2013-04-04 14:52:42 +00:00
|
|
|
// this include must remain at the top of every FXxxxx.CPP file
|
|
|
|
#include "common_headers.h"
|
|
|
|
|
|
|
|
#if !defined(FX_SCHEDULER_H_INC)
|
|
|
|
#include "FxScheduler.h"
|
|
|
|
#endif
|
|
|
|
|
|
|
|
extern vmCvar_t fx_debug;
|
|
|
|
extern vmCvar_t fx_freeze;
|
|
|
|
|
|
|
|
extern void CG_ExplosionEffects( vec3_t origin, float intensity, int radius, int time );
|
|
|
|
|
|
|
|
// Stuff for the FxHelper
|
|
|
|
//------------------------------------------------------
|
|
|
|
void SFxHelper::Init()
|
|
|
|
{
|
|
|
|
mTime = 0;
|
|
|
|
mOldTime = 0;
|
|
|
|
mTimeFrozen = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------
|
|
|
|
void SFxHelper::Print( const char *msg, ... )
|
|
|
|
{
|
|
|
|
#ifndef FINAL_BUILD
|
|
|
|
|
|
|
|
va_list argptr;
|
|
|
|
char text[1024];
|
|
|
|
|
|
|
|
va_start( argptr, msg );
|
|
|
|
vsprintf( text, msg, argptr );
|
|
|
|
va_end( argptr );
|
|
|
|
|
|
|
|
gi.Printf( text );
|
|
|
|
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------
|
|
|
|
void SFxHelper::AdjustTime( int frameTime )
|
|
|
|
{
|
|
|
|
if ( fx_freeze.integer || ( frameTime <= 0 ))
|
|
|
|
{
|
|
|
|
// Allow no time progression when we are paused.
|
|
|
|
mFrameTime = 0;
|
|
|
|
mFloatFrameTime = 0.0f;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if ( !cg_paused.integer )
|
|
|
|
{
|
2013-04-04 18:24:26 +00:00
|
|
|
if ( frameTime > 1500 ) // hack
|
|
|
|
{
|
|
|
|
frameTime = 200;
|
|
|
|
}
|
|
|
|
|
2013-04-04 14:52:42 +00:00
|
|
|
mFrameTime = frameTime;
|
|
|
|
mFloatFrameTime = mFrameTime * 0.001f;
|
|
|
|
mTime += mFrameTime;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------
|
|
|
|
int SFxHelper::OpenFile( const char *file, fileHandle_t *fh, int mode )
|
|
|
|
{
|
|
|
|
// char path[256];
|
|
|
|
|
|
|
|
// sprintf( path, "%s/%s", FX_FILE_PATH, file );
|
|
|
|
return cgi_FS_FOpenFile( file, fh, FS_READ );
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------
|
|
|
|
int SFxHelper::ReadFile( void *data, int len, fileHandle_t fh )
|
|
|
|
{
|
|
|
|
return cgi_FS_Read( data, len, fh );
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------
|
|
|
|
void SFxHelper::CloseFile( fileHandle_t fh )
|
|
|
|
{
|
|
|
|
cgi_FS_FCloseFile( fh );
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------
|
|
|
|
void SFxHelper::PlaySound( vec3_t org, int entityNum, int entchannel, int sfxHandle )
|
|
|
|
{
|
|
|
|
cgi_S_StartSound( org, entityNum, entchannel, sfxHandle );
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------
|
|
|
|
void SFxHelper::Trace( trace_t *tr, vec3_t start, vec3_t min, vec3_t max,
|
|
|
|
vec3_t end, int skipEntNum, int flags )
|
|
|
|
{
|
|
|
|
CG_Trace( tr, start, min, max, end, skipEntNum, flags );
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------
|
|
|
|
void SFxHelper::AddFxToScene( refEntity_t *ent )
|
|
|
|
{
|
|
|
|
cgi_R_AddRefEntityToScene( ent );
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------
|
|
|
|
int SFxHelper::RegisterShader( const char *shader )
|
|
|
|
{
|
|
|
|
return cgi_R_RegisterShader( shader );
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------
|
|
|
|
int SFxHelper::RegisterSound( const char *sound )
|
|
|
|
{
|
|
|
|
return cgi_S_RegisterSound( sound );
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------
|
|
|
|
int SFxHelper::RegisterModel( const char *model )
|
|
|
|
{
|
|
|
|
return cgi_R_RegisterModel( model );
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------
|
|
|
|
void SFxHelper::AddLightToScene( vec3_t org, float radius, float red, float green, float blue )
|
|
|
|
{
|
|
|
|
cgi_R_AddLightToScene( org, radius, red, green, blue );
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------
|
|
|
|
void SFxHelper::AddPolyToScene( int shader, int count, polyVert_t *verts )
|
|
|
|
{
|
|
|
|
cgi_R_AddPolyToScene( shader, count, verts );
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------
|
|
|
|
void SFxHelper::CameraShake( vec3_t origin, float intensity, int radius, int time )
|
|
|
|
{
|
|
|
|
CG_ExplosionEffects( origin, intensity, radius, time );
|
|
|
|
}
|