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// console.c
# include "client.h"
# include "..\strings\con_text.h"
# include "..\qcommon\strip.h"
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# include "../qcommon/game_version.h"
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int g_console_field_width = 78 ;
console_t con ;
cvar_t * con_conspeed ;
cvar_t * con_notifytime ;
# define DEFAULT_CONSOLE_WIDTH 78
vec4_t console_color = { 1.0 , 1.0 , 1.0 , 1.0 } ;
/*
= = = = = = = = = = = = = = = =
Con_ToggleConsole_f
= = = = = = = = = = = = = = = =
*/
void Con_ToggleConsole_f ( void ) {
// closing a full screen console restarts the demo loop
if ( cls . state = = CA_DISCONNECTED & & cls . keyCatchers = = KEYCATCH_CONSOLE ) {
CL_StartDemoLoop ( ) ;
return ;
}
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Field_Clear ( & kg . g_consoleField ) ;
kg . g_consoleField . widthInChars = g_console_field_width ;
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Con_ClearNotify ( ) ;
cls . keyCatchers ^ = KEYCATCH_CONSOLE ;
}
/*
= = = = = = = = = = = = = = = =
Con_MessageMode_f
= = = = = = = = = = = = = = = =
*/
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void Con_MessageMode_f ( void ) { //yell
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chat_playerNum = - 1 ;
chat_team = qfalse ;
Field_Clear ( & chatField ) ;
chatField . widthInChars = 30 ;
cls . keyCatchers ^ = KEYCATCH_MESSAGE ;
}
/*
= = = = = = = = = = = = = = = =
Con_MessageMode2_f
= = = = = = = = = = = = = = = =
*/
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void Con_MessageMode2_f ( void ) { //team chat
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chat_playerNum = - 1 ;
chat_team = qtrue ;
Field_Clear ( & chatField ) ;
chatField . widthInChars = 25 ;
cls . keyCatchers ^ = KEYCATCH_MESSAGE ;
}
/*
= = = = = = = = = = = = = = = =
Con_MessageMode3_f
= = = = = = = = = = = = = = = =
*/
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void Con_MessageMode3_f ( void ) { //target chat
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chat_playerNum = VM_Call ( cgvm , CG_CROSSHAIR_PLAYER ) ;
if ( chat_playerNum < 0 | | chat_playerNum > = MAX_CLIENTS ) {
chat_playerNum = - 1 ;
return ;
}
chat_team = qfalse ;
Field_Clear ( & chatField ) ;
chatField . widthInChars = 30 ;
cls . keyCatchers ^ = KEYCATCH_MESSAGE ;
}
/*
= = = = = = = = = = = = = = = =
Con_MessageMode4_f
= = = = = = = = = = = = = = = =
*/
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void Con_MessageMode4_f ( void ) { //attacker
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chat_playerNum = VM_Call ( cgvm , CG_LAST_ATTACKER ) ;
if ( chat_playerNum < 0 | | chat_playerNum > = MAX_CLIENTS ) {
chat_playerNum = - 1 ;
return ;
}
chat_team = qfalse ;
Field_Clear ( & chatField ) ;
chatField . widthInChars = 30 ;
cls . keyCatchers ^ = KEYCATCH_MESSAGE ;
}
/*
= = = = = = = = = = = = = = = =
Con_Clear_f
= = = = = = = = = = = = = = = =
*/
void Con_Clear_f ( void ) {
int i ;
for ( i = 0 ; i < CON_TEXTSIZE ; i + + ) {
con . text [ i ] = ( ColorIndex ( COLOR_WHITE ) < < 8 ) | ' ' ;
}
Con_Bottom ( ) ; // go to end
}
/*
= = = = = = = = = = = = = = = =
Con_Dump_f
Save the console contents out to a file
= = = = = = = = = = = = = = = =
*/
void Con_Dump_f ( void )
{
int l , x , i ;
short * line ;
fileHandle_t f ;
char buffer [ 1024 ] ;
if ( Cmd_Argc ( ) ! = 2 )
{
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Com_Printf ( SP_GetStringText ( CON_TEXT_DUMP_USAGE ) ) ;
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return ;
}
Com_Printf ( " Dumped console text to %s. \n " , Cmd_Argv ( 1 ) ) ;
f = FS_FOpenFileWrite ( Cmd_Argv ( 1 ) ) ;
if ( ! f )
{
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Com_Printf ( S_COLOR_RED " ERROR: couldn't open. \n " ) ;
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return ;
}
// skip empty lines
for ( l = con . current - con . totallines + 1 ; l < = con . current ; l + + )
{
line = con . text + ( l % con . totallines ) * con . linewidth ;
for ( x = 0 ; x < con . linewidth ; x + + )
if ( ( line [ x ] & 0xff ) ! = ' ' )
break ;
if ( x ! = con . linewidth )
break ;
}
// write the remaining lines
buffer [ con . linewidth ] = 0 ;
for ( ; l < = con . current ; l + + )
{
line = con . text + ( l % con . totallines ) * con . linewidth ;
for ( i = 0 ; i < con . linewidth ; i + + )
buffer [ i ] = ( char ) ( line [ i ] & 0xff ) ;
for ( x = con . linewidth - 1 ; x > = 0 ; x - - )
{
if ( buffer [ x ] = = ' ' )
buffer [ x ] = 0 ;
else
break ;
}
strcat ( buffer , " \n " ) ;
FS_Write ( buffer , strlen ( buffer ) , f ) ;
}
FS_FCloseFile ( f ) ;
}
/*
= = = = = = = = = = = = = = = =
Con_ClearNotify
= = = = = = = = = = = = = = = =
*/
void Con_ClearNotify ( void ) {
int i ;
for ( i = 0 ; i < NUM_CON_TIMES ; i + + ) {
con . times [ i ] = 0 ;
}
}
/*
= = = = = = = = = = = = = = = =
Con_CheckResize
If the line width has changed , reformat the buffer .
