76 lines
1.8 KiB
C++
76 lines
1.8 KiB
C++
|
// Disruptor Weapon
|
||
|
|
||
|
// this line must stay at top so the whole PCH thing works...
|
||
|
#include "cg_headers.h"
|
||
|
|
||
|
//#include "cg_local.h"
|
||
|
#include "cg_media.h"
|
||
|
#include "FxScheduler.h"
|
||
|
|
||
|
|
||
|
/*
|
||
|
---------------------------
|
||
|
FX_DisruptorMainShot
|
||
|
---------------------------
|
||
|
*/
|
||
|
static vec3_t WHITE ={1.0f,1.0f,1.0f};
|
||
|
|
||
|
void FX_DisruptorMainShot( vec3_t start, vec3_t end )
|
||
|
{
|
||
|
FX_AddLine( start, end, 0.1f, 4.0f, 0.0f,
|
||
|
1.0f, 0.0f, 0.0f,
|
||
|
WHITE, WHITE, 0.0f,
|
||
|
120, cgi_R_RegisterShader( "gfx/effects/redLine" ),
|
||
|
FX_SIZE_LINEAR | FX_ALPHA_LINEAR );
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
---------------------------
|
||
|
FX_DisruptorAltShot
|
||
|
---------------------------
|
||
|
*/
|
||
|
void FX_DisruptorAltShot( vec3_t start, vec3_t end, qboolean fullCharge )
|
||
|
{
|
||
|
FX_AddLine( start, end, 0.1f, 10.0f, 0.0f,
|
||
|
1.0f, 0.0f, 0.0f,
|
||
|
WHITE, WHITE, 0.0f,
|
||
|
175, cgi_R_RegisterShader( "gfx/effects/redLine" ),
|
||
|
FX_SIZE_LINEAR | FX_ALPHA_LINEAR );
|
||
|
|
||
|
if ( fullCharge )
|
||
|
{
|
||
|
vec3_t YELLER={0.8f,0.7f,0.0f};
|
||
|
|
||
|
// add some beef
|
||
|
FX_AddLine( start, end, 0.1f, 7.0f, 0.0f,
|
||
|
1.0f, 0.0f, 0.0f,
|
||
|
YELLER, YELLER, 0.0f,
|
||
|
150, cgi_R_RegisterShader( "gfx/misc/whiteline2" ),
|
||
|
FX_SIZE_LINEAR | FX_ALPHA_LINEAR );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
---------------------------
|
||
|
FX_DisruptorAltShot
|
||
|
---------------------------
|
||
|
*/
|
||
|
|
||
|
void FX_DisruptorAltMiss( vec3_t origin, vec3_t normal )
|
||
|
{
|
||
|
vec3_t pos, c1, c2;
|
||
|
|
||
|
VectorMA( origin, 4.0f, normal, c1 );
|
||
|
VectorCopy( c1, c2 );
|
||
|
c1[2] += 4;
|
||
|
c2[2] += 12;
|
||
|
|
||
|
VectorAdd( origin, normal, pos );
|
||
|
pos[2] += 28;
|
||
|
|
||
|
FX_AddBezier( origin, pos, c1, vec3_origin, c2, vec3_origin, 6.0f, 6.0f, 0.0f, 0.0f, 0.2f, 0.5f, WHITE, WHITE, 0.0f, 4000, cgi_R_RegisterShader( "gfx/effects/smokeTrail" ), FX_ALPHA_WAVE );
|
||
|
|
||
|
theFxScheduler.PlayEffect( "disruptor/alt_miss", origin, normal );
|
||
|
}
|