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// tr_models.c -- model loading and caching
// leave this as first line for PCH reasons...
//
# include "../server/exe_headers.h"
# include "tr_local.h"
# include "MatComp.h"
# include "../qcommon/sstring.h"
# define LL(x) x=LittleLong(x)
static qboolean R_LoadMD3 ( model_t * mod , int lod , void * buffer , const char * name , qboolean bAlreadyCached ) ;
static qboolean R_LoadMD4 ( model_t * mod , void * buffer , const char * name , qboolean bAlreadyCached ) ;
/*
Ghoul2 Insert Start
*/
typedef struct modelHash_s
{
char name [ MAX_QPATH ] ;
qhandle_t handle ;
struct modelHash_s * next ;
} modelHash_t ;
# define FILE_HASH_SIZE 1024
static modelHash_t * mhHashTable [ FILE_HASH_SIZE ] ;
/*
Ghoul2 Insert End
*/
// This stuff looks a bit messy, but it's kept here as black box, and nothing appears in any .H files for other
// modules to worry about. I may make another module for this sometime.
//
typedef pair < int , int > StringOffsetAndShaderIndexDest_t ;
typedef vector < StringOffsetAndShaderIndexDest_t > ShaderRegisterData_t ;
struct CachedEndianedModelBinary_s
{
void * pModelDiskImage ;
int iAllocSize ; // may be useful for mem-query, but I don't actually need it
ShaderRegisterData_t ShaderRegisterData ;
int iLastLevelUsedOn ;
CachedEndianedModelBinary_s ( )
{
pModelDiskImage = 0 ;
iLastLevelUsedOn = - 1 ;
iAllocSize = 0 ;
ShaderRegisterData . clear ( ) ;
}
} ;
typedef struct CachedEndianedModelBinary_s CachedEndianedModelBinary_t ;
typedef map < sstring_t , CachedEndianedModelBinary_t > CachedModels_t ;
CachedModels_t CachedModels ; // the important cache item.
void RE_RegisterModels_StoreShaderRequest ( const char * psModelFileName , const char * psShaderName , const int * piShaderIndexPoke )
{
char sModelName [ MAX_QPATH ] ;
Q_strncpyz ( sModelName , psModelFileName , sizeof ( sModelName ) ) ;
Q_strlwr ( sModelName ) ;
CachedEndianedModelBinary_t & ModelBin = CachedModels [ sModelName ] ;
if ( ModelBin . pModelDiskImage = = NULL )
{
assert ( 0 ) ; // should never happen, means that we're being called on a model that wasn't loaded
}
else
{
const int iNameOffset = psShaderName - ( char * ) ModelBin . pModelDiskImage ;
const int iPokeOffset = ( char * ) piShaderIndexPoke - ( char * ) ModelBin . pModelDiskImage ;
ModelBin . ShaderRegisterData . push_back ( StringOffsetAndShaderIndexDest_t ( iNameOffset , iPokeOffset ) ) ;
}
}
static const byte FakeGLAFile [ ] =
{
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0x32 , 0x4C , 0x47 , 0x41 , 0x06 , 0x00 , 0x00 , 0x00 , 0x2A , 0x64 , 0x65 , 0x66 , 0x61 , 0x75 , 0x6C , 0x74 ,
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0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 ,
0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 ,
0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 ,
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0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x80 , 0x3F , 0x01 , 0x00 , 0x00 , 0x00 ,
0x14 , 0x01 , 0x00 , 0x00 , 0x01 , 0x00 , 0x00 , 0x00 , 0x18 , 0x01 , 0x00 , 0x00 , 0x68 , 0x00 , 0x00 , 0x00 ,
0x26 , 0x01 , 0x00 , 0x00 , 0x04 , 0x00 , 0x00 , 0x00 , 0x4D , 0x6F , 0x64 , 0x56 , 0x69 , 0x65 , 0x77 , 0x20 ,
0x69 , 0x6E , 0x74 , 0x65 , 0x72 , 0x6E , 0x61 , 0x6C , 0x20 , 0x64 , 0x65 , 0x66 , 0x61 , 0x75 , 0x6C , 0x74 ,
0x00 , 0xCD , 0xCD , 0xCD , 0xCD , 0xCD , 0xCD , 0xCD , 0xCD , 0xCD , 0xCD , 0xCD , 0xCD , 0xCD , 0xCD , 0xCD ,
0xCD , 0xCD , 0xCD , 0xCD , 0xCD , 0xCD , 0xCD , 0xCD , 0xCD , 0xCD , 0xCD , 0xCD , 0xCD , 0xCD , 0xCD , 0xCD ,
0xCD , 0xCD , 0xCD , 0xCD , 0xCD , 0xCD , 0xCD , 0xCD , 0x00 , 0x00 , 0x00 , 0x00 , 0xFF , 0xFF , 0xFF , 0xFF ,
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0x00 , 0x00 , 0x80 , 0x3F , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 ,
0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x80 , 0x3F , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 ,
0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x80 , 0x3F , 0x00 , 0x00 , 0x00 , 0x00 ,
0x00 , 0x00 , 0x80 , 0x3F , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 ,
0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x80 , 0x3F , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 ,
0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x80 , 0x3F , 0x00 , 0x00 , 0x00 , 0x00 ,
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0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0x00 , 0xFD , 0xBF , 0xFE , 0x7F , 0xFE , 0x7F , 0xFE , 0x7F ,
0x00 , 0x80 , 0x00 , 0x80 , 0x00 , 0x80
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} ;
// returns qtrue if loaded, and sets the supplied qbool to true if it was from cache (instead of disk)
// (which we need to know to avoid LittleLong()ing everything again (well, the Mac needs to know anyway)...
//
qboolean RE_RegisterModels_GetDiskFile ( const char * psModelFileName , void * * ppvBuffer , qboolean * pqbAlreadyCached )
{
char sModelName [ MAX_QPATH ] ;
Q_strncpyz ( sModelName , psModelFileName , sizeof ( sModelName ) ) ;
Q_strlwr ( sModelName ) ;
CachedEndianedModelBinary_t & ModelBin = CachedModels [ sModelName ] ;
if ( ModelBin . pModelDiskImage = = NULL )
{
// didn't have it cached, so try the disk...
//
// special case intercept first...
//
if ( ! strcmp ( sDEFAULT_GLA_NAME " .gla " , psModelFileName ) )
{
// return fake params as though it was found on disk...
//
void * pvFakeGLAFile = ri . Malloc ( sizeof ( FakeGLAFile ) , TAG_FILESYS , qfalse ) ;
memcpy ( pvFakeGLAFile , & FakeGLAFile [ 0 ] , sizeof ( FakeGLAFile ) ) ;
* ppvBuffer = pvFakeGLAFile ;
* pqbAlreadyCached = qfalse ; // faking it like this should mean that it works fine on the Mac as well
return qtrue ;
}
ri . FS_ReadFile ( sModelName , ppvBuffer ) ;
* pqbAlreadyCached = qfalse ;
bool bSuccess = ! ! ( * ppvBuffer ) ;
if ( bSuccess )
{
ri . Printf ( PRINT_DEVELOPER , " RE_RegisterModels_GetDiskFile(): Disk-loading \" %s \" \n " , psModelFileName ) ;
}
return bSuccess ;
}
else
{
* ppvBuffer = ModelBin . pModelDiskImage ;
* pqbAlreadyCached = qtrue ;
return qtrue ;
}
}
// if return == true, no further action needed by the caller...
