2013-04-04 14:52:42 +00:00
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// tr_map.c
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// leave this as first line for PCH reasons...
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//
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#include "../server/exe_headers.h"
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#include "tr_local.h"
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/*
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Loads and prepares a map file for scene rendering.
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A single entry point:
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void RE_LoadWorldMap( const char *name );
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*/
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static world_t s_worldData;
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static byte *fileBase;
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int c_subdivisions;
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int c_gridVerts;
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//===============================================================================
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static void HSVtoRGB( float h, float s, float v, float rgb[3] )
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{
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int i;
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float f;
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float p, q, t;
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h *= 5;
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i = floor( h );
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f = h - i;
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p = v * ( 1 - s );
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q = v * ( 1 - s * f );
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t = v * ( 1 - s * ( 1 - f ) );
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switch ( i )
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{
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case 0:
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rgb[0] = v;
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rgb[1] = t;
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rgb[2] = p;
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break;
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case 1:
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rgb[0] = q;
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rgb[1] = v;
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rgb[2] = p;
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break;
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case 2:
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rgb[0] = p;
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rgb[1] = v;
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rgb[2] = t;
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break;
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case 3:
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rgb[0] = p;
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rgb[1] = q;
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rgb[2] = v;
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break;
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case 4:
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rgb[0] = t;
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rgb[1] = p;
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rgb[2] = v;
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break;
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case 5:
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rgb[0] = v;
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rgb[1] = p;
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rgb[2] = q;
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break;
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}
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}
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/*
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===============
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R_ColorShiftLightingBytes
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===============
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*/
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static void R_ColorShiftLightingBytes( const byte in[4], byte out[4] ) {
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int shift=0, r, g, b;
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// should NOT do it if overbrightBits is 0
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if (tr.overbrightBits)
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2013-04-04 18:24:26 +00:00
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shift = 1 - tr.overbrightBits;
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2013-04-04 14:52:42 +00:00
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if (!shift)
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{
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out[0] = in[0];
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out[1] = in[1];
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out[2] = in[2];
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out[3] = in[3];
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return;
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}
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// shift the data based on overbright range
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r = in[0] << shift;
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g = in[1] << shift;
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b = in[2] << shift;
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// normalize by color instead of saturating to white
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if ( ( r | g | b ) > 255 ) {
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int max;
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max = r > g ? r : g;
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max = max > b ? max : b;
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r = r * 255 / max;
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g = g * 255 / max;
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b = b * 255 / max;
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}
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out[0] = r;
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out[1] = g;
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out[2] = b;
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out[3] = in[3];
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}
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/*
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===============
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R_ColorShiftLightingBytes
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===============
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*/
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static void R_ColorShiftLightingBytes( byte in[3])
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{
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int shift=0, r, g, b;
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// should NOT do it if overbrightBits is 0
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if (tr.overbrightBits)
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2013-04-04 18:24:26 +00:00
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shift = 1 - tr.overbrightBits;
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2013-04-04 14:52:42 +00:00
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if (!shift) {
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return; //no need if not overbright
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}
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// shift the data based on overbright range
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r = in[0] << shift;
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g = in[1] << shift;
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b = in[2] << shift;
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// normalize by color instead of saturating to white
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if ( ( r | g | b ) > 255 ) {
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int max;
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max = r > g ? r : g;
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max = max > b ? max : b;
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r = r * 255 / max;
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g = g * 255 / max;
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b = b * 255 / max;
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}
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in[0] = r;
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in[1] = g;
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in[2] = b;
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}
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/*
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===============
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R_LoadLightmaps
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===============
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*/
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#define LIGHTMAP_SIZE 128
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static void R_LoadLightmaps( lump_t *l, const char *psMapName ) {
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byte *buf, *buf_p;
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int len;
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MAC_STATIC byte image[LIGHTMAP_SIZE*LIGHTMAP_SIZE*4];
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int i, j;
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float maxIntensity = 0;
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double sumIntensity = 0;
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len = l->filelen;
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if ( !len ) {
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return;
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}
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buf = fileBase + l->fileofs;
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// we are about to upload textures
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R_SyncRenderThread();
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// create all the lightmaps
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tr.numLightmaps = len / (LIGHTMAP_SIZE * LIGHTMAP_SIZE * 3);
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// if we are in r_vertexLight mode, we don't need the lightmaps at all
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if ( r_vertexLight->integer ) {
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return;
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}
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char sMapName[MAX_QPATH];
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COM_StripExtension(psMapName,sMapName); // will already by MAX_QPATH legal, so no length check
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for ( i = 0 ; i < tr.numLightmaps ; i++ ) {
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// expand the 24 bit on-disk to 32 bit
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buf_p = buf + i * LIGHTMAP_SIZE*LIGHTMAP_SIZE * 3;
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if ( r_lightmap->integer == 2 )
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{ // color code by intensity as development tool (FIXME: check range)
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for ( j = 0; j < LIGHTMAP_SIZE * LIGHTMAP_SIZE; j++ )
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{
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float r = buf_p[j*3+0];
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float g = buf_p[j*3+1];
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float b = buf_p[j*3+2];
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float intensity;
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float out[3];
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intensity = 0.33f * r + 0.685 * g + 0.063f * b;
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if ( intensity > 255 )
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intensity = 1.0f;
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else
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intensity /= 255.0f;
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if ( intensity > maxIntensity )
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maxIntensity = intensity;
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HSVtoRGB( intensity, 1.00, 0.50, out );
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image[j*4+0] = out[0] * 255;
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image[j*4+1] = out[1] * 255;
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image[j*4+2] = out[2] * 255;
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image[j*4+3] = 255;
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sumIntensity += intensity;
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}
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} else {
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for ( j = 0 ; j < LIGHTMAP_SIZE*LIGHTMAP_SIZE ; j++ ) {
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R_ColorShiftLightingBytes( &buf_p[j*3], &image[j*4] );
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image[j*4+3] = 255;
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}
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}
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tr.lightmaps[i] = R_CreateImage( va("*%s/lightmap%d",sMapName,i), image,
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LIGHTMAP_SIZE, LIGHTMAP_SIZE, qfalse, qfalse, r_ext_compressed_lightmaps->integer, GL_CLAMP);
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}
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if ( r_lightmap->integer == 2 ) {
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ri.Printf( PRINT_ALL, "Brightest lightmap value: %d\n", ( int ) ( maxIntensity * 255 ) );
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}
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}
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/*
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=================
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RE_SetWorldVisData
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This is called by the clipmodel subsystem so we can share the 1.8 megs of
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space in big maps...
