257 lines
4.9 KiB
C++
257 lines
4.9 KiB
C++
|
// leave this line at the top for all g_xxxx.cpp files...
|
||
|
#include "g_headers.h"
|
||
|
|
||
|
|
||
|
#include "G_Local.h"
|
||
|
|
||
|
typedef map < string, int > timer_m;
|
||
|
|
||
|
timer_m g_timers[ MAX_GENTITIES ];
|
||
|
|
||
|
/*
|
||
|
-------------------------
|
||
|
TIMER_Clear
|
||
|
-------------------------
|
||
|
*/
|
||
|
|
||
|
void TIMER_Clear( void )
|
||
|
{
|
||
|
for ( int i = 0; i < MAX_GENTITIES; i++ )
|
||
|
{
|
||
|
g_timers[i].clear();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
-------------------------
|
||
|
TIMER_Clear
|
||
|
-------------------------
|
||
|
*/
|
||
|
|
||
|
void TIMER_Clear( gentity_t *ent )
|
||
|
{
|
||
|
// rudimentary safety checks, might be other things to check?
|
||
|
if ( ent && ent->s.number > 0 && ent->s.number < MAX_GENTITIES )
|
||
|
{
|
||
|
g_timers[ent->s.number].clear();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
-------------------------
|
||
|
TIMER_Save
|
||
|
-------------------------
|
||
|
*/
|
||
|
|
||
|
void TIMER_Save( void )
|
||
|
{
|
||
|
int j;
|
||
|
gentity_t *ent;
|
||
|
|
||
|
for ( j = 0, ent = &g_entities[0]; j < MAX_GENTITIES; j++, ent++ )
|
||
|
{
|
||
|
int numTimers = g_timers[ent->s.number].size();
|
||
|
int i;
|
||
|
|
||
|
//Write out the timer information
|
||
|
gi.AppendToSaveGame('TIME', (void *)&numTimers, sizeof(numTimers));
|
||
|
|
||
|
timer_m::iterator ti;
|
||
|
|
||
|
for ( i = 0, ti = g_timers[ j ].begin(); i < numTimers; i++, ti++ )
|
||
|
{
|
||
|
const char *id = ((*ti).first).c_str();
|
||
|
int length = strlen( id );
|
||
|
|
||
|
//Write out the string size and data
|
||
|
gi.AppendToSaveGame('TSLN', (void *) &length, sizeof(length) );
|
||
|
gi.AppendToSaveGame('TSNM', (void *) id, length );
|
||
|
|
||
|
//Write out the timer data
|
||
|
gi.AppendToSaveGame('TDTA', (void *) &(*ti).second, sizeof( (*ti).second ) );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
-------------------------
|
||
|
TIMER_Load
|
||
|
-------------------------
|
||
|
*/
|
||
|
|
||
|
void TIMER_Load( void )
|
||
|
{
|
||
|
int j;
|
||
|
gentity_t *ent;
|
||
|
|
||
|
for ( j = 0, ent = &g_entities[0]; j < MAX_GENTITIES; j++, ent++ )
|
||
|
{
|
||
|
int numTimers;
|
||
|
|
||
|
gi.ReadFromSaveGame( 'TIME', (void *)&numTimers, sizeof(numTimers) );
|
||
|
|
||
|
//Make sure there's something to read
|
||
|
if ( numTimers == 0 )
|
||
|
continue;
|
||
|
|
||
|
//Read back all entries
|
||
|
for ( int i = 0; i < numTimers; i++ )
|
||
|
{
|
||
|
int length, time;
|
||
|
char tempBuffer[1024]; //FIXME: Blech!
