474 lines
18 KiB
C++
474 lines
18 KiB
C++
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/*
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File: MacGamma.cpp
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Contains: Functions to enable Mac OS device gamma adjustments using Windows common 3 channel 256 element 8 bit gamma ramps
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Written by: Geoff Stahl
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Copyright: Copyright <EFBFBD> 1999 Apple Computer, Inc., All Rights Reserved
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Change History (most recent first):
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<4> 5/20/99 GGS Added handling for gamma tables with different data widths,
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number of entries, and channels. Forced updates to 3 channels
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(poss. could break on rare card, but very unlikely). Added
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quick update with BlockMove for 3x256x8 tables. Updated function
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names.
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<3> 5/20/99 GGS Cleaned up and commented
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<2> 5/20/99 GGS Added system wide get and restore gamma functions to enable
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restoration of original for all devices. Modified functionality
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to return pointers vice squirreling away the memory.
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<1> 5/20/99 GGS Initial Add
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*/
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// system includes ----------------------------------------------------------
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#include <Devices.h>
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#include <Files.h>
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#include <MacTypes.h>
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#include <QDOffscreen.h>
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#include <Quickdraw.h>
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#include <video.h>
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// project includes ---------------------------------------------------------
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#include "MacGamma.h"
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// functions (external/public) ----------------------------------------------
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// GetRawDeviceGamma
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// Returns the device gamma table pointer in ppDeviceTable
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OSErr GetGammaTable (GDHandle hGD, GammaTblPtr * ppTableGammaOut)
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{
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VDGammaRecord DeviceGammaRec;
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CntrlParam cParam;
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OSErr err;
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cParam.ioCompletion = NULL; // set up control params
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cParam.ioNamePtr = NULL;
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cParam.ioVRefNum = 0;
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cParam.ioCRefNum = (**hGD).gdRefNum;
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cParam.csCode = cscGetGamma; // Get Gamma commnd to device
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*(Ptr *)cParam.csParam = (Ptr) &DeviceGammaRec; // record for gamma
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err = PBStatus( (ParmBlkPtr)&cParam, 0 ); // get gamma
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*ppTableGammaOut = (GammaTblPtr)(DeviceGammaRec.csGTable); // pull table out of record
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return err;
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}
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// --------------------------------------------------------------------------
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// CreateEmptyGammaTable
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// creates an empty gamma table of a given size, assume no formula data will be used
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Ptr CreateEmptyGammaTable (short channels, short entries, short bits)
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{
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GammaTblPtr pTableGammaOut = NULL;
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short tableSize, dataWidth;
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dataWidth = (bits + 7) / 8; // number of bytes per entry
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tableSize = sizeof (GammaTbl) + (channels * entries * dataWidth);
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pTableGammaOut = (GammaTblPtr) NewPtrClear (tableSize); // allocate new tabel
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if (pTableGammaOut) // if we successfully allocated
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{
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pTableGammaOut->gVersion = 0; // set parameters based on input
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pTableGammaOut->gType = 0;
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pTableGammaOut->gFormulaSize = 0;
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pTableGammaOut->gChanCnt = channels;
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pTableGammaOut->gDataCnt = entries;
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pTableGammaOut->gDataWidth = bits;
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}
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return (Ptr)pTableGammaOut; // return whatever we allocated
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}
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// --------------------------------------------------------------------------
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// CopyGammaTable
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// given a pointer toa device gamma table properly iterates and copies
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Ptr CopyGammaTable (GammaTblPtr pTableGammaIn)
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{
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GammaTblPtr pTableGammaOut = NULL;
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short tableSize, dataWidth;
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if (pTableGammaIn) // if there is a table to copy
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{
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dataWidth = (pTableGammaIn->gDataWidth + 7) / 8; // number of bytes per entry
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tableSize = sizeof (GammaTbl) + pTableGammaIn->gFormulaSize +
