246 lines
7 KiB
Text
246 lines
7 KiB
Text
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# Microsoft Developer Studio Project File - Name="ui" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=ui - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "ui.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "ui.mak" CFG="ui - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "ui - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "ui - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "ui - Win32 FinalBuild" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""$/Code/ui", QEMAAAAA"
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# PROP Scc_LocalPath "."
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "ui - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "..\Release"
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# PROP Intermediate_Dir "..\Release\ui"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /YX /FD /c
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# ADD CPP /nologo /G6 /W4 /GX /Zi /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
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# ADD LINK32 /nologo /base:"0x40000000" /dll /map /debug /machine:I386 /out:"../Release/efuix86.dll"
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!ELSEIF "$(CFG)" == "ui - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "ui___Win32_Debug"
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# PROP BASE Intermediate_Dir "ui___Win32_Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "..\Debug"
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# PROP Intermediate_Dir "..\Debug\ui"
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# PROP Ignore_Export_Lib 1
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /YX /FD /GZ /c
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# ADD CPP /nologo /G6 /W4 /Gm /Gi /GX /ZI /Od /I "..\ICARUS" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /FR /YX /FD /GZ /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 /nologo /base:"0x40000000" /dll /debug /machine:I386 /out:"../Debug/efuix86.dll" /pdbtype:sept
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# SUBTRACT LINK32 /pdb:none /map
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!ELSEIF "$(CFG)" == "ui - Win32 FinalBuild"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "ui___Win32_FinalBuild"
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# PROP BASE Intermediate_Dir "ui___Win32_FinalBuild"
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# PROP BASE Ignore_Export_Lib 0
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "..\FinalBuild"
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# PROP Intermediate_Dir "..\FinalBuild\ui"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /G6 /W3 /GX /Zi /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /YX /FD /c
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# ADD CPP /nologo /G6 /W3 /GX /Zi /O2 /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /D "WIN32" /D "NDEBUG" /D "FINAL_BUILD" /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 /nologo /base:"0x40000000" /dll /map /debug /machine:I386 /out:"../Release/efuix86.dll"
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# ADD LINK32 /nologo /base:"0x40000000" /dll /map /debug /machine:I386 /out:"../FinalBuild/efuix86.dll"
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!ENDIF
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# Begin Target
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# Name "ui - Win32 Release"
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# Name "ui - Win32 Debug"
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# Name "ui - Win32 FinalBuild"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=..\game\q_math.cpp
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# ADD CPP /Yu"common_headers.h"
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# End Source File
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# Begin Source File
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SOURCE=..\game\q_shared.cpp
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# ADD CPP /Yu"common_headers.h"
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# End Source File
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# Begin Source File
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SOURCE=.\ui_atoms.cpp
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# ADD CPP /Yu"ui_local.h"
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# End Source File
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# Begin Source File
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SOURCE=.\ui_connect.cpp
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# ADD CPP /Yu"ui_local.h"
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# End Source File
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# Begin Source File
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SOURCE=.\ui_headers.cpp
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# ADD CPP /Yc"ui_local.h"
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# End Source File
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# Begin Source File
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SOURCE=.\ui_main.cpp
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# ADD CPP /Yu"ui_local.h"
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# End Source File
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# Begin Source File
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SOURCE=.\ui_shared.cpp
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# ADD CPP /Yu"ui_local.h"
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# End Source File
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# Begin Source File
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SOURCE=.\ui_syscalls.cpp
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# ADD CPP /Yu"ui_local.h"
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Source File
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SOURCE=..\game\channels.h
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# End Source File
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# Begin Source File
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SOURCE=..\qcommon\cm_public.h
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# End Source File
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# Begin Source File
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SOURCE=..\game\g_infostrings.h
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# End Source File
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# Begin Source File
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SOURCE=.\gameinfo.h
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# End Source File
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# Begin Source File
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SOURCE=..\game\ghoul2_shared.h
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# End Source File
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# Begin Source File
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SOURCE=..\client\keycodes.h
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# End Source File
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# Begin Source File
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SOURCE=.\menudef.h
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# End Source File
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# Begin Source File
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SOURCE=..\game\q_shared.h
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# End Source File
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# Begin Source File
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SOURCE=..\qcommon\qcommon.h
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# End Source File
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# Begin Source File
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SOURCE=..\qcommon\qfiles.h
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# End Source File
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# Begin Source File
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SOURCE=..\qcommon\stv_version.h
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# End Source File
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# Begin Source File
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SOURCE=..\game\surfaceflags.h
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# End Source File
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# Begin Source File
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SOURCE=..\qcommon\tags.h
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# End Source File
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# Begin Source File
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SOURCE=.\ui_headers.h
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# End Source File
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# Begin Source File
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SOURCE=.\ui_local.h
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# End Source File
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# Begin Source File
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SOURCE=.\ui_public.h
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# End Source File
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# Begin Source File
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SOURCE=.\ui_shared.h
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# End Source File
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# End Group
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# Begin Group "Resource Files"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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# End Group
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# Begin Source File
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SOURCE=.\ui.def
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# End Source File
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# End Target
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# End Project
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