//
void * RE_RegisterModels_Malloc ( int iSize , const char * psModelFileName , qboolean * pqbAlreadyFound , memtag_t eTag )
{
char sModelName [ MAX_QPATH ] ;
Q_strncpyz ( sModelName , psModelFileName , sizeof ( sModelName ) ) ;
Q_strlwr ( sModelName ) ;
CachedEndianedModelBinary_t & ModelBin = CachedModels [ sModelName ] ;
if ( ModelBin . pModelDiskImage = = NULL )
{
// ... then this entry has only just been created, ie we need to load it fully...
//
void * pMalloc = ri . Malloc ( iSize , eTag , qfalse ) ;
if ( ! pMalloc ) // not needed anymore, but wtf?
{
ri . Error ( ERR_FATAL , " RE_RegisterModels_Malloc(): Failed to alloc %d bytes for \" %s \" ! " , iSize , psModelFileName ) ;
}
ModelBin . pModelDiskImage = pMalloc ;
ModelBin . iAllocSize = iSize ;
* pqbAlreadyFound = qfalse ;
}
else
{
// if we already had this model entry, then re-register all the shaders it wanted...
//
const int iEntries = ModelBin . ShaderRegisterData . size ( ) ;
for ( int i = 0 ; i < iEntries ; i + + )
{
int iShaderNameOffset = ModelBin . ShaderRegisterData [ i ] . first ;
int iShaderPokeOffset = ModelBin . ShaderRegisterData [ i ] . second ;
const char * const psShaderName = & ( ( char * ) ModelBin . pModelDiskImage ) [ iShaderNameOffset ] ;
int * const piShaderPokePtr = ( int * ) & ( ( char * ) ModelBin . pModelDiskImage ) [ iShaderPokeOffset ] ;
shader_t * sh = R_FindShader ( psShaderName , lightmapsNone , stylesDefault , qtrue ) ;
if ( sh - > defaultShader )
{
* piShaderPokePtr = 0 ;
} else {
* piShaderPokePtr = sh - > index ;
}
}
* pqbAlreadyFound = qtrue ; // tell caller not to re-Endian or re-Shader this binary
}
ModelBin . iLastLevelUsedOn = RE_RegisterMedia_GetLevel ( ) ;
return ModelBin . pModelDiskImage ;
}
// dump any models not being used by this level if we're running low on memory...
//
static int GetModelDataAllocSize ( void )
{
return Z_MemSize ( TAG_MODEL_MD3 ) +
Z_MemSize ( TAG_MODEL_MD4 ) +
Z_MemSize ( TAG_MODEL_GLM ) +
Z_MemSize ( TAG_MODEL_GLA ) ;
}
extern cvar_t * r_modelpoolmegs ;
extern qboolean Sys_LowPhysicalMemory ( ) ;
//
// return qtrue if at least one cached model was freed (which tells z_malloc()-fail recoveryt code to try again)
//
extern qboolean gbInsideRegisterModel ;
qboolean RE_RegisterModels_LevelLoadEnd ( qboolean bDeleteEverythingNotUsedThisLevel /* = qfalse */ )
{
qboolean bAtLeastoneModelFreed = qfalse ;
ri . Printf ( PRINT_DEVELOPER , " RE_RegisterModels_LevelLoadEnd(): \n " ) ;
if ( gbInsideRegisterModel )
{
Com_DPrintf ( " (Inside RE_RegisterModel (z_malloc recovery?), exiting... \n " ) ;
}
else
{
int iLoadedModelBytes = GetModelDataAllocSize ( ) ;
const int iMaxModelBytes = r_modelpoolmegs - > integer * 1024 * 1024 ;
qboolean bEraseOccured = qfalse ;
for ( CachedModels_t : : iterator itModel = CachedModels . begin ( ) ; itModel ! = CachedModels . end ( ) & & ( bDeleteEverythingNotUsedThisLevel | | iLoadedModelBytes > iMaxModelBytes ) ; bEraseOccured ? itModel : + + itModel )
{
bEraseOccured = qfalse ;
CachedEndianedModelBinary_t & CachedModel = ( * itModel ) . second ;
qboolean bDeleteThis = qfalse ;
if ( bDeleteEverythingNotUsedThisLevel )
{
bDeleteThis = ( CachedModel . iLastLevelUsedOn ! = RE_RegisterMedia_GetLevel ( ) ) ;
}
else
{
bDeleteThis = ( CachedModel . iLastLevelUsedOn < RE_RegisterMedia_GetLevel ( ) ) ;
}
// if it wasn't used on this level, dump it...
//
if ( bDeleteThis )
{
LPCSTR psModelName = ( * itModel ) . first . c_str ( ) ;
ri . Printf ( PRINT_DEVELOPER , " Dumping \" %s \" " , psModelName ) ;
# ifdef _DEBUG
ri . Printf ( PRINT_DEVELOPER , " , used on lvl %d \n " , CachedModel . iLastLevelUsedOn ) ;
# endif
if ( CachedModel . pModelDiskImage ) {
ri . Free ( CachedModel . pModelDiskImage ) ;
//CachedModel.pModelDiskImage = NULL; // REM for reference, erase() call below negates the need for it.
bAtLeastoneModelFreed = qtrue ;
}
itModel = CachedModels . erase ( itModel ) ;
bEraseOccured = qtrue ;
iLoadedModelBytes = GetModelDataAllocSize ( ) ;
}
}
}
ri . Printf ( PRINT_DEVELOPER , " RE_RegisterModels_LevelLoadEnd(): Ok \n " ) ;
return bAtLeastoneModelFreed ;
}
void RE_RegisterModels_Info_f ( void )
{
int iModels = CachedModels . size ( ) ;
int iModel = 0 ;
int iTotalBytes = 0 ;
for ( CachedModels_t : : iterator itModel = CachedModels . begin ( ) ; itModel ! = CachedModels . end ( ) ; + + itModel , iModel + + )
{
CachedEndianedModelBinary_t & CachedModel = ( * itModel ) . second ;
ri . Printf ( PRINT_ALL , " %d/%d: \" %s \" (%d bytes) " , iModel , iModels , ( * itModel ) . first . c_str ( ) , CachedModel . iAllocSize ) ;
# ifdef _DEBUG
ri . Printf ( PRINT_ALL , " , lvl %d \n " , CachedModel . iLastLevelUsedOn ) ;
# endif
iTotalBytes + = CachedModel . iAllocSize ;
}
ri . Printf ( PRINT_ALL , " %d bytes total (%.2fMB) \n " , iTotalBytes , ( float ) iTotalBytes / 1024.0f / 1024.0f ) ;
}
static void RE_RegisterModels_DeleteAll ( void )
{
for ( CachedModels_t : : iterator itModel = CachedModels . begin ( ) ; itModel ! = CachedModels . end ( ) ; )
{
CachedEndianedModelBinary_t & CachedModel = ( * itModel ) . second ;
if ( CachedModel . pModelDiskImage ) {
Z_Free ( CachedModel . pModelDiskImage ) ;
}
itModel = CachedModels . erase ( itModel ) ;
}
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extern void RE_AnimationCFGs_DeleteAll ( void ) ;
RE_AnimationCFGs_DeleteAll ( ) ;
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}
static int giRegisterMedia_CurrentLevel = 0 ;
static qboolean gbAllowScreenDissolve = qtrue ;
//
// param "bAllowScreenDissolve" is just a convenient way of getting hold of a bool which can be checked by the code that
// issues the InitDissolve command later in RE_RegisterMedia_LevelLoadEnd()
//
void RE_RegisterMedia_LevelLoadBegin ( const char * psMapName , ForceReload_e eForceReload , qboolean bAllowScreenDissolve )
{
gbAllowScreenDissolve = bAllowScreenDissolve ;
// for development purposes we may want to ditch certain media just before loading a map...
