jedioutcast/utils/Assimilate/Sequences.h

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C
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2013-04-04 18:02:27 +00:00
// Sequences.h
#define MAX_ADDITIONAL_SEQUENCES 4
#define iDEFAULTSEQFRAMESPEED 20
class CModel;
enum
{
TK_ASTERISK = TK_USERDEF,
TK_ASE_FIRSTFRAME,
TK_ASE_LASTFRAME,
TK_ASE_FRAMESPEED,
};
// note that these are also in order of importance for the treeview sorting
//
typedef enum
{
ET_BOTH = 0,
ET_TORSO,
ET_LEGS,
ET_FACE,
ET_INVALID,
} ENUMTYPE;
//
class CSequence
{
public:
CSequence();
virtual ~CSequence();
virtual void Delete();
static CSequence* _Create(bool bGenLoopFrame, bool bIsGLA, LPCTSTR path = NULL, int startFrame = 0, int targetFrame = 0, int frameCount = 0, int frameSpeed = iDEFAULTSEQFRAMESPEED, int frameSpeedFromHeader = iDEFAULTSEQFRAMESPEED, CComment* comments = NULL);
static CSequence* CreateFromFile(LPCTSTR path, CComment* comments);
void Write(CTxtFile* file, bool bPreQuat);
void WriteExternal(CModel *pModel, CTxtFile* file, bool bMultiPlayerFormat);
void ReadHeader();
void ReadASEHeader(LPCSTR psFilename, int &iStartFrame, int &iFrameCount, int &iFrameSpeed, bool bCanSkipXSIRead = false);
void ReadXSIHeader(LPCSTR psFilename, int &iStartFrame, int &iFrameCount, int &iFrameSpeed);
bool Parse();
CSequence* GetNext();
void SetNext(CSequence* next);
bool DoProperties();
LPCTSTR GetPath();
void SetPath(LPCTSTR path);
bool ValidEnum();
void SetValidEnum(bool value = true);
int GetStartFrame();
void SetStartFrame(int frame);
int GetTargetFrame();
void SetTargetFrame(int frame);
int GetFrameCount();
void SetFrameCount(int count);
int GetFrameSpeed();
void SetFrameSpeed(int speed);
int GetFrameSpeedFromHeader();
void SetFrameSpeedFromHeader(int speed);
int GetLoopFrame();
void SetLoopFrame(int loop);
bool GetGenLoopFrame(void);
void SetGenLoopFrame(bool bGenLoopFrame);
void AddComment(CComment* comment);
CComment* GetFirstComment();
int GetDisplayIconForTree(CModel* pModel);
LPCSTR GetDisplayNameForTree(CModel* pModel, bool bIncludeAnimEnum, bool bIncludeFrameDetails, bool bViewFrameDetails_Additional, CDC* pDC);
LPCTSTR GetName();
void SetName(LPCTSTR name);
void DeriveName();
int GetFill();
void SetFill(int value);
ENUMTYPE GetEnumTypeFromString(LPCSTR lpString);
ENUMTYPE GetEnumType();
LPCTSTR GetEnum();
void SetEnum(LPCTSTR name);
LPCTSTR GetSound();
void SetSound(LPCTSTR name);
LPCTSTR GetAction();
void SetAction(LPCTSTR name);
bool IsGLA();
int m_iSequenceNumber; // temp-use during tree-sort/model-resequencing
// this isn't a brilliant wy of doing things, but enables retro-fitting of extra data fairly painlessly...
