jedioutcast/code/win32/bink.h

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2013-04-04 18:24:26 +00:00
#ifndef BINKH
#define BINKH
#define BINKVERSION "1.0p"
#define BINKDATE "2000-06-26"
#ifndef __RADRES__
#include "rad.h"
RADDEFSTART
typedef struct BINK PTR4* HBINK;
typedef s32 (RADLINK PTR4* BINKIOOPEN) (struct BINKIO PTR4* Bnkio, const char PTR4 *name, u32 flags);
typedef u32 (RADLINK PTR4* BINKIOREADHEADER) (struct BINKIO PTR4* Bnkio, s32 Offset, void PTR4* Dest,u32 Size);
typedef u32 (RADLINK PTR4* BINKIOREADFRAME) (struct BINKIO PTR4* Bnkio, u32 Framenum,s32 origofs,void PTR4* dest,u32 size);
typedef u32 (RADLINK PTR4* BINKIOGETBUFFERSIZE)(struct BINKIO PTR4* Bnkio, u32 Size);
typedef void (RADLINK PTR4* BINKIOSETINFO) (struct BINKIO PTR4* Bnkio, void PTR4* Buf,u32 Size,u32 FileSize,u32 simulate);
typedef u32 (RADLINK PTR4* BINKIOIDLE) (struct BINKIO PTR4* Bnkio);
typedef void (RADLINK PTR4* BINKIOCLOSE) (struct BINKIO PTR4* Bnkio);
typedef struct BINKIO {
BINKIOREADHEADER ReadHeader;
BINKIOREADFRAME ReadFrame;
BINKIOGETBUFFERSIZE GetBufferSize;
BINKIOSETINFO SetInfo;
BINKIOIDLE Idle;
BINKIOCLOSE Close;
HBINK bink;
volatile u32 ReadError;
volatile u32 DoingARead;
volatile u32 BytesRead;
volatile u32 Working;
volatile u32 TotalTime;
volatile u32 ForegroundTime;
volatile u32 IdleTime;
volatile u32 ThreadTime;
volatile u32 BufSize;
volatile u32 BufHighUsed;
volatile u32 CurBufSize;
volatile u32 CurBufUsed;
volatile u8 iodata[128];
} BINKIO;
typedef s32 (RADLINK PTR4* BINKSNDOPEN) (struct BINKSND PTR4* BnkSnd, u32 freq, s32 bits, s32 chans, u32 flags, HBINK bink);
typedef s32 (RADLINK PTR4* BINKSNDREADY) (struct BINKSND PTR4* BnkSnd);
typedef s32 (RADLINK PTR4* BINKSNDLOCK) (struct BINKSND PTR4* BnkSnd, u8 PTR4* PTR4* addr, u32 PTR4* len);
typedef s32 (RADLINK PTR4* BINKSNDUNLOCK) (struct BINKSND PTR4* BnkSnd, u32 filled);
typedef void (RADLINK PTR4* BINKSNDVOLUME) (struct BINKSND PTR4* BnkSnd, s32 volume);
typedef void (RADLINK PTR4* BINKSNDPAN) (struct BINKSND PTR4* BnkSnd, s32 pan);
typedef s32 (RADLINK PTR4* BINKSNDONOFF) (struct BINKSND PTR4* BnkSnd, s32 status);
typedef s32 (RADLINK PTR4* BINKSNDPAUSE) (struct BINKSND PTR4* BnkSnd, s32 status);
typedef void (RADLINK PTR4* BINKSNDCLOSE) (struct BINKSND PTR4* BnkSnd);
typedef BINKSNDOPEN (RADLINK PTR4* BINKSNDSYSOPEN) (u32 param);
typedef struct BINKSND {
BINKSNDREADY Ready;
BINKSNDLOCK Lock;
BINKSNDUNLOCK Unlock;
BINKSNDVOLUME Volume;
BINKSNDPAN Pan;
BINKSNDPAUSE Pause;
BINKSNDONOFF SetOnOff;
BINKSNDCLOSE Close;
u32 BestSizeIn16;
u32 SoundDroppedOut;
s32 OnOff;
u32 Latency;
u32 freq;
s32 bits,chans;
u8 snddata[128];
} BINKSND;
typedef struct BINKRECT {
s32 Left,Top,Width,Height;
} BINKRECT;
#define BINKMAXDIRTYRECTS 8
typedef struct BUNDLEPOINTERS {
void* typeptr;
void* type16ptr;
void* colorptr;
void* bits2ptr;
void* motionXptr;