//
switch ( eForceReload )
{
case eForceReload_BSP :
CM_DeleteCachedMap ( qtrue ) ;
R_Images_DeleteLightMaps ( ) ;
break ;
case eForceReload_MODELS :
RE_RegisterModels_DeleteAll ( ) ;
break ;
case eForceReload_ALL :
// BSP...
//
CM_DeleteCachedMap ( qtrue ) ;
R_Images_DeleteLightMaps ( ) ;
//
// models...
//
RE_RegisterModels_DeleteAll ( ) ;
break ;
}
// at some stage I'll probably want to put some special logic here, like not incrementing the level number
// when going into a map like "brig" or something, so returning to the previous level doesn't require an
// asset reload etc, but for now...
//
// only bump level number if we're not on the same level.
// Note that this will hide uncached models, which is perhaps a bad thing?...
//
static char sPrevMapName [ MAX_QPATH ] = { 0 } ;
if ( Q_stricmp ( psMapName , sPrevMapName ) )
{
Q_strncpyz ( sPrevMapName , psMapName , sizeof ( sPrevMapName ) ) ;
giRegisterMedia_CurrentLevel + + ;
}
}
int RE_RegisterMedia_GetLevel ( void )
{
return giRegisterMedia_CurrentLevel ;
}
extern qboolean SND_RegisterAudio_LevelLoadEnd ( qboolean bDeleteEverythingNotUsedThisLevel ) ;
void RE_RegisterMedia_LevelLoadEnd ( void )
{
RE_RegisterModels_LevelLoadEnd ( qfalse ) ;
RE_RegisterImages_LevelLoadEnd ( ) ;
SND_RegisterAudio_LevelLoadEnd ( qfalse ) ;
if ( gbAllowScreenDissolve )
{
RE_InitDissolve ( qfalse ) ;
}
S_RestartMusic ( ) ;
}
/*
* * R_GetModelByHandle
*/
model_t * R_GetModelByHandle ( qhandle_t index ) {
model_t * mod ;
// out of range gets the defualt model
if ( index < 1 | | index > = tr . numModels ) {
return tr . models [ 0 ] ;
}
mod = tr . models [ index ] ;
return mod ;
}
//===============================================================================
/*
* * R_AllocModel
*/
model_t * R_AllocModel ( void ) {
model_t * mod ;
if ( tr . numModels = = MAX_MOD_KNOWN ) {
return NULL ;
}
mod = ( model_t * ) ri . Hunk_Alloc ( sizeof ( * tr . models [ tr . numModels ] ) , qtrue ) ;
mod - > index = tr . numModels ;
tr . models [ tr . numModels ] = mod ;
tr . numModels + + ;
return mod ;
}
/*
Ghoul2 Insert Start
*/
/*
= = = = = = = = = = = = = = = =
return a hash value for the filename
= = = = = = = = = = = = = = = =
*/
static long generateHashValue ( const char * fname , const int size ) {
int i ;
long hash ;
char letter ;
hash = 0 ;
i = 0 ;
while ( fname [ i ] ! = ' \0 ' ) {
letter = tolower ( fname [ i ] ) ;
if ( letter = = ' . ' ) break ; // don't include extension
if ( letter = = ' \\ ' ) letter = ' / ' ; // damn path names
hash + = ( long ) ( letter ) * ( i + 119 ) ;
i + + ;
}
hash & = ( size - 1 ) ;
return hash ;
}
void RE_InsertModelIntoHash ( const char * name , model_t * mod )
{
int hash ;
modelHash_t * mh ;
hash = generateHashValue ( name , FILE_HASH_SIZE ) ;
// insert this file into the hash table so we can look it up faster later
mh = ( modelHash_t * ) ri . Hunk_Alloc ( sizeof ( modelHash_t ) , qtrue ) ;
mh - > next = mhHashTable [ hash ] ;
mh - > handle = mod - > index ;
strcpy ( mh - > name , name ) ;
mhHashTable [ hash ] = mh ;
}
/*
Ghoul2 Insert End
*/
# ifdef _NPATCH
// this is now replaced by code that looks for "path/path/modelname.npatch" file existance to enable npatching
/*
// List of all n-patchable models
// Just comment out models that shouldn't be n-patched...
char * npatchableModels [ ] =
{
" models/players/bespin_cop/model.glm " ,
" models/players/chiss/model.glm " ,
" models/players/desann/model.glm " ,
" models/players/droids/model.glm " ,
" models/players/galak/model.glm " ,
" models/players/galak_mech/model.glm " ,
" models/players/gonk/model.glm " ,
" models/players/gran/model.glm " ,
" models/players/imperial/model.glm " ,
" models/players/imperial_worker/model.glm " ,
" models/players/interrogator/model.glm " ,
" models/players/jan/model.glm " ,
" models/players/jedi/model.glm " ,
" models/players/jeditrainer/model.glm " ,
" models/players/kyle/model.glm " ,
" models/players/lando/model.glm " ,
" models/players/luke/model.glm " ,
" models/players/mark1/model.glm " ,
" models/players/mark2/model.glm " ,
" models/players/minemonster/model.glm " ,
" models/players/monmothma/model.glm " ,
" models/players/morgan/model.glm " ,
" models/players/mouse/model.glm " ,
" models/players/prisoner/model.glm " ,
" models/players/probe/model.glm " ,
" models/players/protocol/model.glm " ,
" models/players/r2d2/model.glm " ,
" models/players/r5d2/model.glm " ,
" models/players/rebel/model.glm " ,
" models/players/reborn/model.glm " ,
" models/players/reelo/model.glm " ,
" models/players/remote/model.glm " ,
" models/players/rodian/model.glm " ,
" models/players/sentry/model.glm " ,
" models/players/shadowtrooper/model.glm " ,
" models/players/stormpilot/model.glm " ,
" models/players/stormtrooper/model.glm " ,
" models/players/swamptrooper/model.glm " ,
" models/players/tavion/model.glm " ,
" models/players/trandoshan/model.glm " ,
" models/players/ugnaught/model.glm " ,
" models/players/weequay/model.glm " ,
NULL
} ;
*/
# endif // _NPATCH
/*
= = = = = = = = = = = = = = = = = = = =
RE_RegisterModel
Loads in a model for the given name
Zero will be returned if the model fails to load .
An entry will be retained for failed models as an
optimization to prevent disk rescanning if they are
asked for again .
