERATTACK && index != FP_SABERDEFEND && index != FP_SABERTHROW &&
|
|
index != FP_LEVITATION &&
|
|
es->number == cg.snap->ps.clientNum &&
|
|
(index == cg.snap->ps.fd.forcePowerSelected || !(cg.snap->ps.fd.forcePowersActive & (1 << cg.snap->ps.fd.forcePowerSelected))))
|
|
{
|
|
if (cg.forceSelect != index)
|
|
{
|
|
cg.forceSelect = index;
|
|
newindex = qtrue;
|
|
}
|
|
}
|
|
|
|
if (es->number == cg.snap->ps.clientNum && newindex)
|
|
{
|
|
if (cg.forceSelectTime < cg.time)
|
|
{
|
|
cg.forceSelectTime = cg.time;
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
if (cg_entities[es->eventParm].weapon >= cg.time)
|
|
{ //rww - an unfortunately necessary hack to prevent double item pickups
|
|
break;
|
|
}
|
|
|
|
//Hopefully even if this entity is somehow removed and replaced with, say, another
|
|
//item, this time will have expired by the time that item needs to be picked up.
|
|
//Of course, it's quite possible this will fail miserably, so if you've got a better
|
|
//solution then please do use it.
|
|
cg_entities[es->eventParm].weapon = cg.time+500;
|
|
|
|
if ( index < 1 || index >= bg_numItems ) {
|
|
break;
|
|
}
|
|
item = &bg_itemlist[ index ];
|
|
|
|
if ( item->giType != IT_POWERUP && item->giType != IT_TEAM) {
|
|
if (item->pickup_sound && item->pickup_sound[0])
|
|
{
|
|
trap_S_StartSound (NULL, es->number, CHAN_AUTO, trap_S_RegisterSound( item->pickup_sound ) );
|
|
}
|
|
}
|
|
|
|
// show icon and name on status bar
|
|
if ( es->number == cg.snap->ps.clientNum ) {
|
|
CG_ItemPickup( index );
|
|
}
|
|
}
|
|
break;
|
|
|
|
case EV_GLOBAL_ITEM_PICKUP:
|
|
DEBUGNAME("EV_GLOBAL_ITEM_PICKUP");
|
|
{
|
|
gitem_t *item;
|
|
int index;
|
|
|
|
index = es->eventParm; // player predicted
|
|
|
|
if ( index < 1 || index >= bg_numItems ) {
|
|
break;
|
|
}
|
|
item = &bg_itemlist[ index ];
|
|
// powerup pickups are global
|
|
if( item->pickup_sound && item->pickup_sound[0] ) {
|
|
trap_S_StartSound (NULL, cg.snap->ps.clientNum, CHAN_AUTO, trap_S_RegisterSound( item->pickup_sound) );
|
|
}
|
|
|
|
// show icon and name on status bar
|
|
if ( es->number == cg.snap->ps.clientNum ) {
|
|
CG_ItemPickup( index );
|
|
}
|
|
}
|
|
break;
|
|
|
|
//
|
|
// weapon events
|
|
//
|
|
case EV_NOAMMO:
|
|
DEBUGNAME("EV_NOAMMO");
|
|
// trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.noAmmoSound );
|
|
if ( es->number == cg.snap->ps.clientNum )
|
|
{
|
|
int weap = 0;
|
|
|
|
if (es->eventParm && es->eventParm < WP_NUM_WEAPONS)
|
|
{
|
|
cg.snap->ps.stats[STAT_WEAPONS] &= ~(1 << es->eventParm);
|
|
weap = cg.snap->ps.weapon;
|
|
}
|
|
else if (es->eventParm)
|
|
{
|
|
weap = (es->eventParm-WP_NUM_WEAPONS);
|
|
}
|
|
CG_OutOfAmmoChange(weap);
|
|
}
|
|
break;
|
|
case EV_CHANGE_WEAPON:
|
|
DEBUGNAME("EV_CHANGE_WEAPON");
|
|
trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.selectSound );
|
|
break;
|
|
case EV_FIRE_WEAPON:
|
|
DEBUGNAME("EV_FIRE_WEAPON");
|
|
if (cent->currentState.number >= MAX_CLIENTS)
|
|
{ //special case for turret firing
|
|
vec3_t gunpoint, gunangle;
|
|
mdxaBone_t matrix;
|
|
|
|
weaponInfo_t *weaponInfo = &cg_weapons[WP_TURRET];
|
|
|
|
if ( !weaponInfo->registered )
|
|
{
|
|
memset( weaponInfo, 0, sizeof( *weaponInfo ) );
|
|
|
|
weaponInfo->flashSound[0] = NULL_SOUND;
|
|
weaponInfo->firingSound = NULL_SOUND;
|
|
