jedioutcast/utils/Radiant/entity.cpp

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2013-04-04 18:02:27 +00:00
#include "stdafx.h"
#include "qe3.h"
#include "oddbits.h"
#include <assert.h>
int GetNumKeys(entity_t *ent)
{
int iCount = 0;
for (epair_t* ep=ent->epairs ; ep ; ep=ep->next)
{
iCount++;
}
return iCount;
}
char *GetKeyString(entity_t *ent, int iIndex)
{
for (epair_t* ep=ent->epairs ; ep ; ep=ep->next)
{
if (!iIndex--)
return ep->key;
}
assert(0); // why do I not find it surprising that this didn't compile until I added the header, ie assert never used?
return NULL;
}
char *ValueForKey (entity_t *ent, LPCSTR key)
{
epair_t *ep;
for (ep=ent->epairs ; ep ; ep=ep->next)
if (!strcmp (ep->key, key) )
return ep->value;
return "";
}
void TrackMD3Angles(entity_t *e, LPCSTR key, LPCSTR value)
{
if (strcmpi(key, "angle") != 0)
{
return;
}
#ifdef SOF
if (e->eclass->fixedsize &&
(
(strnicmp(e->eclass->name, "misc_", 5) == 0) ||
(strnicmp(e->eclass->name, "light_", 6) == 0) ||
(strnicmp(e->eclass->name, "m_", 2) == 0) ||
(strnicmp(e->eclass->name, "item_weapon_", 12)== 0) ||
(strnicmp(e->eclass->name, "item_ammo_", 10)== 0)
)
)
#else
if (e->eclass->fixedsize && strnicmp (e->eclass->name, "misc_model",10) == 0)
#endif
{
float a = FloatForKey (e, "angle");
float b = atof(value);
if (a != b)
{
vec3_t vAngle;
vAngle[0] = vAngle[1] = 0;
vAngle[2] = -a;
Brush_Rotate(e->brushes.onext, vAngle, e->origin, true);
vAngle[2] = b;
Brush_Rotate(e->brushes.onext, vAngle, e->origin, true);
#ifdef QUAKE3
//
// auto assign new bounding box to model?
//
char *_p = ValueForKey(e, "mins");
char *_p2= ValueForKey(e, "maxs");
char *_p3= ValueForKey(e, sKEYFIELD_AUTOBOUND);
//
// if either key is missing then update both... (or if they do exist, but were only set by this code in the first place and therefore can be overwritten)
//
if ( ((strlen(_p) == 0) || (strlen(_p2) == 0)) || strlen(_p3) )
{
SetKeyValue (e, sKEYFIELD_AUTOBOUND, "1");
vec3_t vMins,vMaxs;
VectorSubtract(e->brushes.onext->mins, e->origin, vMins);
VectorSubtract(e->brushes.onext->maxs, e->origin, vMaxs);
SetKeyValue (e, "mins", va("%i %i %i", (int)vMins[0], (int)vMins[1], (int)vMins[2]));
SetKeyValue (e, "maxs", va("%i %i %i", (int)vMaxs[0], (int)vMaxs[1], (int)vMaxs[2]));
}
#endif
}
}
}
// Scale object bounding box
void TrackMD3Scale(entity_t *e, LPCSTR key, LPCSTR value)
{
float oldscale,scale;
if (strcmpi(key, "scale") != 0)
{
return;
}
if (e->eclass->fixedsize && ((strnicmp(e->eclass->name, "misc_",5) == 0) ||
(strnicmp(e->eclass->name, "light_",6) == 0)))
{
oldscale = FloatForKey (e, "scale");
scale = atof(value);
if (oldscale != scale) // Value unchanged??????
{
Brush_Scale2(e->eclass,e->brushes.onext, scale,e->origin,true);
float a = FloatForKey (e, "angle");
if (a)
{
// Re-rotate bbox
vec3_t vAngle;
vAngle[0] = vAngle[1] = 0;
vAngle[2] = a;
Brush_Rotate(e->brushes.onext, vAngle, e->origin, true);
}
}
}
}
// make sure you add any new tracking functions inside the IF, this is important!