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=================
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*/
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void RE_SetWorldVisData( const byte *vis ) {
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tr.externalVisData = vis;
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}
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/*
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=================
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R_LoadVisibility
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=================
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*/
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static void R_LoadVisibility( lump_t *l ) {
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int len;
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byte *buf;
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len = ( s_worldData.numClusters + 63 ) & ~63;
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s_worldData.novis = ( unsigned char *) ri.Hunk_Alloc( len, qfalse );
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memset( s_worldData.novis, 0xff, len );
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len = l->filelen;
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if ( !len ) {
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return;
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}
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buf = fileBase + l->fileofs;
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s_worldData.numClusters = LittleLong( ((int *)buf)[0] );
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s_worldData.clusterBytes = LittleLong( ((int *)buf)[1] );
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// CM_Load should have given us the vis data to share, so
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// we don't need to allocate another copy
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if ( tr.externalVisData ) {
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s_worldData.vis = tr.externalVisData;
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} else {
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byte *dest;
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dest = (byte *) ri.Hunk_Alloc( len - 8, qfalse );
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memcpy( dest, buf + 8, len - 8 );
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s_worldData.vis = dest;
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}
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}
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//===============================================================================
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/*
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===============
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ShaderForShaderNum
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===============
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*/
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static shader_t *ShaderForShaderNum( int shaderNum, const int *lightmapNum, const byte *lightmapStyles, const byte *vertexStyles ) {
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shader_t *shader;
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dshader_t *dsh;
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const byte *styles;
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styles = lightmapStyles;
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shaderNum = LittleLong( shaderNum );
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if ( shaderNum < 0 || shaderNum >= s_worldData.numShaders ) {
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ri.Error( ERR_DROP, "ShaderForShaderNum: bad num %i", shaderNum );
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}
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dsh = &s_worldData.shaders[ shaderNum ];
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if (lightmapNum[0] == LIGHTMAP_BY_VERTEX)
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{
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styles = vertexStyles;
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}
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if ( r_vertexLight->integer )
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{
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lightmapNum = lightmapsVertex;
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styles = vertexStyles;
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}
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/* if ( r_fullbright->integer )
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{
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lightmapNum = lightmapsFullBright;
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styles = vertexStyles;
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}
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*/
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shader = R_FindShader( dsh->shader, lightmapNum, styles, qtrue );
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// if the shader had errors, just use default shader
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if ( shader->defaultShader ) {
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return tr.defaultShader;
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}
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return shader;
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}
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/*
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===============
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ParseFace
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===============
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*/
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static void ParseFace( dsurface_t *ds, mapVert_t *verts, msurface_t *surf, int *indexes, byte *&pFaceDataBuffer)
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{
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int i, j, k;
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srfSurfaceFace_t *cv;
