jedioutcast/utils/q3data/g2export_interface.cpp

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2013-04-04 18:02:27 +00:00
// Filename:- g2export_interface.cpp
//
// This file contains interface between the functions that the ghoul2 exporter queries to get model info, and the app itself.
#include <assert.h>
#include "q3data.h"
#include "models.h"
#include "mdx_format.h"
#include "matrix4.h"
//
#include "g2export_interface.h"
int giNumLODs;
int giNumSurfaces;
int giNumTags;
char *va(char *format, ...)
{
va_list argptr;
static char string[8][1024];
static int i=0;
i=(i+1)&7;
va_start (argptr, format);
vsprintf (string[i], format,argptr);
va_end (argptr);
return string[i];
}
// returns (eg) "\dir\name" for "\dir\name.bmp"
//
char *Filename_WithoutExt(LPCSTR psFilename)
{
static char sString[MAX_PATH]; // *not* MAX_QPATH!
char *p;
char *p2;
strcpy(sString,psFilename);
while ((p = strchr(sString,'/'))!=NULL) *p='\\'; // q3data filenames have both types of slashes... sigh
p = strrchr(sString,'.');
p2= strrchr(sString,'\\');
// special check, make sure the first suffix we found from the end wasn't just a directory suffix (eg on a path'd filename with no extension anyway)
//
if (p && (p2==0 || (p>p2)))
*p=0;
return sString;
}
static md3SurfaceData_t *GetMD3SurfaceData(int iSurfaceIndex)
{
// unfortunately, tags are still left as surfaces internally to this app, so I need to skip over them instead of
// just using the index directly...(sigh)
int iSurfNumber = 0;
for ( int i = 0; i < g_data.model.numSurfaces; i++ )
{
md3SurfaceData_t *pSurfData = &g_data.surfData[i];
if ( strstr( pSurfData->header.name, "tag_" ) != pSurfData->header.name )
{
md3Surface_t *psurf = &pSurfData->header;
if ( psurf->numTriangles == 0 || psurf->numVerts == 0 )
continue;
if (iSurfNumber++ == iSurfaceIndex)
{
return pSurfData;
}
}
}
assert(0);
return NULL;
}
LPCSTR G2Exporter_Surface_GetName(int iSurfaceIndex)
{
if (iSurfaceIndex < giNumSurfaces)
{
// standard surface...
//
md3SurfaceData_t *pSurfaceData = GetMD3SurfaceData(iSurfaceIndex);
if (pSurfaceData)
{
md3Surface_t *pSurf = &pSurfaceData->header;
// return it without any trailing "_n" digits...
//
static char sTemp[1024];
strcpy(sTemp,pSurf->name);
char *pSuffix = &sTemp[strlen(sTemp)-2];
if (pSuffix[0] == '_' && isdigit(pSuffix[1]))
{
*pSuffix = '\0';
}
return sTemp;
}
}
else
{
// tag surface...
//
static char sTemp[1024];
md3Tag_t *pTag = &g_data.tags[0][iSurfaceIndex - giNumSurfaces];
//
// prepend name with a '*', and remove "tag_" from name start if present...
//
strcpy(sTemp,"*");
strcat(sTemp, (!strnicmp(pTag->name,"tag_",4)) ? &pTag->name[4] : pTag->name);
return sTemp;
}
assert(0);
return "Error";
}
LPCSTR G2Exporter_Surface_GetShaderName(int iSurfaceIndex)
{
if (iSurfaceIndex < giNumSurfaces)
{
// standard surface...
//
md3SurfaceData_t *pSurfaceData = GetMD3SurfaceData(iSurfaceIndex);
if (pSurfaceData)
{
return pSurfaceData->shaders[0].name;
}
}
else
{
// tag surface...
//
return "[NoMaterial]";
}
assert(0);
return "Error";
}
int G2Exporter_Surface_GetNumVerts(int iSurfaceIndex, int iLODIndex)
{
if (iLODIndex == giNumLODs-1)
{
// q3data surface...
//
if (iSurfaceIndex < giNumSurfaces)
{
// standard surface...
//
md3SurfaceData_t *pSurfaceData = GetMD3SurfaceData(iSurfaceIndex);
if (pSurfaceData)
{
md3Surface_t *pSurf = &pSurfaceData->header;
return pSurf->numVerts;
}
}
else
{
// tag surface...
