325 lines
7.5 KiB
C++
325 lines
7.5 KiB
C++
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/*
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The tower command will take two brushes at different Z's and
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create a brush between the two. For this to work, the low Z plane
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of the upper brush and the high Z plane of the lower brush need to
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have the same number of sides
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*/
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#include "stdafx.h"
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#include "tower.h"
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//from Brush.cpp
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face_t *Face_Alloc( void );
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winding_t *NewWinding (int points);
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void DoTower(void)
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{
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brush_t* brush1 = NULL;
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brush_t* brush2 = NULL;
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brush_t* newBrush = NULL;
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brush_t* tempBrush = NULL;
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face_t* topFace = NULL;
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face_t* bottomFace = NULL;
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face_t* curFace;
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face_t* faceList;
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int zFlag = 0;
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int i = 0; // loop counter
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if (g_qeglobals.d_select_count != 2)
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{
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Sys_Printf ("Error: you must have exactly 2 brushes selected\n");
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Sys_Beep ();
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return;
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}
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brush1 = selected_brushes.next;
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brush2 = selected_brushes.next->next;
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// establish brush1 as the upper brush
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if (brush2->maxs[2] > brush1->mins[2])
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{
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tempBrush = brush1;
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brush1 = brush2;
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brush2 = tempBrush;
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}
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// test to insure brushes do not "overlap" in the Z direction
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if (brush2->maxs[2] > brush1->mins[2])
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{
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Sys_Printf ("Brushes are not separated in the Z direction!");
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Sys_Beep();
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return;
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}
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// find the bottom Z plane (topFace) in 1 and top Z plane in 2 (bottomFace)
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topFace = brush1->brush_faces;
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while (topFace != NULL)
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{
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zFlag = 0;
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for (i = 0; i<3; i++)
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{
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if (abs(topFace->planepts[i][2] - brush1->mins[2]) < TOWER_EPSILON)
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{
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zFlag++;
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}
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}
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if (zFlag == 3)
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{
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break;
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}
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else
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{
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topFace = topFace->next;
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}
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}
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if (topFace == NULL)
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{
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Sys_Printf("Couldn't find flat bottom-face in top brush", 0);
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Sys_Beep();
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return;
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}
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bottomFace = brush2->brush_faces;
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while (bottomFace != NULL)
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{
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zFlag = 0;
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for (i = 0; i<3; i++)
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{
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if (abs(bottomFace->planepts[i][2] - brush2->maxs[2]) < TOWER_EPSILON)
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{
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zFlag++;
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}
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}
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if (zFlag == 3)
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{
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break;
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}
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else
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{
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bottomFace = bottomFace->next;
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}
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}
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if (bottomFace == NULL)
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{
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Sys_Printf ("Couldn't find flat top-face in bottom brush", 0);
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Sys_Beep();
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return;
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}
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// count vertices on top and bottom planes to make sure they are equal
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if (topFace->face_winding->numpoints != bottomFace->face_winding->numpoints)
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{
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Sys_Printf ("Top and Bottom faces don't have same #'s of vertices!", 0);
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Sys_Beep();
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return;
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}
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// put top and bottom faces on brush
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// reverse winding for top and bottom
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faceList = Face_Alloc();
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for ( i = 0; i<3; i++)
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{
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VectorCopy(topFace->planepts[2-i],faceList->planepts[i]);
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}
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curFace = Face_Alloc();
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for ( i = 0; i < 3; i++)
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{
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VectorCopy(bottomFace->planepts[2-i],curFace->planepts[i]);
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}
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curFace->next = faceList;
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faceList = curFace;
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curFace = MakePlaneList(topFace, bottomFace);
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if (curFace == NULL)
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{
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Sys_Printf ("Couldn't make planes for tower!", 0);
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Sys_Beep();
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return;
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}
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else
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{
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faceList->next->next = curFace;
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}
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newBrush = (brush_t*)qmalloc(sizeof(brush_t));
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newBrush->brush_faces = faceList;
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Select_Deselect();
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Brush_AddToList (newBrush, &selected_brushes);
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Entity_LinkBrush (world_entity, newBrush);
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Brush_Build(newBrush);
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// UNDO_FinishBrushAdd("&Undo Tower");
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Sys_UpdateWindows(W_ALL);
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return;
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}
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face_t* MakePlaneList(face_t* top, face_t* bottom)
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{
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face_t* fList;
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face_t* curFace;
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face_t* newTop;
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face_t* newBot;
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int i;
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int j;
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int k;
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vec3_t t1, t2, t3;
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fList = NULL;
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newTop = Face_Alloc();
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CopyFace(top, newTop);
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newBot = Face_Alloc();