weaponInfo->chargeSound = NULL_SOUND;
|
|
weaponInfo->muzzleEffect = NULL_HANDLE;
|
|
weaponInfo->missileModel = NULL_HANDLE;
|
|
weaponInfo->missileSound = NULL_SOUND;
|
|
weaponInfo->missileDlight = 0;
|
|
weaponInfo->missileHitSound = NULL_SOUND;
|
|
weaponInfo->missileTrailFunc = FX_TurretProjectileThink;
|
|
|
|
trap_FX_RegisterEffect("effects/blaster/wall_impact.efx");
|
|
trap_FX_RegisterEffect("effects/blaster/flesh_impact.efx");
|
|
|
|
weaponInfo->registered = qtrue;
|
|
}
|
|
|
|
if (cent->ghoul2)
|
|
{
|
|
if (!cent->bolt1)
|
|
{
|
|
cent->bolt1 = trap_G2API_AddBolt(cent->ghoul2, 0, "*flash01");
|
|
}
|
|
if (!cent->bolt2)
|
|
{
|
|
cent->bolt2 = trap_G2API_AddBolt(cent->ghoul2, 0, "*flash02");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
break;
|
|
}
|
|
|
|
if (cent->currentState.eventParm)
|
|
{
|
|
trap_G2API_GetBoltMatrix(cent->ghoul2, 0, cent->bolt2, &matrix, cent->currentState.angles, cent->currentState.origin, cg.time, cgs.gameModels, cent->modelScale);
|
|
}
|
|
else
|
|
{
|
|
trap_G2API_GetBoltMatrix(cent->ghoul2, 0, cent->bolt1, &matrix, cent->currentState.angles, cent->currentState.origin, cg.time, cgs.gameModels, cent->modelScale);
|
|
}
|
|
|
|
gunpoint[0] = matrix.matrix[0][3];
|
|
gunpoint[1] = matrix.matrix[1][3];
|
|
gunpoint[2] = matrix.matrix[2][3];
|
|
|
|
gunangle[0] = -matrix.matrix[0][0];
|
|
gunangle[1] = -matrix.matrix[1][0];
|
|
gunangle[2] = -matrix.matrix[2][0];
|
|
|
|
trap_FX_PlayEffectID(trap_FX_RegisterEffect( "effects/turret/muzzle_flash.efx" ), gunpoint, gunangle);
|
|
}
|
|
else
|
|
{
|
|
CG_FireWeapon( cent, qfalse );
|
|
}
|
|
break;
|
|
|
|
case EV_ALT_FIRE:
|
|
DEBUGNAME("EV_ALT_FIRE");
|
|
CG_FireWeapon( cent, qtrue );
|
|
|
|
//if you just exploded your detpacks and you have no ammo left for them, autoswitch
|
|
if ( cg.snap->ps.clientNum == cent->currentState.number &&
|
|
cg.snap->ps.weapon == WP_DET_PACK )
|
|
{
|
|
if (cg.snap->ps.ammo[weaponData[WP_DET_PACK].ammoIndex] == 0)
|
|
{
|
|
CG_OutOfAmmoChange(WP_DET_PACK);
|
|
}
|
|
}
|
|
|
|
break;
|
|
|
|
case EV_SABER_ATTACK:
|
|
DEBUGNAME("EV_SABER_ATTACK");
|
|
trap_S_StartSound(es->pos.trBase, es->number, CHAN_WEAPON, trap_S_RegisterSound(va("sound/weapons/saber/saberhup%i.wav", Q_irand(1, 8))));
|
|
break;
|
|
|
|
case EV_SABER_HIT:
|
|
DEBUGNAME("EV_SABER_HIT");
|
|
if (es->eventParm)
|
|
{ //hit a person
|
|
trap_S_StartSound(es->origin, es->number, CHAN_AUTO, trap_S_RegisterSound("sound/weapons/saber/saberhit.wav"));
|
|
trap_FX_PlayEffectID( trap_FX_RegisterEffect("saber/blood_sparks.efx"), es->origin, es->angles );
|
|
}
|
|
else
|
|
{ //hit something else
|
|
trap_S_StartSound(es->origin, es->number, CHAN_AUTO, trap_S_RegisterSound("sound/weapons/saber/saberhit.wav"));
|
|
trap_FX_PlayEffectID( trap_FX_RegisterEffect("saber/spark.efx"), es->origin, es->angles );
|
|
}
|
|
break;
|
|
|
|
case EV_SABER_BLOCK:
|
|
DEBUGNAME("EV_SABER_BLOCK");
|
|
|
|
if (es->eventParm)
|
|
{ //saber block
|
|
trap_S_StartSound(es->origin, es->number, CHAN_AUTO, trap_S_RegisterSound(va( "sound/weapons/saber/saberblock%d.wav", Q_irand(1, 9) )));
|
|
trap_FX_PlayEffectID( trap_FX_RegisterEffect("saber/saber_block.efx"), es->origin, es->angles );
|
|
|
|
g_saberFlashTime = cg.time-50;
|
|
VectorCopy( es->origin, g_saberFlashPos );
|
|
}
|
|
else
|
|
{ //projectile block