//
void SetKeyValue (entity_t *ent, LPCSTR key, LPCSTR value, bool bDoTracking/*=true*/)
{
epair_t *ep;
if (ent == NULL)
return;
if (!key || !key[0])
return;
if (ent == world_entity && strcmp(key,sKEYFIELD_GROUPNAME)==0)
return; // dumb to do this
if (bDoTracking)
{
#ifdef SOF
TrackMD3Scale(ent, key, value);
#endif
TrackMD3Angles(ent, key, value);
}
for (ep=ent->epairs ; ep ; ep=ep->next)
{
if (!strcmp (ep->key, key) )
{
free (ep->value);
ep->value = (char*)qmalloc(strlen(value)+1);
strcpy (ep->value, value);
return;
}
}
ep = (epair_t*)qmalloc (sizeof(*ep));
ep->next = ent->epairs;
ent->epairs = ep;
ep->key = (char*)qmalloc(strlen(key)+1);
strcpy (ep->key, key);
ep->value = (char*)qmalloc(strlen(value)+1);
strcpy (ep->value, value);
}
void DeleteKey (entity_t *ent, LPCSTR key)
{
epair_t **ep, *next;
ep = &ent->epairs;
while (*ep)
{
next = *ep;
if ( !strcmp (next->key, key) )
{
*ep = next->next;
free(next->key);
free(next->value);
free(next);
return;
}
ep = &next->next;
}
}
float FloatForKey (entity_t *ent, LPCSTR key)
{
char *k;
k = ValueForKey (ent, key);
return atof(k);
}
int IntForKey (entity_t *ent, LPCSTR key)
{
char *k;
k = ValueForKey (ent, key);
return atoi(k);
}
// now returns success/fail bool...
//
bool GetVectorForKey (entity_t *ent, LPCSTR key, vec3_t vec)
{
char *k;
k = ValueForKey (ent, key);
int i = sscanf (k, "%f %f %f", &vec[0], &vec[1], &vec[2]);
return !!strlen(k);
// return !!(i==3); // actually this would probably be more accurate, but I'll leave it as above for now
}
/*
===============
Entity_Free
Frees the entity and any brushes is has.
The entity is removed from the global entities list.
===============
*/
void Entity_Free (entity_t *e)
{
epair_t *ep, *next;
while (e->brushes.onext != &e->brushes)
Brush_Free (e->brushes.onext);
if (e->next)
{
e->next->prev = e->prev;
e->prev->next = e->next;
}
for (ep = e->epairs ; ep ; ep=next)
{
next = ep->next;
free (ep->key);
free (ep->value);
free (ep);
}
free (e);
}
/*
=================
ParseEpair
=================
*/
epair_t *ParseEpair (void)
{
epair_t *e;
e = (epair_t*)qmalloc (sizeof(*e));
e->key = (char*)qmalloc(strlen(token)+1);
strcpy (e->key, token);
GetToken (false);
e->value = (char*)qmalloc(strlen(token)+1);
strcpy (e->value, token);
return e;
}
/*
================
Entity_Parse
If onlypairs is set, the classname info will not
be looked up, and the entity will not be added
to the global list. Used for parsing the project.
================
*/
entity_t *Entity_Parse (qboolean onlypairs, brush_t* pList)
{
entity_t *ent;
eclass_t *e;
brush_t *b;
vec3_t mins, maxs;
epair_t *ep;
qboolean has_brushes;
#ifdef SOF
float scale;
#endif
if (!GetToken (true))
return NULL;
if (strcmp (token, "{") )
Error ("ParseEntity: { not found");
ent = (entity_t*)qmalloc (sizeof(*ent));
ent->brushes.onext = ent->brushes.oprev = &ent->brushes;
do
{
if (!GetToken (true))
{
Warning ("ParseEntity: EOF without closing brace");
return NULL;
}
if (!strcmp (token, "}") )
break;
if (!strcmp (token, "{") )
{
b = Brush_Parse ();
if (b != NULL)
{
b->owner = ent;
// add to the end of the entity chain
b->onext = &ent->brushes;
b->oprev = ent->brushes.oprev;
ent->brushes.oprev->onext = b;
ent->brushes.oprev = b;
}
else
{
break;
}
}
else
{
ep = ParseEpair ();
{
// update: the original code here may have been simple, but it meant that every map load/save
// the key/value pair fields were reversed in the save file, which messes up SourceSafe when it
// tries to delta the two versions during check-in... -slc
#if 0
ep->next = ent->epairs;
ent->epairs = ep;
#else
// join this onto the END of the chain instead...