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(pTableGammaIn->gChanCnt * pTableGammaIn->gDataCnt * dataWidth);
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pTableGammaOut = (GammaTblPtr) NewPtr (tableSize); // allocate new table
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if (pTableGammaOut)
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BlockMove( (Ptr)pTableGammaIn, (Ptr)pTableGammaOut, tableSize); // move everything
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}
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return (Ptr)pTableGammaOut; // return whatever we allocated, could be NULL
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}
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// --------------------------------------------------------------------------
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// DisposeGammaTable
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// disposes gamma table returned from GetGammaTable, GetDeviceGamma, or CopyGammaTable
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// 5/20/99: (GGS) added
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void DisposeGammaTable (Ptr pGamma)
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{
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if (pGamma)
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DisposePtr((Ptr) pGamma); // get rid of it
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}
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// --------------------------------------------------------------------------
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// GetDeviceGamma
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// returns pointer to copy of orginal device gamma table in native format (allocates memory for gamma table, call DisposeDeviceGamma to delete)
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// 5/20/99: (GGS) change spec to return the allocated pointer vice storing internally
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Ptr GetDeviceGamma (GDHandle hGD)
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{
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GammaTblPtr pTableGammaDevice = NULL;
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GammaTblPtr pTableGammaReturn = NULL;
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OSErr err;
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err = GetGammaTable (hGD, &pTableGammaDevice); // get a pointer to the devices table
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if ((err == noErr) && pTableGammaDevice) // if succesful
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pTableGammaReturn = (GammaTblPtr) CopyGammaTable (pTableGammaDevice); // copy to global
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return (Ptr) pTableGammaReturn;
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}
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// --------------------------------------------------------------------------
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// RestoreDeviceGamma
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// sets device to saved table
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// 5/20/99: (GGS) now does not delete table, avoids confusion
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void RestoreDeviceGamma (GDHandle hGD, Ptr pGammaTable)
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{
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VDSetEntryRecord setEntriesRec;
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VDGammaRecord gameRecRestore;
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CTabHandle hCTabDeviceColors;
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Ptr csPtr;
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OSErr err = noErr;
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if (pGammaTable) // if we have a table to restore
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{
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gameRecRestore.csGTable = pGammaTable; // setup restore record
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csPtr = (Ptr) &gameRecRestore;
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err = Control((**hGD).gdRefNum, cscSetGamma, (Ptr) &csPtr); // restore gamma
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if ((err == noErr) && ((**(**hGD).gdPMap).pixelSize == 8)) // if successful and on an 8 bit device
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{
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hCTabDeviceColors = (**(**hGD).gdPMap).pmTable; // do SetEntries to force CLUT update
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setEntriesRec.csTable = (ColorSpec *) &(**hCTabDeviceColors).ctTable;
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setEntriesRec.csStart = 0;
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setEntriesRec.csCount = (**hCTabDeviceColors).ctSize;
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csPtr = (Ptr) &setEntriesRec;
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err = Control((**hGD).gdRefNum, cscSetEntries, (Ptr) &csPtr); // SetEntries in CLUT
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}
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}
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}
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// --------------------------------------------------------------------------
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// GetSystemGammas
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// returns a pointer to a set of all current device gammas in native format (returns NULL on failure, which means reseting gamma will not be possible)
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// 5/20/99: (GGS) added
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Ptr GetSystemGammas (void)
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{
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precSystemGamma pSysGammaOut; // return pointer to system device gamma info
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short devCount = 0; // number of devices attached
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Boolean fail = false;
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pSysGammaOut = (precSystemGamma) NewPtr (sizeof (recSystemGamma)); // allocate for structure
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GDHandle hGDevice = GetDeviceList (); // top of device list
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do // iterate
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{
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devCount++; // count devices
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hGDevice = GetNextDevice (hGDevice); // next device
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} while (hGDevice);
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pSysGammaOut->devGamma = (precDeviceGamma *) NewPtr (sizeof (precDeviceGamma) * devCount); // allocate for array of pointers to device records
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if (pSysGammaOut)
