68 lines
1.5 KiB
C
68 lines
1.5 KiB
C
|
// Golan Arms Flechette Weapon
|
||
|
|
||
|
#include "cg_local.h"
|
||
|
|
||
|
/*
|
||
|
-------------------------
|
||
|
FX_FlechetteProjectileThink
|
||
|
-------------------------
|
||
|
*/
|
||
|
|
||
|
void FX_FlechetteProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon )
|
||
|
{
|
||
|
vec3_t forward;
|
||
|
|
||
|
if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f )
|
||
|
{
|
||
|
forward[2] = 1.0f;
|
||
|
}
|
||
|
|
||
|
trap_FX_PlayEffectID( cgs.effects.flechetteShotEffect, cent->lerpOrigin, forward );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
-------------------------
|
||
|
FX_FlechetteWeaponHitWall
|
||
|
-------------------------
|
||
|
*/
|
||
|
void FX_FlechetteWeaponHitWall( vec3_t origin, vec3_t normal )
|
||
|
{
|
||
|
trap_FX_PlayEffectID( cgs.effects.flechetteWallImpactEffect, origin, normal );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
-------------------------
|
||
|
FX_FlechetteWeaponHitPlayer
|
||
|
-------------------------
|
||
|
*/
|
||
|
void FX_FlechetteWeaponHitPlayer( vec3_t origin, vec3_t normal, qboolean humanoid )
|
||
|
{
|
||
|
// if ( humanoid )
|
||
|
// {
|
||
|
trap_FX_PlayEffectID( cgs.effects.flechetteFleshImpactEffect, origin, normal );
|
||
|
// }
|
||
|
// else
|
||
|
// {
|
||
|
// trap_FX_PlayEffect( "blaster/droid_impact", origin, normal );
|
||
|
// }
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
-------------------------
|
||
|
FX_FlechetteProjectileThink
|
||
|
-------------------------
|
||
|
*/
|
||
|
|
||
|
void FX_FlechetteAltProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon )
|
||
|
{
|
||
|
vec3_t forward;
|
||
|
|
||
|
if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f )
|
||
|
{
|
||
|
forward[2] = 1.0f;
|
||
|
}
|
||
|
|
||
|
trap_FX_PlayEffectID( cgs.effects.flechetteAltShotEffect, cent->lerpOrigin, forward );
|
||
|
}
|