jedioutcast/code/ff/ff_HandleTable.cpp

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2013-04-04 21:05:53 +00:00
#include "common_headers.h"
#ifdef _IMMERSION
////----------------------
/// FFHandleTable::Convert
//--------------------------
//
//
ffHandle_t FFHandleTable::Convert( ChannelCompound &compound, const char *name, qboolean create )
{
ffHandle_t ff = FF_HANDLE_NULL;
// Reserve a handle for effects that failed to create.
// Rerouting channels to other devices may cause an effect to become lost.
// This assumes that FF_Register is always called with legitimate effect names.
// See CMD_FF_Play on how to handle possibly-bogus user input.
// (It does not call this function)
if ( compound.GetSet().size() )
ff = Convert( compound );
else
{
for
( FFHandleTable::RegFail::iterator itRegFail = mRegFail.begin()
; itRegFail != mRegFail.end()
&& (*itRegFail).second != name
; itRegFail++
);
ff =
( itRegFail != mRegFail.end()
? (*itRegFail).first
: FF_HANDLE_NULL
);
}
if ( ff == FF_HANDLE_NULL )
{
mVector.push_back( compound );
ff = mVector.size() - 1;
// Remember effect name for future 'ff_restart' calls.
if ( create && !compound.GetSet().size() )
mRegFail[ ff ] = name;
}
return ff;
}
////----------------------
/// FFHandleTable::Convert
//--------------------------
// Looks for 'compound' in the table.
//
// Assumes:
// * 'compound' is non-empty
//
// Returns:
// ffHandle_t
//
ffHandle_t FFHandleTable::Convert( ChannelCompound &compound )
{
for
( int i = 1
; i < mVector.size()
&& mVector[ i ] != compound
; i++
);
return
( i < mVector.size()
? i
: FF_HANDLE_NULL
);
}
////-----------------------------
/// FFHandleTable::GetFailedNames
//---------------------------------
//
//
qboolean FFHandleTable::GetFailedNames( TNameTable &NameTable )
{
for
( RegFail::iterator itRegFail = mRegFail.begin()
; itRegFail != mRegFail.end()
; itRegFail++
){
NameTable[ (*itRegFail).first ] = (*itRegFail).second;
}
return qboolean( mRegFail.size() != 0 );
}
////--------------------------
/// FFHandleTable::GetChannels
//------------------------------
//
//
qboolean FFHandleTable::GetChannels( vector<int> &channel )
{
//ASSERT( channel.size() >= mVector.size() );
for
( int i = 1
; i < mVector.size()
; i++
){
channel[ i ] = mVector[ i ].GetChannel();
}
return qtrue;
}
const char *FFHandleTable::GetName( ffHandle_t ff )
{
const char *result = NULL;
if ( !mVector[ ff ].IsEmpty() )
{
result = mVector[ ff ].GetName();
}
else
{
RegFail::iterator itRegFail = mRegFail.find( ff );
if ( itRegFail != mRegFail.end() )
result = (*itRegFail).second.c_str();
}
return result;
}
#endif // _IMMERSION