jedioutcast/code/ff/ff_ChannelSet.h

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2013-04-04 21:05:53 +00:00
#ifndef FF_CHANNELSET_H
#define FF_CHANNELSET_H
#include "ff_utils.h"
#include "ff_MultiSet.h"
#include "ff_ChannelCompound.h"
//===[FFChannelSet]===================================================/////////////
//
// An extension to FFMultiSet that operates on a subset of its
// elements specified by a channel. This channel may be inherent
// to a ChannelCompound passed as a parameter.
//
//====================================================================/////////////
class FFChannelSet : public FFMultiSet
{
public:
typedef multimap<int, int> Channel;
protected:
Channel mChannel;
qboolean ParseChannels( const char *channels );
public:
qboolean Init( FFConfigParser &config, const char *channels )
{
return qboolean
( FFMultiSet::Init( config ) // Initialize devices
&& ParseChannels( channels ) // Assign channels to devices
);
}
void clear()
{
mChannel.clear();
FFMultiSet::clear();
}
qboolean Register( ChannelCompound &compound, const char *name, qboolean create );
//
// Optional
//
#ifdef FF_ACCESSOR
// Channel& GetAll() { return mChannel; }
#endif
#ifdef FF_CONSOLECOMMAND
void Display( TNameTable &Unprocessed, TNameTable &Processed );
static void GetDisplayTokens( TNameTable &Tokens );
#endif
};
class ChannelIterator : public multimapIterator<FFChannelSet::Channel>
{
public:
ChannelIterator( FFChannelSet::Channel &map, int channel )
: multimapIterator<FFChannelSet::Channel>( map, channel )
{}
};
#endif // FF_CHANNELSET_H