= = = = = = = = = = = = = = = = = = = =
*/
static qhandle_t RE_RegisterModel_Actual ( const char * name )
{
model_t * mod ;
unsigned * buf ;
int lod ;
int ident ;
qboolean loaded ;
// qhandle_t hModel;
int numLoaded ;
/*
Ghoul2 Insert Start
*/
int hash ;
modelHash_t * mh ;
/*
Ghoul2 Insert End
*/
if ( ! name | | ! name [ 0 ] ) {
ri . Printf ( PRINT_WARNING , " RE_RegisterModel: NULL name \n " ) ;
return 0 ;
}
if ( strlen ( name ) > = MAX_QPATH ) {
ri . Printf ( PRINT_DEVELOPER , " Model name exceeds MAX_QPATH \n " ) ;
return 0 ;
}
/*
Ghoul2 Insert Start
*/
// if (!tr.registered) {
// ri.Printf( PRINT_WARNING, "RE_RegisterModel (%s) called before ready!\n",name );
// return 0;
// }
//
// search the currently loaded models
//
hash = generateHashValue ( name , FILE_HASH_SIZE ) ;
//
// see if the model is already loaded
//
for ( mh = mhHashTable [ hash ] ; mh ; mh = mh - > next ) {
if ( Q_stricmp ( mh - > name , name ) = = 0 ) {
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if ( tr . models [ mh - > handle ] - > type = = MOD_BAD )
{
return 0 ;
}
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return mh - > handle ;
}
}
// for ( hModel = 1 ; hModel < tr.numModels; hModel++ ) {
// mod = tr.models[hModel];
// if ( !strcmp( mod->name, name ) ) {
// if( mod->type == MOD_BAD ) {
// return 0;
// }
// return hModel;
// }
// }
/*
Ghoul2 Insert End
*/
// allocate a new model_t
if ( ( mod = R_AllocModel ( ) ) = = NULL ) {
ri . Printf ( PRINT_WARNING , " RE_RegisterModel: R_AllocModel() failed for '%s' \n " , name ) ;
return 0 ;
}
// only set the name after the model has been successfully loaded
Q_strncpyz ( mod - > name , name , sizeof ( mod - > name ) ) ;
# ifdef _NPATCH
// Make sure we don't n-patch unless explicitly specified
/*
mod - > npatchable = qfalse ;
for ( int i = 0 ; npatchableModels [ i ] ; i + + )
{
if ( stricmp ( name , npatchableModels [ i ] ) = = 0 )
{
mod - > npatchable = qtrue ;
break ;
}
}
*/
// new version, npatching is no controlled by the existance of a "*.npatch" file in the same place as *.glm
extern cvar_t * r_ATI_NPATCH_available ;
if ( r_ATI_NPATCH_available & & r_ATI_NPATCH_available - > integer & & strstr ( name , " .glm " ) )
{
extern char * Filename_WithoutExt ( const char * psFilename ) ;
fileHandle_t f ;
FS_FOpenFileRead ( va ( " %s.npatch " , Filename_WithoutExt ( name ) ) , & f , qtrue ) ; // qtrue = dup handle, so I can close it ok later
mod - > npatchable = ! ! f ;
if ( f )
{
FS_FCloseFile ( f ) ;
}
}
# endif // _NPATCH
// make sure the render thread is stopped
R_SyncRenderThread ( ) ;
int iLODStart = 0 ;
if ( strstr ( name , " .md3 " ) ) {
iLODStart = MD3_MAX_LODS - 1 ; //this loads the md3s in reverse so they can be biased
}
mod - > numLods = 0 ;
//
// load the files
//
numLoaded = 0 ;
for ( lod = iLODStart ; lod > = 0 ; lod - - ) {
char filename [ 1024 ] ;
strcpy ( filename , name ) ;
if ( lod ! = 0 ) {
char namebuf [ 80 ] ;
if ( strrchr ( filename , ' . ' ) ) {
* strrchr ( filename , ' . ' ) = 0 ;
}
sprintf ( namebuf , " _%d.md3 " , lod ) ;
strcat ( filename , namebuf ) ;
}
qboolean bAlreadyCached = qfalse ;
if ( ! RE_RegisterModels_GetDiskFile ( filename , ( void * * ) & buf , & bAlreadyCached ) )
{
continue ;
}
//loadmodel = mod; // this seems to be fairly pointless
// important that from now on we pass 'filename' instead of 'name' to all model load functions,
// because 'filename' accounts for any LOD mangling etc so guarantees unique lookups for yet more
// internal caching...
//
ident = * ( unsigned * ) buf ;
if ( ! bAlreadyCached )
{
ident = LittleLong ( ident ) ;
}
switch ( ident )
{
// if you add any new types of model load in this switch-case, tell me,
// or copy what I've done with the cache scheme (-ste).
//
case MD4_IDENT :
loaded = R_LoadMD4 ( mod , buf , filename , bAlreadyCached ) ;
break ;
case MDXA_IDENT :
loaded = R_LoadMDXA ( mod , buf , filename , bAlreadyCached ) ;
break ;
case MDXM_IDENT :
loaded = R_LoadMDXM ( mod , buf , filename , bAlreadyCached ) ;
break ;
case MD3_IDENT :
loaded = R_LoadMD3 ( mod , lod , buf , filename , bAlreadyCached ) ;
break ;
default :
ri . Printf ( PRINT_WARNING , " RE_RegisterModel: unknown fileid for %s \n " , filename ) ;
goto fail ;
}
if ( ! bAlreadyCached ) { // important to check!!
ri . FS_FreeFile ( buf ) ;
}
if ( ! loaded ) {
if ( lod = = 0 ) {
goto fail ;
} else {
break ;
}
} else {
mod - > numLods + + ;
numLoaded + + ;
// if we have a valid model and are biased
// so that we won't see any higher detail ones,
// stop loading them
if ( lod < = r_lodbias - > integer ) {
break ;
}
}
}
if ( numLoaded ) {
// duplicate into higher lod spots that weren't
// loaded, in case the user changes r_lodbias on the fly
for ( lod - - ; lod > = 0 ; lod - - ) {
mod - > numLods + + ;
mod - > md3 [ lod ] = mod - > md3 [ lod + 1 ] ;
}
/*
Ghoul2 Insert Start
*/
RE_InsertModelIntoHash ( name , mod ) ;
return mod - > index ;
/*
Ghoul2 Insert End
*/
}
fail :
// we still keep the model_t around, so if the model name is asked for
// again, we won't bother scanning the filesystem
mod - > type = MOD_BAD ;
2013-04-04 18:02:27 +00:00
RE_InsertModelIntoHash ( name , mod ) ;
2013-04-04 14:52:42 +00:00
return 0 ;
}
// wrapper function needed to avoid problems with mid-function returns so I can safely use this bool to tell the
// z_malloc-fail recovery code whether it's safe to ditch any model caches...
//
qboolean gbInsideRegisterModel = qfalse ;
qhandle_t RE_RegisterModel ( const char * name )
{
gbInsideRegisterModel = qtrue ; // !!!!!!!!!!!!!!
qhandle_t q = RE_RegisterModel_Actual ( name ) ;
2013-04-04 18:02:27 +00:00
if ( stricmp ( & name [ strlen ( name ) - 4 ] , " .gla " ) ) {
gbInsideRegisterModel = qfalse ; // GLA files recursively call this, so don't turn off half way. A reference count would be nice, but if any ERR_DROP ever occurs within the load then the refcount will be knackered from then on
}
2013-04-04 14:52:42 +00:00
return q ;
}
/*
= = = = = = = = = = = = = = = = =
R_LoadMD3
= = = = = = = = = = = = = = = = =
*/
static qboolean R_LoadMD3 ( model_t * mod , int lod , void * buffer , const char * mod_name , qboolean bAlreadyCached ) {
int i , j ;
md3Header_t * pinmodel ;
md3Surface_t * surf ;
md3Shader_t * shader ;
int version ;
int size ;
# ifndef _M_IX86
md3Frame_t * frame ;
md3Triangle_t * tri ;
md3St_t * st ;
md3XyzNormal_t * xyz ;
md3Tag_t * tag ;
# endif
pinmodel = ( md3Header_t * ) buffer ;
//
// read some fields from the binary, but only LittleLong() them when we know this wasn't an already-cached model...