|
|
trap_FX_PlayEffectID(trap_FX_RegisterEffect("blaster/deflect.efx"), es->origin, es->angles);
|
|
}
|
|
break;
|
|
|
|
case EV_SABER_UNHOLSTER:
|
|
DEBUGNAME("EV_SABER_UNHOLSTER");
|
|
trap_S_StartSound (NULL, es->number, CHAN_AUTO, trap_S_RegisterSound( "sound/weapons/saber/saberon.wav" ) );
|
|
break;
|
|
|
|
case EV_BECOME_JEDIMASTER:
|
|
DEBUGNAME("EV_SABER_UNHOLSTER");
|
|
{
|
|
trace_t tr;
|
|
vec3_t playerMins = {-15, -15, DEFAULT_MINS_2+8};
|
|
vec3_t playerMaxs = {15, 15, DEFAULT_MAXS_2};
|
|
vec3_t ang, pos, dpos;
|
|
|
|
VectorClear(ang);
|
|
ang[ROLL] = 1;
|
|
|
|
VectorCopy(position, dpos);
|
|
dpos[2] -= 4096;
|
|
|
|
CG_Trace(&tr, position, playerMins, playerMaxs, dpos, es->number, MASK_SOLID);
|
|
VectorCopy(tr.endpos, pos);
|
|
|
|
if (tr.fraction == 1)
|
|
{
|
|
break;
|
|
}
|
|
trap_FX_PlayEffectID(trap_FX_RegisterEffect("mp/spawn.efx"), pos, ang);
|
|
|
|
trap_S_StartSound (NULL, es->number, CHAN_AUTO, trap_S_RegisterSound( "sound/weapons/saber/saberon.wav" ) );
|
|
}
|
|
break;
|
|
|
|
case EV_DISRUPTOR_MAIN_SHOT:
|
|
DEBUGNAME("EV_DISRUPTOR_MAIN_SHOT");
|
|
FX_DisruptorMainShot( cent->currentState.origin2, cent->lerpOrigin );
|
|
break;
|
|
|
|
case EV_DISRUPTOR_SNIPER_SHOT:
|
|
DEBUGNAME("EV_DISRUPTOR_SNIPER_SHOT");
|
|
FX_DisruptorAltShot( cent->currentState.origin2, cent->lerpOrigin, cent->currentState.shouldtarget );
|
|
break;
|
|
|
|
case EV_DISRUPTOR_SNIPER_MISS:
|
|
DEBUGNAME("EV_DISRUPTOR_SNIPER_MISS");
|
|
ByteToDir( es->eventParm, dir );
|
|
if (es->weapon)
|
|
{ //primary
|
|
FX_DisruptorHitWall( cent->lerpOrigin, dir );
|
|
}
|
|
else
|
|
{ //secondary
|
|
FX_DisruptorAltMiss( cent->lerpOrigin, dir );
|
|
}
|
|
break;
|
|
|
|
case EV_DISRUPTOR_HIT:
|
|
DEBUGNAME("EV_DISRUPTOR_HIT");
|
|
ByteToDir( es->eventParm, dir );
|
|
if (es->weapon)
|
|
{ //client
|
|
FX_DisruptorHitPlayer( cent->lerpOrigin, dir, qtrue );
|
|
}
|
|
else
|
|
{ //non-client
|
|
FX_DisruptorHitWall( cent->lerpOrigin, dir );
|
|
}
|
|
break;
|
|
|
|
case EV_DISRUPTOR_ZOOMSOUND:
|
|
DEBUGNAME("EV_DISRUPTOR_ZOOMSOUND");
|
|
if (es->number == cg.snap->ps.clientNum)
|
|
{
|
|
if (cg.snap->ps.zoomMode)
|
|
{
|
|
trap_S_StartLocalSound(trap_S_RegisterSound("sound/weapons/disruptor/zoomstart.wav"), CHAN_AUTO);
|
|
}
|
|
else
|
|
{
|
|
trap_S_StartLocalSound(trap_S_RegisterSound("sound/weapons/disruptor/zoomend.wav"), CHAN_AUTO);
|
|
}
|
|
}
|
|
break;
|
|
case EV_SCREENSHAKE:
|
|
DEBUGNAME("EV_SCREENSHAKE");
|
|
if (!es->modelindex || cg.predictedPlayerState.clientNum == es->modelindex-1)
|
|
{
|
|
CGCam_Shake(es->angles[0], es->time);
|
|
}
|
|
break;
|
|
case EV_USE_ITEM0:
|
|
DEBUGNAME("EV_USE_ITEM0");
|
|
CG_UseItem( cent );
|
|
break;
|
|
case EV_USE_ITEM1:
|
|
DEBUGNAME("EV_USE_ITEM1");
|
|
CG_UseItem( cent );
|
|
break;
|
|
case EV_USE_ITEM2:
|
|
DEBUGNAME("EV_USE_ITEM2");
|
|
CG_UseItem( cent );
|
|
break;
|
|
case EV_USE_ITEM3:
|
|
DEBUGNAME("EV_USE_ITEM3");
|
|
CG_UseItem( cent );
|
|
break;
|
|
case EV_USE_ITEM4:
|
|
DEBUGNAME("EV_USE_ITEM4");
|
|
CG_UseItem( cent );
|
|
break;
|
|
case EV_USE_ITEM5:
|
|
DEBUGNAME("EV_USE_ITEM5");
|
|
CG_UseItem( cent );
|
|
break;
|
|
case EV_USE_ITEM6:
|
|
DEBUGNAME("EV_USE_ITEM6");
|
|
CG_UseItem( cent );
|
|
break;
|
|
case EV_USE_ITEM7:
|
|
DEBUGNAME("EV_USE_ITEM7");
|
|
CG_UseItem( cent );
|
|
break;
|
|