CSequence* AdditionalSeqs[MAX_ADDITIONAL_SEQUENCES];
int GetValidAdditionalSequences();
bool AdditionalSequenceIsValid();
protected:
void _Init(bool bGenLoopFrame, bool bIsGLA, LPCTSTR path, int startFrame, int targetFrame, int frameCount, int frameSpeed, int frameSpeedFromheader, CComment* comments);
CSequence* m_next;
CComment* m_comments;
char* m_path;
char* m_name;
CString m_enum;
char* m_sound;
char* m_action;
int m_fill;
int m_startFrame;
int m_targetFrame;
int m_frameCount;
int m_frameSpeed;
int m_iFrameSpeedFromHeader;
int m_loopFrame;
bool m_bIsGLA;
bool m_bGenLoopFrame;
bool m_validEnum;
// static keywordArray_t s_Symbols[];
// static keywordArray_t s_Keywords[];
};
/////////////////////////////////////////////////////////////////////////////
// CSequencePropPage dialog
class CSequencePropPage : public CPropertyPage
{
DECLARE_DYNCREATE(CSequencePropPage)
// Construction
public:
CSequencePropPage();
~CSequencePropPage();
CSequence* m_sequence;
bool* m_soilFlag;
// Dialog Data
//{{AFX_DATA(CSequencePropPage)
enum { IDD = IDD_PP_SEQUENCE };
int m_frameCount;
int m_frameSpeed;
CString m_path;
int m_startFrame;
int m_iLoopFrame;
CString m_AnimationEnum;
CString m_AnimationEnum2;
CString m_AnimationEnum3;
CString m_AnimationEnum4;
CString m_AnimationEnum5;
int m_frameCount2;
int m_frameCount3;
int m_frameCount4;
int m_frameCount5;
int m_frameSpeed2;
int m_frameSpeed3;
int m_frameSpeed4;
int m_frameSpeed5;
int m_iLoopFrame2;
int m_iLoopFrame3;
int m_iLoopFrame4;
int m_iLoopFrame5;
int m_startFrame2;
int m_startFrame3;
int m_startFrame4;
int m_startFrame5;
BOOL m_bGenLoopFrame;
//}}AFX_DATA
void OkOrApply();
// Overrides
// ClassWizard generate virtual function overrides
//{{AFX_VIRTUAL(CSequencePropPage)
public:
virtual void OnOK();
virtual BOOL OnApply();
virtual void OnCancel();
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
void HandleAdditionalEditBoxesGraying();
void HandleAllItemsGraying();
// Generated message map functions
//{{AFX_MSG(CSequencePropPage)
virtual BOOL OnInitDialog();
afx_msg void OnButtonChooseanimationenum();
afx_msg void OnButtonChooseanimationenum2();
afx_msg void OnButtonChooseanimationenum3();
afx_msg void OnButtonChooseanimationenum4();
afx_msg void OnButtonChooseanimationenum5();
afx_msg void OnButtonClearanimationenum();
afx_msg void OnButtonClearanimationenum2();
afx_msg void OnButtonClearanimationenum3();
afx_msg void OnButtonClearanimationenum4();
afx_msg void OnButtonClearanimationenum5();
afx_msg void OnKillfocusStartframe();
afx_msg void OnKillfocusStartframe2();
afx_msg void OnKillfocusStartframe3();
afx_msg void OnKillfocusStartframe4();
afx_msg void OnKillfocusStartframe5();
afx_msg void OnKillfocusLoopframe();
afx_msg void OnKillfocusLoopframe2();
afx_msg void OnKillfocusLoopframe3();
afx_msg void OnKillfocusLoopframe4();
afx_msg void OnKillfocusLoopframe5();
afx_msg void OnKillfocusFramespeed5();
afx_msg void OnKillfocusFramespeed4();
afx_msg void OnKillfocusFramespeed3();
afx_msg void OnKillfocusFramespeed2();
afx_msg void OnKillfocusFramespeed();
afx_msg void OnKillfocusFramecount5();
afx_msg void OnKillfocusFramecount4();
afx_msg void OnKillfocusFramecount3();
afx_msg void OnKillfocusFramecount2();
afx_msg void OnKillfocusFramecount();
afx_msg void OnKillfocusEditAnimationenum5();
afx_msg void OnKillfocusEditAnimationenum4();
afx_msg void OnKillfocusEditAnimationenum3();
afx_msg void OnKillfocusEditAnimationenum2();
afx_msg void OnKillfocusEditAnimationenum();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
ENUMTYPE GetEnumTypeFromString(LPCSTR lpString);
bool IsEnumSeperator(LPCSTR lpString);
LPCSTR StripSeperatorStart(LPCSTR lpString);
void ReadASEHeader(LPCSTR psFilename, int &iStartFrame, int &iFrameCount, int &iFrameSpeed, bool bReadingGLA, bool bCanSkipXSIRead = false);