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int numPoints, numIndexes;
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int lightmapNum[MAXLIGHTMAPS];
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int sfaceSize, ofsIndexes;
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for(i=0;i<MAXLIGHTMAPS;i++)
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{
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lightmapNum[i] = LittleLong( ds->lightmapNum[i] );
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}
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// get fog volume
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surf->fogIndex = LittleLong( ds->fogNum ) + 1;
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// get shader value
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surf->shader = ShaderForShaderNum( ds->shaderNum, lightmapNum, ds->lightmapStyles, ds->vertexStyles );
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if ( r_singleShader->integer && !surf->shader->isSky ) {
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surf->shader = tr.defaultShader;
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}
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numPoints = LittleLong( ds->numVerts );
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if (numPoints > MAX_FACE_POINTS) {
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ri.Printf( PRINT_DEVELOPER, "MAX_FACE_POINTS exceeded: %i\n", numPoints);
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}
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numIndexes = LittleLong( ds->numIndexes );
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// create the srfSurfaceFace_t
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sfaceSize = ( int ) &((srfSurfaceFace_t *)0)->points[numPoints];
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ofsIndexes = sfaceSize;
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sfaceSize += sizeof( int ) * numIndexes;
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cv = (srfSurfaceFace_t *) pFaceDataBuffer;//ri.Hunk_Alloc( sfaceSize );
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pFaceDataBuffer += sfaceSize; // :-)
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cv->surfaceType = SF_FACE;
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cv->numPoints = numPoints;
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cv->numIndices = numIndexes;
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cv->ofsIndices = ofsIndexes;
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verts += LittleLong( ds->firstVert );
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for ( i = 0 ; i < numPoints ; i++ ) {
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for ( j = 0 ; j < 3 ; j++ ) {
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cv->points[i][j] = LittleFloat( verts[i].xyz[j] );
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}
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for ( j = 0 ; j < 2 ; j++ ) {
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cv->points[i][3+j] = LittleFloat( verts[i].st[j] );
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for(k=0;k<MAXLIGHTMAPS;k++)
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{
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cv->points[i][VERTEX_LM+j+(k*2)] = LittleFloat( verts[i].lightmap[k][j] );
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}
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}
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|
for(k=0;k<MAXLIGHTMAPS;k++)
|
|
|
|
{
|
|
|
|
R_ColorShiftLightingBytes( verts[i].color[k], (byte *)&cv->points[i][VERTEX_COLOR+k] );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
indexes += LittleLong( ds->firstIndex );
|
|
|
|
for ( i = 0 ; i < numIndexes ; i++ ) {
|
|
|
|
((int *)((byte *)cv + cv->ofsIndices ))[i] = LittleLong( indexes[ i ] );
|
|
|
|
}
|
|
|
|
|
|
|
|
// take the plane information from the lightmap vector
|
|
|
|
for ( i = 0 ; i < 3 ; i++ ) {
|
|
|
|
cv->plane.normal[i] = LittleFloat( ds->lightmapVecs[2][i] );
|
|
|
|
}
|
|
|
|
cv->plane.dist = DotProduct( cv->points[0], cv->plane.normal );
|
|
|
|
SetPlaneSignbits( &cv->plane );
|
|
|
|
cv->plane.type = PlaneTypeForNormal( cv->plane.normal );
|
|
|
|
|
|
|
|
surf->data = (surfaceType_t *)cv;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
ParseMesh
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
static void ParseMesh ( dsurface_t *ds, mapVert_t *verts, msurface_t *surf) {
|
|
|
|
srfGridMesh_t *grid;
|
|
|
|
int i, j, k;
|
|
|
|
int width, height, numPoints;
|
|
|
|
MAC_STATIC drawVert_t points[MAX_PATCH_SIZE*MAX_PATCH_SIZE];
|
|
|
|
int lightmapNum[MAXLIGHTMAPS];
|
|
|
|
vec3_t bounds[2];
|
|
|
|
vec3_t tmpVec;
|
|
|
|
static surfaceType_t skipData = SF_SKIP;
|
|
|
|
|
|
|
|
for(i=0;i<MAXLIGHTMAPS;i++)
|
|
|
|
{
|
|
|
|
lightmapNum[i] = LittleLong( ds->lightmapNum[i] );
|
|
|
|
}
|
|
|
|
|
|
|
|
// get fog volume
|
|
|
|
surf->fogIndex = LittleLong( ds->fogNum ) + 1;
|
|
|
|
|
|
|
|
// get shader value
|
|
|
|
surf->shader = ShaderForShaderNum( ds->shaderNum, lightmapNum, ds->lightmapStyles, ds->vertexStyles );
|
|
|
|
if ( r_singleShader->integer && !surf->shader->isSky ) {
|
|
|
|
surf->shader = tr.defaultShader;
|
|
|
|
}
|
|
|
|
|
|
|
|
// we may have a nodraw surface, because they might still need to
|
|
|
|
// be around for movement clipping
|
|
|
|
if ( s_worldData.shaders[ LittleLong( ds->shaderNum ) ].surfaceFlags & SURF_NODRAW ) {
|
|
|
|
surf->data = &skipData;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
width = LittleLong( ds->patchWidth );
|
|
|
|
height = LittleLong( ds->patchHeight );
|
|
|
|
|
|
|
|
verts += LittleLong( ds->firstVert );
|
|
|
|
numPoints = width * height;
|
|
|
|
for ( i = 0 ; i < numPoints ; i++ ) {
|
|
|
|
for ( j = 0 ; j < 3 ; j++ ) {
|
|
|
|
points[i].xyz[j] = LittleFloat( verts[i].xyz[j] );
|
|
|
|
points[i].normal[j] = LittleFloat( verts[i].normal[j] );
|
|
|
|
}
|
|
|
|
for ( j = 0 ; j < 2 ; j++ ) {
|
|
|
|
points[i].st[j] = LittleFloat( verts[i].st[j] );
|
|
|
|
for(k=0;k<MAXLIGHTMAPS;k++)
|
|
|
|
{
|
|
|
|
points[i].lightmap[k][j] = LittleFloat( verts[i].lightmap[k][j] );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