void* motionYptr;
void* dctptr;
void* mdctptr;
void* patptr;
} BUNDLEPOINTERS;
typedef struct BINK {
u32 Width; // Width (1 based, 640 for example)
u32 Height; // Height (1 based, 480 for example)
u32 Frames; // Number of frames (1 based, 100 = 100 frames)
u32 FrameNum; // Frame to *be* displayed (1 based)
u32 LastFrameNum; // Last frame decompressed or skipped (1 based)
u32 FrameRate; // Frame Rate Numerator
u32 FrameRateDiv; // Frame Rate Divisor (frame rate=numerator/divisor)
u32 ReadError; // Non-zero if a read error has ocurred
u32 OpenFlags; // flags used on open
u32 BinkType; // Bink flags
u32 Size; // size of file
u32 FrameSize; // The current frame's size in bytes
u32 SndSize; // The current frame sound tracks' size in bytes
BINKRECT FrameRects[BINKMAXDIRTYRECTS];// Dirty rects from BinkGetRects
s32 NumRects;
u32 PlaneNum; // which set of planes is current
void PTR4* YPlane[2]; // pointer to the uncompressed Y (Cr and Cr follow)
void PTR4* APlane[2]; // decompressed alpha plane (if present)
u32 YWidth; // widths and heights of the video planes
u32 YHeight;
u32 UVWidth;
u32 UVHeight;
void PTR4* MaskPlane; // pointer to the mask plane (Ywidth/16*Yheight/16)
u32 MaskPitch; // Mask Pitch
u32 MaskLength; // total length of the mask plane
u32 LargestFrameSize; // Largest frame size
u32 InternalFrames; // how many frames were potentially compressed
s32 NumTracks; // how many tracks
u32 Highest1SecRate; // Highest 1 sec data rate
u32 Highest1SecFrame; // Highest 1 sec data rate starting frame
s32 Paused; // is the bink movie paused?
u32 BackgroundThread; // handle to background thread
// everything below is for internal Bink use
void PTR4* compframe; // compressed frame data
void PTR4* preloadptr; // preloaded compressed frame data
u32* frameoffsets; // offsets of each of the frames
BINKIO bio; // IO structure
u8 PTR4* ioptr; // io buffer ptr
u32 iosize; // io buffer size
u32 decompwidth; // width not include scaling
u32 decompheight; // height not include scaling
s32 trackindex; // track index
u32 PTR4* tracksizes; // largest single frame of track
u32 PTR4* tracktypes; // type of each sound track
s32 PTR4* trackIDs; // external track numbers
u32 numrects; // number of rects from BinkGetRects
u32 playedframes; // how many frames have we played
u32 firstframetime; // very first frame start
u32 startframetime; // start frame start
u32 startblittime; // start of blit period
u32 startsynctime; // start of synched time
u32 startsyncframe; // frame of startsynctime
u32 twoframestime; // two frames worth of time
u32 entireframetime; // entire frame time
u32 slowestframetime; // slowest frame in ms
u32 slowestframe; // slowest frame number
u32 slowest2frametime; // second slowest frame in ms
u32 slowest2frame; // second slowest frame
u32 soundon; // sound turned on?
u32 videoon; // video turned on?