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{
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pSysGammaOut->numDevices = devCount; // stuff count
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devCount = 0; // reset iteration
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hGDevice = GetDeviceList ();
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do
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{
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pSysGammaOut->devGamma [devCount] = (precDeviceGamma) NewPtr (sizeof (recDeviceGamma)); // new device record
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if (pSysGammaOut->devGamma [devCount]) // if we actually allocated memory
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{
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pSysGammaOut->devGamma [devCount]->hGD = hGDevice; // stuff handle
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pSysGammaOut->devGamma [devCount]->pDeviceGamma = (GammaTblPtr)GetDeviceGamma (hGDevice); // copy gamma table
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}
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else // otherwise dump record on exit
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fail = true;
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devCount++; // next device
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hGDevice = GetNextDevice (hGDevice);
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} while (hGDevice);
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}
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if (!fail) // if we did not fail
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return (Ptr) pSysGammaOut; // return pointer to structure
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else
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{
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DisposeSystemGammas (&(Ptr)pSysGammaOut); // otherwise dump the current structures (dispose does error checking)
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return NULL; // could not complete
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}
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}
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// --------------------------------------------------------------------------
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// RestoreSystemGammas
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// restores all system devices to saved gamma setting
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// 5/20/99: (GGS) added
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void RestoreSystemGammas (Ptr pSystemGammas)
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{
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precSystemGamma pSysGammaIn = (precSystemGamma) pSystemGammas;
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if (pSysGammaIn)
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for (short i = 0; i < pSysGammaIn->numDevices; i++) // for all devices
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RestoreDeviceGamma (pSysGammaIn->devGamma [i]->hGD, (Ptr) pSysGammaIn->devGamma [i]->pDeviceGamma); // restore gamma
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}
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// --------------------------------------------------------------------------
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// DisposeSystemGammas
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// iterates through and deletes stored gamma settings
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// 5/20/99: (GGS) added
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void DisposeSystemGammas (Ptr* ppSystemGammas)
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{
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precSystemGamma pSysGammaIn;
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if (ppSystemGammas)
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{
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pSysGammaIn = (precSystemGamma) *ppSystemGammas;
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if (pSysGammaIn)
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{
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for (short i = 0; i < pSysGammaIn->numDevices; i++) // for all devices
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if (pSysGammaIn->devGamma [i]) // if pointer is valid
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{
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DisposeGammaTable ((Ptr) pSysGammaIn->devGamma [i]->pDeviceGamma); // dump gamma table
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DisposePtr ((Ptr) pSysGammaIn->devGamma [i]); // dump device info
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}
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DisposePtr ((Ptr) pSysGammaIn->devGamma); // dump device pointer array
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DisposePtr ((Ptr) pSysGammaIn); // dump system structure
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*ppSystemGammas = NULL;
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}
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}
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}
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// --------------------------------------------------------------------------
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// GetDeviceGammaRampGD
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// retrieves the gamma ramp from a graphics device (pRamp: 3 arrays of 256 elements each)
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Boolean GetDeviceGammaRampGD (GDHandle hGD, Ptr pRamp)
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{
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GammaTblPtr pTableGammaTemp = NULL;
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long indexChan, indexEntry;
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OSErr err;
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if (pRamp) // ensure pRamp is allocated
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{
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err = GetGammaTable (hGD, &pTableGammaTemp); // get a pointer to the current gamma
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if ((err == noErr) && pTableGammaTemp) // if successful
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{
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// fill ramp
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unsigned char * pEntry = (unsigned char *)&pTableGammaTemp->gFormulaData + pTableGammaTemp->gFormulaSize; // base of table
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short bytesPerEntry = (pTableGammaTemp->gDataWidth + 7) / 8; // size, in bytes, of the device table entries
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short shiftRightValue = pTableGammaTemp->gDataWidth - 8; // number of right shifts device -> ramp
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short channels = pTableGammaTemp->gChanCnt;