//
if (ent->epairs == NULL) // special case for if there isn't a chain yet... :-)
{
ep->next = ent->epairs;
ent->epairs = ep;
}
else
{
for (epair_t* ep2 = ent->epairs ; ep2 ; ep2=ep2->next)
{
if (ep2->next == NULL)
{
// found the end, so...
//
ep2->next = ep;
ep->next = NULL;
break;
}
}
}
#endif
}
}
} while (1);
if (onlypairs)
return ent;
if (ent->brushes.onext == &ent->brushes)
has_brushes = false;
else
has_brushes = true;
GetVectorForKey (ent, "origin", ent->origin);
e = Eclass_ForName (ValueForKey (ent, "classname"), has_brushes);
ent->eclass = e;
if (e->fixedsize)
{ // fixed size entity
if (ent->brushes.onext != &ent->brushes)
{
printf ("Warning: Fixed size entity with brushes\n");
#if 0
while (ent->brushes.onext != &ent->brushes)
{ // FIXME: this will free the entity and crash!
Brush_Free (b);
}
#endif
ent->brushes.next = ent->brushes.prev = &ent->brushes;
}
// create a custom brush
VectorAdd (e->mins, ent->origin, mins);
VectorAdd (e->maxs, ent->origin, maxs);
float a = 0;
if (strnicmp(e->name, "misc_model",10) == 0)
{
char* p = ValueForKey(ent, "model");
if (p != NULL && strlen(p) > 0)
{
vec3_t vMin, vMax;
a = FloatForKey (ent, "angle");
gEntityToSetBoundsOf = ent;
if (GetCachedModel(ent, p, vMin, vMax))
{
// create a custom brush
VectorAdd (ent->md3Class->mins, ent->origin, mins);
VectorAdd (ent->md3Class->maxs, ent->origin, maxs);
}
}
}
#ifdef SOF
if (strnicmp(e->name, "misc_", 5) == 0 ||
strnicmp(e->name, "light_", 6) == 0 ||
strnicmp(e->name, "m_", 2) == 0 ||
strnicmp(e->name, "item_weapon_", 12)== 0 ||
strnicmp(e->name, "item_ammo_", 10)== 0
)
a = FloatForKey (ent, "angle");
#endif
b = Brush_Create (mins, maxs, &e->texdef);
///////
b->owner = ent;
b->onext = ent->brushes.onext;
b->oprev = &ent->brushes;
ent->brushes.onext->oprev = b;
ent->brushes.onext = b;
///////
Brush_Build(b);
#ifdef SOF
scale = FloatForKey (ent, "scale");
if (scale)
{
Brush_Scale2(e, b, scale, ent->origin,false);
}
#endif
// if (a)
// {
// vec3_t vAngle;
// vAngle[0] = vAngle[1] = 0;
// vAngle[2] = a;
// Brush_Rotate(b, vAngle, ent->origin, false);
// }
/*
b->owner = ent;
b->onext = ent->brushes.onext;
b->oprev = &ent->brushes;
ent->brushes.onext->oprev = b;
ent->brushes.onext = b;
*/
// do this AFTER doing the brush stuff just above, so don't join to the other "if (a)"...
//
if (a)
{
// pick any old value to rotate away to, then back from, to avoid 0/360 weirdness on key-compares
//
SetKeyValue(ent, "angle", "0", false); // false = no tracking, ie just set the angle and nothing else
SetKeyValue(ent, "angle", va("%g",a), true); // true = do tracking, ie actually do the brush rotate
}
}
else
{ // brush entity
if (ent->brushes.next == &ent->brushes)
printf ("Warning: Brush entity with no brushes\n");
}
// add all the brushes to the main list
if (pList)
{
for (b=ent->brushes.onext ; b != &ent->brushes ; b=b->onext)
{
b->next = pList->next;
pList->next->prev = b;
b->prev = pList;
pList->next = b;
}
}
return ent;
}
void VectorMidpoint(vec3_t va, vec3_t vb, vec3_t& out)
{
for (int i = 0; i < 3; i++)
out[i] = va[i] + ((vb[i] - va[i]) / 2);
}
/*
============
Entity_Write
============
*/
void Entity_Write (entity_t *e, FILE *f, qboolean use_region)
{
epair_t *ep;
brush_t *b;
vec3_t origin;
char text[128];
int count;
// if none of the entities brushes are in the region,
// don't write the entity at all
if (use_region)
{
// in region mode, save the camera position as playerstart
if ( !strcmp(ValueForKey (e, "classname"), "info_player_start") )
{
// see if this ent is entirely within the region first...
