238 lines
5.3 KiB
C
238 lines
5.3 KiB
C
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#include "MatComp.h"
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#include <assert.h>
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#include <math.h>
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#include <stdio.h>
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#include <windows.h>
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#define MC_MASK_X ((1<<(MC_BITS_X))-1)
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#define MC_MASK_Y ((1<<(MC_BITS_Y))-1)
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#define MC_MASK_Z ((1<<(MC_BITS_Z))-1)
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#define MC_MASK_VECT ((1<<(MC_BITS_VECT))-1)
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#define MC_N_VECT (1<<(MC_BITS_VECT))
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#define MC_POS_X (0)
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#define MC_SHIFT_X (0)
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#define MC_POS_Y ((((MC_BITS_X))/8))
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#define MC_SHIFT_Y ((((MC_BITS_X)%8)))
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#define MC_POS_Z ((((MC_BITS_X+MC_BITS_Y))/8))
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#define MC_SHIFT_Z ((((MC_BITS_X+MC_BITS_Y)%8)))
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#define MC_POS_V1 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z))/8))
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#define MC_SHIFT_V1 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z)%8)))
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#define MC_POS_V2 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT))/8))
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#define MC_SHIFT_V2 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT)%8)))
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#define MC_POS_V3 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*2))/8))
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#define MC_SHIFT_V3 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*2)%8)))
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#define MAXBIT 30
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#define MAXDIM 6
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void sobseq(int n, int *x)
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{
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int j,k,l;
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unsigned int i,im,ipp;
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static unsigned int in,ix[MAXDIM+1],*iu[MAXBIT+1];
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static unsigned int mdeg[MAXDIM+1]={0,1,2,3,3,4,4};
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static unsigned int ip[MAXDIM+1]={0,0,1,1,2,1,4};
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static unsigned int iv[MAXDIM*MAXBIT+1]={
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0,1,1,1,1,1,1,3,1,3,3,1,1,5,7,7,3,3,5,15,11,5,15,13,9};
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if (n < 0) {
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for (j=1,k=0;j<=MAXBIT;j++,k+=MAXDIM) iu[j] = &iv[k];
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for (k=1;k<=MAXDIM;k++) {
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for (j=1;j<=(int)mdeg[k];j++) iu[j][k] <<= (MAXBIT-j);
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for (j=mdeg[k]+1;j<=MAXBIT;j++) {
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ipp=ip[k];
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i=iu[j-mdeg[k]][k];
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i ^= (i >> mdeg[k]);
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for (l=mdeg[k]-1;l>=1;l--) {
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if (ipp & 1) i ^= iu[j-l][k];
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ipp >>= 1;
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}
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iu[j][k]=i;
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}
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}
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in=0;
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} else {
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im=in;
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for (j=1;j<=MAXBIT;j++) {
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if (!(im & 1)) break;
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im >>= 1;
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}
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assert(j <= MAXBIT);
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im=(j-1)*MAXDIM;
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for (k=1;k<=n;k++) {
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ix[k] ^= iv[im+k];
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x[k-1]=(int)(ix[k]>>14)-32768;
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}
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in++;
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}
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}
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static float MC_Norms[MC_N_VECT][3];
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static int MC_Inited=0;
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void MC_Init()
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{
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int x[3];
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int sq,num=0;
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int tnum=0;
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float d;
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MC_Inited=1;
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sobseq(-3,0);
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while (num<MC_N_VECT)
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{
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tnum++;
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sobseq(3,x);
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sq=x[0]*x[0]+x[1]*x[1]+x[2]*x[2];
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if (sq<16000*16000||sq>17000*17000)
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continue;
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d=1.0f/(float)sqrt((float)sq);
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MC_Norms[num][0]=d*((float)(x[0]));
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MC_Norms[num][1]=d*((float)(x[1]));
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MC_Norms[num][2]=d*((float)(x[2]));
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num++;
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}
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#if 0
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printf("%d trys to get %d vals\n",tnum,num);
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{
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int i,j;
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float mn=5.0f,mx;
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for (i=0;i<num;i++)
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{
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mx=0.0f;
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for (j=0;j<num;j++)
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{
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if (i!=j)
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{
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d=MC_Norms[i][0]*MC_Norms[j][0]+MC_Norms[i][1]*MC_Norms[j][1]+MC_Norms[i][2]*MC_Norms[j][2];
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if (d>mx)
