38 lines
1.2 KiB
C
38 lines
1.2 KiB
C
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#pragma once
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#if !defined(G2_H_INC)
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#define G2_H_INC
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#define BONE_ANGLES_PREMULT 0x0001
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#define BONE_ANGLES_POSTMULT 0x0002
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#define BONE_ANGLES_REPLACE 0x0004
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#define BONE_ANGLES_REPLACE_TO_ANIM 0x0400
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#define BONE_ANGLES_TOTAL ( BONE_ANGLES_PREMULT | BONE_ANGLES_POSTMULT | BONE_ANGLES_REPLACE | BONE_ANGLES_REPLACE_TO_ANIM )
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#define BONE_ANIM_OVERRIDE 0x0008
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#define BONE_ANIM_OVERRIDE_LOOP 0x0010
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#define BONE_ANIM_OVERRIDE_DEFAULT ( 0x0020 + BONE_ANIM_OVERRIDE )
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#define BONE_ANIM_OVERRIDE_FREEZE ( 0x0040 + BONE_ANIM_OVERRIDE )
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#define BONE_ANIM_BLEND 0x0080
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#define BONE_ANIM_BLEND_FROM_PARENT 0x0100
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#define BONE_ANIM_BLEND_TO_PARENT 0x0200
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#define BONE_ANIM_TOTAL ( BONE_ANIM_OVERRIDE | BONE_ANIM_OVERRIDE_LOOP | BONE_ANIM_OVERRIDE_DEFAULT | BONE_ANIM_OVERRIDE_FREEZE | BONE_ANIM_BLEND | BONE_ANIM_BLEND_TO_PARENT | BONE_ANIM_BLEND_FROM_PARENT )
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// defines to setup the
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#define ENTITY_WIDTH 12
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#define MODEL_WIDTH 10
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#define BOLT_WIDTH 10
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#define MODEL_AND ((1<<MODEL_WIDTH)-1)
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#define BOLT_AND ((1<<BOLT_WIDTH)-1)
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#define ENTITY_AND ((1<<ENTITY_WIDTH)-1)
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#define BOLT_SHIFT 0
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#define MODEL_SHIFT (BOLT_SHIFT + BOLT_WIDTH)
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#define ENTITY_SHIFT (MODEL_SHIFT + MODEL_WIDTH)
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#endif // G2_H_INC
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