//
return 3; // for one triangle
}
}
else
{
// imported surface...
//
return ImportedModel.ImportedLODs[iLODIndex].ImportedSurfaces[ImportedModel.SurfaceIndexRemaps[iSurfaceIndex]].ImportedVerts.size();
}
assert(0);
return 0;
}
int G2Exporter_Surface_GetNumTris(int iSurfaceIndex, int iLODIndex)
{
if (iLODIndex == giNumLODs-1)
{
// q3data surface...
//
if (iSurfaceIndex < giNumSurfaces)
{
// standard surface...
//
md3SurfaceData_t *pSurfaceData = GetMD3SurfaceData(iSurfaceIndex);
if (pSurfaceData)
{
md3Surface_t *pSurf = &pSurfaceData->header;
return pSurf->numTriangles;
}
}
else
{
// tag surface...
//
return 1; // for one triangle
}
}
else
{
// imported surface...
//
return ImportedModel.ImportedLODs[iLODIndex].ImportedSurfaces[ImportedModel.SurfaceIndexRemaps[iSurfaceIndex]].ImportedTris.size();
}
assert(0);
return 0;
}
int G2Exporter_Surface_GetTriIndex(int iSurfaceIndex, int iTriangleIndex, int iTriVert, int iLODIndex)
{
if (iLODIndex == giNumLODs-1)
{
// q3data surface...
//
if (iSurfaceIndex < giNumSurfaces)
{
// standard surface...
//
md3SurfaceData_t *pSurfaceData = GetMD3SurfaceData(iSurfaceIndex);
if (pSurfaceData)
{
return pSurfaceData->orderedTriangles[iTriangleIndex][iTriVert];
}
}
else
{
// tag surface...
//
return iTriVert;
}
}
else
{
// imported surface...
//
return ImportedModel.ImportedLODs[iLODIndex].ImportedSurfaces[ImportedModel.SurfaceIndexRemaps[iSurfaceIndex]].ImportedTris[iTriangleIndex].indexes[iTriVert];
}
assert(0);
return 0;
}
vec3_t *G2Exporter_Surface_GetVertNormal(int iSurfaceIndex, int iVertIndex, int iLODIndex)
{
static vec3_t v3={0};
memset(v3,0,sizeof(v3));
if (iLODIndex == giNumLODs-1)
{
// q3data surface...
//
if (iSurfaceIndex < giNumSurfaces)
{
// standard surface...
//
md3SurfaceData_t *pSurfaceData = GetMD3SurfaceData(iSurfaceIndex);
if (pSurfaceData)
{
// this logic is kinda gay, not sure why the *6 etc, but that's how other q3data code works, so...
//
float **ppVerts = pSurfaceData->verts;
memcpy(v3,(vec3_t*) &ppVerts[0][iVertIndex*6+3], sizeof(v3));
{
Matrix4 Swap;
Swap.Identity();
if (1)
{
Swap.SetRow(0,Vect3(0.0f,-1.0f,0.0f));
Swap.SetRow(1,Vect3(1.0f,0.0f,0.0f));
}
Swap.CalcFlags();
Vect3 v3In((const float *)v3);
static Vect3 v3Out;
Swap.XFormVect(v3Out,v3In);
return (vec3_t*) &v3Out;
}
}
}
else
{
// tag surface...
//
// I don't think tag-surfaces normals have any meaning for ghoul2, so...
//
return &v3;
}
}
else
{
// imported surface...
//
vec3_t &v3Src = ImportedModel.ImportedLODs[iLODIndex].ImportedSurfaces[ImportedModel.SurfaceIndexRemaps[iSurfaceIndex]].ImportedVerts[iVertIndex].normal;
memcpy(v3,v3Src,sizeof(v3));
return &v3;
}
assert(0);
return &v3;
}
vec3_t *G2Exporter_Surface_GetVertCoords(int iSurfaceIndex, int iVertIndex, int iLODIndex)
{
static vec3_t v3={0};
memset(&v3,0,sizeof(v3));
if (iLODIndex == giNumLODs-1)
{
// q3data surface...
//
if (iSurfaceIndex < giNumSurfaces)
{
// standard surface...