case EV_USE_ITEM8:
|
|
DEBUGNAME("EV_USE_ITEM8");
|
|
CG_UseItem( cent );
|
|
break;
|
|
case EV_USE_ITEM9:
|
|
DEBUGNAME("EV_USE_ITEM9");
|
|
CG_UseItem( cent );
|
|
break;
|
|
case EV_USE_ITEM10:
|
|
DEBUGNAME("EV_USE_ITEM10");
|
|
CG_UseItem( cent );
|
|
break;
|
|
case EV_USE_ITEM11:
|
|
DEBUGNAME("EV_USE_ITEM11");
|
|
CG_UseItem( cent );
|
|
break;
|
|
case EV_USE_ITEM12:
|
|
DEBUGNAME("EV_USE_ITEM12");
|
|
CG_UseItem( cent );
|
|
break;
|
|
case EV_USE_ITEM13:
|
|
DEBUGNAME("EV_USE_ITEM13");
|
|
CG_UseItem( cent );
|
|
break;
|
|
case EV_USE_ITEM14:
|
|
DEBUGNAME("EV_USE_ITEM14");
|
|
CG_UseItem( cent );
|
|
break;
|
|
|
|
case EV_ITEMUSEFAIL:
|
|
DEBUGNAME("EV_ITEMUSEFAIL");
|
|
if (cg.snap->ps.clientNum == es->number)
|
|
{
|
|
char *stripedref = NULL;
|
|
|
|
switch(es->eventParm)
|
|
{
|
|
case SENTRY_NOROOM:
|
|
stripedref = (char *)CG_GetStripEdString("INGAMETEXT", "SENTRY_NOROOM");
|
|
break;
|
|
case SENTRY_ALREADYPLACED:
|
|
stripedref = (char *)CG_GetStripEdString("INGAMETEXT", "SENTRY_ALREADYPLACED");
|
|
break;
|
|
case SHIELD_NOROOM:
|
|
stripedref = (char *)CG_GetStripEdString("INGAMETEXT", "SHIELD_NOROOM");
|
|
break;
|
|
case SEEKER_ALREADYDEPLOYED:
|
|
stripedref = (char *)CG_GetStripEdString("INGAMETEXT", "SEEKER_ALREADYDEPLOYED");
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (!stripedref)
|
|
{
|
|
break;
|
|
}
|
|
|
|
Com_Printf("%s\n", stripedref);
|
|
}
|
|
break;
|
|
|
|
//=================================================================
|
|
|
|
//
|
|
// other events
|
|
//
|
|
case EV_PLAYER_TELEPORT_IN:
|
|
DEBUGNAME("EV_PLAYER_TELEPORT_IN");
|
|
{
|
|
trace_t tr;
|
|
vec3_t playerMins = {-15, -15, DEFAULT_MINS_2+8};
|
|
vec3_t playerMaxs = {15, 15, DEFAULT_MAXS_2};
|
|
vec3_t ang, pos, dpos;
|
|
|
|
VectorClear(ang);
|
|
ang[ROLL] = 1;
|
|
|
|
VectorCopy(position, dpos);
|
|
dpos[2] -= 4096;
|
|
|
|
CG_Trace(&tr, position, playerMins, playerMaxs, dpos, es->number, MASK_SOLID);
|
|
VectorCopy(tr.endpos, pos);
|
|
|
|
trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.teleInSound );
|
|
|
|
if (tr.fraction == 1)
|
|
{
|
|
break;
|
|
}
|
|
trap_FX_PlayEffectID(trap_FX_RegisterEffect("mp/spawn.efx"), pos, ang);
|
|
}
|
|
break;
|
|
|
|
case EV_PLAYER_TELEPORT_OUT:
|
|
DEBUGNAME("EV_PLAYER_TELEPORT_OUT");
|
|
{
|
|
trace_t tr;
|
|
vec3_t playerMins = {-15, -15, DEFAULT_MINS_2+8};
|
|
vec3_t playerMaxs = {15, 15, DEFAULT_MAXS_2};
|
|
vec3_t ang, pos, dpos;
|
|
|
|
VectorClear(ang);
|
|
ang[ROLL] = 1;
|
|
|
|
VectorCopy(position, dpos);
|
|
dpos[2] -= 4096;
|
|
|
|
CG_Trace(&tr, position, playerMins, playerMaxs, dpos, es->number, MASK_SOLID);
|
|
VectorCopy(tr.endpos, pos);
|
|
|
|
trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.teleOutSound );
|
|
|
|
if (tr.fraction == 1)
|
|
{
|
|
break;
|
|
}
|
|
trap_FX_PlayEffectID(trap_FX_RegisterEffect("mp/spawn.efx"), pos, ang);
|
|
}
|
|
break;
|
|
|
|
case EV_ITEM_POP:
|
|
DEBUGNAME("EV_ITEM_POP");
|
|
trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.respawnSound );
|
|
break;
|
|
case EV_ITEM_RESPAWN:
|
|
DEBUGNAME("EV_ITEM_RESPAWN");
|
|
cent->miscTime = cg.time; // scale up from this
|
|
trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.respawnSound );
|
|
break;
|
|
|
|
case EV_GRENADE_BOUNCE:
|
|
DEBUGNAME("EV_GRENADE_BOUNCE");
|
|
//Do something here?
