84 lines
1.8 KiB
C
84 lines
1.8 KiB
C
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// Heavy Repeater Weapon
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#include "cg_local.h"
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/*
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---------------------------
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FX_RepeaterProjectileThink
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---------------------------
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*/
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void FX_RepeaterProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon )
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{
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vec3_t forward;
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if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f )
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{
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forward[2] = 1.0f;
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}
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trap_FX_PlayEffectID( cgs.effects.repeaterProjectileEffect, cent->lerpOrigin, forward );
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}
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/*
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------------------------
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FX_RepeaterHitWall
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------------------------
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*/
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void FX_RepeaterHitWall( vec3_t origin, vec3_t normal )
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{
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trap_FX_PlayEffectID( cgs.effects.repeaterWallImpactEffect, origin, normal );
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}
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/*
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------------------------
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FX_RepeaterHitPlayer
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------------------------
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*/
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void FX_RepeaterHitPlayer( vec3_t origin, vec3_t normal, qboolean humanoid )
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{
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trap_FX_PlayEffectID( cgs.effects.repeaterFleshImpactEffect, origin, normal );
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}
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/*
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------------------------------
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FX_RepeaterAltProjectileThink
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-----------------------------
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*/
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void FX_RepeaterAltProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon )
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{
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vec3_t forward;
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if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f )
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{
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forward[2] = 1.0f;
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}
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trap_FX_PlayEffectID( cgs.effects.repeaterAltProjectileEffect, cent->lerpOrigin, forward );
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}
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/*
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------------------------
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FX_RepeaterAltHitWall
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------------------------
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*/
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void FX_RepeaterAltHitWall( vec3_t origin, vec3_t normal )
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{
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trap_FX_PlayEffectID( cgs.effects.repeaterAltWallImpactEffect, origin, normal );
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}
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/*
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------------------------
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FX_RepeaterAltHitPlayer
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------------------------
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*/
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void FX_RepeaterAltHitPlayer( vec3_t origin, vec3_t normal, qboolean humanoid )
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{
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trap_FX_PlayEffectID( cgs.effects.repeaterAltWallImpactEffect, origin, normal );
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}
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