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mx=d;
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}
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}
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if (mx<mn)
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mn=mx;
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}
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printf("minimum dot %f, ang = %f\n",mn,acos(mn)*180.0f/3.1415);
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}
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#endif
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}
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int MC_Find(const float v[3])
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{
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int i;
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float d,mx=0.0f;
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int mxat=0;
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for (i=0;i<MC_N_VECT;i++)
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{
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d=v[0]*MC_Norms[i][0]+v[1]*MC_Norms[i][1]+v[2]*MC_Norms[i][2];
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if (d>mx)
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{
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mx=d;
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mxat=i;
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}
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}
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return mxat;
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}
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void MC_Compress(const float mat[3][4],unsigned char * comp)
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{
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int i,val;
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if (!MC_Inited)
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MC_Init();
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for (i=0;i<MC_COMP_BYTES;i++)
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comp[i]=0;
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val=(int)(mat[0][3]/MC_SCALE_X);
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val+=1<<(MC_BITS_X-1);
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if (val>=(1<<MC_BITS_X))
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val=(1<<MC_BITS_X)-1;
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if (val<0)
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val=0;
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*(unsigned int *)(comp+MC_POS_X)|=((unsigned int)(val))<<MC_SHIFT_X;
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val=(int)(mat[1][3]/MC_SCALE_Y);
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val+=1<<(MC_BITS_Y-1);
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if (val>=(1<<MC_BITS_Y))
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val=(1<<MC_BITS_Y)-1;
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if (val<0)
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val=0;
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*(unsigned int *)(comp+MC_POS_Y)|=((unsigned int)(val))<<MC_SHIFT_Y;
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val=(int)(mat[2][3]/MC_SCALE_Z);
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val+=1<<(MC_BITS_Z-1);
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if (val>=(1<<MC_BITS_Z))
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val=(1<<MC_BITS_Z)-1;
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if (val<0)
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val=0;
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*(unsigned int *)(comp+MC_POS_Z)|=((unsigned int)(val))<<MC_SHIFT_Z;
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val=MC_Find(mat[0]);
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*(unsigned int *)(comp+MC_POS_V1)|=((unsigned int)(val))<<MC_SHIFT_V1;
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val=MC_Find(mat[1]);
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*(unsigned int *)(comp+MC_POS_V2)|=((unsigned int)(val))<<MC_SHIFT_V2;
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val=MC_Find(mat[2]);
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*(unsigned int *)(comp+MC_POS_V3)|=((unsigned int)(val))<<MC_SHIFT_V3;
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}
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void MC_UnCompress(float mat[3][4],const unsigned char * comp)
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{
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int val;
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unsigned int uval;
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if (!MC_Inited)
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MC_Init();
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uval=*(unsigned int *)(comp+MC_POS_X);
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uval>>=MC_SHIFT_X;
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uval&=MC_MASK_X;
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val=(int)uval;
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val-=1<<(MC_BITS_X-1);
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mat[0][3]=((float)(val))*MC_SCALE_X;
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uval=*(unsigned int *)(comp+MC_POS_Y);
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uval>>=MC_SHIFT_Y;
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uval&=MC_MASK_Y;
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val=(int)uval;
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val-=1<<(MC_BITS_Y-1);
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mat[1][3]=((float)(val))*MC_SCALE_Y;
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uval=*(unsigned int *)(comp+MC_POS_Z);
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uval>>=MC_SHIFT_Z;
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uval&=MC_MASK_Z;
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val=(int)uval;
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val-=1<<(MC_BITS_Z-1);
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mat[2][3]=((float)(val))*MC_SCALE_Z;
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uval=*(unsigned int *)(comp+MC_POS_V1);
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uval>>=MC_SHIFT_V1;
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uval&=MC_MASK_VECT;
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mat[0][0]=MC_Norms[uval][0];
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mat[0][1]=MC_Norms[uval][1];
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mat[0][2]=MC_Norms[uval][2];
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uval=*(unsigned int *)(comp+MC_POS_V2);
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uval>>=MC_SHIFT_V2;
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uval&=MC_MASK_VECT;
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mat[1][0]=MC_Norms[uval][0];
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mat[1][1]=MC_Norms[uval][1];
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mat[1][2]=MC_Norms[uval][2];
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uval=*(unsigned int *)(comp+MC_POS_V3);
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uval>>=MC_SHIFT_V3;
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uval&=MC_MASK_VECT;
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mat[2][0]=MC_Norms[uval][0];
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mat[2][1]=MC_Norms[uval][1];
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mat[2][2]=MC_Norms[uval][2];
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}
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