|
||
|
|
||
|
gi.ReadFromSaveGame( 'TSLN', (void *) &length, sizeof( length ) );
|
||
|
|
||
|
//Validity check, though this will never happen (unless of course you pass in gibberish)
|
||
|
if ( length >= 1024 )
|
||
|
{
|
||
|
assert(0);
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
//Read the id and time
|
||
|
gi.ReadFromSaveGame( 'TSNM', (char *) tempBuffer, length );
|
||
|
gi.ReadFromSaveGame( 'TDTA', (void *) &time, sizeof( time ) );
|
||
|
|
||
|
//Restore it
|
||
|
g_timers[ j ][(const char *) tempBuffer ] = time;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
-------------------------
|
||
|
TIMER_Set
|
||
|
-------------------------
|
||
|
*/
|
||
|
|
||
|
void TIMER_Set( gentity_t *ent, const char *identifier, int duration )
|
||
|
{
|
||
|
g_timers[ent->s.number][identifier] = level.time + duration;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
-------------------------
|
||
|
TIMER_Get
|
||
|
-------------------------
|
||
|
*/
|
||
|
|
||
|
int TIMER_Get( gentity_t *ent, const char *identifier )
|
||
|
{
|
||
|
timer_m::iterator ti;
|
||
|
|
||
|
ti = g_timers[ent->s.number].find( identifier );
|
||
|
|
||
|
if ( ti == g_timers[ent->s.number].end() )
|
||
|
{
|
||
|
//assert(0);
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
return (*ti).second;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
-------------------------
|
||
|
TIMER_Done
|
||
|
-------------------------
|
||
|
*/
|
||
|
|
||
|
qboolean TIMER_Done( gentity_t *ent, const char *identifier )
|
||
|
{
|
||
|
timer_m::iterator ti;
|
||
|
|
||
|
ti = g_timers[ent->s.number].find( identifier );
|
||
|
|
||
|
if ( ti == g_timers[ent->s.number].end() )
|
||
|
return true;
|
||
|
|
||
|
return ( (*ti).second < level.time );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
-------------------------
|
||
|
TIMER_Done2
|
||
|
|
||
|
Returns false if timer has been
|
||
|
started but is not done...or if
|
||
|
timer was never started
|
||
|
-------------------------
|
||
|
*/
|
||
|
|
||
|
qboolean TIMER_Done2( gentity_t *ent, const char *identifier, qboolean remove )
|
||
|
{
|
||
|
timer_m::iterator ti;
|
||
|
|
||
|
ti = g_timers[ent->s.number].find( identifier );
|
||
|
|
||
|
if ( ti == g_timers[ent->s.number].end() )
|
||
|
{
|
||
|
return qfalse;
|
||
|
}
|
||
|
|
||
|
qboolean res =((*ti).second < level.time );
|
||
|
|
||
|
if ( res && remove )
|
||
|
{
|
||
|
// Timer is done and it was requested that it should be removed.
|
||
|
g_timers[ent->s.number].erase( ti );
|
||
|
}
|
||
|
|
||
|
return res;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
-------------------------
|
||
|
TIMER_Exists
|
||
|
-------------------------
|
||
|
*/
|
||
|
qboolean TIMER_Exists( gentity_t *ent, const char *identifier )
|
||
|
{
|
||
|
timer_m::iterator ti;
|
||
|
|
||
|
ti = g_timers[ent->s.number].find( identifier );
|
||
|
|
||
|
if ( ti == g_timers[ent->s.number].end( ))
|
||
|
{
|
||
|
return qfalse;
|
||
|
}
|
||
|
|
||
|
return qtrue;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
-------------------------
|
||
|
TIMER_Remove
|
||
|
Utility to get rid of any timer
|
||
|
-------------------------
|
||
|
*/
|
||
|
void TIMER_Remove( gentity_t *ent, const char *identifier )
|
||
|
{
|
||
|
timer_m::iterator ti;
|
||
|
|
||
|
ti = g_timers[ent->s.number].find( identifier );
|
||
|
|
||
|
if ( ti != g_timers[ent->s.number].end() )
|
||
|
{
|
||
|
g_timers[ent->s.number].erase( ti );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
-------------------------
|
||
|
TIMER_Start
|
||
|
-------------------------
|
||
|
*/
|
||
|
|
||
|
qboolean TIMER_Start( gentity_t *self, const char *identifier, int duration )
|
||
|
{
|
||
|
if ( TIMER_Done( self, identifier ) )
|
||
|
{
|
||
|
TIMER_Set( self, identifier, duration );
|
||
|
return qtrue;
|
||
|
}
|
||
|
return qfalse;
|
||
|
}
|