3531 lines
78 KiB
C++
3531 lines
78 KiB
C++
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#include "stdafx.h"
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#include <assert.h>
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#include "qe3.h"
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#include "oddbits.h"
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#include "groupnames.h"
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#define MAX_POINTS_ON_WINDING 64
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face_t *Face_Alloc( void );
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winding_t *NewWinding (int points);
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void FreeWinding (winding_t *w);
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winding_t *Winding_Clone( winding_t *w );
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winding_t *ClipWinding (winding_t *in, plane_t *split, qboolean keepon);
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qboolean qbShowFaces = false;
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void PrintWinding (winding_t *w)
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{
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int i;
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printf ("-------------\n");
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for (i=0 ; i<w->numpoints ; i++)
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printf ("(%5.2f, %5.2f, %5.2f)\n", w->points[i][0]
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, w->points[i][1], w->points[i][2]);
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}
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void PrintPlane (plane_t *p)
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{
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printf ("(%5.2f, %5.2f, %5.2f) : %5.2f\n", p->normal[0], p->normal[1],
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p->normal[2], p->dist);
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}
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void PrintVector (vec3_t v)
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{
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printf ("(%5.2f, %5.2f, %5.2f)\n", v[0], v[1], v[2]);
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}
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face_t *Face_Clone (face_t *f)
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{
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face_t *n;
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n = Face_Alloc();
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n->texdef = f->texdef;
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memcpy (n->planepts, f->planepts, sizeof(n->planepts));
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// all other fields are derived, and will be set by Brush_Build
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return n;
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}
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//============================================================================
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/*
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==================
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NewWinding
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==================
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*/
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winding_t *NewWinding (int points)
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{
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winding_t *w;
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int size;
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if (points > MAX_POINTS_ON_WINDING)
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Error ("NewWinding: %i points", points);
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size = (int)((winding_t *)0)->points[points];
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w = (winding_t*) malloc (size);
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memset (w, 0, size);
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w->maxpoints = points;
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return w;
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}
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void FreeWinding (winding_t *w)
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{
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free (w);
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}
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/*
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==================
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Winding_Clone
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==================
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*/
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winding_t *Winding_Clone(winding_t *w)
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{
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int size;
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winding_t *c;
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size = (int)((winding_t *)0)->points[w->numpoints];
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c = (winding_t*)qmalloc (size);
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memcpy (c, w, size);
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return c;
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}
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/*
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==================
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ClipWinding
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Clips the winding to the plane, returning the new winding on the positive side
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Frees the input winding.
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If keepon is true, an exactly on-plane winding will be saved, otherwise
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it will be clipped away.
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==================
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*/
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winding_t *ClipWinding (winding_t *in, plane_t *split, qboolean keepon)
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{
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vec_t dists[MAX_POINTS_ON_WINDING];
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int sides[MAX_POINTS_ON_WINDING];
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int counts[3];
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vec_t dot;
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int i, j;
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vec_t *p1, *p2;
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vec3_t mid;
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winding_t *neww;
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int maxpts;
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counts[0] = counts[1] = counts[2] = 0;
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// determine sides for each point
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for (i=0 ; i<in->numpoints ; i++)
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{
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dot = DotProduct (in->points[i], split->normal);
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dot -= split->dist;
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dists[i] = dot;
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if (dot > ON_EPSILON)
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sides[i] = SIDE_FRONT;
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else if (dot < -ON_EPSILON)
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sides[i] = SIDE_BACK;
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else
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{
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sides[i] = SIDE_ON;
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}
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counts[sides[i]]++;
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}
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sides[i] = sides[0];
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dists[i] = dists[0];
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if (keepon && !counts[0] && !counts[1])
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return in;
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if (!counts[0])
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{
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FreeWinding (in);
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return NULL;
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}
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if (!counts[1])
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return in;
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maxpts = in->numpoints+4; // can't use counts[0]+2 because
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// of fp grouping errors
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neww = NewWinding (maxpts);
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for (i=0 ; i<in->numpoints ; i++)
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{
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p1 = in->points[i];
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if (sides[i] == SIDE_ON)
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{
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VectorCopy (p1, neww->points[neww->numpoints]);
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neww->numpoints++;
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continue;
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}
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if (sides[i] == SIDE_FRONT)
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{
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VectorCopy (p1, neww->points[neww->numpoints]);
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neww->numpoints++;
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}
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if (sides[i+1] == SIDE_ON || sides[i+1] == sides[i])
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continue;
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// generate a split point
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p2 = in->points[(i+1)%in->numpoints];
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dot = dists[i] / (dists[i]-dists[i+1]);
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for (j=0 ; j<3 ; j++)
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{ // avoid round off error when possible
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if (split->normal[j] == 1)
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mid[j] = split->dist;
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else if (split->normal[j] == -1)
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mid[j] = -split->dist;
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else
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mid[j] = p1[j] + dot*(p2[j]-p1[j]);
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}
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VectorCopy (mid, neww->points[neww->numpoints]);
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neww->numpoints++;
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}
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if (neww->numpoints > maxpts)
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Error ("ClipWinding: points exceeded estimate");
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// free the original winding
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FreeWinding (in);
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return neww;
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}
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/*
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=============================================================================
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TEXTURE COORDINATES
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=============================================================================
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*/
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/*
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==================
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textureAxisFromPlane
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==================
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*/
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vec3_t baseaxis[18] =
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{
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{0,0,1}, {1,0,0}, {0,-1,0}, // floor
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{0,0,-1}, {1,0,0}, {0,-1,0}, // ceiling
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{1,0,0}, {0,1,0}, {0,0,-1}, // west wall
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{-1,0,0}, {0,1,0}, {0,0,-1}, // east wall
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{0,1,0}, {1,0,0}, {0,0,-1}, // south wall
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{0,-1,0}, {1,0,0}, {0,0,-1} // north wall
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};
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void TextureAxisFromPlane(plane_t *pln, vec3_t xv, vec3_t yv)
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{
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int bestaxis;
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float dot,best;
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int i;
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best = 0;
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bestaxis = 0;
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for (i=0 ; i<6 ; i++)
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{
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dot = DotProduct (pln->normal, baseaxis[i*3]);
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if (dot > (best + 0.0001))
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{
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best = dot;
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bestaxis = i;
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}
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}
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VectorCopy (baseaxis[bestaxis*3+1], xv);
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VectorCopy (baseaxis[bestaxis*3+2], yv);
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}
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float lightaxis[3] = {0.6, 0.8, 1.0};
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/*
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================
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SetShadeForPlane
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Light different planes differently to
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improve recognition
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================
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*/
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float SetShadeForPlane (plane_t *p)
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{
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int i;
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float f;
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// axial plane
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for (i=0 ; i<3 ; i++)
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if (fabs(p->normal[i]) > 0.9)
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{
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f = lightaxis[i];
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return f;
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}
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// between two axial planes
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for (i=0 ; i<3 ; i++)
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if (fabs(p->normal[i]) < 0.1)
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{
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f = (lightaxis[(i+1)%3] + lightaxis[(i+2)%3])/2;
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return f;
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}
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// other
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f= (lightaxis[0] + lightaxis[1] + lightaxis[2]) / 3;
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return f;
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}
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vec3_t vecs[2];
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float shift[2];
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/*
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================
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SetFaceColor
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================
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*/
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void SetFaceColor (brush_t *b, face_t *f, float fCurveColor)
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{
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float shade;
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qtexture_t *q;
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q = f->d_texture;
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// set shading for face
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shade = SetShadeForPlane (&f->plane);
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if (g_pParentWnd->GetCamera()->Camera().draw_mode == cd_texture && !b->owner->eclass->fixedsize)
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{
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//if (b->curveBrush)
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// shade = fCurveColor;
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f->d_color[0] =
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f->d_color[1] =
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f->d_color[2] = shade;
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}
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else
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{
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f->d_color[0] = shade*q->color[0];
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f->d_color[1] = shade*q->color[1];
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f->d_color[2] = shade*q->color[2];
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}
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}
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/*
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================
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FaceTextureVectors
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================
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*/
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void FaceTextureVectors (face_t *f, float STfromXYZ[2][4])
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{
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vec3_t pvecs[2];
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int sv, tv;
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float ang, sinv, cosv;
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float ns, nt;
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int i,j;
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qtexture_t *q;
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texdef_t *td;
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td = &f->texdef;
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q = f->d_texture;
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memset (STfromXYZ, 0, 8*sizeof(float));
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if (!td->scale[0])
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td->scale[0] = (g_PrefsDlg.m_bHiColorTextures) ? fTEXTURE_SCALE : 1;
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if (!td->scale[1])
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td->scale[1] = (g_PrefsDlg.m_bHiColorTextures) ? fTEXTURE_SCALE : 1;
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// get natural texture axis
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TextureAxisFromPlane(&f->plane, pvecs[0], pvecs[1]);
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// rotate axis
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if (td->rotate == 0)
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{ sinv = 0 ; cosv = 1; }
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else if (td->rotate == 90)
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{ sinv = 1 ; cosv = 0; }
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else if (td->rotate == 180)
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{ sinv = 0 ; cosv = -1; }
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else if (td->rotate == 270)
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{ sinv = -1 ; cosv = 0; }
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else
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{
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ang = td->rotate / 180 * Q_PI;
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sinv = sin(ang);
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cosv = cos(ang);
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}
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if (pvecs[0][0])
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sv = 0;
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else if (pvecs[0][1])
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sv = 1;
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else
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sv = 2;
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if (pvecs[1][0])
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tv = 0;
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else if (pvecs[1][1])
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tv = 1;
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else
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tv = 2;
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for (i=0 ; i<2 ; i++) {
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ns = cosv * pvecs[i][sv] - sinv * pvecs[i][tv];
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nt = sinv * pvecs[i][sv] + cosv * pvecs[i][tv];
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STfromXYZ[i][sv] = ns;
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STfromXYZ[i][tv] = nt;
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}
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// scale
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for (i=0 ; i<2 ; i++)
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for (j=0 ; j<3 ; j++)
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STfromXYZ[i][j] = STfromXYZ[i][j] / td->scale[i];
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// shift
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STfromXYZ[0][3] = td->shift[0];
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STfromXYZ[1][3] = td->shift[1];
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for (j=0 ; j<4 ; j++) {
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STfromXYZ[0][j] /= q->width;
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STfromXYZ[1][j] /= q->height;
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}
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}
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void EmitTextureCoordinates ( float *xyzst, qtexture_t *q, face_t *f)
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{
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float STfromXYZ[2][4];
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FaceTextureVectors (f, STfromXYZ);
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xyzst[3] = DotProduct (xyzst, STfromXYZ[0]) + STfromXYZ[0][3];
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xyzst[4] = DotProduct (xyzst, STfromXYZ[1]) + STfromXYZ[1][3];
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}
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//==========================================================================
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/*
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=================
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BasePolyForPlane
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=================
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*/
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winding_t *BasePolyForPlane (plane_t *p)
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{
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int i, x;
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vec_t max, v;
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vec3_t org, vright, vup;
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winding_t *w;
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// find the major axis
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max = MIN_WORLD_COORD;
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x = -1;
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for (i=0 ; i<3; i++)
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{
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v = fabs(p->normal[i]);
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if (v > max)
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{
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x = i;
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max = v;
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}
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}
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if (x==-1)
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Error ("BasePolyForPlane: no axis found");
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VectorCopy (vec3_origin, vup);
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switch (x)
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{
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case 0:
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||
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case 1:
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vup[2] = 1;
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break;
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||
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case 2:
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||
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vup[0] = 1;
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break;
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}
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||
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v = DotProduct (vup, p->normal);
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VectorMA (vup, -v, p->normal, vup);
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||
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VectorNormalize (vup);
|
||
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||
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VectorScale (p->normal, p->dist, org);
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||
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CrossProduct (vup, p->normal, vright);
|
||
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||
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VectorScale (vup, MAX_WORLD_COORD, vup);
|
||
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VectorScale (vright, MAX_WORLD_COORD, vright);
|
||
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||
|
// project a really big axis aligned box onto the plane
|
||
|
w = NewWinding (4);
|
||
|
|
||
|
VectorSubtract (org, vright, w->points[0]);
|
||
|
VectorAdd (w->points[0], vup, w->points[0]);
|
||
|
|
||
|
VectorAdd (org, vright, w->points[1]);
|
||
|
VectorAdd (w->points[1], vup, w->points[1]);
|
||
|
|
||
|
VectorAdd (org, vright, w->points[2]);
|
||
|
VectorSubtract (w->points[2], vup, w->points[2]);
|
||
|
|
||
|
VectorSubtract (org, vright, w->points[3]);
|
||
|
VectorSubtract (w->points[3], vup, w->points[3]);
|
||
|
|
||
|
w->numpoints = 4;
|
||
|
|
||
|
return w;
|
||
|
}
|
||
|
|
||
|
void Brush_MakeFacePlane (face_t *f) {
|
||
|
int j;
|
||
|
vec3_t t1, t2, t3;
|
||
|
|
||
|
// convert to a vector / dist plane
|
||
|
for (j=0 ; j<3 ; j++)
|
||
|
{
|
||
|
t1[j] = f->planepts[0][j] - f->planepts[1][j];
|
||
|
t2[j] = f->planepts[2][j] - f->planepts[1][j];
|
||
|
t3[j] = f->planepts[1][j];
|
||
|
}
|
||
|
|
||
|
CrossProduct(t1,t2, f->plane.normal);
|
||
|
if (VectorCompare (f->plane.normal, vec3_origin))
|
||
|
printf ("WARNING: brush plane with no normal\n");
|
||
|
VectorNormalize (f->plane.normal);
|
||
|
f->plane.dist = DotProduct (t3, f->plane.normal);
|
||
|
}
|
||
|
|
||
|
void Brush_MakeFacePlanes (brush_t *b)
|
||
|
{
|
||
|
face_t *f;
|
||
|
|
||
|
for (f=b->brush_faces ; f ; f=f->next)
|
||
|
{
|
||
|
Brush_MakeFacePlane (f);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void DrawBrushEntityName (brush_t *b)
|
||
|
{
|
||
|
char *name;
|
||
|
//float a, s, c;
|
||
|
//vec3_t mid;
|
||
|
//int i;
|
||
|
|
||
|
if (!b->owner)
|
||
|
return; // during contruction
|
||
|
|
||
|
if (b->owner == world_entity)
|
||
|
return;
|
||
|
|
||
|
if (b != b->owner->brushes.onext)
|
||
|
return; // not key brush
|
||
|
|
||
|
// MERGEME
|
||
|
#if 0
|
||
|
if (!(g_qeglobals.d_savedinfo.exclude & EXCLUDE_ANGLES))
|
||
|
{
|
||
|
// draw the angle pointer
|
||
|
a = FloatForKey (b->owner, "angle");
|
||
|
if (a)
|
||
|
{
|
||
|
s = sin (a/180*Q_PI);
|
||
|
c = cos (a/180*Q_PI);
|
||
|
for (i=0 ; i<3 ; i++)
|
||
|
mid[i] = (b->mins[i] + b->maxs[i])*0.5;
|
||
|
|
||
|
qglBegin (GL_LINE_STRIP);
|
||
|
qglVertex3fv (mid);
|
||
|
mid[0] += c*8;
|
||
|
mid[1] += s*8;
|
||
|
mid[2] += s*8;
|
||
|
qglVertex3fv (mid);
|
||
|
mid[0] -= c*4;
|
||
|
mid[1] -= s*4;
|
||
|
mid[2] -= s*4;
|
||
|
mid[0] -= s*4;
|
||
|
mid[1] += c*4;
|
||
|
mid[2] += c*4;
|
||
|
qglVertex3fv (mid);
|
||
|
mid[0] += c*4;
|
||
|
mid[1] += s*4;
|
||
|
mid[2] += s*4;
|
||
|
mid[0] += s*4;
|
||
|
mid[1] -= c*4;
|
||
|
mid[2] -= c*4;
|
||
|
qglVertex3fv (mid);
|
||
|
mid[0] -= c*4;
|
||
|
mid[1] -= s*4;
|
||
|
mid[2] -= s*4;
|
||
|
mid[0] += s*4;
|
||
|
mid[1] -= c*4;
|
||
|
mid[2] -= c*4;
|
||
|
qglVertex3fv (mid);
|
||
|
qglEnd ();
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// slightly odd code for SHOW_GROUPNAMES I know...
