jedioutcast/code/null/null_snddma.c

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2013-04-04 18:24:26 +00:00
// snddma_null.c
// all other sound mixing is portable
#include "../client/client.h"
qboolean SNDDMA_Init(void)
{
return qfalse;
}
int SNDDMA_GetDMAPos(void)
{
return 0;
}
void SNDDMA_Shutdown(void)
{
}
void SNDDMA_BeginPainting (void)
{
}
void SNDDMA_Submit(void)
{
}