= = = = = = = = = = = = = = = =
*/
void Con_CheckResize ( void )
{
int i , j , width , oldwidth , oldtotallines , numlines , numchars ;
MAC_STATIC short tbuf [ CON_TEXTSIZE ] ;
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// width = (SCREEN_WIDTH / SMALLCHAR_WIDTH) - 2;
width = ( cls . glconfig . vidWidth / SMALLCHAR_WIDTH ) - 2 ;
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if ( width = = con . linewidth )
return ;
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if ( width < 1 ) // video hasn't been initialized yet
{
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con . xadjust = 1 ;
con . yadjust = 1 ;
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width = DEFAULT_CONSOLE_WIDTH ;
con . linewidth = width ;
con . totallines = CON_TEXTSIZE / con . linewidth ;
for ( i = 0 ; i < CON_TEXTSIZE ; i + + )
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{
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con . text [ i ] = ( ColorIndex ( COLOR_WHITE ) < < 8 ) | ' ' ;
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}
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}
else
{
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// on wide screens, we will center the text
con . xadjust = 640.0f / cls . glconfig . vidWidth ;
con . yadjust = 480.0f / cls . glconfig . vidHeight ;
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oldwidth = con . linewidth ;
con . linewidth = width ;
oldtotallines = con . totallines ;
con . totallines = CON_TEXTSIZE / con . linewidth ;
numlines = oldtotallines ;
if ( con . totallines < numlines )
numlines = con . totallines ;
numchars = oldwidth ;
if ( con . linewidth < numchars )
numchars = con . linewidth ;
Com_Memcpy ( tbuf , con . text , CON_TEXTSIZE * sizeof ( short ) ) ;
for ( i = 0 ; i < CON_TEXTSIZE ; i + + )
con . text [ i ] = ( ColorIndex ( COLOR_WHITE ) < < 8 ) | ' ' ;
for ( i = 0 ; i < numlines ; i + + )
{
for ( j = 0 ; j < numchars ; j + + )
{
con . text [ ( con . totallines - 1 - i ) * con . linewidth + j ] =
tbuf [ ( ( con . current - i + oldtotallines ) %
oldtotallines ) * oldwidth + j ] ;
}
}
Con_ClearNotify ( ) ;
}
con . current = con . totallines - 1 ;
con . display = con . current ;
}
/*
= = = = = = = = = = = = = = = =
Con_Init
= = = = = = = = = = = = = = = =
*/
void Con_Init ( void ) {
int i ;
con_notifytime = Cvar_Get ( " con_notifytime " , " 3 " , 0 ) ;
con_conspeed = Cvar_Get ( " scr_conspeed " , " 3 " , 0 ) ;
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Field_Clear ( & kg . g_consoleField ) ;
kg . g_consoleField . widthInChars = g_console_field_width ;
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for ( i = 0 ; i < COMMAND_HISTORY ; i + + ) {
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Field_Clear ( & kg . historyEditLines [ i ] ) ;
kg . historyEditLines [ i ] . widthInChars = g_console_field_width ;
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}
Cmd_AddCommand ( " toggleconsole " , Con_ToggleConsole_f ) ;
Cmd_AddCommand ( " messagemode " , Con_MessageMode_f ) ;
Cmd_AddCommand ( " messagemode2 " , Con_MessageMode2_f ) ;
Cmd_AddCommand ( " messagemode3 " , Con_MessageMode3_f ) ;
Cmd_AddCommand ( " messagemode4 " , Con_MessageMode4_f ) ;
Cmd_AddCommand ( " clear " , Con_Clear_f ) ;
Cmd_AddCommand ( " condump " , Con_Dump_f ) ;
//Initialize values on first print
con . initialized = qfalse ;
}
/*
= = = = = = = = = = = = = = =
Con_Linefeed
= = = = = = = = = = = = = = =
*/
void Con_Linefeed ( void )
{
int i ;
// mark time for transparent overlay
if ( con . current > = 0 )
con . times [ con . current % NUM_CON_TIMES ] = cls . realtime ;
con . x = 0 ;
if ( con . display = = con . current )
con . display + + ;
con . current + + ;