|
||
|
//
|
||
|
if (g_qeglobals.d_savedinfo.show_names)
|
||
|
{
|
||
|
name = ValueForKey (b->owner, "classname");
|
||
|
|
||
|
if (g_qeglobals.d_savedinfo.exclude & SHOW_GROUPNAMES)
|
||
|
{
|
||
|
char *psGroupName = ValueForKey (b->owner, sKEYFIELD_GROUPNAME);
|
||
|
|
||
|
if (strlen(psGroupName))
|
||
|
{
|
||
|
name = va("%s ( %s )",name,psGroupName);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
qglRasterPos3f (b->mins[0]+4, b->mins[1]+4, b->mins[2]+4);
|
||
|
qglCallLists (strlen(name), GL_UNSIGNED_BYTE, name);
|
||
|
|
||
|
#ifdef QUAKE3
|
||
|
if (strnicmp(name,"waypoint",8)==0)
|
||
|
{
|
||
|
name = ValueForKey (b->owner, "targetname");
|
||
|
if (name && strlen(name)) // just being safe....
|
||
|
{
|
||
|
CString name2;
|
||
|
name2.Format("( %s )",name);
|
||
|
qglRasterPos3f (b->mins[0]+4, b->mins[1]+4-10, b->mins[2]+4);
|
||
|
qglCallLists (strlen(name2), GL_UNSIGNED_BYTE, name2);
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// (this is deliberately not subservient to the above bool)
|
||
|
//
|
||
|
if (g_qeglobals.d_savedinfo.exclude & SHOW_GROUPNAMES)
|
||
|
{
|
||
|
name = ValueForKey (b->owner, sKEYFIELD_GROUPNAME);
|
||
|
|
||
|
if (strlen(name))
|
||
|
{
|
||
|
name = va("( Group: \"%s\" )",name);
|
||
|
|
||
|
qglRasterPos3f (b->mins[0]+4, b->mins[1]+4, b->mins[2]+4);
|
||
|
qglCallLists (strlen(name), GL_UNSIGNED_BYTE, name);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
MakeFaceWinding
|
||
|
|
||
|
returns the visible polygon on a face
|
||
|
=================
|
||
|
*/
|
||
|
winding_t *MakeFaceWinding (brush_t *b, face_t *face)
|
||
|
{
|
||
|
winding_t *w;
|
||
|
face_t *clip;
|
||
|
plane_t plane;
|
||
|
qboolean past;
|
||
|
|
||
|
// get a poly that covers an effectively infinite area
|
||
|
w = BasePolyForPlane (&face->plane);
|
||
|
|
||
|
// chop the poly by all of the other faces
|
||
|
past = false;
|
||
|
for (clip = b->brush_faces ; clip && w ; clip=clip->next)
|
||
|
{
|
||
|
if (clip == face)
|
||
|
{
|
||
|
past = true;
|
||
|
continue;
|
||
|
}
|
||
|
if (DotProduct (face->plane.normal, clip->plane.normal) > 0.999
|
||
|
&& fabs(face->plane.dist - clip->plane.dist) < 0.01 )
|
||
|
{ // identical plane, use the later one
|
||
|
if (past)
|
||
|
{
|
||
|
free (w);
|
||
|
return NULL;
|
||
|
}
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
// flip the plane, because we want to keep the back side
|
||
|
VectorSubtract (vec3_origin,clip->plane.normal, plane.normal);
|
||
|
plane.dist = -clip->plane.dist;
|
||
|
|
||
|
w = ClipWinding (w, &plane, false);
|
||
|
if (!w)
|
||
|
return w;
|
||
|
}
|
||
|
|
||
|
if (w->numpoints < 3)
|
||
|
{
|
||
|
free(w);
|
||
|
w = NULL;
|
||
|
}
|
||
|
|
||
|
if (!w)
|
||
|
printf ("unused plane\n");
|
||
|
|
||
|
return w;
|
||
|
}
|
||
|
|
||
|
|
||
|
void Brush_SnapPlanepts (brush_t *b)
|
||
|
{
|
||
|
int i, j;
|
||
|
face_t *f;
|
||
|
|
||
|
if (g_PrefsDlg.m_bNoClamp)
|
||
|
return;
|
||
|
|
||
|
for (f=b->brush_faces ; f; f=f->next)
|
||
|
for (i=0 ; i<3 ; i++)
|
||
|
for (j=0 ; j<3 ; j++)
|
||
|
f->planepts[i][j] = floor (f->planepts[i][j] + 0.5);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
** Brush_Build
|
||
|
**
|
||
|
** Builds a brush rendering data and also sets the min/max bounds
|
||
|
*/
|
||
|
#define ZERO_EPSILON 0.001
|
||
|
void Brush_Build( brush_t *b, bool bSnap, bool bMarkMap )
|
||
|
{
|
||
|
// int order;
|
||
|
// face_t *face;
|
||
|
// winding_t *w;
|
||
|
|
||
|
|
||
|
/*
|
||
|
** build the windings and generate the bounding box
|
||
|
*/
|
||
|
Brush_BuildWindings(b, bSnap);
|
||
|
|
||
|
Patch_BuildPoints (b);
|
||
|
/*
|
||
|
b->alphaBrush = false;
|
||
|
for (face_t *f=b->brush_faces ; f; f=f->next)
|
||
|
{
|
||
|
if (f->texdef.flags & SURF_ALPHA)
|
||
|
{
|
||
|
b->alphaBrush = true;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
*/
|
||
|
|
||
|
/*
|
||
|
** move the points and edges if in select mode
|
||
|
*/
|
||
|
if (g_qeglobals.d_select_mode == sel_vertex || g_qeglobals.d_select_mode == sel_edge)
|
||
|
SetupVertexSelection ();
|
||
|
|
||
|
if (bMarkMap)
|
||
|
{
|
||
|
Sys_MarkMapModified();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
Brush_Parse
|
||
|
|
||
|
The brush is NOT linked to any list
|
||
|
=================
|
||
|
*/
|
||
|
brush_t *Brush_Parse (void)
|
||
|
{
|
||
|
brush_t *b;
|
||
|
face_t *f;
|
||
|
int i,j;
|
||
|
|
||
|
g_qeglobals.d_parsed_brushes++;
|
||
|
b = (brush_t*)qmalloc(sizeof(brush_t));
|
||
|
|
||
|
do
|
||
|
{
|
||
|
if (!GetToken (true))
|
||
|
break;
|
||
|
if (!strcmp (token, "}") )
|
||
|
break;
|
||
|
|
||
|
if (strcmpi(token, "patchDef2") == 0 || strcmpi(token, "patchDef3") == 0)
|
||
|
{
|
||
|
free (b);
|
||
|
|
||
|
// double string compare but will go away soon
|
||
|
b = Patch_Parse(strcmpi(token, "patchDef2") == 0);
|
||
|
if (b == NULL)
|
||
|
{
|
||
|
Warning ("parsing patch/brush");
|
||
|
return NULL;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
// handle inline patch
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
f = Face_Alloc();
|
||
|
|
||
|
// add the brush to the end of the chain, so
|
||
|
// loading and saving a map doesn't reverse the order
|
||
|
|
||
|
f->next = NULL;
|
||
|
if (!b->brush_faces)
|
||
|
{
|
||
|
b->brush_faces = f;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
face_t *scan;
|
||
|
for (scan=b->brush_faces ; scan->next ; scan=scan->next)
|
||
|
;
|
||
|
scan->next = f;
|
||
|
}
|
||
|
|
||
|
// read the three point plane definition
|
||
|
for (i=0 ; i<3 ; i++)
|
||
|
{
|
||
|
if (i != 0)
|
||
|
GetToken (true);
|
||
|
if (strcmp (token, "(") )
|
||
|
{
|
||
|
Warning ("parsing brush");
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
for (j=0 ; j<3 ; j++)
|
||
|
{
|
||
|
GetToken (false);
|
||
|
f->planepts[i][j] = atof(token);
|
||
|
}
|
||
|
|
||
|
GetToken (false);
|
||
|
if (strcmp (token, ")") )
|
||
|
{
|
||
|
Warning ("parsing brush");
|
||
|
return NULL;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// read the texturedef
|
||
|
GetToken (false);
|
||
|
strcpy(f->texdef.name, token);
|
||
|
GetToken (false);
|
||
|
f->texdef.shift[0] = atoi(token);
|
||
|
GetToken (false);
|
||
|
f->texdef.shift[1] = atoi(token);
|
||
|
GetToken (false);
|
||
|
f->texdef.rotate = atoi(token);
|
||
|
GetToken (false);
|
||
|
f->texdef.scale[0] = atof(token);
|
||
|
GetToken (false);
|
||
|
f->texdef.scale[1] = atof(token);
|
||
|
|
||
|
|
||
|
// the flags and value field aren't necessarily present (but all new maps saved in this version *do* write them)
|
||
|
f->d_texture = Texture_ForName( f->texdef.name );
|
||
|
f->texdef.flags = f->d_texture->flags;
|
||
|
f->texdef.value = f->d_texture->value;
|
||
|
f->texdef.contents = f->d_texture->contents;
|
||
|
|
||
|
if (TokenAvailable ())
|
||
|
{
|
||
|
GetToken (false);
|
||
|
f->texdef.contents = atoi(token);
|
||
|
GetToken (false);
|
||
|
f->texdef.flags = atoi(token);
|
||
|
GetToken (false);
|
||
|
f->texdef.value = atoi(token);
|
||
|
}
|
||
|
|
||
|
#ifdef SOF
|
||
|
// optional fields here depending on flags...
|
||
|
//
|
||
|
if(f->texdef.flags & 0x400) // tall wall, read lighting values
|
||
|
{
|
||
|
if (TokenAvailable())
|
||
|
{
|
||
|
GetToken (false);
|
||
|
f->texdef.lighting[0] = atof(token); // red
|
||
|
GetToken (false);
|
||
|
f->texdef.lighting[1] = atof(token); // green
|
||
|
GetToken (false);
|
||
|
f->texdef.lighting[2] = atof(token); // blue
|
||
|
GetToken (false);
|
||
|
f->texdef.lighting[3] = atof(token); // alpha
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Error ("Brush_Parse: Expecting tall-wall lighting values, but none found!");
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
} while (1);
|
||
|
|
||
|
|
||
|
return b;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
Brush_Write
|
||
|
=================
|
||
|
*/
|
||
|
void Brush_Write (brush_t *b, FILE *f)
|
||
|
{
|
||
|
face_t *fa;
|
||
|
char *pname;
|
||
|
int i;
|
||
|
|
||
|
if (b->patchBrush)
|
||
|
{
|
||
|
Patch_Write(b->nPatchID, f);
|
||
|
return;
|
||
|
}
|
||
|
fprintf (f, "{\n");
|
||
|
for (fa=b->brush_faces ; fa ; fa=fa->next)
|
||
|
{
|
||
|
if (g_PrefsDlg.m_bNoClamp)
|
||
|
{
|
||
|
for (i=0 ; i<3 ; i++)
|
||
|
{
|
||
|
fprintf(f, "( ");
|
||
|
for (int j = 0; j < 3; j++)
|
||
|
{
|
||
|
if (fa->planepts[i][j] == static_cast<int>(fa->planepts[i][j]))
|
||
|
fprintf(f, "%i ", static_cast<int>(fa->planepts[i][j]));
|
||
|
else
|
||
|
fprintf(f, "%f ", fa->planepts[i][j]);
|
||
|
}
|
||
|
fprintf(f, ") ");
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
for (i=0 ; i<3 ; i++)
|
||
|
{
|
||
|
fprintf (f, "( %i %i %i ) ", (int)fa->planepts[i][0] , (int)fa->planepts[i][1], (int)fa->planepts[i][2]);
|
||
|
}
|
||
|
}
|
||
|
pname = fa->texdef.name;
|
||
|
if (pname[0] == 0)
|
||
|
pname = "unnamed";
|
||
|
|
||
|
fprintf (f, "%s %i %i %i ",
|
||
|
#ifdef QUAKE3
|
||
|
strlwr
|
||
|
#endif
|
||
|
(pname),
|
||
|
(int)fa->texdef.shift[0], (int)fa->texdef.shift[1],
|
||
|
(int)fa->texdef.rotate);
|
||
|
|
||
|
if (fa->texdef.scale[0] == (int)fa->texdef.scale[0])
|
||
|
fprintf (f, "%i ", (int)fa->texdef.scale[0]);
|
||
|
else
|
||
|
fprintf (f, "%f ", (float)fa->texdef.scale[0]);
|
||
|
if (fa->texdef.scale[1] == (int)fa->texdef.scale[1])
|
||
|
fprintf (f, "%i", (int)fa->texdef.scale[1]);
|
||
|
else
|
||
|
fprintf (f, "%f", (float)fa->texdef.scale[1]);
|
||
|
|
||
|
// only output flags and value if not default
|
||
|
// KPRadiant (and any tga setup always needs to write them unless the build tools read the ini file
|
||
|
#if 1
|
||
|
//if (!(g_pParentWnd->GetPlugInMgr().GetTextureInfo() && g_pParentWnd->GetPlugInMgr().GetTextureInfo()->m_bHalfLife))
|
||
|
//{
|
||
|
fprintf (f, " %i %i %i", fa->texdef.contents, fa->texdef.flags, fa->texdef.value);
|
||
|
//}
|
||
|
#else
|
||
|
bool bFlagsOut = false;
|
||
|
if (!fa->d_texture || fa->texdef.value != fa->d_texture->value
|
||
|
|| fa->texdef.flags != fa->d_texture->flags
|
||
|
|| fa->texdef.contents != fa->d_texture->contents)
|
||
|
{
|
||
|
fprintf (f, " %i %i %i", fa->texdef.contents, fa->texdef.flags, fa->texdef.value);
|
||
|
bFlagsOut = true;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
#ifdef SOF
|
||
|
if(fa->texdef.flags & 0x400) // tall wall, write lighting values
|
||
|
{
|
||
|
fprintf (f, " %f %f %f %f", fa->texdef.lighting[0], fa->texdef.lighting[1], fa->texdef.lighting[2], fa->texdef.lighting[3]);
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
|
||
|
fprintf (f, "\n");
|
||
|
}
|
||
|
fprintf (f, "}\n");
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
Brush_Write to a CMemFile*
|
||
|
=================
|
||
|
*/
|
||
|
void Brush_Write (brush_t *b, CMemFile *pMemFile)
|
||
|
{
|
||
|
face_t *fa;
|
||
|
char *pname;
|
||
|
int i;
|
||
|
|
||
|
if (b->patchBrush)
|
||
|
{
|
||
|
Patch_Write(b->nPatchID, pMemFile);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
MemFile_fprintf (pMemFile, "{\n");
|
||
|
for (fa=b->brush_faces ; fa ; fa=fa->next)
|
||
|
{
|
||
|
if (g_PrefsDlg.m_bNoClamp)
|
||
|
{
|
||
|
for (i=0 ; i<3 ; i++)
|
||
|
{
|
||
|
MemFile_fprintf (pMemFile, "( ");
|
||
|
for (int j = 0; j < 3; j++)
|
||
|
{
|
||
|
if (fa->planepts[i][j] == static_cast<int>(fa->planepts[i][j]))
|
||
|
MemFile_fprintf (pMemFile, "%i ", static_cast<int>(fa->planepts[i][j]));
|
||
|
else
|
||
|
MemFile_fprintf (pMemFile, "%f ", fa->planepts[i][j]);
|
||
|
}
|
||
|
MemFile_fprintf (pMemFile, ") ");
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
for (i=0 ; i<3 ; i++)
|
||
|
{
|
||
|
MemFile_fprintf (pMemFile, "( %i %i %i ) ", (int)fa->planepts[i][0]
|
||
|
, (int)fa->planepts[i][1], (int)fa->planepts[i][2]);
|
||
|
}
|
||
|
}
|
||
|
pname = fa->texdef.name;
|
||
|
if (pname[0] == 0)
|
||
|
pname = "unnamed";
|
||
|
|
||
|
MemFile_fprintf (pMemFile, "%s %i %i %i ", pname,
|
||
|
(int)fa->texdef.shift[0], (int)fa->texdef.shift[1],
|
||
|
(int)fa->texdef.rotate);
|
||
|
|
||
|
if (fa->texdef.scale[0] == (int)fa->texdef.scale[0])
|
||
|
MemFile_fprintf (pMemFile, "%i ", (int)fa->texdef.scale[0]);
|
||
|
else
|
||
|
MemFile_fprintf (pMemFile, "%f ", (float)fa->texdef.scale[0]);
|
||
|
if (fa->texdef.scale[1] == (int)fa->texdef.scale[1])
|
||
|
MemFile_fprintf (pMemFile, "%i", (int)fa->texdef.scale[1]);
|
||
|
else
|
||
|
MemFile_fprintf (pMemFile, "%f", (float)fa->texdef.scale[1]);
|
