jedioutcast/utils/q3data/3dslib.h

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2013-04-04 18:02:27 +00:00
typedef struct
{
float x, y, z;
} _3DSPoint_t;
typedef struct
{
short a, b, c;
short flags;
} _3DSFace_t;
typedef struct
{
float s, t;
} _3DSTexVert_t;
typedef struct
{
char name[100];
short numFaces;
short *pFaces;
} _3DSMeshMaterialGroup_t;
typedef struct
{
char name[80];
char texture[100];
char specular[100];
char reflection[100];
char bump[100];
char opacity[100];
} _3DSMaterial_t;
typedef struct
{
short numFaces, numPoints, numTexVerts;
int numMeshMaterialGroups;
_3DSPoint_t *pPoints;
_3DSFace_t *pFaces;
_3DSTexVert_t *pTexVerts;
_3DSMeshMaterialGroup_t *pMeshMaterialGroups;
} _3DSTriObject_t;
typedef struct
{
char name[100];
int numTriObjects;
_3DSTriObject_t *pTriObjects;
} _3DSNamedObject_t;
typedef struct
{
int numNamedObjects;
int numMaterials;
_3DSNamedObject_t *pNamedObjects;
_3DSMaterial_t *pMaterials;
} _3DSEditChunk_t;
typedef struct
{
_3DSEditChunk_t editChunk;
} _3DS_t;
#define _3DS_CHUNK_NULL 0x0000
#define _3DS_CHUNK_UNKNOWN0 0x0001
#define _3DS_CHUNK_M3D_VERSION 0x0002
#define _3DS_CHUNK_M3D_KFVERSION 0x0005
#define _3DS_CHUNK_COLOR_F 0x0010
#define _3DS_CHUNK_COLOR_24 0x0011
#define _3DS_CHUNK_LIN_COLOR_24 0x0012
#define _3DS_CHUNK_LIN_COLOR_F 0x0013
#define _3DS_CHUNK_INT_PERCENTAGE 0x0030
#define _3DS_CHUNK_FLOAT_PERCENT 0x0031
#define _3DS_CHUNK_MASTER_SCALE 0x0100
#define _3DS_CHUNK_CHUNK_TYPE 0x0995
#define _3DS_CHUNK_CHUNK_UNIQUE 0x0996
#define _3DS_CHUNK_NOT_CHUNK 0x0997
#define _3DS_CHUNK_CONTAINER 0x0998
#define _3DS_CHUNK_IS_CHUNK 0x0999
#define _3DS_CHUNK_C_SXP_SELFI_MASKDATA 0x0c3c
#define _3DS_CHUNK_BITMAP 0x1100
#define _3DS_CHUNK_USE_BITMAP 0x1101
#define _3DS_CHUNK_SOLID_BGND 0x1200
#define _3DS_CHUNK_USE_SOLID_BGND 0x1201
#define _3DS_CHUNK_EDIT 0x3d3d
#define _3DS_CHUNK_MESH_VERSION 0x3d3e
#define _3DS_CHUNK_NAMED_OBJECT 0x4000
#define _3DS_CHUNK_NAMED_TRI_OBJECT 0x4100
#define _3DS_CHUNK_POINT_ARRAY 0x4110
#define _3DS_CHUNK_POINT_FLAG_ARRAY 0x4111
#define _3DS_CHUNK_FACE_ARRAY 0x4120
#define _3DS_CHUNK_MSH_MAT_GROUP 0x4130
#define _3DS_CHUNK_TEX_VERTS 0x4140
#define _3DS_CHUNK_SMOOTH_GROUP 0x4150
#define _3DS_CHUNK_MESH_MATRIX 0x4160
#define _3DS_CHUNK_MAGIC 0x4d4d
#define _3DS_CHUNK_MAT_NAME 0xa000
#define _3DS_CHUNK_TEXMAP 0xa200
#define _3DS_CHUNK_SPECMAP 0xa204
#define _3DS_CHUNK_OPACMAP 0xa210
#define _3DS_CHUNK_REFLMAP 0xa220
#define _3DS_CHUNK_BUMPMAP 0xa230
#define _3DS_CHUNK_MAT_MAPNAME 0xa300
#define _3DS_CHUNK_MAT_LIST 0xafff
#define _3DS_CHUNK_KEYFRAME_DATA 0xb000
void _3DS_LoadPolysets( const char *filename, polyset_t **ppPSET, int *numpsets, qboolean verbose );