for ( i = 0 ; i < con . linewidth ; i + + )
con . text [ ( con . current % con . totallines ) * con . linewidth + i ] = ( ColorIndex ( COLOR_WHITE ) < < 8 ) | ' ' ;
}
/*
= = = = = = = = = = = = = = = =
CL_ConsolePrint
Handles cursor positioning , line wrapping , etc
All console printing must go through this in order to be logged to disk
If no console is visible , the text will appear at the top of the game window
= = = = = = = = = = = = = = = =
*/
void CL_ConsolePrint ( char * txt ) {
int y ;
int c , l ;
int color ;
// for some demos we don't want to ever show anything on the console
if ( cl_noprint & & cl_noprint - > integer ) {
return ;
}
if ( ! con . initialized ) {
con . color [ 0 ] =
con . color [ 1 ] =
con . color [ 2 ] =
con . color [ 3 ] = 1.0f ;
con . linewidth = - 1 ;
Con_CheckResize ( ) ;
con . initialized = qtrue ;
}
color = ColorIndex ( COLOR_WHITE ) ;
while ( ( c = * txt ) ! = 0 ) {
if ( Q_IsColorString ( txt ) ) {
color = ColorIndex ( * ( txt + 1 ) ) ;
txt + = 2 ;
continue ;
}
// count word length
for ( l = 0 ; l < con . linewidth ; l + + ) {
if ( txt [ l ] < = ' ' ) {
break ;
}
}
// word wrap
if ( l ! = con . linewidth & & ( con . x + l > = con . linewidth ) ) {
Con_Linefeed ( ) ;
}
txt + + ;
switch ( c )
{
case ' \n ' :
Con_Linefeed ( ) ;
break ;
case ' \r ' :
con . x = 0 ;
break ;
default : // display character and advance
y = con . current % con . totallines ;
con . text [ y * con . linewidth + con . x ] = ( short ) ( ( color < < 8 ) | c ) ;
con . x + + ;
if ( con . x > = con . linewidth ) {
Con_Linefeed ( ) ;
con . x = 0 ;
}
break ;
}
}
// mark time for transparent overlay
if ( con . current > = 0 )
con . times [ con . current % NUM_CON_TIMES ] = cls . realtime ;
}
/*
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
DRAWING
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
*/
/*
= = = = = = = = = = = = = = = =
Con_DrawInput
Draw the editline after a ] prompt
= = = = = = = = = = = = = = = =
*/
void Con_DrawInput ( void ) {
int y ;
if ( cls . state ! = CA_DISCONNECTED & & ! ( cls . keyCatchers & KEYCATCH_CONSOLE ) ) {
return ;
}
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y = con . vislines - ( SMALLCHAR_HEIGHT * ( re . Language_IsAsian ( ) ? 1.5 : 2 ) ) ;
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re . SetColor ( con . color ) ;
SCR_DrawSmallChar ( ( int ) ( con . xadjust + 1 * SMALLCHAR_WIDTH ) , y , ' ] ' ) ;
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Field_Draw ( & kg . g_consoleField , ( int ) ( con . xadjust + 2 * SMALLCHAR_WIDTH ) , y ,
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SCREEN_WIDTH - 3 * SMALLCHAR_WIDTH , qtrue ) ;
}
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/*
= = = = = = = = = = = = = = = =
Con_DrawNotify
Draws the last few lines of output transparently over the game top
= = = = = = = = = = = = = = = =
*/
void Con_DrawNotify ( void )
{
int x , v ;
short * text ;
int i ;
int time ;
int skip ;
int currentColor ;
currentColor = 7 ;
re . SetColor ( g_color_table [ currentColor ] ) ;
v = 0 ;
for ( i = con . current - NUM_CON_TIMES + 1 ; i < = con . current ; i + + )
{
if ( i < 0 )
continue ;
time = con . times [ i % NUM_CON_TIMES ] ;
if ( time = = 0 )
continue ;
time = cls . realtime - time ;
if ( time > con_notifytime - > value * 1000 )
continue ;
text = con . text + ( i % con . totallines ) * con . linewidth ;
if ( cl . snap . ps . pm_type ! = PM_INTERMISSION & & cls . keyCatchers & ( KEYCATCH_UI | KEYCATCH_CGAME ) ) {
continue ;
}
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if ( ! cl_conXOffset )
{
cl_conXOffset = Cvar_Get ( " cl_conXOffset " , " 0 " , 0 ) ;
}
// asian language needs to use the new font system to print glyphs...