||
|
|
||
|
// only output flags and value if not default
|
||
|
bool bFlagsOut = false;
|
||
|
if (fa->texdef.value != fa->d_texture->value
|
||
|
|| fa->texdef.flags != fa->d_texture->flags
|
||
|
|| fa->texdef.contents != fa->d_texture->contents)
|
||
|
{
|
||
|
MemFile_fprintf (pMemFile, " %i %i %i", fa->texdef.contents, fa->texdef.flags, fa->texdef.value);
|
||
|
bFlagsOut = true;
|
||
|
}
|
||
|
|
||
|
#ifdef SOF
|
||
|
if(fa->texdef.flags & 0x400) // tall wall, write lighting values
|
||
|
{
|
||
|
MemFile_fprintf (pMemFile, " %f %f %f %f", fa->texdef.lighting[0], fa->texdef.lighting[1], fa->texdef.lighting[2], fa->texdef.lighting[3]);
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
|
||
|
MemFile_fprintf (pMemFile, "\n");
|
||
|
}
|
||
|
MemFile_fprintf (pMemFile, "}\n");
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=============
|
||
|
Brush_Create
|
||
|
|
||
|
Create non-textured blocks for entities
|
||
|
The brush is NOT linked to any list
|
||
|
=============
|
||
|
*/
|
||
|
brush_t *Brush_Create (vec3_t mins, vec3_t maxs, texdef_t *texdef)
|
||
|
{
|
||
|
int i, j;
|
||
|
vec3_t pts[4][2];
|
||
|
face_t *f;
|
||
|
brush_t *b;
|
||
|
|
||
|
for (i=0 ; i<3 ; i++)
|
||
|
if (maxs[i] < mins[i])
|
||
|
Error ("Brush_InitSolid: backwards");
|
||
|
|
||
|
b = (brush_t*)qmalloc (sizeof(brush_t));
|
||
|
|
||
|
pts[0][0][0] = mins[0];
|
||
|
pts[0][0][1] = mins[1];
|
||
|
|
||
|
pts[1][0][0] = mins[0];
|
||
|
pts[1][0][1] = maxs[1];
|
||
|
|
||
|
pts[2][0][0] = maxs[0];
|
||
|
pts[2][0][1] = maxs[1];
|
||
|
|
||
|
pts[3][0][0] = maxs[0];
|
||
|
pts[3][0][1] = mins[1];
|
||
|
|
||
|
for (i=0 ; i<4 ; i++)
|
||
|
{
|
||
|
pts[i][0][2] = mins[2];
|
||
|
pts[i][1][0] = pts[i][0][0];
|
||
|
pts[i][1][1] = pts[i][0][1];
|
||
|
pts[i][1][2] = maxs[2];
|
||
|
}
|
||
|
|
||
|
|
||
|
for (i=0 ; i<4 ; i++)
|
||
|
{
|
||
|
f = Face_Alloc();
|
||
|
f->texdef = *texdef;
|
||
|
f->texdef.flags &= ~SURF_KEEP;
|
||
|
f->texdef.contents &= ~CONTENTS_KEEP;
|
||
|
f->next = b->brush_faces;
|
||
|
b->brush_faces = f;
|
||
|
j = (i+1)%4;
|
||
|
|
||
|
VectorCopy (pts[j][1], f->planepts[0]);
|
||
|
VectorCopy (pts[i][1], f->planepts[1]);
|
||
|
VectorCopy (pts[i][0], f->planepts[2]);
|
||
|
}
|
||
|
|
||
|
f = Face_Alloc();
|
||
|
f->texdef = *texdef;
|
||
|
f->texdef.flags &= ~SURF_KEEP;
|
||
|
f->texdef.contents &= ~CONTENTS_KEEP;
|
||
|
f->next = b->brush_faces;
|
||
|
b->brush_faces = f;
|
||
|
|
||
|
VectorCopy (pts[0][1], f->planepts[0]);
|
||
|
VectorCopy (pts[1][1], f->planepts[1]);
|
||
|
VectorCopy (pts[2][1], f->planepts[2]);
|
||
|
|
||
|
f = Face_Alloc();
|
||
|
f->texdef = *texdef;
|
||
|
f->texdef.flags &= ~SURF_KEEP;
|
||
|
f->texdef.contents &= ~CONTENTS_KEEP;
|
||
|
f->next = b->brush_faces;
|
||
|
b->brush_faces = f;
|
||
|
|
||
|
VectorCopy (pts[2][0], f->planepts[0]);
|
||
|
VectorCopy (pts[1][0], f->planepts[1]);
|
||
|
VectorCopy (pts[0][0], f->planepts[2]);
|
||
|
|
||
|
return b;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=============
|
||
|
Brush_CreatePyramid
|
||
|
|
||
|
Create non-textured pyramid for light entities
|
||
|
The brush is NOT linked to any list
|
||
|
=============
|
||
|
*/
|
||
|
brush_t *Brush_CreatePyramid (vec3_t mins, vec3_t maxs, texdef_t *texdef)
|
||
|
{
|
||
|
return Brush_Create(mins, maxs, texdef);
|
||
|
|
||
|
for (int i=0 ; i<3 ; i++)
|
||
|
if (maxs[i] < mins[i])
|
||
|
Error ("Brush_InitSolid: backwards");
|
||
|
|
||
|
brush_t* b = (brush_t*)qmalloc (sizeof(brush_t));
|
||
|
|
||
|
vec3_t corners[4];
|
||
|
|
||
|
float fMid = Q_rint(mins[2] + (Q_rint((maxs[2] - mins[2]) / 2)));
|
||
|
|
||
|
corners[0][0] = mins[0];
|
||
|
corners[0][1] = mins[1];
|
||
|
corners[0][2] = fMid;
|
||
|
|
||
|
corners[1][0] = mins[0];
|
||
|
corners[1][1] = maxs[1];
|
||
|
corners[1][2] = fMid;
|
||
|
|
||
|
corners[2][0] = maxs[0];
|
||
|
corners[2][1] = maxs[1];
|
||
|
corners[2][2] = fMid;
|
||
|
|
||
|
corners[3][0] = maxs[0];
|
||
|
corners[3][1] = mins[1];
|
||
|
corners[3][2] = fMid;
|
||
|
|
||
|
vec3_t top, bottom;
|
||
|
|
||
|
top[0] = Q_rint(mins[0] + ((maxs[0] - mins[0]) / 2));
|
||
|
top[1] = Q_rint(mins[1] + ((maxs[1] - mins[1]) / 2));
|
||
|
top[2] = Q_rint(maxs[2]);
|
||
|
|
||
|
VectorCopy(top, bottom);
|
||
|
bottom[2] = mins[2];
|
||
|
|
||
|
// sides
|
||
|
for (i = 0; i < 4; i++)
|
||
|
{
|
||
|
face_t* f = Face_Alloc();
|
||
|
f->texdef = *texdef;
|
||
|
f->texdef.flags &= ~SURF_KEEP;
|
||
|
f->texdef.contents &= ~CONTENTS_KEEP;
|
||
|
f->next = b->brush_faces;
|
||
|
b->brush_faces = f;
|
||
|
int j = (i+1)%4;
|
||
|
|
||
|
VectorCopy (top, f->planepts[0]);
|
||
|
VectorCopy (corners[i], f->planepts[1]);
|
||
|
VectorCopy(corners[j], f->planepts[2]);
|
||
|
|
||
|
f = Face_Alloc();
|
||
|
f->texdef = *texdef;
|
||
|
f->texdef.flags &= ~SURF_KEEP;
|
||
|
f->texdef.contents &= ~CONTENTS_KEEP;
|
||
|
f->next = b->brush_faces;
|
||
|
b->brush_faces = f;
|
||
|
|
||
|
VectorCopy (bottom, f->planepts[2]);
|
||
|
VectorCopy (corners[i], f->planepts[1]);
|
||
|
VectorCopy(corners[j], f->planepts[0]);
|
||
|
|
||
|
}
|
||
|
|
||
|
return b;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
=============
|
||
|
Brush_MakeSided
|
||
|
|
||
|
Makes the current brushhave the given number of 2d sides
|
||
|
=============
|
||
|
*/
|
||
|
void Brush_MakeSided (int sides)
|
||
|
{
|
||
|
int i;
|
||
|
vec3_t mins, maxs;
|
||
|
brush_t *b;
|
||
|
texdef_t *texdef;
|
||
|
face_t *f;
|
||
|
vec3_t mid;
|
||
|
float width;
|
||
|
float sv, cv;
|
||
|
|
||
|
if (sides < 3)
|
||
|
{
|
||
|
Sys_Status ("Bad sides number", 0);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (!QE_SingleBrush ())
|
||
|
{
|
||
|
Sys_Status ("Must have a single brush selected", 0 );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
b = selected_brushes.next;
|
||
|
VectorCopy (b->mins, mins);
|
||
|
VectorCopy (b->maxs, maxs);
|
||
|
texdef = &g_qeglobals.d_texturewin.texdef;
|
||
|
|
||
|
Brush_Free (b);
|
||
|
|
||
|
// find center of brush
|
||
|
width = 8;
|
||
|
for (i=0 ; i<2 ; i++)
|
||
|
{
|
||
|
mid[i] = (maxs[i] + mins[i])*0.5;
|
||
|
if (maxs[i] - mins[i] > width)
|
||
|
width = maxs[i] - mins[i];
|
||
|
}
|
||
|
width /= 2;
|
||
|
|
||
|
b = (brush_t*)qmalloc (sizeof(brush_t));
|
||
|
|
||
|
// create top face
|
||
|
f = Face_Alloc();
|
||
|
f->texdef = *texdef;
|
||
|
f->next = b->brush_faces;
|
||
|
b->brush_faces = f;
|
||
|
|
||
|
f->planepts[2][0] = mins[0];f->planepts[2][1] = mins[1];f->planepts[2][2] = maxs[2];
|
||
|
f->planepts[1][0] = maxs[0];f->planepts[1][1] = mins[1];f->planepts[1][2] = maxs[2];
|
||
|
f->planepts[0][0] = maxs[0];f->planepts[0][1] = maxs[1];f->planepts[0][2] = maxs[2];
|
||
|
|
||
|
// create bottom face
|
||
|
f = Face_Alloc();
|
||
|
f->texdef = *texdef;
|
||
|
f->next = b->brush_faces;
|
||
|
b->brush_faces = f;
|
||
|
|
||
|
f->planepts[0][0] = mins[0];f->planepts[0][1] = mins[1];f->planepts[0][2] = mins[2];
|
||
|
f->planepts[1][0] = maxs[0];f->planepts[1][1] = mins[1];f->planepts[1][2] = mins[2];
|
||
|
f->planepts[2][0] = maxs[0];f->planepts[2][1] = maxs[1];f->planepts[2][2] = mins[2];
|
||
|
|
||
|
for (i=0 ; i<sides ; i++)
|
||
|
{
|
||
|
f = Face_Alloc();
|
||
|
f->texdef = *texdef;
|
||
|
f->next = b->brush_faces;
|
||
|
b->brush_faces = f;
|
||
|
|
||
|
sv = sin (i*3.14159265*2/sides);
|
||
|
cv = cos (i*3.14159265*2/sides);
|
||
|
|
||
|
f->planepts[0][0] = floor(mid[0]+width*cv+0.5);
|
||
|
f->planepts[0][1] = floor(mid[1]+width*sv+0.5);
|
||
|
f->planepts[0][2] = mins[2];
|
||
|
|
||
|
f->planepts[1][0] = f->planepts[0][0];
|
||
|
f->planepts[1][1] = f->planepts[0][1];
|
||
|
f->planepts[1][2] = maxs[2];
|
||
|
|
||
|
f->planepts[2][0] = floor(f->planepts[0][0] - width*sv + 0.5);
|
||
|
f->planepts[2][1] = floor(f->planepts[0][1] + width*cv + 0.5);
|
||
|
f->planepts[2][2] = maxs[2];
|
||
|
|
||
|
}
|
||
|
|
||
|
Brush_AddToList (b, &selected_brushes);
|
||
|
|
||
|
Entity_LinkBrush (world_entity, b);
|
||
|
|
||
|
Brush_Build( b );
|
||
|
|
||
|
Sys_UpdateWindows (W_ALL);
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
=============
|
||
|
Brush_Free
|
||
|
|
||
|
Frees the brush with all of its faces and display list.
|
||
|
Unlinks the brush from whichever chain it is in.
|
||
|
Decrements the owner entity's brushcount.
|
||
|
Removes owner entity if this was the last brush
|
||
|
unless owner is the world.
|
||
|
=============
|
||
|
*/
|
||
|
void Brush_Free (brush_t *b)
|
||
|
{
|
||
|
face_t *f, *next;
|
||
|
|
||
|
// free faces
|
||
|
for (f=b->brush_faces ; f ; f=next)
|
||
|
{
|
||
|
next = f->next;
|
||
|
Face_Free( f );
|
||
|
}
|
||
|
|
||
|
// unlink from active/selected list
|
||
|
if (b->next)
|
||
|
Brush_RemoveFromList (b);
|
||
|
|
||
|
// unlink from entity list
|
||
|
if (b->onext)
|
||
|
Entity_UnlinkBrush (b);
|
||
|
|
||
|
free (b);
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
============
|
||
|
Brush_Clone
|
||
|
|
||
|
Does NOT add the new brush to any lists
|
||
|
============
|
||
|
*/
|
||
|
brush_t *Brush_Clone (brush_t *b)
|
||
|
{
|
||
|
brush_t *n;
|
||
|
face_t *f, *nf;
|
||
|
|
||
|
n = (brush_t*)qmalloc(sizeof(brush_t));
|
||
|
n->owner = b->owner;
|
||
|
for (f=b->brush_faces ; f ; f=f->next)
|
||
|
{
|
||
|
nf = Face_Clone( f );
|
||
|
nf->next = n->brush_faces;
|
||
|
n->brush_faces = nf;
|
||
|
}
|
||
|
return n;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
==============
|
||
|
Brush_Ray
|
||
|
|
||
|
Itersects a ray with a brush
|
||
|
Returns the face hit and the distance along the ray the intersection occured at
|
||
|
Returns NULL and 0 if not hit at all
|
||
|
==============
|
||
|
*/
|
||
|
face_t *Brush_Ray (vec3_t origin, vec3_t dir, brush_t *b, float *dist)
|
||
|
{
|
||
|
face_t *f, *firstface;
|
||
|
vec3_t p1, p2;
|
||
|
double frac, d1, d2;
|
||
|
float scaleValue;
|
||
|
bool scale;
|
||
|
int i;
|
||
|
|
||
|
VectorCopy (origin, p1);
|
||
|
// Need to clamp the p1 - p2 vector to compelety inside the valid range
|
||
|
// This is horrid.. =)
|
||
|
scale = true;
|
||
|
scaleValue = WORLD_SIZE;
|
||
|
|
||
|
while(scale)
|
||
|
{
|
||
|
VectorMA(p1, scaleValue, dir, p2);
|
||
|
|
||
|
scale = false;
|
||
|
for(i = 0; i < 3; i++)
|
||
|
{
|
||
|
if(p2[i] > MAX_WORLD_COORD)
|
||
|
{
|
||
|
scale = true;
|
||
|
}
|
||
|
if(p2[i] < MIN_WORLD_COORD)
|
||
|
{
|
||
|
scale = true;
|
||
|
}
|
||
|
}
|
||
|
scaleValue *= 0.8f;
|
||
|
}
|
||
|
scaleValue /= 0.8f;
|
||
|
VectorMA(p1, scaleValue, dir, p2);
|
||
|
// ..end of nastiness
|
||
|
|
||
|
for (f=b->brush_faces ; f ; f=f->next)
|
||
|
{
|
||
|
d1 = (double) DotProduct (p1, f->plane.normal) - f->plane.dist;
|
||
|
d2 = (double) DotProduct (p2, f->plane.normal) - f->plane.dist;
|
||
|
if (d1 >= 0 && d2 >= 0)
|
||
|
{
|
||
|
*dist = 0;
|
||
|
return NULL; // ray is on front side of face
|
||
|
}
|
||
|
if (d1 <=0 && d2 <= 0)
|
||
|
continue;
|
||
|
// clip the ray to the plane
|
||
|
frac = d1 / (d1 - d2);
|
||
|
if (d1 > 0)
|
||
|
{
|
||
|
firstface = f;
|
||
|
for (i=0 ; i<3 ; i++)
|
||
|
p1[i] = (double)p1[i] + frac * ((double)p2[i] - (double)p1[i]);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
for (i=0 ; i<3 ; i++)
|
||
|
p2[i] = (double)p1[i] + frac * ((double)p2[i] - (double)p1[i]);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// find distance p1 is along dir
|
||
|
VectorSubtract (p1, origin, p1);
|
||
|
d1 = DotProduct (p1, dir);
|
||
|
|
||
|
*dist = d1;
|
||
|
|
||
|
return firstface;
|
||
|
}
|
||
|
|
||
|
//PGM
|
||
|
face_t *Brush_Point (vec3_t origin, brush_t *b)
|
||
|
{
|
||
|
face_t *f;
|
||
|
float d1;
|
||
|
|
||
|
for (f=b->brush_faces ; f ; f=f->next)
|
||
|
{
|
||
|
d1 = DotProduct (origin, f->plane.normal) - f->plane.dist;
|
||
|
if (d1 > 0)
|
||
|
{
|
||
|
return NULL; // point is on front side of face
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return b->brush_faces;
|
||
|
}
|
||
|
//PGM
|
||
|
|
||
|
|
||
|
void Brush_AddToList (brush_t *b, brush_t *list, bool bAddToBackOfList /* = false */)
|
||
|
{
|
||
|
if (b->next || b->prev)
|
||
|
Error ("Brush_AddToList: already linked");
|
||
|
if (b->patchBrush && list == &selected_brushes)
|
||
|
{
|
||
|
Patch_Select(b->nPatchID);
|
||
|
}
|
||
|
|
||
|
if (bAddToBackOfList)
|
||
|
{
|
||
|
// lists in radiant are circular, so no need to traverse to list end, just link to list-head previous...