for(k=0;k<MAXLIGHTMAPS;k++)
|
|
|
|
{
|
|
|
|
R_ColorShiftLightingBytes( verts[i].color[k], points[i].color[k] );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// pre-tesseleate
|
|
|
|
grid = R_SubdividePatchToGrid( width, height, points );
|
|
|
|
surf->data = (surfaceType_t *)grid;
|
|
|
|
|
|
|
|
// copy the level of detail origin, which is the center
|
|
|
|
// of the group of all curves that must subdivide the same
|
|
|
|
// to avoid cracking
|
|
|
|
for ( i = 0 ; i < 3 ; i++ ) {
|
|
|
|
bounds[0][i] = LittleFloat( ds->lightmapVecs[0][i] );
|
|
|
|
bounds[1][i] = LittleFloat( ds->lightmapVecs[1][i] );
|
|
|
|
}
|
|
|
|
VectorAdd( bounds[0], bounds[1], bounds[1] );
|
|
|
|
VectorScale( bounds[1], 0.5f, grid->lodOrigin );
|
|
|
|
VectorSubtract( bounds[0], grid->lodOrigin, tmpVec );
|
|
|
|
grid->lodRadius = VectorLength( tmpVec );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
ParseTriSurf
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
static void ParseTriSurf( dsurface_t *ds, mapVert_t *verts, msurface_t *surf, int *indexes ) {
|
|
|
|
srfTriangles_t *tri;
|
|
|
|
int i, j, k;
|
|
|
|
int numVerts, numIndexes;
|
|
|
|
|
|
|
|
// get fog volume
|
|
|
|
surf->fogIndex = LittleLong( ds->fogNum ) + 1;
|
|
|
|
|
|
|
|
// get shader
|
|
|
|
surf->shader = ShaderForShaderNum( ds->shaderNum, lightmapsVertex, ds->lightmapStyles, ds->vertexStyles );
|
|
|
|
if ( r_singleShader->integer && !surf->shader->isSky ) {
|
|
|
|
surf->shader = tr.defaultShader;
|
|
|
|
}
|
|
|
|
|
|
|
|
numVerts = LittleLong( ds->numVerts );
|
|
|
|
numIndexes = LittleLong( ds->numIndexes );
|
|
|
|
|
|
|
|
tri = (srfTriangles_t *) ri.Hunk_Alloc( sizeof( *tri ) + numVerts * sizeof( tri->verts[0] )
|
|
|
|
+ numIndexes * sizeof( tri->indexes[0] ), qtrue );
|
|
|
|
tri->surfaceType = SF_TRIANGLES;
|
|
|
|
tri->numVerts = numVerts;
|
|
|
|
tri->numIndexes = numIndexes;
|
|
|
|
tri->verts = (drawVert_t *)(tri + 1);
|
|
|
|
tri->indexes = (int *)(tri->verts + tri->numVerts );
|
|
|
|
|
|
|
|
surf->data = (surfaceType_t *)tri;
|
|
|
|
|
|
|
|
// copy vertexes
|
|
|
|
verts += LittleLong( ds->firstVert );
|
|
|
|
ClearBounds( tri->bounds[0], tri->bounds[1] );
|
|
|
|
for ( i = 0 ; i < numVerts ; i++ ) {
|
|
|
|
for ( j = 0 ; j < 3 ; j++ ) {
|
|
|
|
tri->verts[i].xyz[j] = LittleFloat( verts[i].xyz[j] );
|
|
|
|
tri->verts[i].normal[j] = LittleFloat( verts[i].normal[j] );
|
|
|
|
}
|
|
|
|
AddPointToBounds( tri->verts[i].xyz, tri->bounds[0], tri->bounds[1] );
|
|
|
|
for ( j = 0 ; j < 2 ; j++ ) {
|
|
|
|
tri->verts[i].st[j] = LittleFloat( verts[i].st[j] );
|
|
|
|
for(k=0;k<MAXLIGHTMAPS;k++)
|
|
|
|
{
|
|
|
|
tri->verts[i].lightmap[k][j] = LittleFloat( verts[i].lightmap[k][j] );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
for(k=0;k<MAXLIGHTMAPS;k++)
|
|
|
|
{
|
|
|
|
R_ColorShiftLightingBytes( verts[i].color[k], tri->verts[i].color[k] );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// copy indexes
|
|
|
|
indexes += LittleLong( ds->firstIndex );
|
|
|
|
for ( i = 0 ; i < numIndexes ; i++ ) {
|
|
|
|
tri->indexes[i] = LittleLong( indexes[i] );
|
|
|
|
if ( tri->indexes[i] < 0 || tri->indexes[i] >= numVerts ) {
|
|
|
|
ri.Error( ERR_DROP, "Bad index in triangle surface" );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
ParseFlare
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
static void ParseFlare( dsurface_t *ds, mapVert_t *verts, msurface_t *surf, int *indexes ) {
|
|
|
|
srfFlare_t *flare;
|
|
|
|
int i;
|
|
|
|
int lightmaps[MAXLIGHTMAPS] = { LIGHTMAP_BY_VERTEX };
|
|
|
|
|
|
|
|
// get fog volume
|
|
|
|
surf->fogIndex = LittleLong( ds->fogNum ) + 1;
|
|
|
|
|
|
|
|
// get shader
|
|
|
|
surf->shader = ShaderForShaderNum( ds->shaderNum, lightmaps, ds->lightmapStyles, ds->vertexStyles );
|
|
|
|
if ( r_singleShader->integer && !surf->shader->isSky ) {
|
|
|
|
surf->shader = tr.defaultShader;
|
|
|
|
}
|
|
|
|
|
|
|
|
flare = (srfFlare_t *) ri.Hunk_Alloc( sizeof( *flare ), qtrue );
|
|
|
|
flare->surfaceType = SF_FLARE;
|
|
|
|
|
|
|
|
surf->data = (surfaceType_t *)flare;
|
|
|
|
|
|
|
|
for ( i = 0 ; i < 3 ; i++ ) {
|
|
|
|
flare->origin[i] = LittleFloat( ds->lightmapOrigin[i] );
|
|
|
|
flare->color[i] = LittleFloat( ds->lightmapVecs[0][i] );
|
|
|
|
flare->normal[i] = LittleFloat( ds->lightmapVecs[2][i] );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
R_LoadSurfaces
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
static void R_LoadSurfaces( lump_t *surfs, lump_t *verts, lump_t *indexLump ) {
|
|
|
|
dsurface_t *in;
|
|
|
|
msurface_t *out;
|
|
|
|
mapVert_t *dv;
|
|
|
|
int *indexes;
|
|
|
|
int count;
|
|
|
|
int numFaces, numMeshes, numTriSurfs, numFlares;
|
|
|
|
int i;
|
|
|
|
|
|
|
|
numFaces = 0;
|
|
|
|
numMeshes = 0;
|
|
|
|
numTriSurfs = 0;
|
|
|
|
numFlares = 0;
|
|
|
|
|
|
|
|
in = (dsurface_t *)(fileBase + surfs->fileofs);
|
|
|
|
if (surfs->filelen % sizeof(*in))
|
|
|
|
ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name);
|
|
|
|
count = surfs->filelen / sizeof(*in);
|
|
|
|
|
|
|
|
dv = (mapVert_t *)(fileBase + verts->fileofs);
|
|
|
|
if (verts->filelen % sizeof(*dv))
|
|
|
|
ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name);
|
|
|
|
|
|
|
|
indexes = (int *)(fileBase + indexLump->fileofs);
|
|
|
|
if ( indexLump->filelen % sizeof(*indexes))
|
|
|
|
ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name);
|
|
|
|
|
|
|
|
out = (struct msurface_s *) ri.Hunk_Alloc ( count * sizeof(*out), qtrue );
|
|
|
|
|
|
|
|
s_worldData.surfaces = out;
|
|
|
|
s_worldData.numsurfaces = count;
|
|
|
|
|
|
|
|
// new bit, the face code on our biggest map requires over 15,000 mallocs, which was no problem on the hunk,
|
|
|
|
// bit hits the zone pretty bad (even the tagFree takes about 9 seconds for that many memblocks),
|
|
|
|
// so special-case pre-alloc enough space for this data (the patches etc can stay as they are)...
|
|
|
|
//
|
|
|
|
int iFaceDataSizeRequired = 0;
|
|
|
|
for ( i = 0 ; i < count ; i++, in++)
|
|
|
|
{
|
|
|
|
switch ( LittleLong( in->surfaceType ) )
|
|
|
|
{
|
|
|
|
case MST_PLANAR:
|
|
|
|
|
|
|
|
int sfaceSize = ( int ) &((srfSurfaceFace_t *)0)->points[LittleLong(in->numVerts)];
|
|
|
|
sfaceSize += sizeof( int ) * LittleLong(in->numIndexes);
|
|
|
|
|
|
|
|
iFaceDataSizeRequired += sfaceSize;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
