jedioutcast/code/win32/feelit/feeldxdevice.h

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2013-04-04 14:52:42 +00:00
/**********************************************************************
Copyright (c) 1997 Immersion Corporation
Permission to use, copy, modify, distribute, and sell this
software and its documentation may be granted without fee;
interested parties are encouraged to request permission from
Immersion Corporation
2158 Paragon Drive
San Jose, CA 95131
408-467-1900
IMMERSION DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS.
IN NO EVENT SHALL IMMERSION BE LIABLE FOR ANY SPECIAL, INDIRECT OR
CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
FILE: FeelDXDevice.h
PURPOSE: Abstraction of DirectX Force Feedback device
STARTED: 10/10/97
NOTES/REVISIONS:
3/2/99 jrm (Jeff Mallett): Force-->Feel renaming
3/15/99 jrm: __declspec(dllimport/dllexport) the whole class
**********************************************************************/
#ifndef FeelDXDevice_h
#define FeelDXDevice_h
#ifndef _FFCDLL_
#define DLLFFC __declspec(dllimport)
#else
#define DLLFFC __declspec(dllexport)
#endif
#include "FeelDevice.h"
//================================================================
// CFeelDXDevice
//================================================================
//
// ------ PUBLIC INTERFACE ------
//
class DLLFFC CFeelDXDevice : public CFeelDevice
{
//
// CONSTRUCTOR/DESCTRUCTOR
//
public:
// Constructor
CFeelDXDevice();
// Destructor
virtual
~CFeelDXDevice();
//
// ATTRIBUTES
//
public:
virtual LPIFEEL_API
GetAPI()
{ return (LPIFEEL_API) m_piApi; } // actually LPDIRECTINPUT
virtual LPIFEEL_DEVICE
GetDevice()
{ return (LPIFEEL_DEVICE) m_piDevice; } // actually LPDIRECTINPUTDEVICE2
//
// OPERATIONS
//
public:
BOOL
Initialize(
HANDLE hinstApp,
HANDLE hwndApp,
LPDIRECTINPUT pDI = NULL,
LPDIRECTINPUTDEVICE2 piDevice = NULL
);
//
// ------ PRIVATE INTERFACE ------
//
//
// HELPERS
//
protected:
virtual void
reset();
//
// INTERNAL DATA
//
protected:
BOOL m_bpDIPreExist;
BOOL m_bpDIDevicePreExist;
LPDIRECTINPUT m_piApi;
LPDIRECTINPUTDEVICE2 m_piDevice;
};
#endif // ForceDXDevice_h