jedioutcast/code/game/dmstates.h

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2013-04-04 18:24:26 +00:00
#ifndef __DMSTATES_H__
#define __DMSTATES_H__
//dynamic music
typedef enum //# dynamicMusic_e
{
DM_AUTO, //# let the game determine the dynamic music as normal
DM_SILENCE, //# stop the music
DM_EXPLORE, //# force the exploration music to play
DM_ACTION, //# force the action music to play
DM_BOSS, //# force the boss battle music to play (if there is any)
DM_DEATH //# force the "player dead" music to play
} dynamicMusic_t;
#endif//#ifndef __DMSTATES_H__