in -= count; // back it up, ready for loop-proper
|
|
|
|
|
|
|
|
// since this ptr is to hunk data, I can pass it in and have it advanced without worrying about losing
|
|
|
|
// the original alloc ptr...
|
|
|
|
//
|
|
|
|
byte *pFaceDataBuffer = (byte *)ri.Hunk_Alloc( iFaceDataSizeRequired, qtrue );
|
|
|
|
|
|
|
|
// now do regular loop...
|
|
|
|
//
|
|
|
|
for ( i = 0 ; i < count ; i++, in++, out++ ) {
|
|
|
|
switch ( LittleLong( in->surfaceType ) ) {
|
|
|
|
case MST_PATCH:
|
|
|
|
ParseMesh ( in, dv, out);
|
|
|
|
numMeshes++;
|
|
|
|
break;
|
|
|
|
case MST_TRIANGLE_SOUP:
|
|
|
|
ParseTriSurf( in, dv, out, indexes );
|
|
|
|
numTriSurfs++;
|
|
|
|
break;
|
|
|
|
case MST_PLANAR:
|
|
|
|
ParseFace( in, dv, out, indexes, pFaceDataBuffer );
|
|
|
|
numFaces++;
|
|
|
|
break;
|
|
|
|
case MST_FLARE:
|
|
|
|
ParseFlare( in, dv, out, indexes );
|
|
|
|
numFlares++;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
ri.Error( ERR_DROP, "Bad surfaceType" );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
ri.Printf( PRINT_ALL, "...loaded %d faces, %i meshes, %i trisurfs, %i flares\n",
|
|
|
|
numFaces, numMeshes, numTriSurfs, numFlares );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
R_LoadSubmodels
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
static void R_LoadSubmodels( lump_t *l ) {
|
|
|
|
dmodel_t *in;
|
|
|
|
bmodel_t *out;
|
|
|
|
int i, j, count;
|
|
|
|
|
|
|
|
in = (dmodel_t *)(fileBase + l->fileofs);
|
|
|
|
if (l->filelen % sizeof(*in))
|
|
|
|
ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name);
|
|
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
|
|
|
|
s_worldData.bmodels = out = (bmodel_t *) ri.Hunk_Alloc( count * sizeof(*out), qtrue );
|
|
|
|
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++ ) {
|
|
|
|
model_t *model;
|
|
|
|
|
|
|
|
model = R_AllocModel();
|
|
|
|
|
|
|
|
assert( model != NULL ); // this should never happen
|
|
|
|
|
|
|
|
model->type = MOD_BRUSH;
|
|
|
|
model->bmodel = out;
|
|
|
|
Com_sprintf( model->name, sizeof( model->name ), "*%d", i );
|
|
|
|
|
|
|
|
for (j=0 ; j<3 ; j++) {
|
|
|
|
out->bounds[0][j] = LittleFloat (in->mins[j]);
|
|
|
|
out->bounds[1][j] = LittleFloat (in->maxs[j]);
|
|
|
|
}
|
|
|
|
/*
|
|
|
|
Ghoul2 Insert Start
|
|
|
|
*/
|
|
|
|
|
|
|
|
RE_InsertModelIntoHash(model->name, model);
|
|
|
|
/*
|
|
|
|
Ghoul2 Insert End
|
|
|
|
*/
|
|
|
|
|
|
|
|
out->firstSurface = s_worldData.surfaces + LittleLong( in->firstSurface );
|
|
|
|
out->numSurfaces = LittleLong( in->numSurfaces );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//==================================================================
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
R_SetParent
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
static void R_SetParent (mnode_t *node, mnode_t *parent)
|
|
|
|
{
|
|
|
|
node->parent = parent;
|
|
|
|
if (node->contents != -1)
|
|
|
|
return;
|
|
|
|
R_SetParent (node->children[0], node);
|
|
|
|
R_SetParent (node->children[1], node);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
R_LoadNodesAndLeafs
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
static void R_LoadNodesAndLeafs (lump_t *nodeLump, lump_t *leafLump) {
|
|
|
|
int i, j, p;
|
|
|
|
dnode_t *in;
|
|
|
|
dleaf_t *inLeaf;
|
|
|
|
mnode_t *out;
|
|
|
|
int numNodes, numLeafs;
|
|
|
|
|
|
|
|
in = (dnode_t *)(fileBase + nodeLump->fileofs);
|
|
|
|
if (nodeLump->filelen % sizeof(dnode_t) ||
|
|
|
|
leafLump->filelen % sizeof(dleaf_t) ) {
|
|
|
|
ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name);
|
|
|
|
}
|
|
|
|
numNodes = nodeLump->filelen / sizeof(dnode_t);
|
|
|
|
numLeafs = leafLump->filelen / sizeof(dleaf_t);
|
|
|
|
|
|
|
|
out = (struct mnode_s *) ri.Hunk_Alloc ( (numNodes + numLeafs) * sizeof(*out), qtrue );
|
|
|
|
|
|
|
|
s_worldData.nodes = out;
|
|
|
|
s_worldData.numnodes = numNodes + numLeafs;
|
|
|
|
s_worldData.numDecisionNodes = numNodes;
|
|
|
|
|
|
|
|
// load nodes
|
|
|
|
for ( i=0 ; i<numNodes; i++, in++, out++)
|
|
|
|
{
|
|
|
|
for (j=0 ; j<3 ; j++)
|
|
|
|
{
|
|
|
|
out->mins[j] = LittleLong (in->mins[j]);
|
|
|
|
out->maxs[j] = LittleLong (in->maxs[j]);
|
|
|
|
}
|
|
|
|
|
|
|
|
p = LittleLong(in->planeNum);
|
|
|
|
out->plane = s_worldData.planes + p;
|
|
|
|
|
|
|
|
out->contents = CONTENTS_NODE; // differentiate from leafs
|
|
|
|
|
|
|
|
for (j=0 ; j<2 ; j++)
|
|
|
|
{
|
|
|
|
p = LittleLong (in->children[j]);
|
|
|
|
if (p >= 0)
|
|
|
|
out->children[j] = s_worldData.nodes + p;
|
|
|
|
else
|
|
|
|
out->children[j] = s_worldData.nodes + numNodes + (-1 - p);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// load leafs
|
|
|
|
inLeaf = (dleaf_t *)(fileBase + leafLump->fileofs);
|
|
|
|
for ( i=0 ; i<numLeafs ; i++, inLeaf++, out++)
|
|
|
|
{
|
|
|
|
for (j=0 ; j<3 ; j++)
|
|
|
|
{
|
|
|
|
out->mins[j] = LittleLong (inLeaf->mins[j]);
|
|
|
|
out->maxs[j] = LittleLong (inLeaf->maxs[j]);
|
|
|
|
}
|
|
|
|
|
|
|
|
out->cluster = LittleLong(inLeaf->cluster);
|
|
|
|
out->area = LittleLong(inLeaf->area);
|
|
|
|
|
|
|
|
if ( out->cluster >= s_worldData.numClusters ) {
|
|
|
|
s_worldData.numClusters = out->cluster + 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
out->firstmarksurface = s_worldData.marksurfaces +
|
|
|
|
LittleLong(inLeaf->firstLeafSurface);
|
|
|
|
out->nummarksurfaces = LittleLong(inLeaf->numLeafSurfaces);
|
|
|
|
}
|
|
|
|
|
|
|
|
// chain decendants
|
|
|
|
R_SetParent (s_worldData.nodes, NULL);
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
R_LoadShaders
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
static void R_LoadShaders( lump_t *l ) {
|
|
|
|
int i, count;
|
|
|
|
dshader_t *in, *out;
|
|
|
|
|
|
|
|
in = (dshader_t *)(fileBase + l->fileofs);
|
|
|
|
if (l->filelen % sizeof(*in))
|
|
|
|
ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name);
|
|
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
out = (dshader_t *) ri.Hunk_Alloc ( count*sizeof(*out), qfalse );
|
|
|
|
|
|
|
|
s_worldData.shaders = out;
|
|
|
|
s_worldData.numShaders = count;
|
|
|
|
|
|
|
|
memcpy( out, in, count*sizeof(*out) );
|
|
|
|
|
|
|
|
for ( i=0 ; i<count ; i++ ) {
|
|
|
|
out[i].surfaceFlags = LittleLong( out[i].surfaceFlags );
|
|
|
|
out[i].contentFlags = LittleLong( out[i].contentFlags );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