u32 totalmem; // total memory used
u32 timevdecomp; // total time decompressing video
u32 timeadecomp; // total time decompressing audio
u32 timeblit; // total time blitting
u32 timeopen; // total open time
u32 fileframerate; // frame rate originally in the file
u32 fileframeratediv;
volatile u32 threadcontrol; // controls the background reading thread
u32 runtimeframes; // max frames for runtime analysis
u32 runtimemoveamt; // bytes to move each frame
u32 PTR4* rtframetimes; // start times for runtime frames
u32 PTR4* rtadecomptimes; // decompress times for runtime frames
u32 PTR4* rtvdecomptimes; // decompress times for runtime frames
u32 PTR4* rtblittimes; // blit times for runtime frames
u32 PTR4* rtreadtimes; // read times for runtime frames
u32 PTR4* rtidlereadtimes; // idle read times for runtime frames
u32 PTR4* rtthreadreadtimes;// thread read times for runtime frames
u32 lastblitflags; // flags used on last blit
u32 lastdecompframe; // last frame number decompressed
u32 sndbufsize; // sound buffer size
u8 PTR4* sndbuf; // sound buffer
u8 PTR4* sndend; // end of the sound buffer
u8 PTR4* sndwritepos; // current write position
u8 PTR4* sndreadpos; // current read position
u32 sndcomp; // sound compression handle
u32 sndamt; // amount of sound currently in the buffer
volatile u32 sndreenter; // re-entrancy check on the sound
u32 sndconvert8; // convert back to 8-bit sound at runtime
BINKSND bsnd; // SND structure
u32 skippedlastblit; // skipped last frame?
u32 skippedblits; // how many blits were skipped
u32 soundskips; // number of sound stops
u32 sndendframe; // frame number that the sound ends on
u32 sndprime; // amount of data to prime the playahead
u32 sndpad; // padded this much audio
BUNDLEPOINTERS bunp; // pointers to internal temporary memory
} BINK;
typedef struct BINKSUMMARY {
u32 Width; // Width of frames
u32 Height; // Height of frames
u32 TotalTime; // total time (ms)
u32 FileFrameRate; // frame rate
u32 FileFrameRateDiv; // frame rate divisor
u32 FrameRate; // frame rate
u32 FrameRateDiv; // frame rate divisor
u32 TotalOpenTime; // Time to open and prepare for decompression
u32 TotalFrames; // Total Frames
u32 TotalPlayedFrames; // Total Frames played
u32 SkippedFrames; // Total number of skipped frames
u32 SkippedBlits; // Total number of skipped blits
u32 SoundSkips; // Total number of sound skips
u32 TotalBlitTime; // Total time spent blitting
u32 TotalReadTime; // Total time spent reading
u32 TotalVideoDecompTime; // Total time spent decompressing video
u32 TotalAudioDecompTime; // Total time spent decompressing audio
u32 TotalIdleReadTime; // Total time spent reading while idle
u32 TotalBackReadTime; // Total time spent reading in background
u32 TotalReadSpeed; // Total io speed (bytes/second)
u32 SlowestFrameTime; // Slowest single frame time (ms)
u32 Slowest2FrameTime; // Second slowest single frame time (ms)
u32 SlowestFrameNum; // Slowest single frame number
u32 Slowest2FrameNum; // Second slowest single frame number
u32 AverageDataRate; // Average data rate of the movie