//
bool bWithinRegion = true;
for (b=e->brushes.onext ; b != &e->brushes ; b=b->onext)
if (Map_IsBrushFiltered(b))
bWithinRegion = false;
// if the player_start is NOT within the region, then use the camera position instead, else keep it...
//
if (!bWithinRegion || !GetYesNo("\"player_info_start\" found within region, keep it?\n\n( 'NO' will generate a new one from the current camera position )"))
{
fprintf (f, "{\n");
fprintf (f, "\"classname\" \"info_player_start\"\n");
fprintf (f, "\"origin\" \"%i %i %i\"\n", (int)g_pParentWnd->GetCamera()->Camera().origin[0],
(int)g_pParentWnd->GetCamera()->Camera().origin[1], (int)g_pParentWnd->GetCamera()->Camera().origin[2]);
fprintf (f, "\"angle\" \"%i\"\n", (int)g_pParentWnd->GetCamera()->Camera().angles[YAW]);
fprintf (f, "}\n");
return;
}
}
for (b=e->brushes.onext ; b != &e->brushes ; b=b->onext)
if (!Map_IsBrushFiltered(b))
break; // got one
if (b == &e->brushes)
return; // nothing visible
}
// if fixedsize, calculate a new origin based on the current
// brush position
if (e->eclass->fixedsize)
{
#ifdef SOF
// I know these 2 do the same thing, but if that VectorSubtract ever gets re-instated it'll break ours -slc
if (strnicmp(e->eclass->name, "misc_", 5) == 0 ||
strnicmp(e->eclass->name, "light_", 6) == 0 ||
strnicmp(e->eclass->name, "m_", 2) == 0 ||
strnicmp(e->eclass->name, "item_weapon_", 12)== 0 ||
strnicmp(e->eclass->name, "item_ammo_", 10)== 0
)
{
VectorCopy(e->origin, origin);
}
#else
if (strnicmp(e->eclass->name, "misc_model",10) == 0 && e->md3Class != NULL)
{
VectorCopy(e->origin, origin);
//VectorSubtract (e->brushes.onext->mins, e->md3Class->mins, origin);
}
#endif
else
{
VectorSubtract (e->brushes.onext->mins, e->eclass->mins, origin);
}
sprintf (text, "%i %i %i", (int)origin[0], (int)origin[1], (int)origin[2]);
SetKeyValue (e, "origin", text);
}
fprintf (f, "{\n");
for (ep = e->epairs ; ep ; ep=ep->next)
fprintf (f, "\"%s\" \"%s\"\n", ep->key, ep->value);
if (!e->eclass->fixedsize)
{
count = 0;
for (b=e->brushes.onext ; b != &e->brushes ; b=b->onext)
{
if (!use_region || !Map_IsBrushFiltered (b))
{
fprintf (f, "// brush %i\n", count);
count++;
Brush_Write (b, f);
}
}
}
fprintf (f, "}\n");
}
qboolean IsBrushSelected(brush_t* bSel)
{
for (brush_t* b = selected_brushes.next ;b != NULL && b != &selected_brushes; b = b->next)
{
if (b == bSel)
return true;
}
return false;
}
//
//============
//Entity_WriteSelected
//============
//
void Entity_WriteSelected(entity_t *e, FILE *f)
{
epair_t *ep;
brush_t *b;
vec3_t origin;
char text[128];
int count;
for (b=e->brushes.onext ; b != &e->brushes ; b=b->onext)
if (IsBrushSelected(b))
break; // got one
if (b == &e->brushes)
return; // nothing selected
// if fixedsize, calculate a new origin based on the current
// brush position
if (e->eclass->fixedsize)
{
#ifdef SOF
// I suspect these 2 will end up doing the same thing, but for now that VectorSubtract will break ours -slc
if (strnicmp(e->eclass->name, "misc_", 5) == 0 ||
strnicmp(e->eclass->name, "light_", 6) == 0 ||
