jedioutcast/code/cgame/FX_DEMP2.cpp

93 lines
2.2 KiB
C++
Raw Normal View History

2013-04-04 14:52:42 +00:00
// DEMP2 Weapon
// this line must stay at top so the whole PCH thing works...
#include "cg_headers.h"
//#include "cg_local.h"
#include "cg_media.h"
#include "FxScheduler.h"
#include "FxUtil.h"
/*
---------------------------
FX_DEMP2_ProjectileThink
---------------------------
*/
void FX_DEMP2_ProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon )
{
vec3_t forward;
if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f )
{
forward[2] = 1.0f;
}
// theFxScheduler.PlayEffect( "demp2/shot", cent->lerpOrigin, forward );
// theFxScheduler.PlayEffect( "demp2/shot2", cent->lerpOrigin, forward );
theFxScheduler.PlayEffect( "demp2/projectile", cent->lerpOrigin, forward );
}
/*
---------------------------
FX_DEMP2_HitWall
---------------------------
*/
void FX_DEMP2_HitWall( vec3_t origin, vec3_t normal )
{
theFxScheduler.PlayEffect( "demp2/wall_impact", origin, normal );
}
/*
---------------------------
FX_DEMP2_HitPlayer
---------------------------
*/
void FX_DEMP2_HitPlayer( vec3_t origin, vec3_t normal, qboolean humanoid )
{
theFxScheduler.PlayEffect( "demp2/flesh_impact", origin, normal );
}
/*
---------------------------
FX_DEMP2_AltProjectileThink
---------------------------
*/
void FX_DEMP2_AltProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon )
{
vec3_t forward;
if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f )
{
forward[2] = 1.0f;
}
theFxScheduler.PlayEffect( "demp2/projectile", cent->lerpOrigin, forward );
}
//---------------------------------------------
void FX_DEMP2_AltDetonate( vec3_t org, float size )
{
localEntity_t *ex;
ex = CG_AllocLocalEntity();
ex->leType = LE_FADE_SCALE_MODEL;
memset( &ex->refEntity, 0, sizeof( refEntity_t ));
ex->refEntity.renderfx |= RF_VOLUMETRIC;
ex->startTime = cg.time;
ex->endTime = ex->startTime + 1300;
ex->radius = size;
ex->refEntity.customShader = cgi_R_RegisterShader( "gfx/effects/demp2shell" );
ex->refEntity.hModel = cgi_R_RegisterModel( "models/items/sphere.md3" );
VectorCopy( org, ex->refEntity.origin );
ex->color[0] = ex->color[1] = ex->color[2] = 255.0f;
}