|
||
|
//
|
||
|
b->prev = list->prev;
|
||
|
list->prev->next = b;
|
||
|
list->prev = b;
|
||
|
b->next = list;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
b->next = list->next;
|
||
|
list->next->prev = b;
|
||
|
list->next = b;
|
||
|
b->prev = list;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Brush_RemoveFromList (brush_t *b)
|
||
|
{
|
||
|
if (!b->next || !b->prev)
|
||
|
Error ("Brush_RemoveFromList: not linked");
|
||
|
if (b->patchBrush)
|
||
|
{
|
||
|
Patch_Deselect(b->nPatchID);
|
||
|
}
|
||
|
b->next->prev = b->prev;
|
||
|
b->prev->next = b->next;
|
||
|
b->next = b->prev = NULL;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
SetFaceTexdef
|
||
|
|
||
|
Doesn't set the curve flags
|
||
|
===============
|
||
|
*/
|
||
|
void SetFaceTexdef (brush_t *b, face_t *f, texdef_t *texdef, bool bFitScale, bool bNoSystemTextureOverwrite)
|
||
|
{
|
||
|
int oldFlags;
|
||
|
int oldContents;
|
||
|
face_t *tf;
|
||
|
|
||
|
if (bNoSystemTextureOverwrite && !strnicmp(f->texdef.name,"system/",7))
|
||
|
{
|
||
|
Sys_Printf("( System-shader protecion: Refusing to overwrite face using \"%s\" )\n",f->texdef.name);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
oldFlags = f->texdef.flags;
|
||
|
oldContents = f->texdef.contents;
|
||
|
if (bFitScale)
|
||
|
{
|
||
|
f->texdef = *texdef;
|
||
|
// fit the scaling of the texture on the actual plane
|
||
|
vec3_t p1,p2,p3; // absolute coordinates
|
||
|
// compute absolute coordinates
|
||
|
ComputeAbsolute(f,p1,p2,p3);
|
||
|
// compute the scale
|
||
|
vec3_t vx,vy;
|
||
|
VectorSubtract(p2,p1,vx);
|
||
|
VectorNormalize(vx);
|
||
|
VectorSubtract(p3,p1,vy);
|
||
|
VectorNormalize(vy);
|
||
|
// assign scale
|
||
|
VectorScale(vx,texdef->scale[0],vx);
|
||
|
VectorScale(vy,texdef->scale[1],vy);
|
||
|
VectorAdd(p1,vx,p2);
|
||
|
VectorAdd(p1,vy,p3);
|
||
|
// compute back shift scale rot
|
||
|
AbsoluteToLocal(f->plane,f,p1,p2,p3);
|
||
|
}
|
||
|
else
|
||
|
f->texdef = *texdef;
|
||
|
f->texdef.flags = (f->texdef.flags & ~SURF_KEEP) | (oldFlags & SURF_KEEP);
|
||
|
f->texdef.contents = (f->texdef.contents & ~CONTENTS_KEEP) | (oldContents & CONTENTS_KEEP);
|
||
|
|
||
|
// if this is a curve face, set all other curve faces to the same texdef
|
||
|
if (f->texdef.flags & SURF_CURVE)
|
||
|
{
|
||
|
for (tf = b->brush_faces ; tf ; tf = tf->next)
|
||
|
{
|
||
|
if (tf->texdef.flags & SURF_CURVE)
|
||
|
{
|
||
|
tf->texdef = f->texdef;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void Brush_SetTexture (brush_t *b, texdef_t *texdef, bool bFitScale/*=false*/, bool bNoSystemTextureOverwrite/*=false*/)
|
||
|
{
|
||
|
for (face_t* f = b->brush_faces ; f ; f = f->next)
|
||
|
{
|
||
|
SetFaceTexdef (b, f, texdef, bFitScale, bNoSystemTextureOverwrite);
|
||
|
}
|
||
|
Brush_Build( b );
|
||
|
if (b->patchBrush)
|
||
|
{
|
||
|
Patch_SetTexture(b->nPatchID, texdef);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
qboolean ClipLineToFace (vec3_t p1, vec3_t p2, face_t *f)
|
||
|
{
|
||
|
float d1, d2, fr;
|
||
|
int i;
|
||
|
float *v;
|
||
|
|
||
|
d1 = DotProduct (p1, f->plane.normal) - f->plane.dist;
|
||
|
d2 = DotProduct (p2, f->plane.normal) - f->plane.dist;
|
||
|
|
||
|
if (d1 >= 0 && d2 >= 0)
|
||
|
return false; // totally outside
|
||
|
if (d1 <= 0 && d2 <= 0)
|
||
|
return true; // totally inside
|
||
|
|
||
|
fr = d1 / (d1 - d2);
|
||
|
|
||
|
if (d1 > 0)
|
||
|
v = p1;
|
||
|
else
|
||
|
v = p2;
|
||
|
|
||
|
for (i=0 ; i<3 ; i++)
|
||
|
v[i] = p1[i] + fr*(p2[i] - p1[i]);
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
|
||
|
int AddPlanept (float *f)
|
||
|
{
|
||
|
int i;
|
||
|
static overflow = 0;
|
||
|
|
||
|
if (D_MAXPOINTS == g_qeglobals.d_num_move_points) //jfm: stop this overflow
|
||
|
{
|
||
|
overflow++;
|
||
|
Sys_Printf ("Trying to drag too many points!! %d\n",D_MAXPOINTS + overflow);
|
||
|
return 0;
|
||
|
}
|
||
|
overflow = 0;
|
||
|
|
||
|
for (i=0 ; i<g_qeglobals.d_num_move_points ; i++)
|
||
|
if (g_qeglobals.d_move_points[i] == f)
|
||
|
return 0;
|
||
|
|
||
|
g_qeglobals.d_move_points[g_qeglobals.d_num_move_points++] = f;
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
==============
|
||
|
Brush_SelectFaceForDragging
|
||
|
|
||
|
Adds the faces planepts to move_points, and
|
||
|
rotates and adds the planepts of adjacent face if shear is set
|
||
|
==============
|
||
|
*/
|
||
|
void Brush_SelectFaceForDragging (brush_t *b, face_t *f, qboolean shear)
|
||
|
{
|
||
|
int i;
|
||
|
face_t *f2;
|
||
|
winding_t *w;
|
||
|
float d;
|
||
|
brush_t *b2;
|
||
|
int c;
|
||
|
|
||
|
if (b->owner->eclass->fixedsize)
|
||
|
return;
|
||
|
|
||
|
c = 0;
|
||
|
for (i=0 ; i<3 ; i++)
|
||
|
c += AddPlanept (f->planepts[i]);
|
||
|
if (c == 0)
|
||
|
return; // allready completely added
|
||
|
|
||
|
// select all points on this plane in all brushes the selection
|
||
|
for (b2=selected_brushes.next ; b2 != &selected_brushes ; b2 = b2->next)
|
||
|
{
|
||
|
if (b2 == b)
|
||
|
continue;
|
||
|
for (f2=b2->brush_faces ; f2 ; f2=f2->next)
|
||
|
{
|
||
|
for (i=0 ; i<3 ; i++)
|
||
|
if (fabs(DotProduct(f2->planepts[i], f->plane.normal)
|
||
|
-f->plane.dist) > ON_EPSILON)
|
||
|
break;
|
||
|
if (i==3)
|
||
|
{ // move this face as well
|
||
|
Brush_SelectFaceForDragging (b2, f2, shear);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
// if shearing, take all the planes adjacent to
|
||
|
// selected faces and rotate their points so the
|
||
|
// edge clipped by a selcted face has two of the points
|
||
|
if (!shear)
|
||
|
return;
|
||
|
|
||
|
for (f2=b->brush_faces ; f2 ; f2=f2->next)
|
||
|
{
|
||
|
if (f2 == f)
|
||
|
continue;
|
||
|
w = MakeFaceWinding (b, f2);
|
||
|
if (!w)
|
||
|
continue;
|
||
|
|
||
|
// any points on f will become new control points
|
||
|
for (i=0 ; i<w->numpoints ; i++)
|
||
|
{
|
||
|
d = DotProduct (w->points[i], f->plane.normal)
|
||
|
- f->plane.dist;
|
||
|
if (d > -ON_EPSILON && d < ON_EPSILON)
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// if none of the points were on the plane,
|
||
|
// leave it alone
|
||
|
//
|
||
|
if (i != w->numpoints)
|
||
|
{
|
||
|
if (i == 0)
|
||
|
{ // see if the first clockwise point was the
|
||
|
// last point on the winding
|
||
|
d = DotProduct (w->points[w->numpoints-1]
|
||
|
, f->plane.normal) - f->plane.dist;
|
||
|
if (d > -ON_EPSILON && d < ON_EPSILON)
|
||
|
i = w->numpoints - 1;
|
||
|
}
|
||
|
|
||
|
AddPlanept (f2->planepts[0]);
|
||
|
|
||
|
VectorCopy (w->points[i], f2->planepts[0]);
|
||
|
if (++i == w->numpoints)
|
||
|
i = 0;
|
||
|
|
||
|
// see if the next point is also on the plane
|
||
|
d = DotProduct (w->points[i]
|
||
|
, f->plane.normal) - f->plane.dist;
|
||
|
if (d > -ON_EPSILON && d < ON_EPSILON)
|
||
|
AddPlanept (f2->planepts[1]);
|
||
|
|
||
|
VectorCopy (w->points[i], f2->planepts[1]);
|
||
|
if (++i == w->numpoints)
|
||
|
i = 0;
|
||
|
|
||
|
// the third point is never on the plane
|
||
|
|
||
|
VectorCopy (w->points[i], f2->planepts[2]);
|
||
|
}
|
||
|
|
||
|
free(w);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
==============
|
||
|
Brush_SideSelect
|
||
|
|
||
|
The mouse click did not hit the brush, so grab one or more side
|
||
|
planes for dragging
|
||
|
==============
|
||
|
*/
|
||
|
void Brush_SideSelect (brush_t *b, vec3_t origin, vec3_t dir
|
||
|
, qboolean shear)
|
||
|
{
|
||
|
face_t *f, *f2;
|
||
|
vec3_t p1, p2;
|
||
|
|
||
|
//if (b->patchBrush)
|
||
|
// return;
|
||
|
//Patch_SideSelect(b->nPatchID, origin, dir);
|
||
|
for (f=b->brush_faces ; f ; f=f->next)
|
||
|
{
|
||
|
VectorCopy (origin, p1);
|
||
|
VectorMA (origin, WORLD_SIZE, dir, p2);
|
||
|
|
||
|
for (f2=b->brush_faces ; f2 ; f2=f2->next)
|
||
|
{
|
||
|
if (f2 == f)
|
||
|
continue;
|
||
|
ClipLineToFace (p1, p2, f2);
|
||
|
}
|
||
|
|
||
|
if (f2)
|
||
|
continue;
|
||
|
|
||
|
if (VectorCompare (p1, origin))
|
||
|
continue;
|
||
|
if (ClipLineToFace (p1, p2, f))
|
||
|
continue;
|
||
|
|
||
|
Brush_SelectFaceForDragging (b, f, shear);
|
||
|
}
|
||
|
|
||
|
|
||
|
}
|
||
|
|
||
|
void Brush_BuildWindings( brush_t *b, bool bSnap )
|
||
|
{
|
||
|
winding_t *w;
|
||
|
face_t *face;
|
||
|
vec_t v;
|
||
|
|
||
|
if (bSnap)
|
||
|
Brush_SnapPlanepts( b );
|
||
|
|
||
|
// clear the mins/maxs bounds
|
||
|
b->mins[0] = b->mins[1] = b->mins[2] = MAX_WORLD_COORD;
|
||
|
b->maxs[0] = b->maxs[1] = b->maxs[2] = MIN_WORLD_COORD;
|
||
|
|
||
|
Brush_MakeFacePlanes (b);
|
||
|
|
||
|
face = b->brush_faces;
|
||
|
|
||
|
float fCurveColor = 1.0;
|
||
|
|
||
|
for ( ; face ; face=face->next)
|
||
|
{
|
||
|
int i, j;
|
||
|
free(face->face_winding);
|
||
|
w = face->face_winding = MakeFaceWinding (b, face);
|
||
|
face->d_texture = Texture_ForName( face->texdef.name );
|
||
|
|
||
|
if (!w)
|
||
|
continue;
|
||
|
|
||
|
for (i=0 ; i<w->numpoints ; i++)
|
||
|
{
|
||
|
// add to bounding box
|
||
|
for (j=0 ; j<3 ; j++)
|
||
|
{
|
||
|
v = w->points[i][j];
|
||
|
if (v > b->maxs[j])
|
||
|
b->maxs[j] = v;
|
||
|
if (v < b->mins[j])
|
||
|
b->mins[j] = v;
|
||
|
}
|
||
|
}
|
||
|
// setup s and t vectors, and set color
|
||
|
SetFaceColor (b, face, fCurveColor);
|
||
|
fCurveColor -= .10;
|
||
|
if (fCurveColor <= 0)
|
||
|
fCurveColor = 1.0;
|
||
|
//BeginTexturingFace( b, face, face->d_texture);
|
||
|
|
||
|
for (i=0 ; i<w->numpoints ; i++)
|
||
|
EmitTextureCoordinates( w->points[i], face->d_texture, face);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
==================
|
||
|
Brush_RemoveEmptyFaces
|
||
|
|
||
|
Frees any overconstraining faces
|
||
|
==================
|
||
|
*/
|
||
|
void Brush_RemoveEmptyFaces ( brush_t *b )
|
||
|
{
|
||
|
face_t *f, *next;
|
||
|
|
||
|
f = b->brush_faces;
|
||
|
b->brush_faces = NULL;
|
||
|
|
||
|
for ( ; f ; f=next)
|
||
|
{
|
||
|
next = f->next;
|
||
|
if (!f->face_winding)
|
||
|
Face_Free (f);
|
||
|
else
|
||
|
{
|
||
|
f->next = b->brush_faces;
|
||
|
b->brush_faces = f;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Brush_SnapToGrid(brush_t *pb)
|
||
|
{
|
||
|
for (face_t *f = pb->brush_faces ; f; f = f->next)
|
||
|
{
|
||
|
for (int i = 0 ;i < 3 ;i++)
|
||
|
{
|
||
|
for (int j = 0 ;j < 3 ; j++)
|
||
|
{
|
||
|
f->planepts[i][j] = floor (f->planepts[i][j] / g_qeglobals.d_gridsize + 0.5) * g_qeglobals.d_gridsize;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
Brush_Build(pb);
|
||
|
}
|
||
|
|
||
|
void Brush_Rotate(brush_t *b, vec3_t vAngle, vec3_t vOrigin, bool bBuild)
|
||
|
{
|
||
|
for (face_t* f=b->brush_faces ; f ; f=f->next)
|
||
|
{
|
||
|
for (int i=0 ; i<3 ; i++)
|
||
|
{
|
||
|
VectorRotate(f->planepts[i], vAngle, vOrigin, f->planepts[i]);
|
||
|
}
|
||
|
}
|
||
|
if (bBuild)
|
||
|
{
|
||
|
Brush_Build(b, false, false);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Brush_Scale2 (eclass_t *e,brush_t *b, float scale, vec3_t vOrigin, bool bBuild)
|
||
|
{
|
||
|
vec3_t pts[4][2];
|
||
|
int i,j;
|
||
|
face_t* f;
|
||
|
|
||
|
pts[0][0][0] = e->mins[0];
|
||
|
