jedioutcast/code/game/g_roff.h

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#ifndef __G_ROFF_H__
#define __G_ROFF_H__
#include "q_shared.h"
// ROFF Defines
//-------------------
#define ROFF_VERSION 1 // ver # for the (R)otation (O)bject (F)ile (F)ormat
#define ROFF_VERSION2 2 // ver # for the (R)otation (O)bject (F)ile (F)ormat
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#define MAX_ROFFS 32 // hard coded number of max roffs per level, sigh..
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#define ROFF_SAMPLE_RATE 20 // 10hz
// ROFF Header file definition
//-------------------------------
typedef struct roff_hdr_s
{
char mHeader[4]; // should be "ROFF" (Rotation, Origin File Format)
long mVersion;
float mCount; // There isn't any reason for this to be anything other than an int, sigh...
//
// Move - Rotate data follows....vec3_t delta_origin, vec3_t delta_rotation
//
} roff_hdr_t;
// ROFF move rotate data element
//--------------------------------
typedef struct move_rotate_s
{
vec3_t origin_delta;
vec3_t rotate_delta;
} move_rotate_t;
typedef struct roff_hdr2_s
//-------------------------------
{
char mHeader[4]; // should match roff_string defined above
long mVersion; // version num, supported version defined above
int mCount; // I think this is a float because of a limitation of the roff exporter
int mFrameRate; // Frame rate the roff should be played at
int mNumNotes; // number of notes (null terminated strings) after the roff data
} roff_hdr2_t;
typedef struct move_rotate2_s
//-------------------------------
{
vec3_t origin_delta;
vec3_t rotate_delta;
int mStartNote, mNumNotes; // note track info
} move_rotate2_t;
// a precached ROFF list
//-------------------------
typedef struct roff_list_s
{
int type; // roff type number, 1-old, 2-new
char *fileName; // roff filename
int frames; // number of roff entries
void *data; // delta move and rotate vector list
int mFrameTime; // frame rate
int mLerp; // Lerp rate (FPS)
int mNumNoteTracks;
char **mNoteTrackIndexes;
} roff_list_t;
extern roff_list_t roffs[];
extern int num_roffs;
// Function prototypes
//-------------------------
int G_LoadRoff( const char *fileName );
void G_Roff( gentity_t *ent );
void G_SaveCachedRoffs();
void G_LoadCachedRoffs();
#endif`