|
|
break;
|
|
|
|
case EV_SCOREPLUM:
|
|
DEBUGNAME("EV_SCOREPLUM");
|
|
CG_ScorePlum( cent->currentState.otherEntityNum, cent->lerpOrigin, cent->currentState.time );
|
|
break;
|
|
|
|
case EV_CTFMESSAGE:
|
|
DEBUGNAME("EV_CTFMESSAGE");
|
|
CG_GetCTFMessageEvent(es);
|
|
break;
|
|
|
|
//
|
|
// saga gameplay events
|
|
//
|
|
case EV_SAGA_ROUNDOVER:
|
|
DEBUGNAME("EV_SAGA_ROUNDOVER");
|
|
CG_SagaRoundOver(&cg_entities[cent->currentState.weapon], cent->currentState.eventParm);
|
|
break;
|
|
case EV_SAGA_OBJECTIVECOMPLETE:
|
|
DEBUGNAME("EV_SAGA_OBJECTIVECOMPLETE");
|
|
CG_SagaObjectiveCompleted(&cg_entities[cent->currentState.weapon], cent->currentState.eventParm, cent->currentState.trickedentindex);
|
|
break;
|
|
|
|
case EV_DESTROY_GHOUL2_INSTANCE:
|
|
DEBUGNAME("EV_DESTROY_GHOUL2_INSTANCE");
|
|
if (cg_entities[es->eventParm].ghoul2 && trap_G2_HaveWeGhoul2Models(cg_entities[es->eventParm].ghoul2))
|
|
{
|
|
trap_G2API_CleanGhoul2Models(&(cg_entities[es->eventParm].ghoul2));
|
|
}
|
|
break;
|
|
|
|
case EV_DESTROY_WEAPON_MODEL:
|
|
DEBUGNAME("EV_DESTROY_WEAPON_MODEL");
|
|
if (cg_entities[es->eventParm].ghoul2 && trap_G2_HaveWeGhoul2Models(cg_entities[es->eventParm].ghoul2) &&
|
|
trap_G2API_HasGhoul2ModelOnIndex(&(cg_entities[es->eventParm].ghoul2), 1))
|
|
{
|
|
trap_G2API_RemoveGhoul2Model(&(cg_entities[es->eventParm].ghoul2), 1);
|
|
}
|
|
break;
|
|
|
|
case EV_GIVE_NEW_RANK:
|
|
DEBUGNAME("EV_GIVE_NEW_RANK");
|
|
if (es->trickedentindex == cg.snap->ps.clientNum)
|
|
{
|
|
trap_Cvar_Set("ui_rankChange", va("%i", es->eventParm));
|
|
|
|
trap_OpenUIMenu(3);
|
|
}
|
|
break;
|
|
|
|
case EV_SET_FREE_SABER:
|
|
DEBUGNAME("EV_SET_FREE_SABER");
|
|
|
|
trap_Cvar_Set("ui_freeSaber", va("%i", es->eventParm));
|
|
break;
|
|
|
|
//
|
|
// missile impacts
|
|
//
|
|
case EV_MISSILE_STICK:
|
|
DEBUGNAME("EV_MISSILE_STICK");
|
|
// trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.missileStick );
|
|
break;
|
|
|
|
case EV_MISSILE_HIT:
|
|
DEBUGNAME("EV_MISSILE_HIT");
|
|
ByteToDir( es->eventParm, dir );
|
|
if (cent->currentState.eFlags & EF_ALT_FIRING)
|
|
{
|
|
CG_MissileHitPlayer( es->weapon, position, dir, es->otherEntityNum, qtrue);
|
|
}
|
|
else
|
|
{
|
|
CG_MissileHitPlayer( es->weapon, position, dir, es->otherEntityNum, qfalse);
|
|
}
|
|
break;
|
|
|
|
case EV_MISSILE_MISS:
|
|
DEBUGNAME("EV_MISSILE_MISS");
|
|
ByteToDir( es->eventParm, dir );
|
|
if (cent->currentState.eFlags & EF_ALT_FIRING)
|
|
{
|
|
CG_MissileHitWall(es->weapon, 0, position, dir, IMPACTSOUND_DEFAULT, qtrue, es->generic1);
|
|
}
|
|
else
|
|
{
|
|
CG_MissileHitWall(es->weapon, 0, position, dir, IMPACTSOUND_DEFAULT, qfalse, 0);
|
|
}
|
|
break;
|
|
|
|
case EV_MISSILE_MISS_METAL:
|
|
DEBUGNAME("EV_MISSILE_MISS_METAL");
|
|
ByteToDir( es->eventParm, dir );
|
|
if (cent->currentState.eFlags & EF_ALT_FIRING)
|
|
{
|
|
CG_MissileHitWall(es->weapon, 0, position, dir, IMPACTSOUND_METAL, qtrue, es->generic1);
|
|
}
|
|
else
|
|
{
|
|
CG_MissileHitWall(es->weapon, 0, position, dir, IMPACTSOUND_METAL, qfalse, 0);
|
|
}
|
|
break;
|
|
|
|
case EV_PLAY_EFFECT:
|
|
DEBUGNAME("EV_PLAY_EFFECT");
|
|
switch(es->eventParm)
|
|
{ //it isn't a hack, it's ingenuity!