R_LoadMarksurfaces
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
static void R_LoadMarksurfaces (lump_t *l)
|
|
|
|
{
|
|
|
|
int i, j, count;
|
|
|
|
int *in;
|
|
|
|
msurface_t **out;
|
|
|
|
|
|
|
|
in = (int *)(fileBase + l->fileofs);
|
|
|
|
if (l->filelen % sizeof(*in))
|
|
|
|
ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name);
|
|
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
out = (struct msurface_s **) ri.Hunk_Alloc ( count*sizeof(*out), qtrue );
|
|
|
|
|
|
|
|
s_worldData.marksurfaces = out;
|
|
|
|
s_worldData.nummarksurfaces = count;
|
|
|
|
|
|
|
|
for ( i=0 ; i<count ; i++)
|
|
|
|
{
|
|
|
|
j = LittleLong(in[i]);
|
|
|
|
out[i] = s_worldData.surfaces + j;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
R_LoadPlanes
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
static void R_LoadPlanes( lump_t *l ) {
|
|
|
|
int i, j;
|
|
|
|
cplane_t *out;
|
|
|
|
dplane_t *in;
|
|
|
|
int count;
|
|
|
|
int bits;
|
|
|
|
|
|
|
|
in = (dplane_t *)(fileBase + l->fileofs);
|
|
|
|
if (l->filelen % sizeof(*in))
|
|
|
|
ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name);
|
|
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
out = (struct cplane_s *) ri.Hunk_Alloc ( count*2*sizeof(*out), qtrue );
|
|
|
|
|
|
|
|
s_worldData.planes = out;
|
|
|
|
s_worldData.numplanes = count;
|
|
|
|
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++) {
|
|
|
|
bits = 0;
|
|
|
|
for (j=0 ; j<3 ; j++) {
|
|
|
|
out->normal[j] = LittleFloat (in->normal[j]);
|
|
|
|
if (out->normal[j] < 0) {
|
|
|
|
bits |= 1<<j;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
out->dist = LittleFloat (in->dist);
|
|
|
|
out->type = PlaneTypeForNormal( out->normal );
|
|
|
|
out->signbits = bits;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
R_LoadFogs
|
|
|
|
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
static void R_LoadFogs( lump_t *l, lump_t *brushesLump, lump_t *sidesLump ) {
|
|
|
|
int i;
|
|
|
|
fog_t *out;
|
|
|
|
dfog_t *fogs;
|
|
|
|
dbrush_t *brushes, *brush;
|
|
|
|
dbrushside_t *sides;
|
|
|
|
int count, brushesCount, sidesCount;
|
|
|
|
int sideNum;
|
|
|
|
int planeNum;
|
|
|
|
shader_t *shader;
|
|
|
|
float d;
|
|
|
|
int firstSide=0;
|
|
|
|
int lightmaps[MAXLIGHTMAPS] = { LIGHTMAP_NONE } ;
|
|
|
|
|
|
|
|
fogs = (dfog_t *)(fileBase + l->fileofs);
|
|
|
|
if (l->filelen % sizeof(*fogs)) {
|
|
|
|
ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name);
|
|
|
|
}
|
|
|
|
count = l->filelen / sizeof(*fogs);
|
|
|
|
|
|
|
|
// create fog structres for them
|
|
|
|
// NOTE: we allocate memory for an extra one so that the LA goggles can turn on their own fog
|
|
|
|
s_worldData.numfogs = count + 1;
|
|
|
|
s_worldData.fogs = (fog_t *)ri.Hunk_Alloc (( s_worldData.numfogs + 1)*sizeof(*out), qtrue );
|
|
|
|
s_worldData.globalFog = -1;
|
|
|
|
out = s_worldData.fogs + 1;
|
|
|
|
|
|
|
|
if ( !count ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
brushes = (dbrush_t *)(fileBase + brushesLump->fileofs);
|
|
|
|
if (brushesLump->filelen % sizeof(*brushes)) {
|
|
|
|
ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name);
|
|
|
|
}
|
|
|
|
brushesCount = brushesLump->filelen / sizeof(*brushes);
|
|
|
|
|
|
|
|
sides = (dbrushside_t *)(fileBase + sidesLump->fileofs);
|
|
|
|
if (sidesLump->filelen % sizeof(*sides)) {
|
|
|
|
ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name);
|
|
|
|
}
|
|
|
|
sidesCount = sidesLump->filelen / sizeof(*sides);
|
|
|
|
|
|
|
|
for ( i=0 ; i<count ; i++, fogs++) {
|
|
|
|
out->originalBrushNumber = LittleLong( fogs->brushNum );
|
|
|
|
if (out->originalBrushNumber == -1)
|
|
|
|
{
|
|
|
|
out->bounds[0][0] = out->bounds[0][1] = out->bounds[0][2] = MIN_WORLD_COORD;
|
|
|
|
out->bounds[1][0] = out->bounds[1][1] = out->bounds[1][2] = MAX_WORLD_COORD;
|
|
|
|
s_worldData.globalFog = i+1;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if ( (unsigned)out->originalBrushNumber >= brushesCount ) {
|
|
|
|
ri.Error( ERR_DROP, "fog brushNumber out of range" );
|
|
|
|
}
|
|
|
|
brush = brushes + out->originalBrushNumber;
|
|
|
|
|
|
|
|
firstSide = LittleLong( brush->firstSide );
|
|
|
|
|
|
|
|
if ( (unsigned)firstSide > sidesCount - 6 ) {
|
|
|
|
ri.Error( ERR_DROP, "fog brush sideNumber out of range" );
|
|
|
|
}
|
|
|
|
|
|
|
|
// brushes are always sorted with the axial sides first
|
|
|
|
sideNum = firstSide + 0;
|
|
|
|
planeNum = LittleLong( sides[ sideNum ].planeNum );
|
|
|
|
out->bounds[0][0] = -s_worldData.planes[ planeNum ].dist;
|
|
|
|
|
|
|
|
sideNum = firstSide + 1;
|
|
|
|
planeNum = LittleLong( sides[ sideNum ].planeNum );
|
|
|
|
out->bounds[1][0] = s_worldData.planes[ planeNum ].dist;
|
|
|
|
|
|
|
|
sideNum = firstSide + 2;
|
|
|
|
planeNum = LittleLong( sides[ sideNum ].planeNum );
|
|
|
|
out->bounds[0][1] = -s_worldData.planes[ planeNum ].dist;
|
|
|
|
|
|
|
|
sideNum = firstSide + 3;
|
|
|
|
planeNum = LittleLong( sides[ sideNum ].planeNum );
|
|
|
|
out->bounds[1][1] = s_worldData.planes[ planeNum ].dist;
|
|
|
|
|
|
|
|
sideNum = firstSide + 4;
|
|
|
|
planeNum = LittleLong( sides[ sideNum ].planeNum );
|
|
|
|
out->bounds[0][2] = -s_worldData.planes[ planeNum ].dist;
|
|
|
|
|
|
|
|
sideNum = firstSide + 5;
|
|
|
|
planeNum = LittleLong( sides[ sideNum ].planeNum );
|
|
|
|
out->bounds[1][2] = s_worldData.planes[ planeNum ].dist;
|
|
|
|
}
|
|
|
|
|
|
|
|
// get information from the shader for fog parameters
|
|
|
|
shader = R_FindShader( fogs->shader, lightmaps, stylesDefault, qtrue );
|
|
|
|
|
|
|
|
out->parms = shader->fogParms;
|
|
|
|
out->colorInt = ColorBytes4 ( shader->fogParms.color[0] * tr.identityLight,
|
|
|
|
shader->fogParms.color[1] * tr.identityLight,
|
|
|
|
shader->fogParms.color[2] * tr.identityLight, 1.0 );
|
|
|
|
|
|
|
|
d = shader->fogParms.depthForOpaque < 1 ? 1 : shader->fogParms.depthForOpaque;
|
|
|
|
out->tcScale = 1.0 / ( d * 8 );
|
|
|
|
|
|
|
|
// set the gradient vector
|
|
|
|
sideNum = LittleLong( fogs->visibleSide );
|
|
|
|
|
|
|
|
if ( sideNum == -1 ) {
|
|
|
|
out->hasSurface = qfalse;
|
|
|
|
} else {
|
|
|
|
out->hasSurface = qtrue;
|
|
|
|
planeNum = LittleLong( sides[ firstSide + sideNum ].planeNum );
|
|
|
|
VectorSubtract( vec3_origin, s_worldData.planes[ planeNum ].normal, out->surface );
|
|
|
|
out->surface[3] = -s_worldData.planes[ planeNum ].dist;
|
|
|
|
