jedioutcast/CODE-mp/WinDed.plg

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2013-04-04 18:24:26 +00:00
<html>
<body>
<pre>
<h1>Build Log</h1>
<h3>
--------------------Configuration: WinDed - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
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Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP12B4.tmp" with contents
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[
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/nologo /MLd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "DEDICATED" /D "_JK2" /D "BOTLIB" /FR"Debug/dedicated/" /Fo"Debug/dedicated/" /Fd"Debug/dedicated/" /FD /GZ /c
"C:\projects\jk2\CODE-mp\qcommon\cm_load.cpp"
"C:\projects\jk2\CODE-mp\qcommon\cm_patch.cpp"
"C:\projects\jk2\CODE-mp\qcommon\cm_polylib.cpp"
"C:\projects\jk2\CODE-mp\qcommon\cm_test.cpp"
"C:\projects\jk2\CODE-mp\qcommon\cm_trace.cpp"
"C:\projects\jk2\CODE-mp\qcommon\cmd.cpp"
"C:\projects\jk2\CODE-mp\qcommon\common.cpp"
"C:\projects\jk2\CODE-mp\qcommon\cvar.cpp"
"C:\projects\jk2\CODE-mp\qcommon\files.cpp"
"C:\projects\jk2\CODE-mp\qcommon\huffman.cpp"
"C:\projects\jk2\CODE-mp\qcommon\msg.cpp"
"C:\projects\jk2\CODE-mp\qcommon\net_chan.cpp"
"C:\projects\jk2\CODE-mp\qcommon\q_math.cpp"
"C:\projects\jk2\CODE-mp\qcommon\q_shared.cpp"
"C:\projects\jk2\CODE-mp\qcommon\RoffSystem.cpp"
"C:\projects\jk2\CODE-mp\qcommon\strip.cpp"
"C:\projects\jk2\CODE-mp\qcommon\unzip.cpp"
"C:\projects\jk2\CODE-mp\qcommon\vm.cpp"
"C:\projects\jk2\CODE-mp\qcommon\vm_interpreted.cpp"
"C:\projects\jk2\CODE-mp\qcommon\vm_x86.cpp"
"C:\projects\jk2\CODE-mp\ghoul2\G2_API.cpp"
"C:\projects\jk2\CODE-mp\ghoul2\G2_bolts.cpp"
"C:\projects\jk2\CODE-mp\ghoul2\G2_bones.cpp"
"C:\projects\jk2\CODE-mp\ghoul2\G2_misc.cpp"
"C:\projects\jk2\CODE-mp\ghoul2\G2_surfaces.cpp"
"C:\projects\jk2\CODE-mp\server\sv_bot.cpp"
"C:\projects\jk2\CODE-mp\server\sv_ccmds.cpp"
"C:\projects\jk2\CODE-mp\server\sv_client.cpp"
"C:\projects\jk2\CODE-mp\server\sv_game.cpp"
"C:\projects\jk2\CODE-mp\server\sv_init.cpp"
"C:\projects\jk2\CODE-mp\server\sv_main.cpp"
"C:\projects\jk2\CODE-mp\server\sv_net_chan.cpp"
"C:\projects\jk2\CODE-mp\server\sv_snapshot.cpp"
"C:\projects\jk2\CODE-mp\server\sv_world.cpp"
"C:\projects\jk2\CODE-mp\null\null_client.cpp"
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"C:\projects\jk2\CODE-mp\null\null_glimp.cpp"
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"C:\projects\jk2\CODE-mp\null\null_input.cpp"
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"C:\projects\jk2\CODE-mp\null\null_snddma.cpp"
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"C:\projects\jk2\CODE-mp\null\win_main.cpp"
"C:\projects\jk2\CODE-mp\renderer\tr_backend.cpp"
"C:\projects\jk2\CODE-mp\renderer\tr_ghoul2.cpp"
"C:\projects\jk2\CODE-mp\renderer\tr_image.cpp"
"C:\projects\jk2\CODE-mp\renderer\tr_init.cpp"
"C:\projects\jk2\CODE-mp\renderer\tr_main.cpp"
"C:\projects\jk2\CODE-mp\renderer\tr_mesh.cpp"
"C:\projects\jk2\CODE-mp\renderer\tr_model.cpp"
"C:\projects\jk2\CODE-mp\renderer\tr_shader.cpp"
"C:\projects\jk2\CODE-mp\win32\win_net.cpp"
"C:\projects\jk2\CODE-mp\win32\win_shared.cpp"
"C:\projects\jk2\CODE-mp\botlib\be_aas_bspq3.cpp"