u32 AverageFrameSize; // Average size of the frame
u32 HighestMemAmount; // Highest amount of memory allocated
u32 TotalIOMemory; // Total extra memory allocated
u32 HighestIOUsed; // Highest extra memory actually used
u32 Highest1SecRate; // Highest 1 second rate
u32 Highest1SecFrame; // Highest 1 second start frame
} BINKSUMMARY;
typedef struct BINKREALTIME {
u32 FrameNum; // Current frame number
u32 FrameRate; // frame rate
u32 FrameRateDiv; // frame rate divisor
u32 Frames; // frames in this sample period
u32 FramesTime; // time is ms for these frames
u32 FramesVideoDecompTime; // time decompressing these frames
u32 FramesAudioDecompTime; // time decompressing these frames
u32 FramesReadTime; // time reading these frames
u32 FramesIdleReadTime; // time reading these frames at idle
u32 FramesThreadReadTime; // time reading these frames in background
u32 FramesBlitTime; // time blitting these frames
u32 ReadBufferSize; // size of read buffer
u32 ReadBufferUsed; // amount of read buffer currently used
u32 FramesDataRate; // data rate for these frames
} BINKREALTIME;
#define BINKMARKER1 'fKIB'
#define BINKMARKER2 'gKIB' // new Bink files use this tag
#define BINKMARKER3 'hKIB' // newer Bink files use this tag
#define BINKMARKER4 'iKIB' // even newer Bink files use this tag
typedef struct BINKHDR {
u32 Marker; // Bink marker
u32 Size; // size of the file-8
u32 Frames; // Number of frames (1 based, 100 = 100 frames)
u32 LargestFrameSize; // Size in bytes of largest frame
u32 InternalFrames; // Number of internal frames
u32 Width; // Width (1 based, 640 for example)
u32 Height; // Height (1 based, 480 for example)
u32 FrameRate; // frame rate
u32 FrameRateDiv; // frame rate divisor (framerate/frameratediv=fps)
u32 Flags; // height compression options
u32 NumTracks; // number of tracks
} BINKHDR;
//=======================================================================
#define BINKFRAMERATE 0x00001000L // Override fr (call BinkFrameRate first)
#define BINKPRELOADALL 0x00002000L // Preload the entire animation
#define BINKSNDTRACK 0x00004000L // Set the track number to play
#define BINKOLDFRAMEFORMAT 0x00008000L // using the old Bink frame format (internal use only)
#define BINKRBINVERT 0x00010000L // use reversed R and B planes (internal use only)
#define BINKGRAYSCALE 0x00020000L // Force Bink to use grayscale
#define BINKNOMMX 0x00040000L // Don't use MMX
#define BINKNOSKIP 0x00080000L // Don't skip frames if falling behind
#define BINKALPHA 0x00100000L // Decompress alpha plane (if present)
#define BINKNOFILLIOBUF 0x00200000L // Fill the IO buffer in SmackOpen
#define BINKSIMULATE 0x00400000L // Simulate the speed (call BinkSim first)
#define BINKFILEHANDLE 0x00800000L // Use when passing in a file handle
#define BINKIOSIZE 0x01000000L // Set an io size (call BinkIOSize first)
#define BINKIOPROCESSOR 0x02000000L // Set an io processor (call BinkIO first)
#define BINKFROMMEMORY 0x04000000L // Use when passing in a pointer to the file