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short entries = pTableGammaTemp->gDataCnt;
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if (channels == 3) // RGB format
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{ // note, this will create runs of entries if dest. is bigger (not linear interpolate)
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for (indexChan = 0; indexChan < channels; indexChan++)
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for (indexEntry = 0; indexEntry < 256; indexEntry++)
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*((unsigned char *)pRamp + (indexChan << 8) + indexEntry) =
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*(pEntry + (indexChan * entries * bytesPerEntry) + indexEntry * ((entries * bytesPerEntry) >> 8)) >> shiftRightValue;
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}
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else // single channel format
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{
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for (indexEntry = 0; indexEntry < 256; indexEntry++) // for all entries set vramp value
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for (indexChan = 0; indexChan < channels; indexChan++) // repeat for all channels
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*((unsigned char *)pRamp + (indexChan << 8) + indexEntry) =
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*(pEntry + ((indexEntry * entries * bytesPerEntry) >> 8)) >> shiftRightValue;
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}
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return true;
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}
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}
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return false;
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}
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// --------------------------------------------------------------------------
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// GetDeviceGammaRampGW
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// retrieves the gamma ramp from a graphics device associated with a GWorld pointer (pRamp: 3 arrays of 256 elements each)
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Boolean GetDeviceGammaRampGW (GWorldPtr pGW, Ptr pRamp)
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{
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GDHandle hGD = GetGWorldDevice (pGW);
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return GetDeviceGammaRampGD (hGD, pRamp);
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}
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// --------------------------------------------------------------------------
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// GetDeviceGammaRampCGP
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// retrieves the gamma ramp from a graphics device associated with a CGraf pointer (pRamp: 3 arrays of 256 elements each)
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Boolean GetDeviceGammaRampCGP (CGrafPtr pGraf, Ptr pRamp)
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{
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CGrafPtr pGrafSave;
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GDHandle hGDSave;
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GetGWorld (&pGrafSave, &hGDSave);
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SetGWorld (pGraf, NULL);
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GDHandle hGD = GetGDevice ();
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Boolean fResult = GetDeviceGammaRampGD (hGD, pRamp);
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SetGWorld (pGrafSave, hGDSave);
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return fResult;
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}
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// --------------------------------------------------------------------------
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// SetDeviceGammaRampGD
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// sets the gamma ramp for a graphics device (pRamp: 3 arrays of 256 elements each (R,G,B))
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Boolean SetDeviceGammaRampGD (GDHandle hGD, Ptr pRamp)
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{
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VDSetEntryRecord setEntriesRec;
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VDGammaRecord gameRecRestore;
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GammaTblPtr pTableGammaNew;
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GammaTblPtr pTableGammaCurrent = NULL;
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CTabHandle hCTabDeviceColors;
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Ptr csPtr;
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OSErr err;
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short dataBits, entries, channels = 3; // force three channels in the gamma table
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if (pRamp) // ensure pRamp is allocated
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{
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err= GetGammaTable (hGD, &pTableGammaCurrent); // get pointer to current table
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if ((err == noErr) && pTableGammaCurrent)
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{
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dataBits = pTableGammaCurrent->gDataWidth; // table must have same data width
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entries = pTableGammaCurrent->gDataCnt; // table must be same size
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pTableGammaNew = (GammaTblPtr) CreateEmptyGammaTable (channels, entries, dataBits); // our new table
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if (pTableGammaNew) // if successful fill table
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{
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unsigned char * pGammaBase = (unsigned char *)&pTableGammaNew->gFormulaData + pTableGammaNew->gFormulaSize; // base of table
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if (entries == 256 && dataBits == 8) // simple case: direct mapping
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BlockMove ((Ptr)pRamp, (Ptr)pGammaBase, channels * entries); // move everything
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else // tough case handle entry, channel and data size disparities
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{
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short bytesPerEntry = (dataBits + 7) / 8; // size, in bytes, of the device table entries
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short shiftRightValue = 8 - dataBits; // number of right shifts ramp -> device
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shiftRightValue += ((bytesPerEntry - 1) * 8); // multibyte entries and the need to map a byte at a time most sig. to least sig.