"C:\projects\jk2\CODE-mp\botlib\be_aas_cluster.cpp"
"C:\projects\jk2\CODE-mp\botlib\be_aas_debug.cpp"
"C:\projects\jk2\CODE-mp\botlib\be_aas_entity.cpp"
"C:\projects\jk2\CODE-mp\botlib\be_aas_file.cpp"
"C:\projects\jk2\CODE-mp\botlib\be_aas_main.cpp"
"C:\projects\jk2\CODE-mp\botlib\be_aas_move.cpp"
"C:\projects\jk2\CODE-mp\botlib\be_aas_optimize.cpp"
"C:\projects\jk2\CODE-mp\botlib\be_aas_reach.cpp"
"C:\projects\jk2\CODE-mp\botlib\be_aas_route.cpp"
"C:\projects\jk2\CODE-mp\botlib\be_aas_routealt.cpp"
"C:\projects\jk2\CODE-mp\botlib\be_aas_sample.cpp"
"C:\projects\jk2\CODE-mp\botlib\be_ai_char.cpp"
"C:\projects\jk2\CODE-mp\botlib\be_ai_chat.cpp"
"C:\projects\jk2\CODE-mp\botlib\be_ai_gen.cpp"
"C:\projects\jk2\CODE-mp\botlib\be_ai_goal.cpp"
"C:\projects\jk2\CODE-mp\botlib\be_ai_move.cpp"
"C:\projects\jk2\CODE-mp\botlib\be_ai_weap.cpp"
"C:\projects\jk2\CODE-mp\botlib\be_ai_weight.cpp"
"C:\projects\jk2\CODE-mp\botlib\be_ea.cpp"
"C:\projects\jk2\CODE-mp\botlib\be_interface.cpp"
"C:\projects\jk2\CODE-mp\botlib\l_crc.cpp"
"C:\projects\jk2\CODE-mp\botlib\l_libvar.cpp"
"C:\projects\jk2\CODE-mp\botlib\l_log.cpp"
"C:\projects\jk2\CODE-mp\botlib\l_memory.cpp"
"C:\projects\jk2\CODE-mp\botlib\l_precomp.cpp"
"C:\projects\jk2\CODE-mp\botlib\l_script.cpp"
"C:\projects\jk2\CODE-mp\botlib\l_struct.cpp"
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]
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Creating command line "cl.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP12B4.tmp"
Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP12B5.tmp" with contents
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[
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kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib Winmm.lib /nologo /subsystem:console /incremental:yes /pdb:"Debug/jk2Ded.pdb" /debug /machine:I386 /out:"Debug/jk2Ded.exe" /pdbtype:sept
".\Debug\dedicated\cm_load.obj"
".\Debug\dedicated\cm_patch.obj"
".\Debug\dedicated\cm_polylib.obj"
".\Debug\dedicated\cm_test.obj"
".\Debug\dedicated\cm_trace.obj"
".\Debug\dedicated\cmd.obj"
".\Debug\dedicated\common.obj"
".\Debug\dedicated\cvar.obj"
".\Debug\dedicated\files.obj"
".\Debug\dedicated\huffman.obj"
".\Debug\dedicated\md4.obj"
".\Debug\dedicated\msg.obj"
".\Debug\dedicated\net_chan.obj"
".\Debug\dedicated\q_math.obj"
".\Debug\dedicated\q_shared.obj"
".\Debug\dedicated\RoffSystem.obj"
".\Debug\dedicated\strip.obj"
".\Debug\dedicated\unzip.obj"
".\Debug\dedicated\vm.obj"
".\Debug\dedicated\vm_interpreted.obj"
".\Debug\dedicated\vm_x86.obj"
".\Debug\dedicated\G2_API.obj"
".\Debug\dedicated\G2_bolts.obj"
".\Debug\dedicated\G2_bones.obj"
".\Debug\dedicated\G2_misc.obj"
".\Debug\dedicated\G2_surfaces.obj"
".\Debug\dedicated\sv_bot.obj"
".\Debug\dedicated\sv_ccmds.obj"
".\Debug\dedicated\sv_client.obj"
".\Debug\dedicated\sv_game.obj"
".\Debug\dedicated\sv_init.obj"
".\Debug\dedicated\sv_main.obj"
".\Debug\dedicated\sv_net_chan.obj"
".\Debug\dedicated\sv_snapshot.obj"
".\Debug\dedicated\sv_world.obj"
".\Debug\dedicated\null_client.obj"
".\Debug\dedicated\null_glimp.obj"
".\Debug\dedicated\null_input.obj"
".\Debug\dedicated\null_renderer.obj"
".\Debug\dedicated\null_snddma.obj"