//
md3SurfaceData_t *pSurfaceData = GetMD3SurfaceData(iSurfaceIndex);
if (pSurfaceData)
{
// this logic is kinda gay, not sure why the *6 etc, but that's how other q3data code works, so...
//
float **ppVerts = pSurfaceData->verts;
static vec3_t v3;
for (int i=0; i<3; i++)
{
v3[i] = ppVerts[0][iVertIndex*6+i];// /MD3_XYZ_SCALE;
}
// return &v3;
Matrix4 Swap;
Swap.Identity();
if (1)
{
Swap.SetRow(0,Vect3(0.0f,-1.0f,0.0f));
Swap.SetRow(1,Vect3(1.0f,0.0f,0.0f));
}
Swap.CalcFlags();
Vect3 v3In((const float *)v3);
static Vect3 v3Out;
Swap.XFormVect(v3Out,v3In);
return (vec3_t*) &v3Out;
}
}
else
{
// tag surface...
//
assert(iVertIndex<3);
md3Tag_t *pTag = &g_data.tags[0][iSurfaceIndex - giNumSurfaces];
vec3_t v3New;
//#ifdef PERFECT_CONVERSION
v3New[0] = pTag->axis[0][iVertIndex] ;
v3New[1] = pTag->axis[1][iVertIndex] ;
v3New[2] = pTag->axis[2][iVertIndex] ;
// don't worry about how this crap works, it just does (arrived at by empirical methods... :-)
//
// (mega-thanks to Gil as usual)
//
if (iVertIndex==2)
{
VectorCopy(pTag->origin,v3);
}
else
if (iVertIndex==1)
{
v3New[0] = 2.0f * pTag->axis[1][iG2_TRISIDE_MIDDLE];
v3New[1] = -(2.0f * pTag->axis[0][iG2_TRISIDE_MIDDLE]);
v3New[2] = 2.0f * pTag->axis[2][iG2_TRISIDE_MIDDLE];
VectorSubtract(pTag->origin,v3New,v3);
}
else
{
v3New[0] = pTag->axis[1][iG2_TRISIDE_LONGEST];
v3New[1] = -pTag->axis[0][iG2_TRISIDE_LONGEST];
v3New[2] = pTag->axis[2][iG2_TRISIDE_LONGEST];
VectorSubtract(pTag->origin,v3New,v3);
}
// return (vec3_t*) &v3;
Matrix4 Swap;
Swap.Identity();
if (1)
{
Swap.SetRow(0,Vect3(0.0f,-1.0f,0.0f));
Swap.SetRow(1,Vect3(1.0f,0.0f,0.0f));
}
Swap.CalcFlags();
Vect3 v3In((const float *)v3);
static Vect3 v3Out;
Swap.XFormVect(v3Out,v3In);
return (vec3_t*) &v3Out;
}
}
else
{
// imported surface...
//
vec3_t &v3Src = ImportedModel.ImportedLODs[iLODIndex].ImportedSurfaces[ImportedModel.SurfaceIndexRemaps[iSurfaceIndex]].ImportedVerts[iVertIndex].vertCoords;
memcpy(v3,v3Src,sizeof(v3));
return &v3;
}
assert(0);
return &v3;
}
vec2_t *G2Exporter_Surface_GetTexCoords(int iSurfaceIndex, int iVertIndex, int iLODIndex)
{
static vec2_t v2={0};
memset(v2,0,sizeof(v2));
if (iLODIndex == giNumLODs-1)
{
// q3data surface...
//
if (iSurfaceIndex < giNumSurfaces)
{
// standard surface...
//
md3SurfaceData_t *pSurfaceData = GetMD3SurfaceData(iSurfaceIndex);
if (pSurfaceData)
{
baseVertex_t *pBaseVertex = pSurfaceData->baseVertexes;
return (vec2_t*) &pBaseVertex[iVertIndex].st[0];
}
}
else
{
// tag surface...
//
// Texture coords aren't relevant for tag-surfaces, so...
//
return &v2;
}
}
else
{
// imported surface...
//
vec2_t &v2Src = ImportedModel.ImportedLODs[iLODIndex].ImportedSurfaces[ImportedModel.SurfaceIndexRemaps[iSurfaceIndex]].ImportedVerts[iVertIndex].texCoords;
memcpy(v2,v2Src,sizeof(v2));
return &v2;
}
assert(0);
return &v2;
}
//////////////////// eof /////////////////////