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CopyFace(bottom, newBot);
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WrapFaces(newTop, newBot);
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for (i = 0; i<newTop->face_winding->numpoints; i++)
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{
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if (i == (newTop->face_winding->numpoints - 1))
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{
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j = 0;
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}
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else
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{
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j = i + 1;
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}
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curFace = Face_Alloc();
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VectorCopy(newTop->face_winding->points[j],curFace->planepts[0]);
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VectorCopy(newTop->face_winding->points[i],curFace->planepts[1]);
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VectorCopy(newBot->face_winding->points[i],curFace->planepts[2]);
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for (k=0 ; k<3 ; k++)
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{
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t1[k] = curFace->planepts[0][k] - curFace->planepts[1][k];
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t2[k] = curFace->planepts[2][k] - curFace->planepts[1][k];
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t3[k] = curFace->planepts[1][k];
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}
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CrossProduct(t1,t2, curFace->plane.normal);
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if (VectorCompare (curFace->plane.normal, vec3_origin))
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{
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printf ("WARNING: brush plane with no normal\n");
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}
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VectorNormalize (curFace->plane.normal);
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curFace->plane.dist = DotProduct (t3, curFace->plane.normal);
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curFace->next = fList;
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fList = curFace;
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} // for loop
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return fList;
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}
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void WrapFaces( face_t* top, face_t* bottom)
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{
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face_t* tempFace;
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int i;
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float maxX;
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float maxY;
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int pointFlag;
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tempFace = Face_Alloc();
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//wrap the top face points the other way
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CopyFace(top, tempFace);
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for ( i = 0; i<top->face_winding->numpoints; i++)
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{
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VectorCopy(top->face_winding->points[top->face_winding->numpoints-1-i],tempFace->face_winding->points[i]);
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}
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CopyFace(tempFace,top);
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// top and bottom are now wrapped with normals pointing upward
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// now grab the point in top with most positive x (and y if there are more than one)
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maxX = top->face_winding->points[0][0];
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maxY = top->face_winding->points[0][1];
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pointFlag = 0;
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for ( i = 1; i<top->face_winding->numpoints; i++)
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{
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if ( maxX > top->face_winding->points[i][0] )
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{
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continue;
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}
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else
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{
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if ( maxX == top->face_winding->points[i][0] )
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{
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if (top->face_winding->points[i][1] > maxY)
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{
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maxY = top->face_winding->points[i][1];
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pointFlag = i;
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}
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}
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else
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{
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maxX = top->face_winding->points[i][0];
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maxY = top->face_winding->points[i][1];
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pointFlag = i;
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}
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}
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}
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// now, starting at the point[pointflag] in top, write the sequence starting at [0] in tempFace
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for ( i = 0; i<top->face_winding->numpoints; i++)
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{
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if (pointFlag == top->face_winding->numpoints)
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{
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pointFlag = 0;
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}
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VectorCopy(top->face_winding->points[pointFlag], tempFace->face_winding->points[i]);
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pointFlag++;
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}
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CopyFace(tempFace,top);
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//repeat with bottom
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CopyFace(bottom, tempFace);
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maxX = bottom->face_winding->points[0][0];
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maxY = bottom->face_winding->points[0][1];
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pointFlag = 0;
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for ( i = 1; i<bottom->face_winding->numpoints; i++)
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{
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if ( maxX > bottom->face_winding->points[i][0] )
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{
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continue;
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}
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else
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{
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if ( maxX == bottom->face_winding->points[i][0] )
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{
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if (bottom->face_winding->points[i][1] > maxY)
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{
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maxY = bottom->face_winding->points[i][1];
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pointFlag = i;
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}
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}
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else
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{
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maxX = bottom->face_winding->points[i][0];
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maxY = bottom->face_winding->points[i][1];
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pointFlag = i;
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}
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}
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}
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// now, starting at the point[pointflag] in bottom, write the sequence starting at [0] in tempFace
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for ( i = 0; i<bottom->face_winding->numpoints; i++)
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{
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if (pointFlag == bottom->face_winding->numpoints)
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{
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pointFlag = 0;
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}
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VectorCopy(bottom->face_winding->points[pointFlag], tempFace->face_winding->points[i]);
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pointFlag++;
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}
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CopyFace(tempFace,bottom);
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Face_Free(tempFace);
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return;
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}
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void CopyFace( face_t* in, face_t* out)
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{
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int i;
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out->face_winding = NewWinding(in->face_winding->numpoints);
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out->face_winding->numpoints = in->face_winding->numpoints;
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for (i = 0; i<in->face_winding->numpoints; i++)
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{
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VectorCopy(in->face_winding->points[i],out->face_winding->points[i]);
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}
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for (i = 0; i<3; i++)
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{
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VectorCopy(in->planepts[i],out->planepts[i]);
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}
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}
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