".\Debug\dedicated\win_main.obj"
".\Debug\dedicated\matcomp.obj"
".\Debug\dedicated\tr_backend.obj"
".\Debug\dedicated\tr_ghoul2.obj"
".\Debug\dedicated\tr_image.obj"
".\Debug\dedicated\tr_init.obj"
".\Debug\dedicated\tr_main.obj"
".\Debug\dedicated\tr_mesh.obj"
".\Debug\dedicated\tr_model.obj"
".\Debug\dedicated\tr_shader.obj"
".\Debug\dedicated\win_net.obj"
".\Debug\dedicated\win_shared.obj"
".\Debug\dedicated\be_aas_bspq3.obj"
".\Debug\dedicated\be_aas_cluster.obj"
".\Debug\dedicated\be_aas_debug.obj"
".\Debug\dedicated\be_aas_entity.obj"
".\Debug\dedicated\be_aas_file.obj"
".\Debug\dedicated\be_aas_main.obj"
".\Debug\dedicated\be_aas_move.obj"
".\Debug\dedicated\be_aas_optimize.obj"
".\Debug\dedicated\be_aas_reach.obj"
".\Debug\dedicated\be_aas_route.obj"
".\Debug\dedicated\be_aas_routealt.obj"
".\Debug\dedicated\be_aas_sample.obj"
".\Debug\dedicated\be_ai_char.obj"
".\Debug\dedicated\be_ai_chat.obj"
".\Debug\dedicated\be_ai_gen.obj"
".\Debug\dedicated\be_ai_goal.obj"
".\Debug\dedicated\be_ai_move.obj"
".\Debug\dedicated\be_ai_weap.obj"
".\Debug\dedicated\be_ai_weight.obj"
".\Debug\dedicated\be_ea.obj"
".\Debug\dedicated\be_interface.obj"
".\Debug\dedicated\l_crc.obj"
".\Debug\dedicated\l_libvar.obj"
".\Debug\dedicated\l_log.obj"
".\Debug\dedicated\l_memory.obj"
".\Debug\dedicated\l_precomp.obj"
".\Debug\dedicated\l_script.obj"
".\Debug\dedicated\l_struct.obj"
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]
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Creating command line "link.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP12B5.tmp"
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<h3>Output Window</h3>
Compiling...
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G2_API.cpp
Generating Code...
Compiling...
cm_load.cpp
cm_patch.cpp
cm_polylib.cpp
cm_test.cpp
cm_trace.cpp
cmd.cpp
common.cpp
cvar.cpp
files.cpp
huffman.cpp
msg.cpp
net_chan.cpp
q_math.cpp
q_shared.cpp
RoffSystem.cpp
strip.cpp
unzip.cpp
vm.cpp
vm_interpreted.cpp
vm_x86.cpp
Generating Code...
Compiling...
G2_bolts.cpp
G2_bones.cpp
G2_misc.cpp
G2_surfaces.cpp
sv_bot.cpp
sv_ccmds.cpp
sv_client.cpp
sv_game.cpp
sv_init.cpp
sv_main.cpp
sv_net_chan.cpp
sv_snapshot.cpp
sv_world.cpp
null_client.cpp
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null_glimp.cpp
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null_input.cpp
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null_snddma.cpp
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win_main.cpp
tr_backend.cpp
tr_ghoul2.cpp
Generating Code...
Compiling...
tr_image.cpp
tr_init.cpp
tr_main.cpp
tr_mesh.cpp
tr_model.cpp
tr_shader.cpp
win_net.cpp
win_shared.cpp
be_aas_bspq3.cpp
be_aas_cluster.cpp
be_aas_debug.cpp
be_aas_entity.cpp
be_aas_file.cpp
be_aas_main.cpp
be_aas_move.cpp
be_aas_optimize.cpp
be_aas_reach.cpp
be_aas_route.cpp
be_aas_routealt.cpp
be_aas_sample.cpp
Generating Code...
Compiling...
be_ai_char.cpp
be_ai_chat.cpp
be_ai_gen.cpp
be_ai_goal.cpp
be_ai_move.cpp
be_ai_weap.cpp
be_ai_weight.cpp
be_ea.cpp
be_interface.cpp
l_crc.cpp
l_libvar.cpp
l_log.cpp
l_memory.cpp
l_precomp.cpp
l_script.cpp
l_struct.cpp
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Generating Code...
Linking...
