127 lines
2.5 KiB
C
127 lines
2.5 KiB
C
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/**********************************************************************
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Copyright (c) 1997 Immersion Corporation
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Permission to use, copy, modify, distribute, and sell this
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software and its documentation may be granted without fee;
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interested parties are encouraged to request permission from
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Immersion Corporation
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2158 Paragon Drive
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San Jose, CA 95131
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408-467-1900
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IMMERSION DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
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INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS.
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IN NO EVENT SHALL IMMERSION BE LIABLE FOR ANY SPECIAL, INDIRECT OR
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CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
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LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
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NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
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CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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FILE: FeelDXDevice.h
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PURPOSE: Abstraction of DirectX Force Feedback device
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STARTED: 10/10/97
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NOTES/REVISIONS:
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3/2/99 jrm (Jeff Mallett): Force-->Feel renaming
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3/15/99 jrm: __declspec(dllimport/dllexport) the whole class
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**********************************************************************/
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#ifndef FeelDXDevice_h
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#define FeelDXDevice_h
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#ifndef _FFCDLL_
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#define DLLFFC __declspec(dllimport)
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#else
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#define DLLFFC __declspec(dllexport)
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#endif
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#include "FeelDevice.h"
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//================================================================
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// CFeelDXDevice
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//================================================================
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//
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// ------ PUBLIC INTERFACE ------
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//
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class DLLFFC CFeelDXDevice : public CFeelDevice
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{
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//
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// CONSTRUCTOR/DESCTRUCTOR
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//
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public:
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// Constructor
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CFeelDXDevice();
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// Destructor
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virtual
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~CFeelDXDevice();
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//
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// ATTRIBUTES
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//
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public:
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virtual LPIFEEL_API
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GetAPI()
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{ return (LPIFEEL_API) m_piApi; } // actually LPDIRECTINPUT
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virtual LPIFEEL_DEVICE
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GetDevice()
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{ return (LPIFEEL_DEVICE) m_piDevice; } // actually LPDIRECTINPUTDEVICE2
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//
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// OPERATIONS
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//
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public:
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BOOL
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Initialize(
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HANDLE hinstApp,
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HANDLE hwndApp,
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LPDIRECTINPUT pDI = NULL,
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LPDIRECTINPUTDEVICE2 piDevice = NULL
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);
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//
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// ------ PRIVATE INTERFACE ------
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//
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//
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// HELPERS
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//
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protected:
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virtual void
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reset();
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//
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// INTERNAL DATA
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//
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protected:
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BOOL m_bpDIPreExist;
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BOOL m_bpDIDevicePreExist;
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LPDIRECTINPUT m_piApi;
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LPDIRECTINPUTDEVICE2 m_piDevice;
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};
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#endif // ForceDXDevice_h
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