//
version = pinmodel - > version ;
size = pinmodel - > ofsEnd ;
if ( ! bAlreadyCached )
{
version = LittleLong ( version ) ;
size = LittleLong ( size ) ;
}
if ( version ! = MD3_VERSION ) {
ri . Printf ( PRINT_WARNING , " R_LoadMD3: %s has wrong version (%i should be %i) \n " ,
mod_name , version , MD3_VERSION ) ;
return qfalse ;
}
mod - > type = MOD_MESH ;
mod - > dataSize + = size ;
qboolean bAlreadyFound = qfalse ;
mod - > md3 [ lod ] = ( md3Header_t * ) //ri.Hunk_Alloc( size );
RE_RegisterModels_Malloc ( size , mod_name , & bAlreadyFound , TAG_MODEL_MD3 ) ;
assert ( bAlreadyCached = = bAlreadyFound ) ; // I should probably eliminate 'bAlreadyFound', but wtf?
if ( ! bAlreadyFound )
{
memcpy ( mod - > md3 [ lod ] , buffer , size ) ;
LL ( mod - > md3 [ lod ] - > ident ) ;
LL ( mod - > md3 [ lod ] - > version ) ;
LL ( mod - > md3 [ lod ] - > numFrames ) ;
LL ( mod - > md3 [ lod ] - > numTags ) ;
LL ( mod - > md3 [ lod ] - > numSurfaces ) ;
LL ( mod - > md3 [ lod ] - > ofsFrames ) ;
LL ( mod - > md3 [ lod ] - > ofsTags ) ;
LL ( mod - > md3 [ lod ] - > ofsSurfaces ) ;
LL ( mod - > md3 [ lod ] - > ofsEnd ) ;
}
if ( mod - > md3 [ lod ] - > numFrames < 1 ) {
ri . Printf ( PRINT_WARNING , " R_LoadMD3: %s has no frames \n " , mod_name ) ;
return qfalse ;
}
if ( bAlreadyFound )
{
return qtrue ; // All done. Stop, go no further, do not pass Go...
}
# ifndef _M_IX86
//
// optimisation, we don't bother doing this for standard intel case since our data's already in that format...
//
// swap all the frames
frame = ( md3Frame_t * ) ( ( byte * ) mod - > md3 [ lod ] + mod - > md3 [ lod ] - > ofsFrames ) ;
for ( i = 0 ; i < mod - > md3 [ lod ] - > numFrames ; i + + , frame + + ) {
frame - > radius = LittleFloat ( frame - > radius ) ;
for ( j = 0 ; j < 3 ; j + + ) {
frame - > bounds [ 0 ] [ j ] = LittleFloat ( frame - > bounds [ 0 ] [ j ] ) ;
frame - > bounds [ 1 ] [ j ] = LittleFloat ( frame - > bounds [ 1 ] [ j ] ) ;
frame - > localOrigin [ j ] = LittleFloat ( frame - > localOrigin [ j ] ) ;
}
}
// swap all the tags
tag = ( md3Tag_t * ) ( ( byte * ) mod - > md3 [ lod ] + mod - > md3 [ lod ] - > ofsTags ) ;
for ( i = 0 ; i < mod - > md3 [ lod ] - > numTags * mod - > md3 [ lod ] - > numFrames ; i + + , tag + + ) {
for ( j = 0 ; j < 3 ; j + + ) {
tag - > origin [ j ] = LittleFloat ( tag - > origin [ j ] ) ;
tag - > axis [ 0 ] [ j ] = LittleFloat ( tag - > axis [ 0 ] [ j ] ) ;
tag - > axis [ 1 ] [ j ] = LittleFloat ( tag - > axis [ 1 ] [ j ] ) ;
tag - > axis [ 2 ] [ j ] = LittleFloat ( tag - > axis [ 2 ] [ j ] ) ;
}
}
# endif
// swap all the surfaces
surf = ( md3Surface_t * ) ( ( byte * ) mod - > md3 [ lod ] + mod - > md3 [ lod ] - > ofsSurfaces ) ;
for ( i = 0 ; i < mod - > md3 [ lod ] - > numSurfaces ; i + + ) {
LL ( surf - > flags ) ;
LL ( surf - > numFrames ) ;
LL ( surf - > numShaders ) ;
LL ( surf - > numTriangles ) ;
LL ( surf - > ofsTriangles ) ;
LL ( surf - > numVerts ) ;
LL ( surf - > ofsShaders ) ;
LL ( surf - > ofsSt ) ;
LL ( surf - > ofsXyzNormals ) ;
LL ( surf - > ofsEnd ) ;
if ( surf - > numVerts > SHADER_MAX_VERTEXES ) {
ri . Error ( ERR_DROP , " R_LoadMD3: %s has more than %i verts on a surface (%i) " ,
mod_name , SHADER_MAX_VERTEXES , surf - > numVerts ) ;
}
if ( surf - > numTriangles * 3 > SHADER_MAX_INDEXES ) {
ri . Error ( ERR_DROP , " R_LoadMD3: %s has more than %i triangles on a surface (%i) " ,
mod_name , SHADER_MAX_INDEXES / 3 , surf - > numTriangles ) ;
}
// change to surface identifier
surf - > ident = SF_MD3 ;
// lowercase the surface name so skin compares are faster
Q_strlwr ( surf - > name ) ;
// strip off a trailing _1 or _2
// this is a crutch for q3data being a mess
j = strlen ( surf - > name ) ;
if ( j > 2 & & surf - > name [ j - 2 ] = = ' _ ' ) {
surf - > name [ j - 2 ] = 0 ;
}
// register the shaders
shader = ( md3Shader_t * ) ( ( byte * ) surf + surf - > ofsShaders ) ;
for ( j = 0 ; j < surf - > numShaders ; j + + , shader + + ) {
shader_t * sh ;
sh = R_FindShader ( shader - > name , lightmapsNone , stylesDefault , qtrue ) ;
if ( sh - > defaultShader ) {
shader - > shaderIndex = 0 ;
} else {
shader - > shaderIndex = sh - > index ;
}
RE_RegisterModels_StoreShaderRequest ( mod_name , & shader - > name [ 0 ] , & shader - > shaderIndex ) ;
}
# ifndef _M_IX86
//
// optimisation, we don't bother doing this for standard intel case since our data's already in that format...
