jedioutcast/code/ff/ff_ChannelCompound.h

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2013-04-04 21:05:53 +00:00
#ifndef FF_CHANNELCOMPOUND_H
#define FF_CHANNELCOMPOUND_H
#include "ff_MultiCompound.h"
////---------------
/// ChannelCompound
//-------------------
// Stored in THandleTable. This class associates MultiCompound with some arbitrary 'channel.'
// Further, this class assumes that its MultiEffects have the same name and are probably
// initialized on different devices. None of this is enforced at this time.
//
class ChannelCompound : public MultiCompound
{
protected:
int mChannel;
public:
ChannelCompound( int channel = FF_CHANNEL_MAX )
: MultiCompound()
{
mChannel =
( (channel >= 0 && channel < FF_CHANNEL_MAX)
? channel
: FF_CHANNEL_MAX
);
}
ChannelCompound( Set &compound, int channel = FF_CHANNEL_MAX )
: MultiCompound( compound )
{
mChannel =
( (channel >= 0 && channel < FF_CHANNEL_MAX)
? channel
: FF_CHANNEL_MAX
);
}
int GetChannel()
{
return mChannel;
}
const char *GetName()
{
return mSet.size()
? (*mSet.begin())->GetName()
: NULL
;
}
qboolean operator == ( ChannelCompound &channelcompound )
{
return qboolean
( mChannel == channelcompound.mChannel
&& (*(MultiCompound*)this) == *(MultiCompound*)&channelcompound
);
}
qboolean operator != ( ChannelCompound &channelcompound )
{
return qboolean( !( (*this) == channelcompound ) );
}
};
typedef vector<ChannelCompound> THandleTable;
#endif // FF_CHANNELCOMPOUND_H