}
|
|
|
|
|
|
|
|
out++;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Initialise the last fog so we can use it with the LA Goggles
|
|
|
|
// NOTE: We are might appear to be off the end of the array, but we allocated an extra memory slot above but [purposely] didn't
|
|
|
|
// increment the total world numFogs to match our array size
|
|
|
|
VectorSet(out->bounds[0], MIN_WORLD_COORD, MIN_WORLD_COORD, MIN_WORLD_COORD);
|
|
|
|
VectorSet(out->bounds[1], MAX_WORLD_COORD, MAX_WORLD_COORD, MAX_WORLD_COORD);
|
|
|
|
out->originalBrushNumber = -1;
|
|
|
|
out->parms.color[0] = 0.0f;
|
|
|
|
out->parms.color[1] = 0.0f;
|
|
|
|
out->parms.color[2] = 0.0f;
|
|
|
|
out->parms.color[3] = 0.0f;
|
|
|
|
out->parms.depthForOpaque = 0.0f;
|
|
|
|
out->colorInt = 0x00000000;
|
|
|
|
out->tcScale = 0.0f;
|
|
|
|
out->hasSurface = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
R_LoadLightGrid
|
|
|
|
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
void R_LoadLightGrid( lump_t *l ) {
|
|
|
|
int i, j;
|
|
|
|
vec3_t maxs;
|
|
|
|
world_t *w;
|
|
|
|
float *wMins, *wMaxs;
|
|
|
|
|
|
|
|
w = &s_worldData;
|
|
|
|
|
|
|
|
w->lightGridInverseSize[0] = 1.0 / w->lightGridSize[0];
|
|
|
|
w->lightGridInverseSize[1] = 1.0 / w->lightGridSize[1];
|
|
|
|
w->lightGridInverseSize[2] = 1.0 / w->lightGridSize[2];
|
|
|
|
|
|
|
|
wMins = w->bmodels[0].bounds[0];
|
|
|
|
wMaxs = w->bmodels[0].bounds[1];
|
|
|
|
|
|
|
|
for ( i = 0 ; i < 3 ; i++ ) {
|
|
|
|
w->lightGridOrigin[i] = w->lightGridSize[i] * ceil( wMins[i] / w->lightGridSize[i] );
|
|
|
|
maxs[i] = w->lightGridSize[i] * floor( wMaxs[i] / w->lightGridSize[i] );
|
|
|
|
w->lightGridBounds[i] = (maxs[i] - w->lightGridOrigin[i])/w->lightGridSize[i] + 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
int numGridDataElements = l->filelen / sizeof(*w->lightGridData);
|
|
|
|
|
|
|
|
w->lightGridData = (mgrid_t *)ri.Hunk_Alloc( l->filelen, qfalse );
|
|
|
|
memcpy( w->lightGridData, (void *)(fileBase + l->fileofs), l->filelen );
|
|
|
|
|
|
|
|
// deal with overbright bits
|
|
|
|
for ( i = 0 ; i < numGridDataElements ; i++ ) {
|
|
|
|
for(j=0;j<MAXLIGHTMAPS;j++)
|
|
|
|
{
|
|
|
|
R_ColorShiftLightingBytes(w->lightGridData[i].ambientLight[j]);
|
|
|
|
R_ColorShiftLightingBytes(w->lightGridData[i].directLight[j]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
R_LoadLightGridArray
|
|
|
|
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
void R_LoadLightGridArray( lump_t *l ) {
|
|
|
|
world_t *w;
|
|
|
|
|
|
|
|
w = &s_worldData;
|
|
|
|
|
|
|
|
w->numGridArrayElements = w->lightGridBounds[0] * w->lightGridBounds[1] * w->lightGridBounds[2];
|
|
|
|
|
|
|
|
if ( l->filelen != w->numGridArrayElements * sizeof(*w->lightGridArray) ) {
|
|
|
|
if (l->filelen>0)//don't warn if not even lit
|
|
|
|
ri.Printf( PRINT_WARNING, "WARNING: light grid array mismatch\n" );
|
|
|
|
w->lightGridData = NULL;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
w->lightGridArray = (unsigned short *)ri.Hunk_Alloc( l->filelen, qfalse );
|
|
|
|
memcpy( w->lightGridArray, (void *)(fileBase + l->fileofs), l->filelen );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
R_LoadEntities
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
void R_LoadEntities( lump_t *l ) {
|
|
|
|
const char *p, *token;
|
|
|
|
char keyname[MAX_TOKEN_CHARS];
|
|
|
|
char value[MAX_TOKEN_CHARS];
|
|
|
|
world_t *w;
|
|
|
|
|
|
|
|
w = &s_worldData;
|
|
|
|
w->lightGridSize[0] = 64;
|
|
|
|
w->lightGridSize[1] = 64;
|
|
|
|
w->lightGridSize[2] = 128;
|
|
|
|
|
|
|
|
// tr.distanceCull = DEFAULT_DISTANCE_CULL;
|
|
|
|
|
|
|
|
p = (char *)(fileBase + l->fileofs);
|
|
|
|
|
|
|
|
token = COM_ParseExt( &p, qtrue );
|
|
|
|
if (!*token || *token != '{') {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// only parse the world spawn
|
|
|
|
while ( 1 ) {
|
|
|
|
// parse key
|
|
|
|
token = COM_ParseExt( &p, qtrue );
|
|
|
|
|
|
|
|
if ( !*token || *token == '}' ) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
Q_strncpyz(keyname, token, sizeof(keyname));
|
|
|
|
|
|
|
|
// parse value
|
|
|
|
token = COM_ParseExt( &p, qtrue );
|
|
|
|
|
|
|
|
if ( !*token || *token == '}' ) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
Q_strncpyz(value, token, sizeof(value));
|
|
|
|
|
|
|
|
// check for remapping of shaders for vertex lighting
|
|
|
|
/* s = "vertexremapshader";
|
|
|
|
if (!Q_strncmp(keyname, s, strlen(s)) ) {
|
|
|
|
s = strchr(value, ';');
|
|
|
|
if (!s) {
|
|
|
|
ri.Printf( S_COLOR_YELLOW "WARNING: no semi colon in vertexshaderremap '%s'\n", value );
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
*s++ = 0;
|
|
|
|
if (r_vertexLight->integer) {
|
|
|
|
R_RemapShader(value, s, "0");
|
|
|
|
}
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
// check for remapping of shaders
|
|
|
|
s = "remapshader";
|
|
|
|
if (!Q_strncmp(keyname, s, strlen(s)) ) {
|
|
|
|
s = strchr(value, ';');
|
|
|
|
if (!s) {
|
|
|
|
ri.Printf( S_COLOR_YELLOW "WARNING: no semi colon in shaderremap '%s'\n", value );
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
*s++ = 0;
|
|
|
|
R_RemapShader(value, s, "0");
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
if (!Q_stricmp(keyname, "distanceCull")) {
|
|
|
|
sscanf(value, "%f", &tr.distanceCull );
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
*/ // check for a different grid size
|
|
|
|
if (!Q_stricmp(keyname, "gridsize")) {
|
|
|
|
sscanf(value, "%f %f %f", &w->lightGridSize[0], &w->lightGridSize[1], &w->lightGridSize[2] );
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
RE_LoadWorldMap
|
|
|
|
|
|
|
|
Called directly from cgame
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
static void RE_LoadWorldMap_Actual( const char *name ) {
|
|
|
|
int i;
|
|
|
|
dheader_t *header;
|
|
|
|
byte *buffer = NULL;
|
|
|
|
byte *startMarker;
|
|
|
|
|
|
|
|
if ( tr.worldMapLoaded ) {
|
|
|
|
ri.Error( ERR_DROP, "ERROR: attempted to redundantly load world map\n" );
|
|
|
|
}
|
|
|
|
|
|
|
|
// set default sun direction to be used if it isn't
|
|
|
|
// overridden by a shader
|
|
|
|
tr.sunDirection[0] = 0.45f;
|
|
|
|
tr.sunDirection[1] = 0.3f;
|
|
|
|
tr.sunDirection[2] = 0.9f;
|
|
|
|
|
|
|
|
VectorNormalize( tr.sunDirection );
|
|
|
|
|
|
|
|
tr.worldMapLoaded = qtrue;
|
|
|
|
|
|
|
|
// check for cached disk file from the server first...