//
// swap all the triangles
tri = ( md3Triangle_t * ) ( ( byte * ) surf + surf - > ofsTriangles ) ;
for ( j = 0 ; j < surf - > numTriangles ; j + + , tri + + ) {
LL ( tri - > indexes [ 0 ] ) ;
LL ( tri - > indexes [ 1 ] ) ;
LL ( tri - > indexes [ 2 ] ) ;
}
// swap all the ST
st = ( md3St_t * ) ( ( byte * ) surf + surf - > ofsSt ) ;
for ( j = 0 ; j < surf - > numVerts ; j + + , st + + ) {
st - > st [ 0 ] = LittleFloat ( st - > st [ 0 ] ) ;
st - > st [ 1 ] = LittleFloat ( st - > st [ 1 ] ) ;
}
// swap all the XyzNormals
xyz = ( md3XyzNormal_t * ) ( ( byte * ) surf + surf - > ofsXyzNormals ) ;
for ( j = 0 ; j < surf - > numVerts * surf - > numFrames ; j + + , xyz + + )
{
xyz - > xyz [ 0 ] = LittleShort ( xyz - > xyz [ 0 ] ) ;
xyz - > xyz [ 1 ] = LittleShort ( xyz - > xyz [ 1 ] ) ;
xyz - > xyz [ 2 ] = LittleShort ( xyz - > xyz [ 2 ] ) ;
xyz - > normal = LittleShort ( xyz - > normal ) ;
}
# endif
// find the next surface
surf = ( md3Surface_t * ) ( ( byte * ) surf + surf - > ofsEnd ) ;
}
return qtrue ;
}
/*
= = = = = = = = = = = = = = = = =
R_LoadMD4
= = = = = = = = = = = = = = = = =
*/
static qboolean R_LoadMD4 ( model_t * mod , void * buffer , const char * mod_name , qboolean bAlreadyCached ) {
int i , l ;
md4Header_t * pinmodel , * md4 ;
md4LOD_t * lod ;
md4Surface_t * surf ;
int version ;
int size ;
shader_t * sh ;
# ifndef _M_IX86
int j , k ;
int frameSize ;
md4Tag_t * tag ;
md4Triangle_t * tri ;
md4Vertex_t * v ;
md4Frame_t * frame ;
md4CompFrame_t * cframe ;
# endif
pinmodel = ( md4Header_t * ) buffer ;
//
// read some fields from the binary, but only LittleLong() them when we know this wasn't an already-cached model...
//
version = ( pinmodel - > version ) ;
size = ( pinmodel - > ofsEnd ) ;
if ( ! bAlreadyCached )
{
version = LittleLong ( version ) ;
size = LittleLong ( size ) ;
}
if ( version ! = MD4_VERSION ) {
ri . Printf ( PRINT_WARNING , " R_LoadMD4: %s has wrong version (%i should be %i) \n " ,
mod_name , version , MD4_VERSION ) ;
return qfalse ;
}
mod - > type = MOD_MD4 ;
mod - > dataSize + = size ;
qboolean bAlreadyFound = qfalse ;
md4 = mod - > md4 = ( md4Header_t * ) //ri.Hunk_Alloc( size );
RE_RegisterModels_Malloc ( size , mod_name , & bAlreadyFound , TAG_MODEL_MD4 ) ;
assert ( bAlreadyCached = = bAlreadyFound ) ; // I should probably eliminate 'bAlreadyFound', but wtf?
if ( ! bAlreadyFound )
{
memcpy ( md4 , buffer , size ) ;
LL ( md4 - > ident ) ;
LL ( md4 - > version ) ;
LL ( md4 - > numFrames ) ;
LL ( md4 - > numBones ) ;
LL ( md4 - > numLODs ) ;
LL ( md4 - > ofsFrames ) ;
LL ( md4 - > ofsLODs ) ;
LL ( md4 - > numTags ) ;
LL ( md4 - > ofsTags ) ;
LL ( md4 - > ofsEnd ) ;
}
mod - > numLods = md4 - > numLODs - 1 ; //copy this up to the model for ease of use - it wil get inced after this.
if ( md4 - > numFrames < 1 ) {
ri . Printf ( PRINT_WARNING , " R_LoadMD4: %s has no frames \n " , mod_name ) ;
return qfalse ;
}
if ( bAlreadyFound )
{
return qtrue ; // All done. Stop, go no further, do not LittleLong(), do not pass Go...
}
# ifndef _M_IX86
//
// optimisation, we don't bother doing this for standard intel case since our data's already in that format...
//
if ( md4 - > ofsFrames < 0 ) // Compressed .
{
// swap all the frames
frameSize = ( int ) ( & ( ( md4CompFrame_t * ) 0 ) - > bones [ md4 - > numBones ] ) ;
for ( i = 0 ; i < md4 - > numFrames ; i + + ) {
cframe = ( md4CompFrame_t * ) ( ( byte * ) md4 - md4 - > ofsFrames + i * frameSize ) ;
cframe - > radius = LittleFloat ( cframe - > radius ) ;
for ( j = 0 ; j < 3 ; j + + ) {
cframe - > bounds [ 0 ] [ j ] = LittleFloat ( cframe - > bounds [ 0 ] [ j ] ) ;
cframe - > bounds [ 1 ] [ j ] = LittleFloat ( cframe - > bounds [ 1 ] [ j ] ) ;
cframe - > localOrigin [ j ] = LittleFloat ( cframe - > localOrigin [ j ] ) ;
}
for ( j = 0 ; j < md4 - > numBones * sizeof ( md4CompBone_t ) / 2 ; j + + ) {
( ( short * ) cframe - > bones ) [ j ] = LittleShort ( ( ( short * ) cframe - > bones ) [ j ] ) ;
}
}
}
else
{
// swap all the frames
frameSize = ( int ) ( & ( ( md4Frame_t * ) 0 ) - > bones [ md4 - > numBones ] ) ;
for ( i = 0 ; i < md4 - > numFrames ; i + + ) {
frame = ( md4Frame_t * ) ( ( byte * ) md4 + md4 - > ofsFrames + i * frameSize ) ;
frame - > radius = LittleFloat ( frame - > radius ) ;
for ( j = 0 ; j < 3 ; j + + ) {
frame - > bounds [ 0 ] [ j ] = LittleFloat ( frame - > bounds [ 0 ] [ j ] ) ;
frame - > bounds [ 1 ] [ j ] = LittleFloat ( frame - > bounds [ 1 ] [ j ] ) ;
frame - > localOrigin [ j ] = LittleFloat ( frame - > localOrigin [ j ] ) ;
}
for ( j = 0 ; j < md4 - > numBones * sizeof ( md4Bone_t ) / 4 ; j + + ) {
( ( float * ) frame - > bones ) [ j ] = LittleFloat ( ( ( float * ) frame - > bones ) [ j ] ) ;
}
}
}
# endif
// swap all the LOD's (we need to do the middle part of this even for intel, because of shader reg and err-check)
lod = ( md4LOD_t * ) ( ( byte * ) md4 + md4 - > ofsLODs ) ;
for ( l = 0 ; l < md4 - > numLODs ; l + + ) {
LL ( lod - > ofsSurfaces ) ;
LL ( lod - > numSurfaces ) ;
LL ( lod - > ofsEnd ) ;
// swap all the surfaces
surf = ( md4Surface_t * ) ( ( byte * ) lod + lod - > ofsSurfaces ) ;
for ( i = 0 ; i < lod - > numSurfaces ; i + + ) {
LL ( surf - > numTriangles ) ;
LL ( surf - > ofsTriangles ) ;
LL ( surf - > numVerts ) ;
LL ( surf - > ofsVerts ) ;
LL ( surf - > ofsEnd ) ;
LL ( surf - > ofsHeader ) ;
if ( surf - > numVerts > SHADER_MAX_VERTEXES ) {
ri . Error ( ERR_DROP , " R_LoadMD4: %s has more than %i verts on a surface (%i) " ,
mod_name , SHADER_MAX_VERTEXES , surf - > numVerts ) ;
}
if ( surf - > numTriangles * 3 > SHADER_MAX_INDEXES ) {
ri . Error ( ERR_DROP , " R_LoadMD4: %s has more than %i triangles on a surface (%i) " ,
mod_name , SHADER_MAX_INDEXES / 3 , surf - > numTriangles ) ;
}
// change to surface identifier
surf - > ident = SF_MD4 ;
// register the shaders
sh = R_FindShader ( surf - > shader , lightmapsNone , stylesDefault , qtrue ) ;
if ( sh - > defaultShader ) {
surf - > shaderIndex = 0 ;
} else {
surf - > shaderIndex = sh - > index ;
}
RE_RegisterModels_StoreShaderRequest ( mod_name , & surf - > shader [ 0 ] , & surf - > shaderIndex ) ;
# ifndef _M_IX86
//
// optimisation, we don't bother doing this for standard intel case since our data's already in that format...