#define BINKNOTHREADEDIO 0x08000000L // Don't use a background thread for IO
#define BINKSURFACEFAST 0x00000000L
#define BINKSURFACESLOW 0x08000000L
#define BINKSURFACEDIRECT 0x04000000L
#define BINKCOPYALL 0x80000000L // copy all pixels (not just changed)
#define BINKCOPY2XH 0x10000000L // Force doubling height scaling
#define BINKCOPY2XHI 0x20000000L // Force interleaving height scaling
#define BINKCOPY2XW 0x30000000L // copy the width zoomed by two
#define BINKCOPY2XWH 0x40000000L // copy the width and height zoomed by two
#define BINKCOPY2XWHI 0x50000000L // copy the width and height zoomed by two
#define BINKCOPY1XI 0x60000000L // copy the width and height zoomed by two
#define BINKCOPYNOSCALING 0x70000000L // Force scaling off
//#define BINKALPHA 0x00100000L // Decompress alpha plane (if present)
//#define BINKNOSKIP 0x00080000L // don't skip the blit if behind in sound
//#define BINKNOMMX 0x00040000L // Don't skip frames if falling behind
//#define BINKGRAYSCALE 0x00020000L // force Bink to use grayscale
//#define BINKRBINVERT 0x00010000L // use reversed R and B planes
#define BINKSURFACE8P 0
#define BINKSURFACE24 1
#define BINKSURFACE24R 2
#define BINKSURFACE32 3
#define BINKSURFACE32R 4
#define BINKSURFACE32A 5
#define BINKSURFACE32RA 6
#define BINKSURFACE4444 7
#define BINKSURFACE5551 8
#define BINKSURFACE555 9
#define BINKSURFACE565 10
#define BINKSURFACE655 11
#define BINKSURFACE664 12
#define BINKSURFACEYUY2 13
#define BINKSURFACEUYVY 14
#define BINKSURFACEYV12 15
#define BINKSURFACEMASK 15
#define BINKGOTOQUICK 1
#define BINKGETKEYPREVIOUS 0
#define BINKGETKEYNEXT 1
#define BINKGETKEYCLOSEST 2
#define BINKGETKEYNOTEQUAL 128
//=======================================================================
#ifdef __RADMAC__
#include <files.h>
#pragma export on
RADEXPFUNC HBINK RADEXPLINK BinkMacOpen(FSSpec* fsp,u32 flags);
#endif
RADEXPFUNC void PTR4* RADEXPLINK BinkLogoAddress(void);
RADEXPFUNC void RADEXPLINK BinkSetError(const char PTR4* err);
RADEXPFUNC char PTR4* RADEXPLINK BinkGetError(void);
RADEXPFUNC HBINK RADEXPLINK BinkOpen(const char PTR4* name,u32 flags);
RADEXPFUNC s32 RADEXPLINK BinkDoFrame(HBINK bnk);
RADEXPFUNC void RADEXPLINK BinkNextFrame(HBINK bnk);
RADEXPFUNC s32 RADEXPLINK BinkWait(HBINK bnk);
RADEXPFUNC void RADEXPLINK BinkClose(HBINK bnk);
RADEXPFUNC s32 RADEXPLINK BinkPause(HBINK bnk,s32 pause);
RADEXPFUNC s32 RADEXPLINK BinkCopyToBuffer(HBINK bnk,void* dest,s32 destpitch,u32 destheight,u32 destx,u32 desty,u32 flags);
RADEXPFUNC s32 RADEXPLINK BinkGetRects(HBINK bnk,u32 flags);
RADEXPFUNC void RADEXPLINK BinkGoto(HBINK bnk,u32 frame,s32 flags); // use 1 for the first frame
RADEXPFUNC u32 RADEXPLINK BinkGetKeyFrame(HBINK bnk,u32 frame,s32 flags);
RADEXPFUNC s32 RADEXPLINK BinkSetVideoOnOff(HBINK bnk,s32 onoff);
RADEXPFUNC s32 RADEXPLINK BinkSetSoundOnOff(HBINK bnk,s32 onoff);
RADEXPFUNC void RADEXPLINK BinkSetVolume(HBINK bnk,s32 volume);
RADEXPFUNC void RADEXPLINK BinkSetPan(HBINK bnk,s32 pan);
RADEXPFUNC void RADEXPLINK BinkService(HBINK bink);
typedef struct BINKTRACK PTR4* HBINKTRACK;