|
|
case EFFECT_SMOKE:
|
|
eID = trap_FX_RegisterEffect("emplaced/dead_smoke.efx");
|
|
break;
|
|
case EFFECT_EXPLOSION:
|
|
eID = trap_FX_RegisterEffect("emplaced/explode.efx");
|
|
break;
|
|
case EFFECT_SPARK_EXPLOSION:
|
|
eID = trap_FX_RegisterEffect("spark_explosion.efx");
|
|
break;
|
|
case EFFECT_EXPLOSION_TRIPMINE:
|
|
eID = trap_FX_RegisterEffect("tripMine/explosion.efx");
|
|
break;
|
|
case EFFECT_EXPLOSION_DETPACK:
|
|
eID = trap_FX_RegisterEffect("detpack/explosion.efx");
|
|
break;
|
|
case EFFECT_EXPLOSION_FLECHETTE:
|
|
eID = trap_FX_RegisterEffect("flechette/alt_blow.efx");
|
|
break;
|
|
case EFFECT_STUNHIT:
|
|
eID = trap_FX_RegisterEffect("stunBaton/flesh_impact.efx");
|
|
break;
|
|
case EFFECT_EXPLOSION_DEMP2ALT:
|
|
FX_DEMP2_AltDetonate( cent->lerpOrigin, es->weapon );
|
|
eID = trap_FX_RegisterEffect("demp2/altDetonate.efx");
|
|
break;
|
|
default:
|
|
eID = -1;
|
|
break;
|
|
}
|
|
|
|
if (eID != -1)
|
|
{
|
|
trap_FX_PlayEffectID(eID, es->origin, es->angles);
|
|
}
|
|
break;
|
|
|
|
case EV_MUTE_SOUND:
|
|
DEBUGNAME("EV_MUTE_SOUND");
|
|
if (cg_entities[es->eventParm].currentState.eFlags & EF_SOUNDTRACKER)
|
|
{
|
|
cg_entities[es->eventParm].currentState.eFlags -= EF_SOUNDTRACKER;
|
|
}
|
|
trap_S_MuteSound(es->eventParm, es->trickedentindex);
|
|
trap_S_StopLoopingSound(es->eventParm);
|
|
break;
|
|
|
|
case EV_GENERAL_SOUND:
|
|
DEBUGNAME("EV_GENERAL_SOUND");
|
|
if (es->saberEntityNum == TRACK_CHANNEL_2 || es->saberEntityNum == TRACK_CHANNEL_3 ||
|
|
es->saberEntityNum == TRACK_CHANNEL_5)
|
|
{ //channels 2 and 3 are for speed and rage, 5 for sight
|
|
if ( cgs.gameSounds[ es->eventParm ] )
|
|
{
|
|
trap_S_AddRealLoopingSound(es->number, es->pos.trBase, vec3_origin, cgs.gameSounds[ es->eventParm ] );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( cgs.gameSounds[ es->eventParm ] ) {
|
|
trap_S_StartSound (NULL, es->number, CHAN_VOICE, cgs.gameSounds[ es->eventParm ] );
|
|
} else {
|
|
s = CG_ConfigString( CS_SOUNDS + es->eventParm );
|
|
trap_S_StartSound (NULL, es->number, CHAN_VOICE, CG_CustomSound( es->number, s ) );
|
|
}
|
|
}
|
|
break;
|
|
|
|
case EV_GLOBAL_SOUND: // play from the player's head so it never diminishes
|
|
DEBUGNAME("EV_GLOBAL_SOUND");
|
|
if ( cgs.gameSounds[ es->eventParm ] ) {
|
|
trap_S_StartSound (NULL, cg.snap->ps.clientNum, CHAN_AUTO, cgs.gameSounds[ es->eventParm ] );
|
|
} else {
|
|
s = CG_ConfigString( CS_SOUNDS + es->eventParm );
|
|
trap_S_StartSound (NULL, cg.snap->ps.clientNum, CHAN_AUTO, CG_CustomSound( es->number, s ) );
|
|
}
|
|
break;
|
|
|
|
case EV_GLOBAL_TEAM_SOUND: // play from the player's head so it never diminishes
|
|
{
|
|
DEBUGNAME("EV_GLOBAL_TEAM_SOUND");
|
|
switch( es->eventParm ) {
|
|
case GTS_RED_CAPTURE: // CTF: red team captured the blue flag, 1FCTF: red team captured the neutral flag
|
|
//CG_AddBufferedSound( cgs.media.redScoredSound );
|
|
break;
|
|
case GTS_BLUE_CAPTURE: // CTF: blue team captured the red flag, 1FCTF: blue team captured the neutral flag
|
|
//CG_AddBufferedSound( cgs.media.blueScoredSound );
|
|
break;
|
|
case GTS_RED_RETURN: // CTF: blue flag returned, 1FCTF: never used
|
|
CG_AddBufferedSound( cgs.media.blueFlagReturnedSound );
|
|
break;
|
|
case GTS_BLUE_RETURN: // CTF red flag returned, 1FCTF: neutral flag returned
|
|
CG_AddBufferedSound( cgs.media.redFlagReturnedSound );
|
|
break;
|
|
|
|
case GTS_RED_TAKEN: // CTF: red team took blue flag, 1FCTF: blue team took the neutral flag
|
|
// if this player picked up the flag then a sound is played in CG_CheckLocalSounds