pts[0][0][1] = e->mins[1];
|
||
|
|
||
|
pts[1][0][0] = e->mins[0];
|
||
|
pts[1][0][1] = e->maxs[1];
|
||
|
|
||
|
pts[2][0][0] = e->maxs[0];
|
||
|
pts[2][0][1] = e->maxs[1];
|
||
|
|
||
|
pts[3][0][0] = e->maxs[0];
|
||
|
pts[3][0][1] = e->mins[1];
|
||
|
|
||
|
for (i=0 ; i<4 ; i++)
|
||
|
{
|
||
|
pts[i][0][2] = e->mins[2];
|
||
|
pts[i][1][0] = pts[i][0][0];
|
||
|
pts[i][1][1] = pts[i][0][1];
|
||
|
pts[i][1][2] = e->maxs[2];
|
||
|
}
|
||
|
|
||
|
f=b->brush_faces;
|
||
|
for (i=0;i<4; i++,f=f->next)
|
||
|
{
|
||
|
j = (i+1)%4;
|
||
|
VectorCopy (pts[j][1], f->planepts[0]);
|
||
|
VectorCopy (pts[i][1], f->planepts[1]);
|
||
|
VectorCopy (pts[i][0], f->planepts[2]);
|
||
|
}
|
||
|
|
||
|
VectorCopy (pts[0][1], f->planepts[0]);
|
||
|
VectorCopy (pts[1][1], f->planepts[1]);
|
||
|
VectorCopy (pts[2][1], f->planepts[2]);
|
||
|
|
||
|
f=f->next;
|
||
|
VectorCopy (pts[2][0], f->planepts[0]);
|
||
|
VectorCopy (pts[1][0], f->planepts[1]);
|
||
|
VectorCopy (pts[0][0], f->planepts[2]);
|
||
|
|
||
|
|
||
|
for (f=b->brush_faces ; f ; f=f->next)
|
||
|
{
|
||
|
for (int i=0 ; i<3 ; i++)
|
||
|
{
|
||
|
VectorScale(f->planepts[i], scale, f->planepts[i]);
|
||
|
VectorAdd(vOrigin,f->planepts[i],f->planepts[i]);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (bBuild)
|
||
|
{
|
||
|
Brush_Build(b, false, false);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
// only designed for fixed size entity brushes
|
||
|
void Brush_Resize(brush_t *b, vec3_t vMin, vec3_t vMax)
|
||
|
{
|
||
|
brush_t *b2 = Brush_Create(vMin, vMax, &b->brush_faces->texdef);
|
||
|
|
||
|
face_t *next;
|
||
|
for (face_t *f=b->brush_faces ; f ; f=next)
|
||
|
{
|
||
|
next = f->next;
|
||
|
Face_Free( f );
|
||
|
}
|
||
|
|
||
|
b->brush_faces = b2->brush_faces;
|
||
|
|
||
|
// unlink from active/selected list
|
||
|
if (b2->next)
|
||
|
Brush_RemoveFromList (b2);
|
||
|
free(b2);
|
||
|
Brush_Build(b, true);
|
||
|
}
|
||
|
|
||
|
|
||
|
eclass_t* HasModel(brush_t *b)
|
||
|
{
|
||
|
vec3_t vMin, vMax;
|
||
|
vMin[0] = vMin[1] = vMin[2] = MAX_WORLD_COORD;
|
||
|
vMax[0] = vMax[1] = vMax[2] = MIN_WORLD_COORD;
|
||
|
|
||
|
if (b->owner->md3Class != NULL)
|
||
|
{
|
||
|
return b->owner->md3Class;
|
||
|
}
|
||
|
|
||
|
if (Eclass_hasModel(b->owner->eclass, vMin, vMax))
|
||
|
{
|
||
|
return b->owner->eclass;
|
||
|
}
|
||
|
|
||
|
eclass_t *e = NULL;
|
||
|
// FIXME: entity needs to track whether a cache hit failed and not ask again
|
||
|
if (strnicmp(b->owner->eclass->name, "misc_model",10) == 0)
|
||
|
{
|
||
|
char *pModel = ValueForKey(b->owner, "model");
|
||
|
if (pModel != NULL && strlen(pModel) > 0)
|
||
|
{
|
||
|
e = GetCachedModel(b->owner, pModel, vMin, vMax);
|
||
|
if (e != NULL)
|
||
|
{
|
||
|
// we need to scale the brush to the proper size based on the model load
|
||
|
// recreate brush just like in load/save
|
||
|
|
||
|
VectorAdd( vMin, b->owner->origin, vMin);
|
||
|
VectorAdd( vMax, b->owner->origin, vMax);
|
||
|
Brush_Resize(b, vMin, vMax);
|
||
|
|
||
|
/*
|
||
|
// we need to scale the brush to the proper size based on the model load
|
||
|
vec3_t vTemp, vTemp2;
|
||
|
VectorSubtract(b->maxs, b->mins, vTemp);
|
||
|
VectorSubtract(vMax, vMin, vTemp2);
|
||
|
for (int i = 0; i < 3; i++)
|
||
|
{
|
||
|
if (vTemp[i] != 0)
|
||
|
{
|
||
|
vTemp2[i] /= vTemp[i];
|
||
|
}
|
||
|
}
|
||
|
vec3_t vMid;
|
||
|
vMid[0] = vMid[1] = vMid[2] = 0.0;
|
||
|
for (int j=0 ; j<3 ; j++)
|
||
|
{
|
||
|
vMid[j] = (b->mins[j] + (vTemp[j] / 2));
|
||
|
}
|
||
|
for (face_t* f=b->brush_faces ; f ; f=f->next)
|
||
|
{
|
||
|
for (int i=0 ; i<3 ; i++)
|
||
|
{
|
||
|
//scale
|
||
|
VectorSubtract(f->planepts[i], vMid, f->planepts[i]);
|
||
|
f->planepts[i][0] *= vTemp2[0];
|
||
|
f->planepts[i][1] *= vTemp2[1];
|
||
|
f->planepts[i][2] *= vTemp2[2];
|
||
|
VectorAdd(f->planepts[i], vMid, f->planepts[i]);
|
||
|
}
|
||
|
}
|
||
|
//Brush_SnapToGrid(b);
|
||
|
Brush_Build(b, true);
|
||
|
*/
|
||
|
b->bModelFailed = false;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
b->bModelFailed = true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
return e;
|
||
|
}
|
||
|
|
||
|
|
||
|
static bool g_bInPaintedModel = false;
|
||
|
bool PaintedModel(brush_t *b, bool bOkToTexture, bool bIsGhost)
|
||
|
{
|
||
|
if (g_bInPaintedModel)
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
if (g_PrefsDlg.m_nEntityShowState == ENTITY_BOX)
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
else if (!IsBrushSelected(b) && (g_PrefsDlg.m_nEntityShowState & ENTITY_SELECTED_ONLY))
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
g_bInPaintedModel = true;
|
||
|
bool bReturn = false;
|
||
|
|
||
|
eclass_t *pEclass = HasModel(b);
|
||
|
|
||
|
if (pEclass)
|
||
|
{
|
||
|
qglPushAttrib(GL_ALL_ATTRIB_BITS);
|
||
|
entitymodel *model = pEclass->model;
|
||
|
|
||
|
float a = FloatForKey (b->owner, "angle");
|
||
|
|
||
|
//==============
|
||
|
#ifdef QUAKE3
|
||
|
bool bUseAnglesCode = false;
|
||
|
vec3_t v3Angles;
|
||
|
if (bOkToTexture)
|
||
|
{
|
||
|
vec3_t v3;
|
||
|
if (GetVectorForKey (b->owner, "angles", v3))
|
||
|
{
|
||
|
// for some reason this program's own maths routines expect entity axis orders differently, so...
|
||
|
//
|
||
|
v3Angles[0] = v3[2];
|
||
|
v3Angles[1] = v3[0];
|
||
|
v3Angles[2] = v3[1];
|
||
|
bUseAnglesCode = true;
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
//==============
|
||
|
|
||
|
while (model != NULL)
|
||
|
{
|
||
|
if (bOkToTexture == false || g_PrefsDlg.m_nEntityShowState & ENTITY_WIREFRAME || model->nTextureBind == -1) // skinned
|
||
|
{
|
||
|
qglDisable( GL_CULL_FACE );
|
||
|
qglPolygonMode (GL_FRONT_AND_BACK, GL_LINE);
|
||
|
qglDisable(GL_TEXTURE_2D);
|
||
|
qglColor3fv(pEclass->color);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
qglColor3f(1, 1, 1);
|
||
|
qglEnable(GL_TEXTURE_2D);
|
||
|
qglBindTexture( GL_TEXTURE_2D, model->nTextureBind );
|
||
|
}
|
||
|
vec3_t v;
|
||
|
|
||
|
int i,j;
|
||
|
VectorAdd(b->maxs, b->mins, v); //
|
||
|
VectorScale(v, 0.5, v); //
|
||
|
VectorCopy(b->owner->origin, v); // this is dumb, 3rd line just overwrites the other two -slc
|
||
|
|
||
|
if (bIsGhost)
|
||
|
{
|
||
|
qglColor4fv(v4GhostColor);
|
||
|
qglLineStipple( 8, 0xAAAA);
|
||
|
qglEnable(GL_LINE_STIPPLE);
|
||
|
}
|
||
|
|
||
|
|
||
|
//for (i = 0; i < 3; i++)
|
||
|
//{
|
||
|
// v[i] -= (pEclass->mins[i] - b->mins[i]);
|
||
|
//}
|
||
|
|
||
|
//if (model->nModelPosition)
|
||
|
//{
|
||
|
//v[2] = b->mins[2] - (pEclass->mins[2]);
|
||
|
//}
|
||
|
|
||
|
float s, c;
|
||
|
if (a)
|
||
|
{
|
||
|
s = sin (a/180*Q_PI);
|
||
|
c = cos (a/180*Q_PI);
|
||
|
}
|
||
|
|
||
|
qglBegin (GL_TRIANGLES);
|
||
|
|
||
|
for (i = 0; i < model->nTriCount; i++)
|
||
|
{
|
||
|
for (j = 0; j < 3; j++)
|
||
|
{
|
||
|
//==============
|
||
|
#ifdef QUAKE3
|
||
|
if (bUseAnglesCode)
|
||
|
{
|
||
|
vec3_t v3;
|
||
|
VectorSet(v3, model->pTriList[i].v[j][0] + v[0],
|
||
|
model->pTriList[i].v[j][1] + v[1],
|
||
|
model->pTriList[i].v[j][2] + v[2]
|
||
|
);
|
||
|
VectorRotate(v3, v3Angles, b->owner->origin, v3);
|
||
|
|
||
|
qglTexCoord2f (model->pTriList[i].st[j][0], model->pTriList[i].st[j][1]);
|
||
|
qglVertex3f(v3[0], v3[1], v3[2]);
|
||
|
}
|
||
|
else
|
||
|
#endif
|
||
|
//==============
|
||
|
{
|
||
|
float x = model->pTriList[i].v[j][0] + v[0];
|
||
|
float y = model->pTriList[i].v[j][1] + v[1];
|
||
|
if (a)
|
||
|
{
|
||
|
float x2 = (((x - v[0]) * c) - ((y - v[1]) * s)) + v[0];
|
||
|
float y2 = (((x - v[0]) * s) + ((y - v[1]) * c)) + v[1];
|
||
|
x = x2;
|
||
|
y = y2;
|
||
|
}
|
||
|
//qglTexCoord2f (pEclass->pTriList[i].st[j][0] / pEclass->nSkinWidth, pEclass->pTriList[i].st[j][1] / pEclass->nSkinHeight);
|
||
|
qglTexCoord2f (model->pTriList[i].st[j][0], model->pTriList[i].st[j][1]);
|
||
|
qglVertex3f(x, y, model->pTriList[i].v[j][2] + v[2]);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
qglEnd();
|
||
|
if (g_PrefsDlg.m_nEntityShowState & ENTITY_WIREFRAME) // skinned
|
||
|
{
|
||
|
qglEnable(GL_CULL_FACE );
|
||
|
qglEnable(GL_TEXTURE_2D);
|
||
|
qglPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
qglDisable(GL_TEXTURE_2D);
|
||
|
}
|
||
|
|
||
|
if (bIsGhost)
|
||
|
{
|
||
|
qglDisable(GL_LINE_STIPPLE);
|
||
|
}
|
||
|
|
||
|
model = model->pNext;
|
||
|
}
|
||
|
|
||
|
if (g_PrefsDlg.m_nEntityShowState & ENTITY_BOXED)
|
||
|
{
|
||
|
if (bIsGhost)
|
||
|
{
|
||
|
qglColor4fv(v4GhostColor);
|
||
|
qglLineStipple( 8, 0xAAAA);
|
||
|
qglEnable(GL_LINE_STIPPLE);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
qglColor3fv(pEclass->color);
|
||
|
}
|
||
|
|
||
|
|
||
|
qglBegin(GL_LINE_LOOP);
|
||
|
qglVertex3f(b->mins[0],b->mins[1],b->mins[2]);
|
||
|
qglVertex3f(b->maxs[0],b->mins[1],b->mins[2]);
|
||
|
qglVertex3f(b->maxs[0],b->maxs[1],b->mins[2]);
|
||
|
qglVertex3f(b->mins[0],b->maxs[1],b->mins[2]);
|
||
|
qglEnd();
|
||
|
|
||
|
qglBegin(GL_LINE_LOOP);
|
||
|
qglVertex3f(b->mins[0],b->mins[1],b->maxs[2]);
|
||
|
qglVertex3f(b->maxs[0],b->mins[1],b->maxs[2]);
|
||
|
qglVertex3f(b->maxs[0],b->maxs[1],b->maxs[2]);
|
||
|
qglVertex3f(b->mins[0],b->maxs[1],b->maxs[2]);
|
||
|
qglEnd();
|
||
|
|
||
|
qglBegin(GL_LINES);
|
||
|
qglVertex3f(b->mins[0],b->mins[1],b->mins[2]);
|
||
|
qglVertex3f(b->mins[0],b->mins[1],b->maxs[2]);
|
||
|
qglVertex3f(b->mins[0],b->maxs[1],b->maxs[2]);
|
||
|
qglVertex3f(b->mins[0],b->maxs[1],b->mins[2]);
|
||
|
qglVertex3f(b->maxs[0],b->mins[1],b->mins[2]);
|
||
|
qglVertex3f(b->maxs[0],b->mins[1],b->maxs[2]);
|
||
|
qglVertex3f(b->maxs[0],b->maxs[1],b->maxs[2]);
|
||
|
qglVertex3f(b->maxs[0],b->maxs[1],b->mins[2]);
|
||
|
qglEnd();
|
||
|
|
||
|
if (bIsGhost)
|
||
|
{
|
||
|
qglDisable(GL_LINE_STIPPLE);
|
||
|
}
|
||
|
|
||
|
}
|
||
|
qglPopAttrib();
|
||
|
bReturn = true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
b->bModelFailed = true;
|
||
|
}
|
||
|
|
||
|
g_bInPaintedModel = false;
|
||
|
return bReturn;
|
||
|
}
|
||
|
|
||
|
void AngleVectors (vec3_t angles, vec3_t forward, vec3_t right, vec3_t up)
|
||
|
{
|
||
|
float angle;
|
||
|
static float sr, sp, sy, cr, cp, cy;
|
||
|
// static to help MS compiler fp bugs
|
||
|
|
||
|
angle = angles[YAW] * Q_PI / 180;
|
||
|
sy = sin(angle);
|
||
|
cy = cos(angle);
|
||
|
angle = angles[PITCH] * Q_PI / 180;
|
||
|
sp = sin(angle);
|
||
|
cp = cos(angle);
|
||
|
angle = angles[ROLL] * Q_PI / 180;
|
||
|
sr = sin(angle);
|
||
|
cr = cos(angle);
|
||
|
|
||
|
if (forward)
|
||
|
{
|
||
|
forward[0] = cp*cy;
|
||
|
forward[1] = cp*sy;
|
||
|
forward[2] = -sp;
|
||
|
}
|
||
|
if (right)
|
||
|
{
|
||
|
right[0] = (-1*sr*sp*cy+-1*cr*-sy);
|
||
|
right[1] = (-1*sr*sp*sy+-1*cr*cy);
|
||
|
right[2] = -1*sr*cp;
|
||
|
}
|
||
|
if (up)
|
||
|
{
|
||
|
up[0] = (cr*sp*cy+-sr*-sy);
|
||
|
up[1] = (cr*sp*sy+-sr*cy);
|
||
|
up[2] = cr*cp;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void FacingVectors (entity_t *e, vec3_t forward, vec3_t right, vec3_t up)
|
||
|
{
|
||
|
int angleVal;
|
||
|
vec3_t angles;
|
||
|
|
||
|