typedef struct BINKTRACK
{
u32 Frequency;
u32 Bits;
u32 Channels;
u32 MaxSize;
HBINK bink;
u32 sndcomp;
s32 trackindex;
} BINKTRACK;
RADEXPFUNC HBINKTRACK RADEXPLINK BinkOpenTrack(HBINK bnk,u32 trackindex);
RADEXPFUNC void RADEXPLINK BinkCloseTrack(HBINKTRACK bnkt);
RADEXPFUNC u32 RADEXPLINK BinkGetTrackData(HBINKTRACK bnkt,void PTR4* dest);
RADEXPFUNC u32 RADEXPLINK BinkGetTrackType(HBINK bnk,u32 trackindex);
RADEXPFUNC u32 RADEXPLINK BinkGetTrackMaxSize(HBINK bnk,u32 trackindex);
RADEXPFUNC u32 RADEXPLINK BinkGetTrackID(HBINK bnk,u32 trackindex);
RADEXPFUNC u32 RADEXPLINK BinkGetTrackLargest(HBINK bnk,u32 trackindex);
RADEXPFUNC void RADEXPLINK BinkGetSummary(HBINK bnk,BINKSUMMARY PTR4* sum);
RADEXPFUNC void RADEXPLINK BinkGetRealtime(HBINK bink,BINKREALTIME PTR4* run,u32 frames);
#define BINKNOSOUND 0xffffffff
RADEXPFUNC void RADEXPLINK BinkSetSoundTrack(u32 track);
RADEXPFUNC void RADEXPLINK BinkSetIO(BINKIOOPEN io);
RADEXPFUNC void RADEXPLINK BinkSetFrameRate(u32 forcerate,u32 forceratediv);
RADEXPFUNC void RADEXPLINK BinkSetSimulate(u32 sim);
RADEXPFUNC void RADEXPLINK BinkSetIOSize(u32 iosize);
RADEXPFUNC s32 RADEXPLINK BinkSetSoundSystem(BINKSNDSYSOPEN open, u32 param);
#ifdef __RADWIN__
RADEXPFUNC BINKSNDOPEN RADEXPLINK BinkOpenDirectSound(u32 param); // don't call directly
#define BinkSoundUseDirectSound(lpDS) BinkSetSoundSystem(BinkOpenDirectSound,(u32)lpDS)
RADEXPFUNC BINKSNDOPEN RADEXPLINK BinkOpenWaveOut(u32 param); // don't call directly
#define BinkSoundUseWaveOut() BinkSetSoundSystem(BinkOpenWaveOut,0)
#define INCLUDE_MMSYSTEM_H
#include "windows.h"
#include "windowsx.h"
#ifdef __RADNT__ // to combat WIN32_LEAN_AND_MEAN
#include "mmsystem.h"
#endif
#endif
#ifndef __RADMAC__
RADEXPFUNC BINKSNDOPEN RADEXPLINK BinkOpenMiles(u32 param); // don't call directly
#define BinkSoundUseMiles(hdigdriver) BinkSetSoundSystem(BinkOpenMiles,(u32)hdigdriver)
#endif
#ifdef __RADMAC__
RADEXPFUNC BINKSNDOPEN RADEXPLINK BinkOpenSoundManager(u32 param); // don't call directly
#define BinkSoundUseSoundManager() BinkSetSoundSystem(BinkOpenSoundManager,0)
#endif
// The BinkBuffer API isn't currently implemented on DOS
#if !defined(__RADDOS__)
//=========================================================================
typedef struct BINKBUFFER * HBINKBUFFER;
#define BINKBUFFERSTRETCHXINT 0x80000000
#define BINKBUFFERSTRETCHX 0x40000000
#define BINKBUFFERSHRINKXINT 0x20000000
#define BINKBUFFERSHRINKX 0x10000000
#define BINKBUFFERSTRETCHYINT 0x08000000
#define BINKBUFFERSTRETCHY 0x04000000
#define BINKBUFFERSHRINKYINT 0x02000000
#define BINKBUFFERSHRINKY 0x01000000
#define BINKBUFFERSCALES 0xff000000
#define BINKBUFFERRESOLUTION 0x00800000
#ifdef __RADMAC__
#include <windows.h>
#include <palettes.h>
#include <qdoffscreen.h>
typedef struct BINKBUFFER {
u32 Width;
u32 Height;
u32 WindowWidth;
u32 WindowHeight;
u32 SurfaceType;
void* Buffer;
s32 BufferPitch;
u32 ScreenWidth;
u32 ScreenHeight;
u32 ScreenDepth;
u32 ScaleFlags;
s32 destx,desty;
s32 wndx,wndy;
u32 wnd;
s32 noclipping;