|
|
CG_AddBufferedSound( cgs.media.redTookFlagSound );
|
|
break;
|
|
case GTS_BLUE_TAKEN: // CTF: blue team took the red flag, 1FCTF red team took the neutral flag
|
|
// if this player picked up the flag then a sound is played in CG_CheckLocalSounds
|
|
CG_AddBufferedSound( cgs.media.blueTookFlagSound );
|
|
break;
|
|
case GTS_REDTEAM_SCORED:
|
|
CG_AddBufferedSound(cgs.media.redScoredSound);
|
|
break;
|
|
case GTS_BLUETEAM_SCORED:
|
|
CG_AddBufferedSound(cgs.media.blueScoredSound);
|
|
break;
|
|
case GTS_REDTEAM_TOOK_LEAD:
|
|
CG_AddBufferedSound(cgs.media.redLeadsSound);
|
|
break;
|
|
case GTS_BLUETEAM_TOOK_LEAD:
|
|
CG_AddBufferedSound(cgs.media.blueLeadsSound);
|
|
break;
|
|
case GTS_TEAMS_ARE_TIED:
|
|
CG_AddBufferedSound( cgs.media.teamsTiedSound );
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case EV_ENTITY_SOUND:
|
|
DEBUGNAME("EV_ENTITY_SOUND");
|
|
//somewhat of a hack - weapon is the caller entity's index, trickedentindex is the proper sound channel
|
|
if ( cgs.gameSounds[ es->eventParm ] ) {
|
|
trap_S_StartSound (NULL, es->weapon, es->trickedentindex, cgs.gameSounds[ es->eventParm ] );
|
|
} else {
|
|
s = CG_ConfigString( CS_SOUNDS + es->eventParm );
|
|
trap_S_StartSound (NULL, es->weapon, es->trickedentindex, CG_CustomSound( es->weapon, s ) );
|
|
}
|
|
break;
|
|
|
|
case EV_PLAY_ROFF:
|
|
DEBUGNAME("EV_PLAY_ROFF");
|
|
trap_ROFF_Play(es->weapon, es->eventParm, es->trickedentindex);
|
|
break;
|
|
|
|
case EV_GLASS_SHATTER:
|
|
DEBUGNAME("EV_GLASS_SHATTER");
|
|
CG_GlassShatter(es->genericenemyindex, es->origin, es->angles, es->trickedentindex, es->pos.trTime);
|
|
break;
|
|
|
|
case EV_DEBRIS:
|
|
DEBUGNAME("EV_DEBRIS");
|
|
if (es->weapon)
|
|
{
|
|
if (cgs.gameSounds[es->weapon])
|
|
{
|
|
isnd = cgs.gameSounds[es->weapon];
|
|
}
|
|
else
|
|
{
|
|
s = CG_ConfigString( CS_SOUNDS + es->eventParm );
|
|
isnd = CG_CustomSound( es->number, s );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
isnd = 0;
|
|
}
|
|
|
|
if (es->trickedentindex > 0)
|
|
{
|
|
if (cgs.gameModels[es->trickedentindex])
|
|
{
|
|
CG_CreateDebris(es->number, es->pos.trBase, es->angles, es->origin, isnd, cgs.gameModels[es->trickedentindex]);
|
|
}
|
|
else
|
|
{ //default to "rock" type
|
|
CG_CreateDebris(es->number, es->pos.trBase, es->angles, es->origin, isnd, -1);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
CG_CreateDebris(es->number, es->pos.trBase, es->angles, es->origin, isnd, es->trickedentindex);
|
|
}
|
|
break;
|
|
|
|
case EV_PAIN:
|
|
// local player sounds are triggered in CG_CheckLocalSounds,
|
|
// so ignore events on the player
|
|
DEBUGNAME("EV_PAIN");
|
|
if ( cent->currentState.number != cg.snap->ps.clientNum ) {
|
|
CG_PainEvent( cent, es->eventParm );
|
|
}
|
|
break;
|
|
|
|
case EV_DEATH1:
|
|
case EV_DEATH2:
|
|
case EV_DEATH3:
|
|
DEBUGNAME("EV_DEATHx");
|
|
trap_S_StartSound( NULL, es->number, CHAN_VOICE,
|
|
CG_CustomSound( es->number, va("*death%i.wav", event - EV_DEATH1 + 1) ) );
|
|
break;
|
|
|
|
|
|
case EV_OBITUARY:
|
|
DEBUGNAME("EV_OBITUARY");
|
|
CG_Obituary( es );
|
|
break;
|
|
|
|
//
|
|
// powerup events
|
|
//
|
|
case EV_POWERUP_QUAD:
|
|
DEBUGNAME("EV_POWERUP_QUAD");
|
|
if ( es->number == cg.snap->ps.clientNum ) {
|
|
cg.powerupActive = PW_QUAD;
|
|
cg.powerupTime = cg.time;
|
|
}
|
|
//trap_S_StartSound (NULL, es->number, CHAN_ITEM, cgs.media.quadSound );
|
|
break;
|
|
case EV_POWERUP_BATTLESUIT:
|
|
DEBUGNAME("EV_POWERUP_BATTLESUIT");
|
|