//
// swap all the triangles
tri = ( md4Triangle_t * ) ( ( byte * ) surf + surf - > ofsTriangles ) ;
for ( j = 0 ; j < surf - > numTriangles ; j + + , tri + + ) {
LL ( tri - > indexes [ 0 ] ) ;
LL ( tri - > indexes [ 1 ] ) ;
LL ( tri - > indexes [ 2 ] ) ;
}
// swap all the vertexes
v = ( md4Vertex_t * ) ( ( byte * ) surf + surf - > ofsVerts ) ;
for ( j = 0 ; j < surf - > numVerts ; j + + ) {
v - > normal [ 0 ] = LittleFloat ( v - > normal [ 0 ] ) ;
v - > normal [ 1 ] = LittleFloat ( v - > normal [ 1 ] ) ;
v - > normal [ 2 ] = LittleFloat ( v - > normal [ 2 ] ) ;
v - > texCoords [ 0 ] = LittleFloat ( v - > texCoords [ 0 ] ) ;
v - > texCoords [ 1 ] = LittleFloat ( v - > texCoords [ 1 ] ) ;
v - > numWeights = LittleLong ( v - > numWeights ) ;
for ( k = 0 ; k < v - > numWeights ; k + + ) {
v - > weights [ k ] . boneIndex = LittleLong ( v - > weights [ k ] . boneIndex ) ;
v - > weights [ k ] . boneWeight = LittleFloat ( v - > weights [ k ] . boneWeight ) ;
v - > weights [ k ] . offset [ 0 ] = LittleFloat ( v - > weights [ k ] . offset [ 0 ] ) ;
v - > weights [ k ] . offset [ 1 ] = LittleFloat ( v - > weights [ k ] . offset [ 1 ] ) ;
v - > weights [ k ] . offset [ 2 ] = LittleFloat ( v - > weights [ k ] . offset [ 2 ] ) ;
}
v = ( md4Vertex_t * ) & v - > weights [ v - > numWeights ] ;
}
# endif
// find the next surface
surf = ( md4Surface_t * ) ( ( byte * ) surf + surf - > ofsEnd ) ;
}
// find the next LOD
lod = ( md4LOD_t * ) ( ( byte * ) lod + lod - > ofsEnd ) ;
}
# ifndef _M_IX86
//
// optimisation, we don't bother doing this for standard intel case since our data's already in that format...
//
tag = ( md4Tag_t * ) ( ( byte * ) md4 + md4 - > ofsTags ) ;
for ( i = 0 ; i < md4 - > numTags ; i + + ) {
LL ( tag - > boneIndex ) ;
tag + + ;
}
# endif
return qtrue ;
}
//=============================================================================
/*
* * RE_BeginRegistration
*/
void RE_BeginRegistration ( glconfig_t * glconfigOut ) {
ri . Hunk_Clear ( ) ;
R_Init ( ) ;
* glconfigOut = glConfig ;
R_SyncRenderThread ( ) ;
tr . viewCluster = - 1 ; // force markleafs to regenerate
// R_ClearFlares();
RE_ClearScene ( ) ;
tr . registered = qtrue ;
}
//=============================================================================
/*
= = = = = = = = = = = = = = =
R_ModelInit
= = = = = = = = = = = = = = =
*/
void R_ModelInit ( void ) {
model_t * mod ;
// leave a space for NULL model
tr . numModels = 0 ;
mod = R_AllocModel ( ) ;
mod - > type = MOD_BAD ;
/*
Ghoul2 Insert Start
*/
memset ( mhHashTable , 0 , sizeof ( mhHashTable ) ) ;
/*
Ghoul2 Insert End
*/
}
/*
= = = = = = = = = = = = = = = =
R_Modellist_f
= = = = = = = = = = = = = = = =
*/
void R_Modellist_f ( void ) {
int i , j ;
model_t * mod ;
int total ;
int lods ;
total = 0 ;
for ( i = 1 ; i < tr . numModels ; i + + ) {
mod = tr . models [ i ] ;
switch ( mod - > type )
{
default :
assert ( 0 ) ;
ri . Printf ( PRINT_ALL , " UNKNOWN : %s \n " , mod - > name ) ;
break ;
case MOD_BAD :
ri . Printf ( PRINT_ALL , " MOD_BAD : %s \n " , mod - > name ) ;
break ;
case MOD_BRUSH :
ri . Printf ( PRINT_ALL , " %8i : (%i) %s \n " , mod - > dataSize , mod - > numLods , mod - > name ) ;
break ;
case MOD_MD4 :
if ( mod - > md4 & & mod - > md4 - > ofsFrames < 0 ) // Compressed .
ri . Printf ( PRINT_ALL , " %8i : (%i) %s \n " , mod - > dataSize , mod - > numLods , mod - > name ) ;
else
ri . Printf ( PRINT_ALL , " %8i : (%i) %s (uncompressed) \n " , mod - > dataSize , mod - > numLods , mod - > name ) ;
break ;
case MOD_MDXA :
ri . Printf ( PRINT_ALL , " %8i : (%i) %s \n " , mod - > dataSize , mod - > numLods , mod - > name ) ;
break ;
case MOD_MDXM :
ri . Printf ( PRINT_ALL , " %8i : (%i) %s \n " , mod - > dataSize , mod - > numLods , mod - > name ) ;
break ;
case MOD_MESH :
lods = 1 ;
for ( j = 1 ; j < MD3_MAX_LODS ; j + + ) {
if ( mod - > md3 [ j ] & & mod - > md3 [ j ] ! = mod - > md3 [ j - 1 ] ) {
lods + + ;
}
}
ri . Printf ( PRINT_ALL , " %8i : (%i) %s \n " , mod - > dataSize , lods , mod - > name ) ;
break ;
}
total + = mod - > dataSize ;
}
ri . Printf ( PRINT_ALL , " %8i : Total models \n " , total ) ;
/* this doesn't work with the new hunks
if ( tr . world ) {
ri . Printf ( PRINT_ALL , " %8i : %s \n " , tr . world - > dataSize , tr . world - > name ) ;
} */
}
//=============================================================================
/*
= = = = = = = = = = = = = = = =
R_GetTag for MD3s
= = = = = = = = = = = = = = = =
*/
static md3Tag_t * R_GetTag ( md3Header_t * mod , int frame , const char * tagName ) {
md3Tag_t * tag ;
int i ;
if ( frame > = mod - > numFrames ) {
// it is possible to have a bad frame while changing models, so don't error
frame = mod - > numFrames - 1 ;
}
tag = ( md3Tag_t * ) ( ( byte * ) mod + mod - > ofsTags ) + frame * mod - > numTags ;
for ( i = 0 ; i < mod - > numTags ; i + + , tag + + ) {
if ( ! strcmp ( tag - > name , tagName ) ) {
return tag ; // found it
}
}
return NULL ;
}
/*
= = = = = = = = = = = = = = = =
R_GetAnimTag for MD4s or MDRs . . .