angleVal = IntForKey(e, "angle");
|
||
|
if (angleVal == -1) // up
|
||
|
{
|
||
|
VectorSet(angles, 270, 0, 0);
|
||
|
}
|
||
|
else if(angleVal == -2) // down
|
||
|
{
|
||
|
VectorSet(angles, 90, 0, 0);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
VectorSet(angles, 0, angleVal, 0);
|
||
|
}
|
||
|
|
||
|
AngleVectors(angles, forward, right, up);
|
||
|
}
|
||
|
|
||
|
void Brush_DrawFacingAngle (brush_t *b, entity_t *e)
|
||
|
{
|
||
|
vec3_t forward, right, up;
|
||
|
vec3_t endpoint, tip1, tip2;
|
||
|
vec3_t start;
|
||
|
float dist;
|
||
|
|
||
|
VectorAdd(e->brushes.onext->mins, e->brushes.onext->maxs, start);
|
||
|
VectorScale(start, 0.5, start);
|
||
|
dist = (b->maxs[0] - start[0]) * 2.5;
|
||
|
|
||
|
FacingVectors (e, forward, right, up);
|
||
|
VectorMA (start, dist, forward, endpoint);
|
||
|
|
||
|
dist = (b->maxs[0] - start[0]) * 0.5;
|
||
|
VectorMA (endpoint, -dist, forward, tip1);
|
||
|
VectorMA (tip1, -dist, up, tip1);
|
||
|
VectorMA (tip1, 2*dist, up, tip2);
|
||
|
|
||
|
qglColor4f (1, 1, 1, 1);
|
||
|
qglLineWidth (4);
|
||
|
qglBegin (GL_LINES);
|
||
|
qglVertex3fv (start);
|
||
|
qglVertex3fv (endpoint);
|
||
|
qglVertex3fv (endpoint);
|
||
|
qglVertex3fv (tip1);
|
||
|
qglVertex3fv (endpoint);
|
||
|
qglVertex3fv (tip2);
|
||
|
qglEnd ();
|
||
|
qglLineWidth (1);
|
||
|
}
|
||
|
|
||
|
void DrawLight(brush_t *b)
|
||
|
{
|
||
|
vec3_t vTriColor;
|
||
|
bool bTriPaint = false;
|
||
|
|
||
|
vTriColor[0] = vTriColor[2] = 1.0;
|
||
|
vTriColor[1] = 1.0;
|
||
|
bTriPaint = true;
|
||
|
CString strColor = ValueForKey(b->owner, "_color");
|
||
|
if (strColor.GetLength() > 0)
|
||
|
{
|
||
|
float fR, fG, fB;
|
||
|
int n = sscanf(strColor,"%f %f %f", &fR, &fG, &fB);
|
||
|
if (n == 3)
|
||
|
{
|
||
|
vTriColor[0] = fR;
|
||
|
vTriColor[1] = fG;
|
||
|
vTriColor[2] = fB;
|
||
|
}
|
||
|
}
|
||
|
qglColor3f(vTriColor[0], vTriColor[1], vTriColor[2]);
|
||
|
|
||
|
vec3_t vCorners[4];
|
||
|
float fMid = b->mins[2] + (b->maxs[2] - b->mins[2]) / 2;
|
||
|
|
||
|
vCorners[0][0] = b->mins[0];
|
||
|
vCorners[0][1] = b->mins[1];
|
||
|
vCorners[0][2] = fMid;
|
||
|
|
||
|
vCorners[1][0] = b->mins[0];
|
||
|
vCorners[1][1] = b->maxs[1];
|
||
|
vCorners[1][2] = fMid;
|
||
|
|
||
|
vCorners[2][0] = b->maxs[0];
|
||
|
vCorners[2][1] = b->maxs[1];
|
||
|
vCorners[2][2] = fMid;
|
||
|
|
||
|
vCorners[3][0] = b->maxs[0];
|
||
|
vCorners[3][1] = b->mins[1];
|
||
|
vCorners[3][2] = fMid;
|
||
|
|
||
|
vec3_t vTop, vBottom;
|
||
|
|
||
|
vTop[0] = b->mins[0] + ((b->maxs[0] - b->mins[0]) / 2);
|
||
|
vTop[1] = b->mins[1] + ((b->maxs[1] - b->mins[1]) / 2);
|
||
|
vTop[2] = b->maxs[2];
|
||
|
|
||
|
VectorCopy(vTop, vBottom);
|
||
|
vBottom[2] = b->mins[2];
|
||
|
|
||
|
vec3_t vSave;
|
||
|
VectorCopy(vTriColor, vSave);
|
||
|
|
||
|
qglBegin(GL_TRIANGLE_FAN);
|
||
|
qglVertex3fv(vTop);
|
||
|
for (int i = 0; i <= 3; i++)
|
||
|
{
|
||
|
vTriColor[0] *= 0.95;
|
||
|
vTriColor[1] *= 0.95;
|
||
|
vTriColor[2] *= 0.95;
|
||
|
qglColor3f(vTriColor[0], vTriColor[1], vTriColor[2]);
|
||
|
qglVertex3fv(vCorners[i]);
|
||
|
}
|
||
|
qglVertex3fv(vCorners[0]);
|
||
|
qglEnd();
|
||
|
|
||
|
VectorCopy(vSave, vTriColor);
|
||
|
vTriColor[0] *= 0.95;
|
||
|
vTriColor[1] *= 0.95;
|
||
|
vTriColor[2] *= 0.95;
|
||
|
|
||
|
qglBegin(GL_TRIANGLE_FAN);
|
||
|
qglVertex3fv(vBottom);
|
||
|
qglVertex3fv(vCorners[0]);
|
||
|
for (i = 3; i >= 0; i--)
|
||
|
{
|
||
|
vTriColor[0] *= 0.95;
|
||
|
vTriColor[1] *= 0.95;
|
||
|
vTriColor[2] *= 0.95;
|
||
|
qglColor3f(vTriColor[0], vTriColor[1], vTriColor[2]);
|
||
|
qglVertex3fv(vCorners[i]);
|
||
|
}
|
||
|
qglEnd();
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
extern qboolean qbCheckShowFaces;
|
||
|
void Brush_Draw( brush_t *b, bool bIsGhost )
|
||
|
{
|
||
|
face_t *face;
|
||
|
int i, order;
|
||
|
qtexture_t *prev = 0;
|
||
|
winding_t *w;
|
||
|
|
||
|
if (b->hiddenBrush)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
|
||
|
if (b->patchBrush)
|
||
|
{
|
||
|
Patch_DrawCam(b->nPatchID, bIsGhost);
|
||
|
// if (!g_bPatchShowBounds)
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
int nDrawMode = g_pParentWnd->GetCamera()->Camera().draw_mode;
|
||
|
|
||
|
if (b->owner->eclass->fixedsize)
|
||
|
{
|
||
|
|
||
|
/* MERGEME
|
||
|
if(!(g_qeglobals.d_savedinfo.exclude & EXCLUDE_ANGLES) &&
|
||
|
!strnicmp(b->owner->eclass->name, "info_player", 11))
|
||
|
{
|
||
|
Brush_DrawFacingAngle(b, b->owner);
|
||
|
}
|
||
|
*/
|
||
|
|
||
|
if (g_PrefsDlg.m_bNewLightDraw && strcmpi(b->owner->eclass->name, "light") == 0)
|
||
|
{
|
||
|
DrawLight(b);
|
||
|
return;
|
||
|
}
|
||
|
if (nDrawMode == cd_texture || nDrawMode == cd_light)
|
||
|
qglDisable (GL_TEXTURE_2D);
|
||
|
|
||
|
// if we are wireframing models
|
||
|
bool bp = (b->bModelFailed) ? false : PaintedModel(b, true, bIsGhost);
|
||
|
|
||
|
if (nDrawMode == cd_texture || nDrawMode == cd_light)
|
||
|
qglEnable (GL_TEXTURE_2D);
|
||
|
|
||
|
if (bp)
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// guarantee the texture will be set first
|
||
|
prev = NULL;
|
||
|
for (face = b->brush_faces,order = 0 ; face ; face=face->next, order++)
|
||
|
{
|
||
|
w = face->face_winding;
|
||
|
if (!w)
|
||
|
continue; // freed face
|
||
|
|
||
|
#if 0
|
||
|
if (b->alphaBrush)
|
||
|
{
|
||
|
if (!(face->texdef.flags & SURF_ALPHA))
|
||
|
continue;
|
||
|
//--qglPushAttrib(GL_ALL_ATTRIB_BITS);
|
||
|
qglDisable(GL_CULL_FACE);
|
||
|
//--qglTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||
|
//--qglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||
|
//--qglDisable(GL_DEPTH_TEST);
|
||
|
//--qglBlendFunc (GL_SRC_ALPHA, GL_DST_ALPHA);
|
||
|
//--qglEnable (GL_BLEND);
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
if ((nDrawMode == cd_texture || nDrawMode == cd_light) && face->d_texture != prev)
|
||
|
{
|
||
|
// set the texture for this face
|
||
|
prev = face->d_texture;
|
||
|
qglBindTexture( GL_TEXTURE_2D, face->d_texture->texture_number );
|
||
|
}
|
||
|
|
||
|
|
||
|
if (!b->patchBrush)
|
||
|
{
|
||
|
if (face->texdef.flags & SURF_TRANS33)
|
||
|
qglColor4f ( face->d_color[0], face->d_color[1], face->d_color[2], 0.33 );
|
||
|
else if ( face->texdef.flags & SURF_TRANS66)
|
||
|
qglColor4f ( face->d_color[0], face->d_color[1], face->d_color[2], 0.66 );
|
||
|
else
|
||
|
qglColor3fv( face->d_color );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
qglColor4f ( face->d_color[0], face->d_color[1], face->d_color[2], 0.13 );
|
||
|
}
|
||
|
|
||
|
// shader drawing stuff
|
||
|
if (face->d_texture->bFromShader)
|
||
|
{
|
||
|
// setup shader drawing
|
||
|
qglColor4f ( face->d_color[0], face->d_color[1], face->d_color[2], face->d_texture->fTrans );
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
if (bIsGhost)
|
||
|
{
|
||
|
qglColor4fv( v4GhostColor );
|
||
|
qglDisable (GL_TEXTURE_2D);
|
||
|
}
|
||
|
|
||
|
|
||
|
// draw the polygon
|
||
|
qglBegin(GL_POLYGON);
|
||
|
if (nDrawMode == cd_light)
|
||
|
qglNormal3fv(face->plane.normal);
|
||
|
|
||
|
for (i=0 ; i<w->numpoints ; i++)
|
||
|
{
|
||
|
if (nDrawMode == cd_texture || nDrawMode == cd_light)
|
||
|
qglTexCoord2fv( &w->points[i][3] );
|
||
|
qglVertex3fv(w->points[i]);
|
||
|
}
|
||
|
qglEnd();
|
||
|
|
||
|
// draw face lines over top of faces (artist/designer request)...
|
||
|
// drawing them as tris helps show how much overlap.waste there is because of diagonal lines
|
||
|
//
|
||
|
if (qbCheckShowFaces && qbShowFaces)
|
||
|
{
|
||
|
qglDisable (GL_TEXTURE_2D);
|
||
|
if (bIsGhost)
|
||
|
{
|
||
|
qglColor4fv( v4GhostColor );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
qglColor3f(255,255,255);
|
||
|
}
|
||
|
for (i=2 ; i<w->numpoints ; i++)
|
||
|
{
|
||
|
qglBegin(GL_LINE_STRIP);
|
||
|
qglVertex3fv (w->points[0]);
|
||
|
qglVertex3fv (w->points[i-1]);
|
||
|
qglVertex3fv (w->points[i]);
|
||
|
qglVertex3fv (w->points[0]);
|
||
|
qglEnd ();
|
||
|
}
|
||
|
if (nDrawMode == cd_texture || nDrawMode == cd_light)
|
||
|
qglEnable (GL_TEXTURE_2D);
|
||
|
}
|
||
|
|
||
|
if (bIsGhost)
|
||
|
{
|
||
|
qglEnable (GL_TEXTURE_2D);
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
#if 0
|
||
|
if (b->alphaBrush)
|
||
|
{
|
||
|
//--qglPopAttrib();
|
||
|
qglEnable(GL_CULL_FACE);
|
||
|
//--qglDisable (GL_BLEND);
|
||
|
//--qglTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
if (b->owner->eclass->fixedsize && (nDrawMode == cd_texture || nDrawMode == cd_light))
|
||
|
qglEnable (GL_TEXTURE_2D);
|
||
|
|
||
|
qglBindTexture( GL_TEXTURE_2D, 0 );
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
void Face_Draw( face_t *f )
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
if ( f->face_winding == 0 )
|
||
|
return;
|
||
|
qglBegin( GL_POLYGON );
|
||
|
for ( i = 0 ; i < f->face_winding->numpoints; i++)
|
||
|
qglVertex3fv( f->face_winding->points[i] );
|
||
|
qglEnd();
|
||
|
}
|
||
|
|
||
|
bool gbSelectedLightBrushesAlwaysDrawRadii = false;
|
||
|
//#define DEGTORAD 0.01745329252
|
||
|
//#define RADTODEG 57.295779513
|
||
|
void Brush_DrawXY(brush_t *b, int nViewType, bool bIsGhost)
|
||
|
{
|
||
|
face_t *face;
|
||
|
int order;
|
||
|
winding_t *w;
|
||
|
int i;
|
||
|
|
||
|
if (b->hiddenBrush)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
|
||
|
if (b->patchBrush)
|
||
|
{
|
||
|
Patch_DrawXY(b->nPatchID, bIsGhost);
|
||
|
if (!g_bPatchShowBounds)
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
|
||
|
if (b->owner->eclass->fixedsize)
|
||
|
{
|
||
|
if (g_PrefsDlg.m_bNewLightDraw && strcmpi(b->owner->eclass->name, "light") == 0)
|
||
|
{
|
||
|
vec3_t vCorners[4];
|
||
|
float fMid = b->mins[2] + (b->maxs[2] - b->mins[2]) / 2;
|
||
|
|
||
|
vCorners[0][0] = b->mins[0];
|
||
|
vCorners[0][1] = b->mins[1];
|
||
|
vCorners[0][2] = fMid;
|
||
|
|
||
|
vCorners[1][0] = b->mins[0];
|
||
|
vCorners[1][1] = b->maxs[1];
|
||
|
vCorners[1][2] = fMid;
|
||
|
|
||
|
vCorners[2][0] = b->maxs[0];
|
||
|
vCorners[2][1] = b->maxs[1];
|
||
|
vCorners[2][2] = fMid;
|
||
|
|
||
|
vCorners[3][0] = b->maxs[0];
|
||
|
vCorners[3][1] = b->mins[1];
|
||
|
vCorners[3][2] = fMid;
|
||
|
|
||
|
vec3_t vTop, vBottom;
|
||
|
|
||
|
vTop[0] = b->mins[0] + ((b->maxs[0] - b->mins[0]) / 2);
|
||
|
vTop[1] = b->mins[1] + ((b->maxs[1] - b->mins[1]) / 2);
|
||
|
vTop[2] = b->maxs[2];
|
||
|
|
||
|
VectorCopy(vTop, vBottom);
|
||
|
vBottom[2] = b->mins[2];
|
||
|
|
||
|
qglPolygonMode (GL_FRONT_AND_BACK, GL_LINE);
|
||
|
qglBegin(GL_TRIANGLE_FAN);
|
||
|
qglVertex3fv(vTop);
|
||
|
qglVertex3fv(vCorners[0]);
|
||
|
qglVertex3fv(vCorners[1]);
|
||
|
qglVertex3fv(vCorners[2]);
|
||
|
qglVertex3fv(vCorners[3]);
|
||
|
qglVertex3fv(vCorners[0]);
|
||
|
qglEnd();
|
||
|
qglBegin(GL_TRIANGLE_FAN);
|
||
|
qglVertex3fv(vBottom);
|
||
|
qglVertex3fv(vCorners[0]);
|
||
|
qglVertex3fv(vCorners[3]);
|
||
|
qglVertex3fv(vCorners[2]);
|
||
|
qglVertex3fv(vCorners[1]);
|
||
|
qglVertex3fv(vCorners[0]);
|
||
|
qglEnd();
|
||
|
DrawBrushEntityName (b);
|
||
|
|
||
|
// now draw lighting radius stuff...