strnicmp(e->eclass->name, "m_", 2) == 0 ||
strnicmp(e->eclass->name, "item_weapon_", 12)== 0 ||
strnicmp(e->eclass->name, "item_ammo_", 10)== 0
)
{
VectorCopy(e->origin, origin);
}
#else
if (strnicmp(e->eclass->name, "misc_model",10) == 0 && e->md3Class != NULL)
{
// Bugfix? I'm guessing this should have been the same as in Entity_Write, ie the copy version..... -slc
//VectorCopy(e->origin, origin);
VectorSubtract (e->brushes.onext->mins, e->md3Class->mins, origin);
}
#endif
else
{
VectorSubtract (e->brushes.onext->mins, e->eclass->mins, origin);
}
sprintf (text, "%i %i %i", (int)origin[0], (int)origin[1], (int)origin[2]);
SetKeyValue (e, "origin", text);
}
fprintf (f, "{\n");
for (ep = e->epairs ; ep ; ep=ep->next)
fprintf (f, "\"%s\" \"%s\"\n", ep->key, ep->value);
if (!e->eclass->fixedsize)
{
count = 0;
for (b=e->brushes.onext ; b != &e->brushes ; b=b->onext)
{
if (IsBrushSelected(b))
{
fprintf (f, "// brush %i\n", count);
count++;
Brush_Write (b, f);
}
}
}
fprintf (f, "}\n");
}
//
//============
//Entity_WriteSelected to a CMemFile
//============
//
void Entity_WriteSelected(entity_t *e, CMemFile* pMemFile)
{
epair_t *ep;
brush_t *b;
vec3_t origin;
char text[128];
int count;
for (b=e->brushes.onext ; b != &e->brushes ; b=b->onext)
if (IsBrushSelected(b))
break; // got one
if (b == &e->brushes)
return; // nothing selected
// if fixedsize, calculate a new origin based on the current
// brush position
if (e->eclass->fixedsize)
{
#ifdef SOF
// I suspect these 2 will end up doing the same thing, but for now that VectorSubtract will break ours -slc
if (strnicmp(e->eclass->name, "misc_", 5) == 0 ||
strnicmp(e->eclass->name, "light_", 6) == 0 ||
strnicmp(e->eclass->name, "m_", 2) == 0 ||
strnicmp(e->eclass->name, "item_weapon_", 12)== 0 ||
strnicmp(e->eclass->name, "item_ammo_", 10)== 0
)
{
VectorCopy(e->origin, origin);
}
#else
if (strnicmp(e->eclass->name, "misc_model",10) == 0 && e->md3Class != NULL)
{
// Bugfix? I'm guessing this should have been the same as in Entity_Write, ie the copy version..... -slc
//VectorCopy(e->origin, origin);
VectorSubtract (e->brushes.onext->mins, e->md3Class->mins, origin);
}
#endif
else
{
VectorSubtract (e->brushes.onext->mins, e->eclass->mins, origin);
}
sprintf (text, "%i %i %i", (int)origin[0], (int)origin[1], (int)origin[2]);
SetKeyValue (e, "origin", text);
}
MemFile_fprintf(pMemFile, "{\n");
for (ep = e->epairs ; ep ; ep=ep->next)
MemFile_fprintf(pMemFile, "\"%s\" \"%s\"\n", ep->key, ep->value);
if (!e->eclass->fixedsize)
{
count = 0;
for (b=e->brushes.onext ; b != &e->brushes ; b=b->onext)
{
if (IsBrushSelected(b))
{
MemFile_fprintf(pMemFile, "// brush %i\n", count);
count++;
Brush_Write (b, pMemFile);
}
}
}
MemFile_fprintf(pMemFile, "}\n");
}
/*
============
Entity_Create
Creates a new entity out of the selected_brushes list.
If the entity class is fixed size, the brushes are only
used to find a midpoint. Otherwise, the brushes have
their ownershi[ transfered to the new entity.