|
|
|
|
//
|
|
|
|
extern void *gpvCachedMapDiskImage;
|
|
|
|
extern char gsCachedMapDiskImage[];
|
|
|
|
if (gpvCachedMapDiskImage)
|
|
|
|
{
|
|
|
|
if (!strcmp(name, gsCachedMapDiskImage))
|
|
|
|
{
|
|
|
|
// we should always get here, if inside the first IF...
|
|
|
|
//
|
|
|
|
buffer = (byte *)gpvCachedMapDiskImage;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// this should never happen (ie renderer loading a different map than the server), but just in case...
|
|
|
|
//
|
|
|
|
assert(0);
|
|
|
|
Z_Free(gpvCachedMapDiskImage);
|
|
|
|
gpvCachedMapDiskImage = NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (buffer == NULL)
|
|
|
|
{
|
|
|
|
// still needs loading...
|
|
|
|
//
|
|
|
|
ri.FS_ReadFile( name, (void **)&buffer );
|
|
|
|
if ( !buffer ) {
|
|
|
|
ri.Error (ERR_DROP, "RE_LoadWorldMap: %s not found", name);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// clear tr.world so if the level fails to load, the next
|
|
|
|
// try will not look at the partially loaded version
|
|
|
|
tr.world = NULL;
|
|
|
|
|
|
|
|
memset( &s_worldData, 0, sizeof( s_worldData ) );
|
|
|
|
Q_strncpyz( s_worldData.name, name, sizeof( s_worldData.name ) );
|
|
|
|
|
|
|
|
Q_strncpyz( s_worldData.baseName, COM_SkipPath( s_worldData.name ), sizeof( s_worldData.name ) );
|
|
|
|
COM_StripExtension( s_worldData.baseName, s_worldData.baseName );
|
|
|
|
|
|
|
|
startMarker = (unsigned char *) ri.Hunk_Alloc(0, qfalse);
|
|
|
|
c_gridVerts = 0;
|
|
|
|
|
|
|
|
header = (dheader_t *)buffer;
|
|
|
|
fileBase = (byte *)header;
|
|
|
|
|
|
|
|
header->version = LittleLong (header->version);
|
|
|
|
|
|
|
|
if ( header->version != BSP_VERSION )
|
|
|
|
{
|
|
|
|
ri.Error (ERR_DROP, "RE_LoadWorldMap: %s has wrong version number (%i should be %i)", name, header->version, BSP_VERSION);
|
|
|
|
}
|
|
|
|
|
|
|
|
// swap all the lumps
|
|
|
|
for (i=0 ; i<sizeof(dheader_t)/4 ; i++) {
|
|
|
|
((int *)header)[i] = LittleLong ( ((int *)header)[i]);
|
|
|
|
}
|
|
|
|
|
|
|
|
// load into heap
|
|
|
|
R_LoadShaders( &header->lumps[LUMP_SHADERS] );
|
|
|
|
R_LoadLightmaps( &header->lumps[LUMP_LIGHTMAPS], name );
|
|
|
|
R_LoadPlanes (&header->lumps[LUMP_PLANES]);
|
|
|
|
R_LoadFogs( &header->lumps[LUMP_FOGS], &header->lumps[LUMP_BRUSHES], &header->lumps[LUMP_BRUSHSIDES] );
|
|
|
|
R_LoadSurfaces( &header->lumps[LUMP_SURFACES], &header->lumps[LUMP_DRAWVERTS], &header->lumps[LUMP_DRAWINDEXES] );
|
|
|
|
R_LoadMarksurfaces (&header->lumps[LUMP_LEAFSURFACES]);
|
|
|
|
R_LoadNodesAndLeafs (&header->lumps[LUMP_NODES], &header->lumps[LUMP_LEAFS]);
|
|
|
|
R_LoadSubmodels (&header->lumps[LUMP_MODELS]);
|
|
|
|
R_LoadVisibility( &header->lumps[LUMP_VISIBILITY] );
|
|
|
|
R_LoadEntities( &header->lumps[LUMP_ENTITIES] );
|
|
|
|
R_LoadLightGrid( &header->lumps[LUMP_LIGHTGRID] );
|
|
|
|
R_LoadLightGridArray( &header->lumps[LUMP_LIGHTARRAY] );
|
|
|
|
|
|
|
|
// only set tr.world now that we know the entire level has loaded properly
|
|
|
|
tr.world = &s_worldData;
|
|
|
|
|
|
|
|
|
|
|
|
if (gpvCachedMapDiskImage)
|
|
|
|
{
|
|
|
|
// For the moment, I'm going to keep this disk image around in case we need it to respawn.
|
|
|
|
// No problem for memory, since it'll only be a NZ ptr if we're not low on physical memory
|
|
|
|
// ( ie we've got > 96MB).
|
|
|
|
//
|
|
|
|
// So don't do this...
|
|
|
|
//
|
|
|
|
// Z_Free( gpvCachedMapDiskImage );
|
|
|
|
// gpvCachedMapDiskImage = NULL;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
ri.FS_FreeFile( buffer );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// new wrapper used for convenience to tell z_malloc()-fail recovery code whether it's safe to dump the cached-bsp or not.
|
|
|
|
//
|
|
|
|
extern qboolean gbUsingCachedMapDataRightNow;
|
|
|
|
void RE_LoadWorldMap( const char *name )
|
|
|
|
{
|
|
|
|
gbUsingCachedMapDataRightNow = qtrue; // !!!!!!!!!!!!
|
|
|
|
|
|
|
|
RE_LoadWorldMap_Actual( name );
|
|
|
|
|
|
|
|
gbUsingCachedMapDataRightNow = qfalse; // !!!!!!!!!!!!
|
|
|
|
}
|