|
||
|
//
|
||
|
if (!(g_qeglobals.d_savedinfo.exclude & EXCLUDE_LIGHTS_RADII) || (gbSelectedLightBrushesAlwaysDrawRadii && IsBrushSelected(b)) )
|
||
|
{
|
||
|
vec3_t v3Origin;
|
||
|
v3Origin[0] = b->mins[0] + (b->maxs[0] - b->mins[0]) / 2;
|
||
|
v3Origin[1] = b->mins[1] + (b->maxs[1] - b->mins[1]) / 2;
|
||
|
v3Origin[2] = b->mins[2] + (b->maxs[2] - b->mins[2]) / 2;
|
||
|
char *p = ValueForKey(b->owner, "light");
|
||
|
if (p[0]==0)
|
||
|
{
|
||
|
p = "300";
|
||
|
}
|
||
|
float f = atof(p);
|
||
|
float fLight = f;
|
||
|
float f45Len = 0.707;
|
||
|
|
||
|
vec3_t v3TargetOrigin;
|
||
|
bool bDrawSpotlightArc = false;
|
||
|
LPCSTR psTargetName = ValueForKey(b->owner, "target");
|
||
|
bool bIsSpotLight = !!psTargetName[0];
|
||
|
if (bIsSpotLight)
|
||
|
{
|
||
|
char *p = ValueForKey(b->owner, "radius");
|
||
|
if (p[0]==0)
|
||
|
{
|
||
|
p="64";
|
||
|
}
|
||
|
f = atof(p);
|
||
|
|
||
|
// find the origin of the target...
|
||
|
//
|
||
|
entity_t *e = FindEntity("targetname", psTargetName);
|
||
|
if (e)
|
||
|
{
|
||
|
v3TargetOrigin[0] = e->brushes.mins[0] + (e->brushes.maxs[0] - e->brushes.mins[0]) / 2;
|
||
|
v3TargetOrigin[1] = e->brushes.mins[1] + (e->brushes.maxs[1] - e->brushes.mins[1]) / 2;
|
||
|
v3TargetOrigin[2] = e->brushes.mins[2] + (e->brushes.maxs[2] - e->brushes.mins[2]) / 2;
|
||
|
bDrawSpotlightArc = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
for (int iPass=0; iPass<2; iPass++)
|
||
|
{
|
||
|
if (iPass)
|
||
|
{
|
||
|
float _f = f;
|
||
|
#define iFLAGS_LINEAR 0x01
|
||
|
#define iFLAGS_NOINCIDENCE 0x02
|
||
|
|
||
|
if (bIsSpotLight)
|
||
|
{
|
||
|
if (bDrawSpotlightArc)
|
||
|
{
|
||
|
// I give up on this, it's beyond me
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
int iFlags = atoi( ValueForKey(b->owner,"spawnflags") );
|
||
|
if (iFlags & iFLAGS_NOINCIDENCE)
|
||
|
{
|
||
|
f *= 0.9;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
f/=4;
|
||
|
}
|
||
|
|
||
|
p = ValueForKey(b->owner, "scale");
|
||
|
if (p[0]==0)
|
||
|
{
|
||
|
p="1";
|
||
|
}
|
||
|
float fScale = atof(p);
|
||
|
f *= fScale;
|
||
|
|
||
|
// clamp inner dotted circle so it never exceeds outer...
|
||
|
//
|
||
|
if (f>_f)
|
||
|
f=_f;
|
||
|
}
|
||
|
qglLineStipple( 8, 0xAAAA);
|
||
|
qglEnable(GL_LINE_STIPPLE);
|
||
|
}
|
||
|
|
||
|
qglBegin(GL_LINE_LOOP);
|
||
|
{
|
||
|
if (bIsSpotLight)
|
||
|
{
|
||
|
if (bDrawSpotlightArc)
|
||
|
{
|
||
|
// I give up on this, it's beyond me
|
||
|
/*
|
||
|
vec3_t v3Temp;
|
||
|
VectorSubtract(v3TargetOrigin,v3Origin,v3Temp);
|
||
|
float fAdjacent = VectorLength(v3Temp);
|
||
|
float fOpposite = f/2;
|
||
|
float f2 = atan2(fOpposite,fAdjacent);
|
||
|
f2 *= 180*Q_PI; // radtodeg
|
||
|
|
||
|
float x, y, a;
|
||
|
|
||
|
switch (g_pParentWnd->ActiveXY()->GetViewType())
|
||
|
{
|
||
|
case XY:
|
||
|
|
||
|
x = v3Origin[0];
|
||
|
y = v3Origin[1];
|
||
|
a = f2;
|
||
|
break;
|
||
|
|
||
|
case XZ:
|
||
|
|
||
|
x = v3Origin[0];
|
||
|
y = v3Origin[2];
|
||
|
a = f2;
|
||
|
break;
|
||
|
|
||
|
case YZ:
|
||
|
|
||
|
x = v3Origin[1];
|
||
|
y = v3Origin[2];
|
||
|
a = f2;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
// findmeste
|
||
|
|
||
|
qglVertex3f (x+48*cos(a+Q_PI/(360.0f/a)), y+48*sin(a+Q_PI/(360.0f/a)), 0);
|
||
|
qglVertex3f (x, y, 0);
|
||
|
qglVertex3f (x+48*cos(a-Q_PI/(360.0f/a)), y+48*sin(a-Q_PI/(360.0f/a)), 0);
|
||
|
qglEnd ();
|
||
|
*/
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
switch (g_pParentWnd->ActiveXY()->GetViewType())
|
||
|
{
|
||
|
case XY:
|
||
|
|
||
|
qglVertex3f( v3Origin[0]+(f*0), v3Origin[1]+(f*1), v3Origin[2] );
|
||
|
qglVertex3f( v3Origin[0]+(f*f45Len), v3Origin[1]+(f*f45Len), v3Origin[2] );
|
||
|
qglVertex3f( v3Origin[0]+(f*1), v3Origin[1]+(f*0), v3Origin[2] );
|
||
|
qglVertex3f( v3Origin[0]+(f*f45Len), v3Origin[1]+(-f*f45Len), v3Origin[2] );
|
||
|
qglVertex3f( v3Origin[0]+(f*0), v3Origin[1]+(-f*1), v3Origin[2] );
|
||
|
qglVertex3f( v3Origin[0]+(-f*f45Len), v3Origin[1]+(-f*f45Len), v3Origin[2] );
|
||
|
qglVertex3f( v3Origin[0]+(-f*1), v3Origin[1]+(f*0), v3Origin[2] );
|
||
|
qglVertex3f( v3Origin[0]+(-f*f45Len), v3Origin[1]+(f*f45Len), v3Origin[2] );
|
||
|
break;
|
||
|
|
||
|
case XZ:
|
||
|
|
||
|
qglVertex3f( v3Origin[0]+(f*0), v3Origin[1], v3Origin[2]+(f*1) );
|
||
|
qglVertex3f( v3Origin[0]+(f*f45Len), v3Origin[1], v3Origin[2]+(f*f45Len) );
|
||
|
qglVertex3f( v3Origin[0]+(f*1), v3Origin[1], v3Origin[2]+(f*0) );
|
||
|
qglVertex3f( v3Origin[0]+(f*f45Len), v3Origin[1], v3Origin[2]+(-f*f45Len) );
|
||
|
qglVertex3f( v3Origin[0]+(f*0), v3Origin[1], v3Origin[2]+(-f*1) );
|
||
|
qglVertex3f( v3Origin[0]+(-f*f45Len), v3Origin[1], v3Origin[2]+(-f*f45Len) );
|
||
|
qglVertex3f( v3Origin[0]+(-f*1), v3Origin[1], v3Origin[2]+(f*0) );
|
||
|
qglVertex3f( v3Origin[0]+(-f*f45Len), v3Origin[1], v3Origin[2]+(f*f45Len) );
|
||
|
break;
|
||
|
|
||
|
case YZ:
|
||
|
|
||
|
qglVertex3f( v3Origin[0], v3Origin[1]+(f*0), v3Origin[2]+(f*1) );
|
||
|
qglVertex3f( v3Origin[0], v3Origin[1]+(f*f45Len), v3Origin[2]+(f*f45Len) );
|
||
|
qglVertex3f( v3Origin[0], v3Origin[1]+(f*1), v3Origin[2]+(f*0) );
|
||
|
qglVertex3f( v3Origin[0], v3Origin[1]+(f*f45Len), v3Origin[2]+(-f*f45Len) );
|
||
|
qglVertex3f( v3Origin[0], v3Origin[1]+(f*0), v3Origin[2]+(-f*1) );
|
||
|
qglVertex3f( v3Origin[0], v3Origin[1]+(-f*f45Len), v3Origin[2]+(-f*f45Len) );
|
||
|
qglVertex3f( v3Origin[0], v3Origin[1]+(-f*1), v3Origin[2]+(f*0) );
|
||
|
qglVertex3f( v3Origin[0], v3Origin[1]+(-f*f45Len), v3Origin[2]+(f*f45Len) );
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
qglEnd();
|
||
|
}
|
||
|
qglDisable(GL_LINE_STIPPLE);
|
||
|
}
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
else if (strnicmp(b->owner->eclass->name, "misc_model",10) == 0)
|
||
|
{
|
||
|
if (PaintedModel(b, false, bIsGhost))
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
for (face = b->brush_faces,order = 0 ; face ; face=face->next, order++)
|
||
|
{
|
||
|
// only draw polygons facing in a direction we care about
|
||
|
if (nViewType == XY)
|
||
|
{
|
||
|
if (face->plane.normal[2] <= 0)
|
||
|
continue;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (nViewType == XZ)
|
||
|
{
|
||
|
if (face->plane.normal[1] <= 0)
|
||
|
continue;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (face->plane.normal[0] <= 0)
|
||
|
continue;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
w = face->face_winding;
|
||
|
if (!w)
|
||
|
continue;
|
||
|
|
||
|
//if (b->alphaBrush && !(face->texdef.flags & SURF_ALPHA))
|
||
|
// continue;
|
||
|
|
||
|
//xxxxxxxxxxxxxxxxxxxxxxxxxxxxx
|
||
|
// draw the polygon
|
||
|
qglBegin(GL_LINE_LOOP);
|
||
|
|
||
|
for (i=0 ; i<w->numpoints ; i++)
|
||
|
qglVertex3fv(w->points[i]);
|
||
|
|
||
|
qglEnd();
|
||
|
|
||
|
|
||
|
// draw angle arrows, but only if viewing from top down, and it's an ent brush with an "angle" field...
|
||
|
//
|
||
|
if (nViewType == XY && b->owner && (b->owner != world_entity) && strlen(ValueForKey(b->owner,"angle")))
|
||
|
{
|
||
|
// draw directional arrow...
|
||
|
//
|
||
|
// (work out size first)
|
||
|
//
|
||
|
float fMaxX = MIN_WORLD_COORD;
|
||
|
float fMinX = MAX_WORLD_COORD;
|
||
|
float fMaxY = MIN_WORLD_COORD;
|
||
|
float fMinY = MAX_WORLD_COORD;
|
||
|
float fMaxZ = MIN_WORLD_COORD;
|
||
|
float fMinZ = MAX_WORLD_COORD;
|
||
|
|
||
|
for (i=0 ; i<w->numpoints ; i++)
|
||
|
{
|
||
|
fMaxX = max(fMaxX, w->points[i][0]);
|
||
|
fMinX = min(fMinX, w->points[i][0]);
|
||
|
|
||
|
fMaxY = max(fMaxY, w->points[i][1]);
|
||
|
fMinY = min(fMinY, w->points[i][1]);
|
||
|
|
||
|
fMaxZ = max(fMaxZ, w->points[i][2]); // Z stuff not really important, but useful for coords later so WTF?
|
||
|
fMinZ = min(fMinZ, w->points[i][2]);
|
||
|
}
|
||
|
|
||
|
float fSmallest= min( (fMaxX-fMinX) , (fMaxY-fMinY) ); // do NOT use Z for smallest calc!
|
||
|
fSmallest*= 0.8f;
|
||
|
|
||
|
vec3_t v3Centre =
|
||
|
{
|
||
|
fMinX + ((fMaxX-fMinX)/2),
|
||
|
fMinY + ((fMaxY-fMinY)/2),
|
||
|
fMinZ + ((fMaxZ-fMinZ)/2),
|
||
|
};
|
||
|
|
||
|
vec3_t v3Top;
|
||
|
VectorCopy(v3Centre,v3Top);
|
||
|
v3Top[1] += fSmallest/2;
|
||
|
|
||
|
vec3_t v3LTArrowEdge = {v3Centre[0] - fSmallest/4, v3Centre[1] - fSmallest/4, v3Top[2]};
|
||
|
vec3_t v3RTArrowEdge = {v3Centre[0] + fSmallest/4, v3Centre[1] - fSmallest/4, v3Top[2]};
|
||
|
|
||
|
vec3_t v3Angle = {0,0, FloatForKey (b->owner, "angle")-90};
|
||
|
|
||
|
VectorRotate(v3Top, v3Angle, v3Centre, v3Top);
|
||
|
VectorRotate(v3LTArrowEdge, v3Angle, v3Centre, v3LTArrowEdge);
|
||
|
VectorRotate(v3RTArrowEdge, v3Angle, v3Centre, v3RTArrowEdge);
|
||
|
|
||
|
qglBegin(GL_LINE_LOOP);
|
||
|
|
||
|
qglVertex3fv(v3Top);
|
||
|
qglVertex3fv(v3LTArrowEdge);
|
||
|
qglVertex3fv(v3Centre);
|
||
|
qglVertex3fv(v3RTArrowEdge);
|
||
|
|
||
|
qglEnd();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
DrawBrushEntityName (b);
|
||
|
|
||
|
}
|
||
|
|
||
|
face_t *Face_Alloc( void )
|
||
|
{
|
||
|
face_t *f = (face_t*)qmalloc( sizeof( *f ) );
|
||
|
|
||
|
return f;
|
||
|
}
|
||
|
|
||
|
void Face_Free( face_t *f )
|
||
|
{
|
||
|
assert( f != 0 );
|
||
|
|
||
|
if ( f->face_winding )
|
||
|
{
|
||
|
free( f->face_winding );
|
||
|
f->face_winding = 0;
|
||
|
}
|
||
|
free( f );
|
||
|
}
|
||
|
|
||
|
void Clamp(float& f, int nClamp)
|
||
|
{
|
||
|
float fFrac = f - static_cast<int>(f);
|
||
|
f = static_cast<int>(f) % nClamp;
|
||
|
f += fFrac;
|
||
|
}
|
||
|
|
||
|
void Face_MoveTexture(face_t *f, vec3_t delta)
|
||
|
{
|
||
|
vec3_t vX, vY;
|
||
|
TextureAxisFromPlane(&f->plane, vX, vY);
|
||
|
|
||
|
vec3_t vDP, vShift;
|
||
|
vDP[0] = DotProduct(delta, vX);
|
||
|
vDP[1] = DotProduct(delta, vY);
|
||
|
|
||
|
double fAngle = f->texdef.rotate / 180 * Q_PI;
|
||
|
double c = cos(fAngle);
|
||
|
double s = sin(fAngle);
|
||
|
|
||
|
vShift[0] = vDP[0] * c - vDP[1] * s;
|
||
|
vShift[1] = vDP[0] * s + vDP[1] * c;
|
||
|
|
||
|
if (!f->texdef.scale[0])
|
||
|
f->texdef.scale[0] = 1; // fTEXTURE_SCALE?