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Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP12B8.tmp" with contents
[
/nologo /o"Debug/WinDed.bsc"
".\Debug\dedicated\cm_load.sbr"
".\Debug\dedicated\cm_patch.sbr"
".\Debug\dedicated\cm_polylib.sbr"
".\Debug\dedicated\cm_test.sbr"
".\Debug\dedicated\cm_trace.sbr"
".\Debug\dedicated\cmd.sbr"
".\Debug\dedicated\common.sbr"
".\Debug\dedicated\cvar.sbr"
".\Debug\dedicated\files.sbr"
".\Debug\dedicated\huffman.sbr"
".\Debug\dedicated\md4.sbr"
".\Debug\dedicated\msg.sbr"
".\Debug\dedicated\net_chan.sbr"
".\Debug\dedicated\q_math.sbr"
".\Debug\dedicated\q_shared.sbr"
".\Debug\dedicated\RoffSystem.sbr"
".\Debug\dedicated\strip.sbr"
".\Debug\dedicated\unzip.sbr"
".\Debug\dedicated\vm.sbr"
".\Debug\dedicated\vm_interpreted.sbr"
".\Debug\dedicated\vm_x86.sbr"
".\Debug\dedicated\G2_API.sbr"
".\Debug\dedicated\G2_bolts.sbr"
".\Debug\dedicated\G2_bones.sbr"
".\Debug\dedicated\G2_misc.sbr"
".\Debug\dedicated\G2_surfaces.sbr"
".\Debug\dedicated\sv_bot.sbr"
".\Debug\dedicated\sv_ccmds.sbr"
".\Debug\dedicated\sv_client.sbr"
".\Debug\dedicated\sv_game.sbr"
".\Debug\dedicated\sv_init.sbr"
".\Debug\dedicated\sv_main.sbr"
".\Debug\dedicated\sv_net_chan.sbr"
".\Debug\dedicated\sv_snapshot.sbr"
".\Debug\dedicated\sv_world.sbr"
".\Debug\dedicated\null_client.sbr"
".\Debug\dedicated\null_glimp.sbr"
".\Debug\dedicated\null_input.sbr"
".\Debug\dedicated\null_renderer.sbr"
".\Debug\dedicated\null_snddma.sbr"
".\Debug\dedicated\win_main.sbr"
".\Debug\dedicated\matcomp.sbr"
".\Debug\dedicated\tr_backend.sbr"
".\Debug\dedicated\tr_ghoul2.sbr"
".\Debug\dedicated\tr_image.sbr"
".\Debug\dedicated\tr_init.sbr"
".\Debug\dedicated\tr_main.sbr"
".\Debug\dedicated\tr_mesh.sbr"
".\Debug\dedicated\tr_model.sbr"
".\Debug\dedicated\tr_shader.sbr"
".\Debug\dedicated\win_net.sbr"
".\Debug\dedicated\win_shared.sbr"
".\Debug\dedicated\be_aas_bspq3.sbr"
".\Debug\dedicated\be_aas_cluster.sbr"
".\Debug\dedicated\be_aas_debug.sbr"
".\Debug\dedicated\be_aas_entity.sbr"
".\Debug\dedicated\be_aas_file.sbr"
".\Debug\dedicated\be_aas_main.sbr"
".\Debug\dedicated\be_aas_move.sbr"
".\Debug\dedicated\be_aas_optimize.sbr"
".\Debug\dedicated\be_aas_reach.sbr"
".\Debug\dedicated\be_aas_route.sbr"
".\Debug\dedicated\be_aas_routealt.sbr"
".\Debug\dedicated\be_aas_sample.sbr"
".\Debug\dedicated\be_ai_char.sbr"
".\Debug\dedicated\be_ai_chat.sbr"
".\Debug\dedicated\be_ai_gen.sbr"
".\Debug\dedicated\be_ai_goal.sbr"
".\Debug\dedicated\be_ai_move.sbr"
".\Debug\dedicated\be_ai_weap.sbr"
".\Debug\dedicated\be_ai_weight.sbr"
".\Debug\dedicated\be_ea.sbr"
".\Debug\dedicated\be_interface.sbr"
".\Debug\dedicated\l_crc.sbr"
".\Debug\dedicated\l_libvar.sbr"
".\Debug\dedicated\l_log.sbr"
".\Debug\dedicated\l_memory.sbr"
".\Debug\dedicated\l_precomp.sbr"
".\Debug\dedicated\l_script.sbr"
".\Debug\dedicated\l_struct.sbr"]
Creating command line "bscmake.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP12B8.tmp"
Creating browse info file...
<h3>Output Window</h3>
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<h3>Results</h3>
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jk2Ded.exe - 0 error(s), 0 warning(s)
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</pre>
</body>
</html>