2013-04-04 14:52:42 +00:00
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#ifndef __G_NAVIGATOR__
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#define __G_NAVIGATOR__
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#define __NEWCOLLECT 1
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#define _HARD_CONNECT 1
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//Node flags
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#define NF_ANY 0
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//#define NF_CLEAR_LOS 0x00000001
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#define NF_CLEAR_PATH 0x00000002
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#define NF_RECALC 0x00000004
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//Edge flags
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#define EFLAG_NONE 0
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#define EFLAG_BLOCKED 0x00000001
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#define EFLAG_FAILED 0x00000002
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//Miscellaneous defines
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#define NODE_NONE -1
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#define NAV_HEADER_ID 'JNV5'
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#define NODE_HEADER_ID 'NODE'
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2013-04-04 18:02:27 +00:00
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typedef multimap<int, int> EdgeMultimap;
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typedef multimap<int, int>::iterator EdgeMultimapIt;
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2013-04-04 14:52:42 +00:00
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/*
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-------------------------
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CEdge
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-------------------------
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*/
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class CEdge
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{
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public:
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CEdge( void );
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CEdge( int first, int second, int cost );
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~CEdge( void );
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int m_first;
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int m_second;
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int m_cost;
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};
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/*
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-------------------------
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CNode
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-------------------------
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*/
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class CNode
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{
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typedef struct edge_s
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{
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int ID;
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int cost;
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BYTE flags;
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} edge_t;
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typedef vector< edge_t > edge_v;
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public:
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CNode( void );
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~CNode( void );
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static CNode *Create( vec3_t position, int flags, int radius, int ID );
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static CNode *Create( void );
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void AddEdge( int ID, int cost, int flags = EFLAG_NONE );
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void AddRank( int ID, int rank );
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void Draw( qboolean radius );
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int GetID( void ) const { return m_ID; }
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void GetPosition( vec3_t position ) const { if ( position ) VectorCopy( m_position, position ); }
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int GetNumEdges( void ) const { return m_numEdges; }
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int GetEdgeNumToNode( int ID );
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int GetEdge( int edgeNum );
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int GetEdgeCost( int edgeNum );
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BYTE GetEdgeFlags( int edgeNum );
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void SetEdgeFlags( int edgeNum, int newFlags );
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int GetRadius( void ) const { return m_radius; }
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void InitRanks( int size );
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int GetRank( int ID );
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int GetFlags( void ) const { return m_flags; }
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void AddFlag( int newFlag ) { m_flags |= newFlag; }
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void RemoveFlag( int oldFlag ) { m_flags &= ~oldFlag; }
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int Save( int numNodes, fileHandle_t file );
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int Load( int numNodes, fileHandle_t file );
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protected:
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vec3_t m_position;
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int m_flags;
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int m_radius;
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int m_ID;
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edge_v m_edges;
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int *m_ranks;
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int m_numEdges;
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};
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/*
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-------------------------
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CNavigator
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-------------------------
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*/
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#define MAX_FAILED_EDGES 32
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typedef struct failedEdge_e
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{
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int startID;
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int endID;
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int checkTime;
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int entID;
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} failedEdge_t;
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class CNavigator
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{
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typedef vector < CNode * > node_v;
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typedef list < CEdge > edge_l;
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#if __NEWCOLLECT
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typedef struct nodeList_t
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{
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int nodeID;
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unsigned int distance;
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};
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typedef list < nodeList_t > nodeChain_l;
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#endif //__NEWCOLLECT
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public:
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CNavigator( void );
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~CNavigator( void );
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void Init( void );
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void Free( void );
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bool Load( const char *filename, int checksum );
