165 lines
3.8 KiB
Text
165 lines
3.8 KiB
Text
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# Microsoft Developer Studio Project File - Name="mpeg" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=mpeg - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "mpeg.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "mpeg.mak" CFG="mpeg - Win32 Release"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "mpeg - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "mpeg - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""$/roq/mpeg", TEEAAAAA"
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# PROP Scc_LocalPath "."
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "mpeg - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir ".\Release"
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# PROP BASE Intermediate_Dir ".\Release"
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# PROP BASE Target_Dir "."
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir ".\Release"
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# PROP Intermediate_Dir ".\Release"
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# PROP Target_Dir "."
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
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# ADD CPP /nologo /W3 /GX /O2 /I "..\libim" /I "..\libsdsc" /I "..\\" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD BASE RSC /l 0x409
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# ADD RSC /l 0x409
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "mpeg - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir ".\Debug"
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# PROP BASE Intermediate_Dir ".\Debug"
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# PROP BASE Target_Dir "."
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir ".\Debug"
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# PROP Intermediate_Dir ".\Debug"
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# PROP Target_Dir "."
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# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
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# ADD CPP /nologo /W3 /GX /Z7 /Od /I "..\libim" /I "..\libsdsc" /I "..\\" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD BASE RSC /l 0x409
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# ADD RSC /l 0x409
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ENDIF
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# Begin Target
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# Name "mpeg - Win32 Release"
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# Name "mpeg - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90"
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# Begin Source File
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SOURCE=display.c
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# End Source File
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# Begin Source File
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SOURCE=getbits.c
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# End Source File
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# Begin Source File
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SOURCE=getblk.c
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# End Source File
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# Begin Source File
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SOURCE=gethdr.c
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# End Source File
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# Begin Source File
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SOURCE=getpic.c
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# End Source File
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# Begin Source File
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SOURCE=getvlc.c
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# End Source File
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# Begin Source File
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SOURCE=idct.c
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# End Source File
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# Begin Source File
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SOURCE=idctref.c
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# End Source File
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# Begin Source File
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SOURCE=motion.c
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# End Source File
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# Begin Source File
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SOURCE=mpeg2dec.c
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# End Source File
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# Begin Source File
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SOURCE=MpegDecoder.c
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# End Source File
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# Begin Source File
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SOURCE=recon.c
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# End Source File
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# Begin Source File
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SOURCE=spatscal.c
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# End Source File
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# Begin Source File
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SOURCE=store.c
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# End Source File
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# Begin Source File
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SOURCE=subspic.c
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# End Source File
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# Begin Source File
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SOURCE=systems.c
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# End Source File
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# Begin Source File
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SOURCE=verify.c
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
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# End Group
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# Begin Group "Resource Files"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
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# End Group
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# End Target
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# End Project
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