= = = = = = = = = = = = = = = =
*/
static void R_GetAnimTag ( md4Header_t * mod , int framenum , const char * tagName , md3Tag_t * dest ) {
int i ;
int frameSize ;
md4Frame_t * frame ;
md4CompFrame_t * cframe ;
md4Tag_t * tag ;
md4Bone_t tbone ;
if ( framenum > = mod - > numFrames ) {
// it is possible to have a bad frame while changing models, so don't error
framenum = mod - > numFrames - 1 ;
}
tag = ( md4Tag_t * ) ( ( byte * ) mod + mod - > ofsTags ) ;
for ( i = 0 ; i < mod - > numTags ; i + + , tag + + ) {
if ( ! strcmp ( tag - > name , tagName ) )
{
if ( mod - > ofsFrames < 0 ) //compressed model
{
frameSize = ( int ) ( & ( ( md4CompFrame_t * ) 0 ) - > bones [ mod - > numBones ] ) ;
cframe = ( md4CompFrame_t * ) ( ( byte * ) mod - mod - > ofsFrames + framenum * frameSize ) ;
MC_UnCompress ( tbone . matrix , cframe - > bones [ tag - > boneIndex ] . Comp ) ;
{
int j , k ;
for ( j = 0 ; j < 3 ; j + + )
{
for ( k = 0 ; k < 3 ; k + + )
dest - > axis [ j ] [ k ] = tbone . matrix [ k ] [ j ] ;
}
}
dest - > origin [ 0 ] = tbone . matrix [ 0 ] [ 3 ] ;
dest - > origin [ 1 ] = tbone . matrix [ 1 ] [ 3 ] ;
dest - > origin [ 2 ] = tbone . matrix [ 2 ] [ 3 ] ;
}
else
{
frameSize = ( int ) ( & ( ( md4Frame_t * ) 0 ) - > bones [ mod - > numBones ] ) ;
frame = ( md4Frame_t * ) ( ( byte * ) mod + mod - > ofsFrames + framenum * frameSize ) ;
{
int j , k ;
for ( j = 0 ; j < 3 ; j + + )
{
for ( k = 0 ; k < 3 ; k + + )
dest - > axis [ j ] [ k ] = frame - > bones [ tag - > boneIndex ] . matrix [ k ] [ j ] ;
}
}
dest - > origin [ 0 ] = frame - > bones [ tag - > boneIndex ] . matrix [ 0 ] [ 3 ] ;
dest - > origin [ 1 ] = frame - > bones [ tag - > boneIndex ] . matrix [ 1 ] [ 3 ] ;
dest - > origin [ 2 ] = frame - > bones [ tag - > boneIndex ] . matrix [ 2 ] [ 3 ] ;
}
return ;
}
}
AxisClear ( dest - > axis ) ;
VectorClear ( dest - > origin ) ;
}
/*
= = = = = = = = = = = = = = = =
R_LerpTag
= = = = = = = = = = = = = = = =
*/
void R_LerpTag ( orientation_t * tag , qhandle_t handle , int startFrame , int endFrame ,
float frac , const char * tagName ) {
md3Tag_t * start , * finish ;
int i ;
float frontLerp , backLerp ;
model_t * model ;
model = R_GetModelByHandle ( handle ) ;
if ( model - > md3 [ 0 ] )
{
start = R_GetTag ( model - > md3 [ 0 ] , startFrame , tagName ) ;
finish = R_GetTag ( model - > md3 [ 0 ] , endFrame , tagName ) ;
}
else if ( model - > md4 )
{
md3Tag_t tstart , tfinish ;
start = & tstart ;
R_GetAnimTag ( model - > md4 , startFrame , tagName , start ) ;
finish = & tfinish ;
R_GetAnimTag ( model - > md4 , endFrame , tagName , finish ) ;
}
else
{
AxisClear ( tag - > axis ) ;
VectorClear ( tag - > origin ) ;
return ;
}
if ( ! start | | ! finish ) {
AxisClear ( tag - > axis ) ;
VectorClear ( tag - > origin ) ;
return ;
}
frontLerp = frac ;
backLerp = 1.0 - frac ;
for ( i = 0 ; i < 3 ; i + + ) {
tag - > origin [ i ] = start - > origin [ i ] * backLerp + finish - > origin [ i ] * frontLerp ;
tag - > axis [ 0 ] [ i ] = start - > axis [ 0 ] [ i ] * backLerp + finish - > axis [ 0 ] [ i ] * frontLerp ;
tag - > axis [ 1 ] [ i ] = start - > axis [ 1 ] [ i ] * backLerp + finish - > axis [ 1 ] [ i ] * frontLerp ;
tag - > axis [ 2 ] [ i ] = start - > axis [ 2 ] [ i ] * backLerp + finish - > axis [ 2 ] [ i ] * frontLerp ;
}
VectorNormalize ( tag - > axis [ 0 ] ) ;
VectorNormalize ( tag - > axis [ 1 ] ) ;
VectorNormalize ( tag - > axis [ 2 ] ) ;
}
/*
= = = = = = = = = = = = = = = = = = = =
R_ModelBounds
= = = = = = = = = = = = = = = = = = = =
*/
void R_ModelBounds ( qhandle_t handle , vec3_t mins , vec3_t maxs ) {
model_t * model ;
model = R_GetModelByHandle ( handle ) ;
if ( model - > bmodel ) {
VectorCopy ( model - > bmodel - > bounds [ 0 ] , mins ) ;
VectorCopy ( model - > bmodel - > bounds [ 1 ] , maxs ) ;
return ;
}
if ( model - > md3 [ 0 ] ) {
md3Header_t * header ;
md3Frame_t * frame ;
header = model - > md3 [ 0 ] ;
frame = ( md3Frame_t * ) ( ( byte * ) header + header - > ofsFrames ) ;
VectorCopy ( frame - > bounds [ 0 ] , mins ) ;
VectorCopy ( frame - > bounds [ 1 ] , maxs ) ;
}
else if ( model - > md4 ) {
md4Frame_t * frame ;
if ( model - > md4 - > ofsFrames < 0 )
// Hack, this point to an MD4CompFrame, but works here.
frame = ( md4Frame_t * ) ( ( byte * ) model - > md4 - model - > md4 - > ofsFrames ) ;
else
frame = ( md4Frame_t * ) ( ( byte * ) model - > md4 + model - > md4 - > ofsFrames ) ;
VectorCopy ( frame - > bounds [ 0 ] , mins ) ;
VectorCopy ( frame - > bounds [ 1 ] , maxs ) ;
}
else
{
VectorClear ( mins ) ;
VectorClear ( maxs ) ;
return ;
}
}