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bool Save( const char *filename, int checksum );
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int AddRawPoint( vec3_t point, int flags, int radius );
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void CalculatePaths( bool recalc=false );
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#if _HARD_CONNECT
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void HardConnect( int first, int second );
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#endif
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void ShowNodes( void );
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void ShowEdges( void );
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void ShowPath( int start, int end );
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int GetNearestNode( gentity_t *ent, int lastID, int flags, int targetID );
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int GetBestNode( int startID, int endID, int rejectID = NODE_NONE );
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int GetNodePosition( int nodeID, vec3_t out );
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int GetNodeNumEdges( int nodeID );
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int GetNodeEdge( int nodeID, int edge );
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float GetNodeLeadDistance( int nodeID );
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int GetNumNodes( void ) const { return m_nodes.size(); }
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bool Connected( int startID, int endID );
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unsigned int GetPathCost( int startID, int endID );
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unsigned int GetEdgeCost( int startID, int endID );
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int GetProjectedNode( vec3_t origin, int nodeID );
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//MCG Added BEGIN
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void CheckFailedNodes( gentity_t *ent );
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void AddFailedNode( gentity_t *ent, int nodeID );
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qboolean NodeFailed( gentity_t *ent, int nodeID );
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void ClearFailedEdge( failedEdge_t *failedEdge );
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void ClearAllFailedEdges( void );
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qboolean EdgeFailed( int startID, int endID );
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void AddFailedEdge( int entID, int startID, int endID );
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qboolean CheckFailedEdge( failedEdge_t *failedEdge );
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void CheckAllFailedEdges( void );
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qboolean RouteBlocked( int startID, int testEdgeID, int endID, int rejectRank );
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int GetBestNodeAltRoute( int startID, int endID, int *pathCost, int rejectID = NODE_NONE );
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int GetBestNodeAltRoute( int startID, int endID, int rejectID = NODE_NONE );
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int GetBestPathBetweenEnts( gentity_t *ent, gentity_t *goal, int flags );
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int GetNodeRadius( int nodeID );
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void CheckBlockedEdges( void );
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void ClearCheckedNodes( void );
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byte CheckedNode(int wayPoint,int ent);
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void SetCheckedNode(int wayPoint,int ent,byte value);
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void FlagAllNodes( int newFlag );
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qboolean pathsCalculated;
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2013-04-04 18:02:27 +00:00
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failedEdge_t failedEdges[MAX_FAILED_EDGES];
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2013-04-04 14:52:42 +00:00
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//MCG Added END
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protected:
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int TestNodePath( gentity_t *ent, int okToHitEntNum, vec3_t position, qboolean includeEnts );
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int TestNodeLOS( gentity_t *ent, vec3_t position );
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int TestBestFirst( gentity_t *ent, int lastID, int flags );
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#if __NEWCOLLECT
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int CollectNearestNodes( vec3_t origin, int radius, int maxCollect, nodeChain_l &nodeChain );
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#else
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int CollectNearestNodes( vec3_t origin, int radius, int maxCollect, int *nodeChain );
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#endif //__NEWCOLLECT
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char GetChar( fileHandle_t file );
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int GetInt( fileHandle_t file );
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float GetFloat( fileHandle_t file );
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long GetLong( fileHandle_t file );
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2013-04-04 18:02:27 +00:00
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//void ConnectNodes( void );
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void SetEdgeCost( int ID1, int ID2, int cost );
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2013-04-04 14:52:42 +00:00
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int GetEdgeCost( CNode *first, CNode *second );
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void AddNodeEdges( CNode *node, int addDist, edge_l &edgeList, bool *checkedNodes );
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void CalculatePath( CNode *node );
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node_v m_nodes;
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2013-04-04 18:02:27 +00:00
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EdgeMultimap m_edgeLookupMap;
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2013-04-04 14:52:42 +00:00
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};
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//////////////////////////////////////////////////////////////////////
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// class Priority Queue
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//////////////////////////////////////////////////////////////////////
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class CPriorityQueue
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{
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// CONSTRUCTION /DESTRUCTION
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//--------------------------------------------------------------
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public:
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CPriorityQueue() {};
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~CPriorityQueue();
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// Functionality
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//--------------------------------------------------------------
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public:
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CEdge* Pop();
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CEdge* Find(int npNum);
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void Push( CEdge* theEdge );
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void Update(CEdge* edge );
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bool Empty();
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// DATA
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//--------------------------------------------------------------
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private:
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vector<CEdge*> mHeap;
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};
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#endif //__G_NAVIGATOR__
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