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for (short indexChan = 0; indexChan < channels; indexChan++) // for all the channels
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for (short indexEntry = 0; indexEntry < entries; indexEntry++) // for all the entries
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{
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short currentShift = shiftRightValue; // reset current bit shift
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long temp = *((unsigned char *)pRamp + (indexChan << 8) + (indexEntry << 8) / entries); // get data from ramp
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for (short indexByte = 0; indexByte < bytesPerEntry; indexByte++) // for all bytes
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{
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if (currentShift < 0) // shift data correctly for current byte
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*(pGammaBase++) = temp << -currentShift;
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else
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*(pGammaBase++) = temp >> currentShift;
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currentShift -= 8; // increment shift to align to next less sig. byte
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
// set gamma
|
|||
|
gameRecRestore.csGTable = (Ptr) pTableGammaNew; // setup restore record
|
|||
|
csPtr = (Ptr) &gameRecRestore;
|
|||
|
err = Control((**hGD).gdRefNum, cscSetGamma, (Ptr) &csPtr); // restore gamma
|
|||
|
|
|||
|
if (((**(**hGD).gdPMap).pixelSize == 8) && (err == noErr)) // if successful and on an 8 bit device
|
|||
|
{
|
|||
|
hCTabDeviceColors = (**(**hGD).gdPMap).pmTable; // do SetEntries to force CLUT update
|
|||
|
setEntriesRec.csTable = (ColorSpec *) &(**hCTabDeviceColors).ctTable;
|
|||
|
setEntriesRec.csStart = 0;
|
|||
|
setEntriesRec.csCount = (**hCTabDeviceColors).ctSize;
|
|||
|
csPtr = (Ptr) &setEntriesRec;
|
|||
|
err = Control((**hGD).gdRefNum, cscSetEntries, (Ptr) &csPtr); // SetEntries in CLUT
|
|||
|
}
|
|||
|
DisposeGammaTable ((Ptr) pTableGammaNew); // dump table
|
|||
|
if (err == noErr)
|
|||
|
return true;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
else // set NULL gamma -> results in linear map
|
|||
|
{
|
|||
|
gameRecRestore.csGTable = (Ptr) NULL; // setup restore record
|
|||
|
csPtr = (Ptr) &gameRecRestore;
|
|||
|
err = Control((**hGD).gdRefNum, cscSetGamma, (Ptr) &csPtr); // restore gamma
|
|||
|
|
|||
|
if (((**(**hGD).gdPMap).pixelSize == 8) && (err == noErr)) // if successful and on an 8 bit device
|
|||
|
{
|
|||
|
hCTabDeviceColors = (**(**hGD).gdPMap).pmTable; // do SetEntries to force CLUT update
|
|||
|
setEntriesRec.csTable = (ColorSpec *) &(**hCTabDeviceColors).ctTable;
|
|||
|
setEntriesRec.csStart = 0;
|
|||
|
setEntriesRec.csCount = (**hCTabDeviceColors).ctSize;
|
|||
|
csPtr = (Ptr) &setEntriesRec;
|
|||
|
err = Control((**hGD).gdRefNum, cscSetEntries, (Ptr) &csPtr); // SetEntries in CLUT
|
|||
|
}
|
|||
|
if (err == noErr)
|
|||
|
return true;
|
|||
|
}
|
|||
|
return false; // memory allocation or device control failed if we get here
|
|||
|
}
|
|||
|
|
|||
|
// --------------------------------------------------------------------------
|
|||
|
|
|||
|
// SetDeviceGammaRampGW
|
|||
|
|
|||
|
// sets the gamma ramp for a graphics device associated with a GWorld pointer (pRamp: 3 arrays of 256 elements each (R,G,B))
|
|||
|
|
|||
|
Boolean SetDeviceGammaRampGW (GWorldPtr pGW, Ptr pRamp)
|
|||
|
{
|
|||
|
GDHandle hGD = GetGWorldDevice (pGW);
|
|||
|
return SetDeviceGammaRampGD (hGD, pRamp);
|
|||
|
}
|
|||
|
|
|||
|
// --------------------------------------------------------------------------
|
|||
|
|
|||
|
// SetDeviceGammaRampCGP
|
|||
|
|
|||
|
// sets the gamma ramp for a graphics device associated with a CGraf pointer (pRamp: 3 arrays of 256 elements each (R,G,B))
|
|||
|
|
|||
|
Boolean SetDeviceGammaRampCGP (CGrafPtr pGraf, Ptr pRamp)
|
|||
|
{
|
|||
|
CGrafPtr pGrafSave;
|
|||
|
GDHandle hGDSave;
|
|||
|
GetGWorld (&pGrafSave, &hGDSave);
|
|||
|
SetGWorld (pGraf, NULL);
|
|||
|
GDHandle hGD = GetGDevice ();
|
|||
|
Boolean fResult = SetDeviceGammaRampGD (hGD, pRamp);
|
|||
|
SetGWorld (pGrafSave, hGDSave);
|
|||
|
return fResult;
|
|||
|
}
|