|
||
|
if (!f->texdef.scale[1])
|
||
|
f->texdef.scale[1] = 1; // fTEXTURE_SCALE?
|
||
|
|
||
|
f->texdef.shift[0] -= vShift[0] / f->texdef.scale[0];
|
||
|
f->texdef.shift[1] -= vShift[1] / f->texdef.scale[1];
|
||
|
|
||
|
// clamp the shifts
|
||
|
//f->texdef.shift[0] = static_cast<int>(f->texdef.shift[0]) % f->d_texture->width;
|
||
|
//f->texdef.shift[1] = static_cast<int>(f->texdef.shift[1]) % f->d_texture->height;
|
||
|
Clamp(f->texdef.shift[0], f->d_texture->width);
|
||
|
Clamp(f->texdef.shift[1], f->d_texture->height);
|
||
|
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
============
|
||
|
Brush_Move
|
||
|
============
|
||
|
*/
|
||
|
void Brush_Move (brush_t *b, const vec3_t move, bool bSnap)
|
||
|
{
|
||
|
int i;
|
||
|
face_t *f;
|
||
|
|
||
|
for (f=b->brush_faces ; f ; f=f->next)
|
||
|
{
|
||
|
vec3_t vTemp;
|
||
|
VectorCopy(move, vTemp);
|
||
|
|
||
|
if (g_PrefsDlg.m_bTextureLock)
|
||
|
Face_MoveTexture(f, vTemp);
|
||
|
|
||
|
for (i=0 ; i<3 ; i++)
|
||
|
VectorAdd (f->planepts[i], move, f->planepts[i]);
|
||
|
}
|
||
|
Brush_Build( b, bSnap );
|
||
|
|
||
|
|
||
|
if (b->patchBrush)
|
||
|
{
|
||
|
Patch_Move(b->nPatchID, move);
|
||
|
}
|
||
|
|
||
|
|
||
|
// PGM - keep the origin vector up to date on fixed size entities.
|
||
|
if(b->owner->eclass->fixedsize)
|
||
|
{
|
||
|
VectorAdd(b->owner->origin, move, b->owner->origin);
|
||
|
//VectorAdd(b->maxs, b->mins, b->owner->origin);
|
||
|
//VectorScale(b->owner->origin, 0.5, b->owner->origin);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
void Brush_Print(brush_t* b)
|
||
|
{
|
||
|
int nFace = 0;
|
||
|
for (face_t* f = b->brush_faces ; f ; f=f->next)
|
||
|
{
|
||
|
Sys_Printf("Face %i\n", nFace++);
|
||
|
Sys_Printf("%f %f %f\n", f->planepts[0][0], f->planepts[0][1], f->planepts[0][2]);
|
||
|
Sys_Printf("%f %f %f\n", f->planepts[1][0], f->planepts[1][1], f->planepts[1][2]);
|
||
|
Sys_Printf("%f %f %f\n", f->planepts[2][0], f->planepts[2][1], f->planepts[2][2]);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
=============
|
||
|
Brush_MakeSided
|
||
|
|
||
|
Makes the current brushhave the given number of 2d sides and turns it into a cone
|
||
|
=============
|
||
|
*/
|
||
|
void Brush_MakeSidedCone(int sides)
|
||
|
{
|
||
|
int i;
|
||
|
vec3_t mins, maxs;
|
||
|
brush_t *b;
|
||
|
texdef_t *texdef;
|
||
|
face_t *f;
|
||
|
vec3_t mid;
|
||
|
float width;
|
||
|
float sv, cv;
|
||
|
|
||
|
if (sides < 3)
|
||
|
{
|
||
|
Sys_Status ("Bad sides number", 0);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (!QE_SingleBrush ())
|
||
|
{
|
||
|
Sys_Status ("Must have a single brush selected", 0 );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
b = selected_brushes.next;
|
||
|
VectorCopy (b->mins, mins);
|
||
|
VectorCopy (b->maxs, maxs);
|
||
|
texdef = &g_qeglobals.d_texturewin.texdef;
|
||
|
|
||
|
Brush_Free (b);
|
||
|
|
||
|
// find center of brush
|
||
|
width = 8;
|
||
|
for (i=0 ; i<2 ; i++)
|
||
|
{
|
||
|
mid[i] = (maxs[i] + mins[i])*0.5;
|
||
|
if (maxs[i] - mins[i] > width)
|
||
|
width = maxs[i] - mins[i];
|
||
|
}
|
||
|
width /= 2;
|
||
|
|
||
|
b = (brush_t*)qmalloc (sizeof(brush_t));
|
||
|
|
||
|
// create bottom face
|
||
|
f = Face_Alloc();
|
||
|
f->texdef = *texdef;
|
||
|
f->next = b->brush_faces;
|
||
|
b->brush_faces = f;
|
||
|
|
||
|
f->planepts[0][0] = mins[0];f->planepts[0][1] = mins[1];f->planepts[0][2] = mins[2];
|
||
|
f->planepts[1][0] = maxs[0];f->planepts[1][1] = mins[1];f->planepts[1][2] = mins[2];
|
||
|
f->planepts[2][0] = maxs[0];f->planepts[2][1] = maxs[1];f->planepts[2][2] = mins[2];
|
||
|
|
||
|
for (i=0 ; i<sides ; i++)
|
||
|
{
|
||
|
f = Face_Alloc();
|
||
|
f->texdef = *texdef;
|
||
|
f->next = b->brush_faces;
|
||
|
b->brush_faces = f;
|
||
|
|
||
|
sv = sin (i*3.14159265*2/sides);
|
||
|
cv = cos (i*3.14159265*2/sides);
|
||
|
|
||
|
|
||
|
f->planepts[0][0] = floor(mid[0]+width*cv+0.5);
|
||
|
f->planepts[0][1] = floor(mid[1]+width*sv+0.5);
|
||
|
f->planepts[0][2] = mins[2];
|
||
|
|
||
|
f->planepts[1][0] = mid[0];
|
||
|
f->planepts[1][1] = mid[1];
|
||
|
f->planepts[1][2] = maxs[2];
|
||
|
|
||
|
f->planepts[2][0] = floor(f->planepts[0][0] - width * sv + 0.5);
|
||
|
f->planepts[2][1] = floor(f->planepts[0][1] + width * cv + 0.5);
|
||
|
f->planepts[2][2] = maxs[2];
|
||
|
|
||
|
}
|
||
|
|
||
|
Brush_AddToList (b, &selected_brushes);
|
||
|
|
||
|
Entity_LinkBrush (world_entity, b);
|
||
|
|
||
|
Brush_Build( b );
|
||
|
|
||
|
Sys_UpdateWindows (W_ALL);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=============
|
||
|
Brush_MakeSided
|
||
|
|
||
|
Makes the current brushhave the given number of 2d sides and turns it into a sphere
|
||
|
=============
|
||
|
|
||
|
*/
|
||
|
void Brush_MakeSidedSphere(int sides)
|
||
|
{
|
||
|
int i,j;
|
||
|
vec3_t mins, maxs;
|
||
|
brush_t *b;
|
||
|
texdef_t *texdef;
|
||
|
face_t *f;
|
||
|
vec3_t mid;
|
||
|
|
||
|
if (sides < 4)
|
||
|
{
|
||
|
Sys_Status ("Bad sides number", 0);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (!QE_SingleBrush ())
|
||
|
{
|
||
|
Sys_Status ("Must have a single brush selected", 0 );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
b = selected_brushes.next;
|
||
|
VectorCopy (b->mins, mins);
|
||
|
VectorCopy (b->maxs, maxs);
|
||
|
texdef = &g_qeglobals.d_texturewin.texdef;
|
||
|
|
||
|
Brush_Free (b);
|
||
|
|
||
|
// find center of brush
|
||
|
float radius = 8;
|
||
|
for (i=0 ; i<2 ; i++)
|
||
|
{
|
||
|
mid[i] = (maxs[i] + mins[i])*0.5;
|
||
|
if (maxs[i] - mins[i] > radius)
|
||
|
radius = maxs[i] - mins[i];
|
||
|
}
|
||
|
radius /= 2;
|
||
|
|
||
|
b = (brush_t*)qmalloc (sizeof(brush_t));
|
||
|
|
||
|
|
||
|
float dt = float(2 * Q_PI / sides);
|
||
|
float dp = float(Q_PI / sides);
|
||
|
float t,p;
|
||
|
for(i=0; i <= sides-1; i++)
|
||
|
{
|
||
|
for(j=0;j <= sides-2; j++)
|
||
|
{
|
||
|
t = i * dt;
|
||
|
p = float(j * dp - Q_PI / 2);
|
||
|
|
||
|
f = Face_Alloc();
|
||
|
f->texdef = *texdef;
|
||
|
f->next = b->brush_faces;
|
||
|
b->brush_faces = f;
|
||
|
|
||
|
VectorPolar(f->planepts[0], radius, t, p);
|
||
|
VectorPolar(f->planepts[1], radius, t, p + dp);
|
||
|
VectorPolar(f->planepts[2], radius, t + dt, p + dp);
|
||
|
|
||
|
for (int k = 0; k < 3; k++)
|
||
|
VectorAdd(f->planepts[k], mid, f->planepts[k]);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
p = float((sides - 1) * dp - Q_PI / 2);
|
||
|
for(i = 0; i <= sides-1; i++)
|
||
|
{
|
||
|
t = i * dt;
|
||
|
|
||
|
f = Face_Alloc();
|
||
|
f->texdef = *texdef;
|
||
|
f->next = b->brush_faces;
|
||
|
b->brush_faces = f;
|
||
|
|
||
|
VectorPolar(f->planepts[0], radius, t, p);
|
||
|
VectorPolar(f->planepts[1], radius, t + dt, p + dp);
|
||
|
VectorPolar(f->planepts[2], radius, t + dt, p);
|
||
|
|
||
|
for (int k = 0; k < 3; k++)
|
||
|
VectorAdd(f->planepts[k], mid, f->planepts[k]);
|
||
|
}
|
||
|
|
||
|
Brush_AddToList (b, &selected_brushes);
|
||
|
|
||
|
Entity_LinkBrush (world_entity, b);
|
||
|
|
||
|
Brush_Build( b );
|
||
|
|
||
|
Sys_UpdateWindows (W_ALL);
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
void Brush_FitTexture( brush_t *b, int nHeight, int nWidth )
|
||
|
{
|
||
|
face_t *face;
|
||
|
|
||
|
for (face = b->brush_faces ; face ; face=face->next)
|
||
|
{
|
||
|
Face_FitTexture( face, nHeight, nWidth );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void ClearBounds (vec3_t mins, vec3_t maxs)
|
||
|
{
|
||
|
mins[0] = mins[1] = mins[2] = MAX_WORLD_COORD;
|
||
|
maxs[0] = maxs[1] = maxs[2] = MIN_WORLD_COORD;
|
||
|
}
|
||
|
|
||
|
|
||
|
void AddPointToBounds (const vec3_t v, vec3_t mins, vec3_t maxs)
|
||
|
{
|
||
|
int i;
|
||
|
vec_t val;
|
||
|
|
||
|
for (i=0 ; i<3 ; i++)
|
||
|
{
|
||
|
val = v[i];
|
||
|
if (val < mins[i])
|
||
|
mins[i] = val;
|
||
|
if (val > maxs[i])
|
||
|
maxs[i] = val;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
void Face_FitTexture( face_t * face, int nHeight, int nWidth )
|
||
|
{
|
||
|
winding_t *w;
|
||
|
vec3_t mins,maxs;
|
||
|
int i;
|
||
|
float width, height, temp;
|
||
|
float rot_width, rot_height;
|
||
|
float cosv,sinv,ang;
|
||
|
float min_t, min_s, max_t, max_s;
|
||
|
float s,t;
|
||
|
vec3_t vecs[2];
|
||
|
vec3_t coords[4];
|
||
|
texdef_t *td;
|
||
|
|
||
|
if (nHeight < 1)
|
||
|
{
|
||
|
nHeight = 1;
|
||
|
}
|
||
|
if (nWidth < 1)
|
||
|
{
|
||
|
nWidth = 1;
|
||
|
}
|
||
|
|
||
|
ClearBounds (mins, maxs);
|
||
|
|
||
|
td = &face->texdef;
|
||
|
w = face->face_winding;
|
||
|
if (!w)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
for (i=0 ; i<w->numpoints ; i++)
|
||
|
{
|
||
|
AddPointToBounds( w->points[i], mins, maxs );
|
||
|
}
|
||
|
|
||
|
//fitcode
|
||
|
//
|
||
|
// get the current angle
|
||
|
//
|
||
|
// hack, swap sides if 90 or 270 degrees, fixes a non-fit bug...
|
||
|
//
|
||
|
if (fabs(td->rotate - 90) < 0.001f || fabs(td->rotate - 270) < 0.001f)
|
||
|
{
|
||
|
int iTemp = nHeight;
|
||
|
nHeight = nWidth;
|
||
|
nWidth = iTemp;
|
||
|
}
|
||
|
|
||
|
ang = td->rotate / 180 * Q_PI;
|
||
|
sinv = sin(ang);
|
||
|
cosv = cos(ang);
|
||
|
|
||
|
// get natural texture axis
|
||
|
TextureAxisFromPlane(&face->plane, vecs[0], vecs[1]);
|
||
|
|
||
|
min_s = DotProduct( mins, vecs[0] );
|
||
|
min_t = DotProduct( mins, vecs[1] );
|
||
|
max_s = DotProduct( maxs, vecs[0] );
|
||
|
max_t = DotProduct( maxs, vecs[1] );
|
||
|
width = max_s - min_s;
|
||
|
height = max_t - min_t;
|
||
|
coords[0][0] = min_s;
|
||
|
coords[0][1] = min_t;
|
||
|
coords[1][0] = max_s;
|
||
|
coords[1][1] = min_t;
|
||
|
coords[2][0] = min_s;
|
||
|
coords[2][1] = max_t;
|
||
|
coords[3][0] = max_s;
|
||
|
coords[3][1] = max_t;
|
||
|
min_s = min_t = MAX_WORLD_COORD;
|
||
|
max_s = max_t = MIN_WORLD_COORD;
|
||
|
for (i=0; i<4; i++)
|
||
|
{
|
||
|
s = cosv * coords[i][0] - sinv * coords[i][1];
|
||
|
t = sinv * coords[i][0] + cosv * coords[i][1];
|
||
|
////////////
|
||
|
if (s > max_s)
|
||
|
{
|
||
|
max_s = s;
|
||
|
}
|
||
|
if (s < min_s)
|
||
|
{
|
||
|
min_s = s;
|
||
|
}
|
||
|
if (t < min_t)
|
||
|
{
|
||
|
min_t = t;
|
||
|
}
|
||
|
if (t > max_t)
|
||
|
{
|
||
|
max_t = t;
|
||
|
}
|
||
|
|
||
|
////////////
|
||
|
if (i&1)
|
||
|
{
|
||
|
if (s > max_s)
|
||
|
{
|
||
|
max_s = s;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (s < min_s)
|
||
|
{
|
||
|
min_s = s;
|
||
|
}
|
||
|
if (i<2)
|
||
|
{
|
||
|
if (t < min_t)
|
||
|
{
|
||
|
min_t = t;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (t > max_t)
|
||
|
{
|
||
|
max_t = t;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
rot_width = (max_s - min_s);
|
||
|
rot_height = (max_t - min_t);
|
||
|
td->scale[0] = (rot_width/((float)(face->d_texture->width*nWidth)));
|
||
|
td->scale[1] = (rot_height/((float)(face->d_texture->height*nHeight)));
|
||
|
|
||
|
td->shift[0] = min_s/td->scale[0];
|
||
|
temp = (int)(td->shift[0] / (face->d_texture->width*nWidth));
|
||
|
temp = (temp+1)*face->d_texture->width*nWidth;
|
||
|
td->shift[0] = (int)(temp - td->shift[0])%(face->d_texture->width*nWidth);
|
||
|
|
||
|
td->shift[1] = min_t/td->scale[1];
|
||
|
temp = (int)(td->shift[1] / (face->d_texture->height*nHeight));
|
||
|
temp = (temp+1)*(face->d_texture->height*nHeight);
|
||
|
td->shift[1] = (int)(temp - td->shift[1])%(face->d_texture->height*nHeight);
|
||
|
}
|
||
|
|
||
|
|
||
|
|