2013-04-04 14:52:42 +00:00
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typedef enum //# soundChannel_e
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{
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CHAN_AUTO, //## %s !!"W:\game\base\!!sound\*.wav;*.mp3" # Auto-picks an empty channel to play sound on
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CHAN_LOCAL, //## %s !!"W:\game\base\!!sound\*.wav;*.mp3" # menu sounds, etc
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CHAN_WEAPON,//## %s !!"W:\game\base\!!sound\*.wav;*.mp3"
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CHAN_VOICE, //## %s !!"W:\game\base\!!sound\voice\*.wav;*.mp3" # Voice sounds cause mouth animation
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CHAN_VOICE_ATTEN, //## %s !!"W:\game\base\!!sound\voice\*.wav;*.mp3" # Causes mouth animation but still use normal sound falloff
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CHAN_ITEM, //## %s !!"W:\game\base\!!sound\*.wav;*.mp3"
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CHAN_BODY, //## %s !!"W:\game\base\!!sound\*.wav;*.mp3"
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CHAN_AMBIENT,//## %s !!"W:\game\base\!!sound\*.wav;*.mp3" # added for ambient sounds
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CHAN_LOCAL_SOUND, //## %s !!"W:\game\base\!!sound\*.wav;*.mp3" #chat messages, etc
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CHAN_ANNOUNCER, //## %s !!"W:\game\base\!!sound\*.wav;*.mp3" #announcer voices, etc
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2013-04-04 18:02:27 +00:00
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CHAN_LESS_ATTEN, //## %s !!"W:\game\base\!!sound\*.wav;*.mp3" #attenuates similar to chan_voice, but uses empty channel auto-pick behaviour
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2013-04-04 14:52:42 +00:00
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CHAN_MENU1, //## %s !!"W:\game\base\!!sound\*.wav;*.mp3" #menu stuff, etc
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CHAN_VOICE_GLOBAL, //## %s !!"W:\game\base\!!sound\voice\*.wav;*.mp3" # Causes mouth animation and is broadcast, like announcer
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} soundChannel_t;
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