u32 type;
s32 issoftcur;
u32 cursorcount;
} BINKBUFFER;
#define BINKBUFFERAUTO 0
#define BINKBUFFERDIRECT 1
#define BINKBUFFERGWORLD 2
#define BINKBUFFERTYPEMASK 31
RADEXPFUNC HBINKBUFFER RADEXPLINK BinkBufferOpen( WindowPtr wnd, u32 width, u32 height, u32 bufferflags);
RADEXPFUNC s32 RADEXPLINK BinkGDSurfaceType( GDHandle gd );
RADEXPFUNC s32 RADEXPLINK BinkIsSoftwareCursor(GDHandle gd);
RADEXPFUNC s32 RADEXPLINK BinkCheckCursor(WindowPtr wp,s32 x,s32 y,s32 w,s32 h);
#else
typedef struct BINKBUFFER {
u32 Width;
u32 Height;
u32 WindowWidth;
u32 WindowHeight;
u32 SurfaceType;
void* Buffer;
s32 BufferPitch;
s32 ClientOffsetX;
s32 ClientOffsetY;
u32 ScreenWidth;
u32 ScreenHeight;
u32 ScreenDepth;
u32 ExtraWindowWidth;
u32 ExtraWindowHeight;
u32 ScaleFlags;
u32 StretchWidth;
u32 StretchHeight;
s32 surface;
void* ddsurface;
void* ddclipper;
s32 destx,desty;
s32 wndx,wndy;
u32 wnd;
s32 ddoverlay;
s32 ddoffscreen;
s32 lastovershow;
s32 issoftcur;
u32 cursorcount;
void* buffertop;
u32 type;
s32 noclipping;
s32 loadeddd;
s32 loadedwin;
void* dibh;
void* dibbuffer;
s32 dibpitch;
void* dibinfo;
u32 dibdc;
u32 diboldbitmap;
} BINKBUFFER;
#define BINKBUFFERAUTO 0
#define BINKBUFFERPRIMARY 1
#define BINKBUFFERDIBSECTION 2
#define BINKBUFFERYV12OVERLAY 3
#define BINKBUFFERYUY2OVERLAY 4
#define BINKBUFFERUYVYOVERLAY 5
#define BINKBUFFERYV12OFFSCREEN 6
#define BINKBUFFERYUY2OFFSCREEN 7
#define BINKBUFFERUYVYOFFSCREEN 8
#define BINKBUFFERRGBOFFSCREENVIDEO 9
#define BINKBUFFERRGBOFFSCREENSYSTEM 10
#define BINKBUFFERLAST 10
#define BINKBUFFERTYPEMASK 31
RADEXPFUNC HBINKBUFFER RADEXPLINK BinkBufferOpen( HWND wnd, u32 width, u32 height, u32 bufferflags);
RADEXPFUNC s32 RADEXPLINK BinkBufferSetHWND( HBINKBUFFER buf, HWND newwnd);
RADEXPFUNC s32 RADEXPLINK BinkDDSurfaceType(void PTR4* lpDDS);
RADEXPFUNC s32 RADEXPLINK BinkIsSoftwareCursor(void PTR4* lpDDSP,HCURSOR cur);
RADEXPFUNC s32 RADEXPLINK BinkCheckCursor(HWND wnd,s32 x,s32 y,s32 w,s32 h);
RADEXPFUNC s32 RADEXPLINK BinkBufferSetDirectDraw(void PTR4* lpDirectDraw, void PTR4* lpPrimary);
#endif
RADEXPFUNC void RADEXPLINK BinkBufferClose( HBINKBUFFER buf);
RADEXPFUNC s32 RADEXPLINK BinkBufferLock( HBINKBUFFER buf);
RADEXPFUNC s32 RADEXPLINK BinkBufferUnlock( HBINKBUFFER buf);
RADEXPFUNC void RADEXPLINK BinkBufferSetResolution( s32 w, s32 h, s32 bits);
RADEXPFUNC void RADEXPLINK BinkBufferCheckWinPos( HBINKBUFFER buf, s32 PTR4* NewWindowX, s32 PTR4* NewWindowY);
RADEXPFUNC s32 RADEXPLINK BinkBufferSetOffset( HBINKBUFFER buf, s32 destx, s32 desty);
RADEXPFUNC void RADEXPLINK BinkBufferBlit( HBINKBUFFER buf, BINKRECT PTR4* rects, u32 numrects );
RADEXPFUNC s32 RADEXPLINK BinkBufferSetScale( HBINKBUFFER buf, u32 w, u32 h);
RADEXPFUNC char PTR4* RADEXPLINK BinkBufferGetDescription( HBINKBUFFER buf);
RADEXPFUNC char PTR4* RADEXPLINK BinkBufferGetError();
RADEXPFUNC s32 RADEXPLINK BinkBufferClear(HBINKBUFFER buf, u32 RGB);
RADEXPFUNC void RADEXPLINK BinkRestoreCursor(s32 checkcount);
#endif
#ifdef __RADMAC__
#pragma export off
#endif
RADDEFEND
#endif
#endif