jedioutcast/CODE-mp/cgame/fx_rocketlauncher.c

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2013-04-04 14:52:42 +00:00
// Rocket Launcher Weapon
#include "cg_local.h"
/*
---------------------------
FX_RocketProjectileThink
---------------------------
*/
void FX_RocketProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon )
{
vec3_t forward;
if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f )
{
forward[2] = 1.0f;
}
trap_FX_PlayEffectID( cgs.effects.rocketShotEffect, cent->lerpOrigin, forward );
}
/*
---------------------------
FX_RocketHitWall
---------------------------
*/
void FX_RocketHitWall( vec3_t origin, vec3_t normal )
{
trap_FX_PlayEffectID( cgs.effects.rocketExplosionEffect, origin, normal );
}
/*
---------------------------
FX_RocketHitPlayer
---------------------------
*/
void FX_RocketHitPlayer( vec3_t origin, vec3_t normal, qboolean humanoid )
{
trap_FX_PlayEffectID( cgs.effects.rocketExplosionEffect, origin, normal );
}
/*
---------------------------
FX_RocketAltProjectileThink
---------------------------
*/
void FX_RocketAltProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon )
{
vec3_t forward;
if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f )
{
forward[2] = 1.0f;
}
trap_FX_PlayEffectID( cgs.effects.rocketShotEffect, cent->lerpOrigin, forward );
}