103 lines
2.9 KiB
C++
103 lines
2.9 KiB
C++
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/**********************************************************************
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Copyright (c) 1999 - 2000 Immersion Corporation
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Permission to use, copy, modify, distribute, and sell this
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software and its documentation may be granted without fee;
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interested parties are encouraged to request permission from
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Immersion Corporation
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801 Fox Lane
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San Jose, CA 95131
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408-467-1900
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IMMERSION DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
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INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS.
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IN NO EVENT SHALL IMMERSION BE LIABLE FOR ANY SPECIAL, INDIRECT OR
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CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
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LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
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NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
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CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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FILE: ImmEffectSuite.h
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PURPOSE: Caching of effects
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STARTED: 6/16/99 Jeff Mallett
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NOTES/REVISIONS:
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**********************************************************************/
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#if !defined(AFX_FEELEFFECTSUITE_H__135B88C4_4175_11D1_B049_0020AF30269A__INCLUDED_)
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#define AFX_FEELEFFECTSUITE_H__135B88C4_4175_11D1_B049_0020AF30269A__INCLUDED_
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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#ifndef _IFCDLL_
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#define DLLIFC __declspec(dllimport)
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#else
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#define DLLIFC __declspec(dllexport)
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#endif
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#include "ImmBaseTypes.h"
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#ifdef IFC_EFFECT_CACHING
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class CImmDevice; //#include "ImmDevice.h"
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class CImmEffect; //#include "ImmEffect.h"
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typedef enum {
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IMMCACHE_NOT_ON_DEVICE,
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IMMCACHE_ON_DEVICE,
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IMMCACHE_SWAPPED_OUT
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} ECacheState;
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//================================================================
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// CEffectList, CEffectListElement
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//================================================================
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class DLLIFC CEffectListElement
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{
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public:
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CEffectListElement() : m_pImmEffect(NULL), m_pNext(NULL) { }
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CImmEffect *m_pImmEffect;
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CEffectListElement *m_pNext;
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};
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class DLLIFC CEffectList
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{
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public:
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CEffectList() : m_pFirstEffect(NULL) { }
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~CEffectList();
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BOOL AddEffect(CImmEffect *pImmEffect);
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BOOL RemoveEffect(const CImmEffect *pImmEffect);
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void ClearDevice(CImmDevice *pImmDevice);
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CEffectListElement *m_pFirstEffect;
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};
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//================================================================
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// CImmEffectSuite
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//================================================================
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class CImmEffectSuite
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{
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public:
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CImmEffectSuite() : m_bCurrentSuite(false) { }
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CEffectListElement *GetFirstEffect();
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void AddEffect(CImmEffect *pImmEffect);
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void RemoveEffect(CImmEffect *pImmEffect);
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void SetPriorities(short priority);
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BOOL m_bCurrentSuite; // Is the suite the "current suite"?
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private:
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CEffectList m_EffectList; // List of effects in suite
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};
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#endif // IFC_EFFECT_CACHING
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#endif // !defined(AFX_FEELEFFECTSUITE_H__135B88C4_4175_11D1_B049_0020AF30269A__INCLUDED_)
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