if ( es->number == cg.snap->ps.clientNum ) {
|
|
cg.powerupActive = PW_BATTLESUIT;
|
|
cg.powerupTime = cg.time;
|
|
}
|
|
//trap_S_StartSound (NULL, es->number, CHAN_ITEM, cgs.media.protectSound );
|
|
break;
|
|
|
|
case EV_FORCE_DRAINED:
|
|
DEBUGNAME("EV_FORCE_DRAINED");
|
|
ByteToDir( es->eventParm, dir );
|
|
FX_ForceDrained(position, dir);
|
|
break;
|
|
|
|
case EV_GIB_PLAYER:
|
|
DEBUGNAME("EV_GIB_PLAYER");
|
|
//trap_S_StartSound( NULL, es->number, CHAN_BODY, cgs.media.gibSound );
|
|
CG_GibPlayer( cent->lerpOrigin );
|
|
break;
|
|
|
|
case EV_STARTLOOPINGSOUND:
|
|
DEBUGNAME("EV_STARTLOOPINGSOUND");
|
|
if ( cgs.gameSounds[ es->eventParm ] )
|
|
{
|
|
isnd = cgs.gameSounds[es->eventParm];
|
|
}
|
|
else
|
|
{
|
|
s = CG_ConfigString( CS_SOUNDS + es->eventParm );
|
|
isnd = CG_CustomSound(es->number, s);
|
|
}
|
|
|
|
trap_S_AddRealLoopingSound( es->number, es->pos.trBase, vec3_origin, isnd );
|
|
es->loopSound = isnd;
|
|
break;
|
|
|
|
case EV_STOPLOOPINGSOUND:
|
|
DEBUGNAME("EV_STOPLOOPINGSOUND");
|
|
trap_S_StopLoopingSound( es->number );
|
|
es->loopSound = 0;
|
|
break;
|
|
|
|
case EV_WEAPON_CHARGE:
|
|
DEBUGNAME("EV_WEAPON_CHARGE");
|
|
assert(es->eventParm > WP_NONE && es->eventParm < WP_NUM_WEAPONS);
|
|
if (cg_weapons[es->eventParm].chargeSound)
|
|
{
|
|
trap_S_StartSound(NULL, es->number, CHAN_WEAPON, cg_weapons[es->eventParm].chargeSound);
|
|
}
|
|
break;
|
|
|
|
case EV_WEAPON_CHARGE_ALT:
|
|
DEBUGNAME("EV_WEAPON_CHARGE_ALT");
|
|
assert(es->eventParm > WP_NONE && es->eventParm < WP_NUM_WEAPONS);
|
|
if (cg_weapons[es->eventParm].altChargeSound)
|
|
{
|
|
trap_S_StartSound(NULL, es->number, CHAN_WEAPON, cg_weapons[es->eventParm].altChargeSound);
|
|
}
|
|
break;
|
|
|
|
case EV_SHIELD_HIT:
|
|
DEBUGNAME("EV_SHIELD_HIT");
|
|
ByteToDir(es->eventParm, dir);
|
|
CG_PlayerShieldHit(es->otherEntityNum, dir, es->time2);
|
|
break;
|
|
|
|
case EV_DEBUG_LINE:
|
|
DEBUGNAME("EV_DEBUG_LINE");
|
|
CG_Beam( cent );
|
|
break;
|
|
|
|
case EV_TESTLINE:
|
|
DEBUGNAME("EV_TESTLINE");
|
|
CG_TestLine(es->origin, es->origin2, es->trickedentindex, es->weapon, 1);
|
|
break;
|
|
|
|
case EV_BODY_QUEUE_COPY:
|
|
DEBUGNAME("EV_BODY_QUEUE_COPY");
|
|
CG_BodyQueueCopy(cent, es->eventParm, es->weapon);
|
|
break;
|
|
|
|
default:
|
|
DEBUGNAME("UNKNOWN");
|
|
CG_Error( "Unknown event: %i", event );
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
/*
|
|
==============
|
|
CG_CheckEvents
|
|
|
|
==============
|
|
*/
|
|
void CG_CheckEvents( centity_t *cent ) {
|
|
// check for event-only entities
|
|
if ( cent->currentState.eType > ET_EVENTS ) {
|
|
if ( cent->previousEvent ) {
|
|
return; // already fired
|
|
}
|
|
// if this is a player event set the entity number of the client entity number
|
|
if ( cent->currentState.eFlags & EF_PLAYER_EVENT ) {
|
|
cent->currentState.number = cent->currentState.otherEntityNum;
|
|
}
|
|
|
|
cent->previousEvent = 1;
|
|
|
|
cent->currentState.event = cent->currentState.eType - ET_EVENTS;
|
|
} else {
|
|
// check for events riding with another entity
|
|
if ( cent->currentState.event == cent->previousEvent ) {
|
|
return;
|
|
}
|
|
cent->previousEvent = cent->currentState.event;
|
|
if ( ( cent->currentState.event & ~EV_EVENT_BITS ) == 0 ) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
// calculate the position at exactly the frame time
|
|
BG_EvaluateTrajectory( ¢->currentState.pos, cg.snap->serverTime, cent->lerpOrigin );
|
|
CG_SetEntitySoundPosition( cent );
|
|
|
|
CG_EntityEvent( cent, cent->lerpOrigin );
|
|
}
|
|
|