jedioutcast/utils/Radiant/csg.cpp

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2013-04-04 18:02:27 +00:00
#include "stdafx.h"
#include "qe3.h"
/*
==============
CSG_SplitBrushByFace
The incoming brush is NOT freed.
The incoming face is NOT left referenced.
==============
*/
void CSG_SplitBrushByFace (brush_t *in, face_t *f, brush_t **front, brush_t **back)
{
brush_t *b;
face_t *nf;
vec3_t temp;
b = Brush_Clone (in);
nf = Face_Clone (f);
nf->texdef = b->brush_faces->texdef;
nf->next = b->brush_faces;
b->brush_faces = nf;
Brush_Build( b );
Brush_RemoveEmptyFaces ( b );
if ( !b->brush_faces )
{ // completely clipped away
Brush_Free (b);
*back = NULL;
}
else
{
Entity_LinkBrush (in->owner, b);
*back = b;
}
b = Brush_Clone (in);
nf = Face_Clone (f);
// swap the plane winding
VectorCopy (nf->planepts[0], temp);
VectorCopy (nf->planepts[1], nf->planepts[0]);
VectorCopy (temp, nf->planepts[1]);
nf->texdef = b->brush_faces->texdef;
nf->next = b->brush_faces;
b->brush_faces = nf;
Brush_Build( b );
Brush_RemoveEmptyFaces ( b );
if ( !b->brush_faces )
{ // completely clipped away
Brush_Free (b);
*front = NULL;
}
else
{
Entity_LinkBrush (in->owner, b);
*front = b;
}
}
/*
=============
CSG_MakeHollow
=============
*/
void CSG_MakeHollow (void)
{
brush_t *b, *front, *back, *next;
face_t *f;
face_t split;
vec3_t move;
int i;
for (b = selected_brushes.next ; b != &selected_brushes ; b=next)
{
next = b->next;
if (b->owner->eclass->fixedsize || b->patchBrush || b->hiddenBrush)
continue;
for (f = b->brush_faces ; f ; f=f->next)
{
split = *f;
VectorScale (f->plane.normal, g_qeglobals.d_gridsize, move);
for (i=0 ; i<3 ; i++)
VectorSubtract (split.planepts[i], move, split.planepts[i]);
CSG_SplitBrushByFace (b, &split, &front, &back);
if (back)
Brush_Free (back);
if (front)
Brush_AddToList (front, &selected_brushes);
}
Brush_Free (b);
}
Sys_UpdateWindows (W_ALL);
}
/*
=============
CSG_Subtract
=============
*/
void CSG_Subtract (void)
{
brush_t *b, *s, *frag, *front, *back, *next, *snext;
face_t *f;
int i;
Sys_Printf ("Subtracting...\n");
for (b = selected_brushes.next ; b != &selected_brushes ; b=next)
{
next = b->next;
if (b->owner->eclass->fixedsize)
continue; // can't use texture from a fixed entity, so don't subtract
for (s=active_brushes.next ; s != &active_brushes ; s=snext)
{
snext = s->next;
if (s->owner->eclass->fixedsize || s->patchBrush || s->hiddenBrush)
continue;
if (FilterBrush (s))
continue;
//face_t *pFace = s->brush_faces; // not used
if (s->brush_faces->d_texture->bFromShader && (s->brush_faces->d_texture->nShaderFlags & QER_NOCARVE))
{
continue;
}
for (i=0 ; i<3 ; i++)
if (b->mins[i] >= s->maxs[i] - ON_EPSILON
|| b->maxs[i] <= s->mins[i] + ON_EPSILON)
break;
if (i != 3)
continue; // definately don't touch
frag = s;
for (f = b->brush_faces ; f && frag ; f=f->next)
{
CSG_SplitBrushByFace (frag, f, &front, &back);
Brush_Free (frag);
frag = back;
if (front)
Brush_AddToList (front, &active_brushes);
}
if (frag)
Brush_Free (frag);
}
}
Sys_Printf ("done.\n");
Sys_UpdateWindows (W_ALL);
}