============
*/
entity_t *Entity_Create (eclass_t *c)
{
entity_t *e;
brush_t *b;
vec3_t mins, maxs;
int i;
// check to make sure the brushes are ok
for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
if (b->owner != world_entity)
{
Sys_Printf ("Entity NOT created, brushes not all from world\n");
Sys_Beep ();
return NULL;
}
// create it
e = (entity_t*)qmalloc(sizeof(*e));
e->brushes.onext = e->brushes.oprev = &e->brushes;
e->eclass = c;
SetKeyValue (e, "classname", c->name);
// add the entity to the entity list
e->next = entities.next;
entities.next = e;
e->next->prev = e;
e->prev = &entities;
if (c->fixedsize)
{
//
// just use the selection for positioning
//
b = selected_brushes.next;
for (i=0 ; i<3 ; i++)
e->origin[i] = b->mins[i] - c->mins[i];
// create a custom brush
VectorAdd (c->mins, e->origin, mins);
VectorAdd (c->maxs, e->origin, maxs);
b = Brush_Create (mins, maxs, &c->texdef);
Entity_LinkBrush (e, b);
// delete the current selection
Select_Delete ();
// select the new brush
b->next = b->prev = &selected_brushes;
selected_brushes.next = selected_brushes.prev = b;
Brush_Build( b );
}
else
{
//
// change the selected brushes over to the new entity
//
for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
{
Entity_UnlinkBrush (b);
Entity_LinkBrush (e, b);
Brush_Build( b ); // so the key brush gets a name
}
}
Sys_UpdateWindows (W_ALL);
return e;
}
/*
===========
Entity_LinkBrush
===========
*/
void Entity_LinkBrush (entity_t *e, brush_t *b)
{
if (b->oprev || b->onext)
Error ("Entity_LinkBrush: Allready linked");
b->owner = e;
b->onext = e->brushes.onext;
b->oprev = &e->brushes;
e->brushes.onext->oprev = b;
e->brushes.onext = b;
}
/*
===========
Entity_UnlinkBrush
===========
*/
void Entity_UnlinkBrush (brush_t *b)
{
//if (!b->owner || !b->onext || !b->oprev)
if (!b->onext || !b->oprev)
Error ("Entity_UnlinkBrush: Not currently linked");
b->onext->oprev = b->oprev;
b->oprev->onext = b->onext;
b->onext = b->oprev = NULL;
b->owner = NULL;
}
/*
===========
Entity_Clone
===========
*/
entity_t *Entity_Clone (entity_t *e)
{
entity_t *n;
epair_t *ep, *np;
n = (entity_t*)qmalloc(sizeof(*n));
n->brushes.onext = n->brushes.oprev = &n->brushes;
n->eclass = e->eclass;
// add the entity to the entity list
n->next = entities.next;
entities.next = n;
n->next->prev = n;
n->prev = &entities;
for (ep = e->epairs ; ep ; ep=ep->next)
{
np = (epair_t*)qmalloc(sizeof(*np));
np->key = copystring(ep->key);
np->value = copystring(ep->value);
np->next = n->epairs;
n->epairs = np;
}
return n;
}
int GetUniqueTargetId(int iHint)
{
int iMin, iMax, i;
BOOL fFound;
entity_t *pe;
fFound = FALSE;
pe = entities.next;
iMin = 0;
iMax = 0;
for (; pe != NULL && pe != &entities ; pe = pe->next)
{
i = IntForKey(pe, "target");
if (i)
{
iMin = min(i, iMin);
iMax = max(i, iMax);
if (i == iHint)
fFound = TRUE;
}
}
if (fFound)
return iMax + 1;
else
return iHint;
}
entity_t *FindEntity(const char *pszKey, const char *pszValue)
{
entity_t *pe;
pe = entities.next;
for (; pe != NULL && pe != &entities ; pe = pe->next)
{
if (!strcmp(ValueForKey(pe, pszKey), pszValue))
return pe;
}
return NULL;
}
entity_t *FindEntityInt(const char *pszKey, int iValue)
{
entity_t *pe;
pe = entities.next;
for (; pe != NULL && pe != &entities ; pe = pe->next)
{
if (IntForKey(pe, pszKey) == iValue)
return pe;
}
return NULL;
}