216 lines
4 KiB
C
216 lines
4 KiB
C
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#if !defined hString_H
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#define hString_H
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#pragma warning (push, 3) //go back down to 3 for the stl include
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#include <string>
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#include <set>
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#include <list>
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#include <map>
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#pragma warning (pop)
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using namespace std;
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class hstring
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{
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int mId;
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void Init(const char *str);
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public:
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hstring()
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{
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mId=0;
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}
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hstring(const char *str)
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{
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Init(str);
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}
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hstring(const string &str)
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{
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Init(str.c_str());
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}
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hstring(const hstring &str)
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{
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mId=str.mId;
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}
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operator string () const
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{
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return str();
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}
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const char *c_str(void) const;
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string str(void) const;
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hstring& operator= (const char *str)
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{
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Init(str);
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return *this;
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}
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hstring& operator= (const string &str)
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{
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Init(str.c_str());
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return *this;
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}
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hstring& operator= (const hstring &str)
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{
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mId=str.mId;
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return *this;
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}
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bool operator== (const hstring &str) const
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{
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return((mId==str.mId)?true:false);
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}
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int compare(const hstring &str) const
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{
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return strcmp(c_str(),str.c_str());
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}
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bool operator< (const hstring &str) const
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{
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return((mId<str.mId)?true:false);
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}
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int length() const
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{
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return strlen(c_str());
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}
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};
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void TouchStringPool(void);
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////////////
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// MapPool
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////////////
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#define MAP_NODE_SIZE (32)
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class CMapBlock;
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class CMapPoolLow
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{
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vector <CMapBlock *> mMapBlocks;
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vector <void *> mFreeList;
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int mLastBlockNum;
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public:
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CMapPoolLow();
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~CMapPoolLow();
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void *Alloc();
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void Free(void *p);
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void TouchMem();
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};
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CMapPoolLow &GetMapPool();
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template<class T>
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class CMapPool
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{
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CMapPoolLow &mPool;
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public:
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CMapPool() : mPool(GetMapPool())
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{
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}
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template <class U>
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CMapPool(const U&) : mPool(GetMapPool())
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{
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}
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~CMapPool()
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{
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}
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typedef T value_type;
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typedef T* pointer;
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typedef const T* const_pointer;
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typedef T& reference;
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typedef const T& const_reference;
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typedef size_t size_type;
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typedef ptrdiff_t difference_type;
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template <class U>
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struct rebind
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{
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typedef CMapPool<U> other;
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};
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// return address of values
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pointer address (reference value) const
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{
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return &value;
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}
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const_pointer address (const_reference value) const
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{
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return &value;
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}
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// return maximum number of elements that can be allocated
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size_type max_size () const
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{
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return mMaxSize;
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}
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// allocate but don't initialize num elements of type T
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pointer allocate (size_type num, const void* = 0)
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{
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assert(sizeof(T)<=(MAP_NODE_SIZE-2)); // to big for this pool
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assert(num==1); //allocator not design for this
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return (T*)mPool.Alloc();
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}
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void *_Charalloc(size_type size)
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{
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assert(size<=(MAP_NODE_SIZE-2)); // to big for this pool
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return mPool.Alloc();
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}
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// initialize elements of allocated storage p with value value
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void construct (pointer p, const T& value)
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{
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// initialize memory with placement new
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new((void*)p)T(value);
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}
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// destroy elements of initialized storage p
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void destroy (pointer p)
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{
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// destroy objects by calling their destructor
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p->~T();
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}
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// deallocate storage p of deleted elements
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template<class U>
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void deallocate (U *p, size_type num)
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{
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assert(num==1); //allocator not design for this
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mPool.Free(p);
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}
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};
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template <class T1,class T2>
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bool operator== (const CMapPool<T1>&,
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const CMapPool<T2>&)
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{
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return false;
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}
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template <class T1,class T2>
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bool operator!= (const CMapPool<T1>&,
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const CMapPool<T2>&)
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{
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return true;
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}
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template <class K,class V,class Compare = less<K> >
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class hmap : public map<K,V,Compare,CMapPool<V> >{};
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template <class K,class V,class Compare = less<K> >
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class hmultimap : public multimap<K,V,Compare,CMapPool<V> >{};
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template <class K,class Compare = less<K> >
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class hset : public set<K,Compare,CMapPool<K> >{};
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template <class K,class Compare = less<K> >
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class hmultiset : public multiset<K,Compare,CMapPool<K> >{};
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template <class K>
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class hlist : public list<K,CMapPool<K> >{};
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#endif // hString_H
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