jedioutcast/code/mac/mac_console.c

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2013-04-04 14:52:42 +00:00
#include "../client/client.h"
#include "mac_local.h"
#include <DriverServices.h>
#include <console.h>
#define CONSOLE_MASK 1023
static char consoleChars[CONSOLE_MASK+1];
static int consoleHead, consoleTail;
static qboolean consoleDisplayed;
/*
==================
Sys_InitConsole
==================
*/
void Sys_InitConsole( void ) {
SIOUXSettings.initializeTB = 0;
SIOUXSettings.standalone = 0;
SIOUXSettings.setupmenus = 0;
SIOUXSettings.autocloseonquit = 1;
SIOUXSettings.asktosaveonclose = 0;
SIOUXSettings.toppixel = 40;
SIOUXSettings.leftpixel = 10;
// Sys_ShowConsole( 1, qfalse );
}
/*
==================
Sys_ShowConsole
==================
*/
void Sys_ShowConsole( int level, qboolean quitOnClose ) {
if ( level ) {
consoleDisplayed = qtrue;
printf( "\n" );
} else {
// FIXME: I don't know how to hide this window...
consoleDisplayed = qfalse;
}
}
/*
================
Sys_Print
This is called for all console output, even if the game is running
full screen and the dedicated console window is hidden.
================
*/
void Sys_Print( const char *text ) {
if ( !consoleDisplayed ) {
return;
}
printf( "%s", text );
}
/*
==================
Sys_ConsoleEvent
==================
*/
qboolean Sys_ConsoleEvent( EventRecord *event ) {
qboolean flag;
flag = SIOUXHandleOneEvent(event);
// track keyboard events so we can do console input,
// because SIOUX doesn't offer a polled read as far
// as I can tell...
if ( flag && event->what == keyDown ) {
int myCharCode;
myCharCode = BitAnd( event->message, charCodeMask );
if ( myCharCode == 8 || myCharCode == 28 ) {
if ( consoleHead > consoleTail ) {
consoleHead--;
}
} else if ( myCharCode >= 32 || myCharCode == 13 ) {
consoleChars[ consoleHead & CONSOLE_MASK ] = myCharCode;
consoleHead++;
}
}
return flag;
}
/*
================
Sys_ConsoleInput
Checks for a complete line of text typed in at the console.
Return NULL if a complete line is not ready.
================
*/
char *Sys_ConsoleInput( void ) {
static char string[1024];
int i;
if ( consoleTail == consoleHead ) {
return NULL;
}
for ( i = 0 ; i + consoleTail < consoleHead ; i++ ) {
string[i] = consoleChars[ ( consoleTail + i ) & CONSOLE_MASK ];
if ( string[i] == 13 ) {
consoleTail += i + 1;
string[i] = 0;
return string;
}
}
return NULL;
}