//
// (ignore colours since we're going to print the whole thing as one string)
//
if ( re . Language_IsAsian ( ) )
{
static int iFontIndex = re . RegisterFont ( " ocr_a " ) ; // this seems naughty
const float fFontScale = 0.75f * con . yadjust ;
const int iPixelHeightToAdvance = 2 + ( 1.3 / con . yadjust ) * re . Font_HeightPixels ( iFontIndex , fFontScale ) ; // for asian spacing, since we don't want glyphs to touch.
// concat the text to be printed...
//
char sTemp [ 4096 ] = { 0 } ; // ott
for ( x = 0 ; x < con . linewidth ; x + + )
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{
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if ( ( ( text [ x ] > > 8 ) & 7 ) ! = currentColor ) {
currentColor = ( text [ x ] > > 8 ) & 7 ;
strcat ( sTemp , va ( " ^%i " , ( text [ x ] > > 8 ) & 7 ) ) ;
}
strcat ( sTemp , va ( " %c " , text [ x ] & 0xFF ) ) ;
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}
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//
// and print...
//
re . Font_DrawString ( cl_conXOffset - > integer + con . xadjust * ( con . xadjust + ( 1 * SMALLCHAR_WIDTH /*aesthetics*/ ) ) , con . yadjust * ( v ) , sTemp , g_color_table [ currentColor ] , iFontIndex , - 1 , fFontScale ) ;
v + = iPixelHeightToAdvance ;
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}
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else
{
for ( x = 0 ; x < con . linewidth ; x + + ) {
if ( ( text [ x ] & 0xff ) = = ' ' ) {
continue ;
}
if ( ( ( text [ x ] > > 8 ) & 7 ) ! = currentColor ) {
currentColor = ( text [ x ] > > 8 ) & 7 ;
re . SetColor ( g_color_table [ currentColor ] ) ;
}
if ( ! cl_conXOffset )
{
cl_conXOffset = Cvar_Get ( " cl_conXOffset " , " 0 " , 0 ) ;
}
SCR_DrawSmallChar ( ( int ) ( cl_conXOffset - > integer + con . xadjust + ( x + 1 ) * SMALLCHAR_WIDTH ) , v , text [ x ] & 0xff ) ;
}
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v + = SMALLCHAR_HEIGHT ;
}
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}
re . SetColor ( NULL ) ;
if ( cls . keyCatchers & ( KEYCATCH_UI | KEYCATCH_CGAME ) ) {
return ;
}
// draw the chat line
if ( cls . keyCatchers & KEYCATCH_MESSAGE )
{
if ( chat_team )
{
SCR_DrawBigString ( 8 , v , " say_team: " , 1.0f ) ;
skip = 11 ;
}
else
{
SCR_DrawBigString ( 8 , v , " say: " , 1.0f ) ;
skip = 5 ;
}
Field_BigDraw ( & chatField , skip * BIGCHAR_WIDTH , v ,
SCREEN_WIDTH - ( skip + 1 ) * BIGCHAR_WIDTH , qtrue ) ;
v + = BIGCHAR_HEIGHT ;
}
}
/*
= = = = = = = = = = = = = = = =
Con_DrawSolidConsole
Draws the console with the solid background
= = = = = = = = = = = = = = = =
*/
void Con_DrawSolidConsole ( float frac ) {
int i , x , y ;
int rows ;
short * text ;
int row ;
int lines ;
// qhandle_t conShader;
int currentColor ;
lines = ( int ) ( cls . glconfig . vidHeight * frac ) ;
if ( lines < = 0 )
return ;
if ( lines > cls . glconfig . vidHeight )
lines = cls . glconfig . vidHeight ;
// draw the background
y = ( int ) ( frac * SCREEN_HEIGHT - 2 ) ;
if ( y < 1 ) {
y = 0 ;
}
else {
SCR_DrawPic ( 0 , 0 , SCREEN_WIDTH , ( float ) y , cls . consoleShader ) ;
}
const vec4_t color = { 0.509f , 0.609f , 0.847f , 1.0f } ;
// draw the bottom bar and version number
re . SetColor ( color ) ;
re . DrawStretchPic ( 0 , y , SCREEN_WIDTH , 2 , 0 , 0 , 0 , 0 , cls . whiteShader ) ;
i = strlen ( Q3_VERSION ) ;
for ( x = 0 ; x < i ; x + + ) {
SCR_DrawSmallChar ( cls . glconfig . vidWidth - ( i - x ) * SMALLCHAR_WIDTH ,
( lines - ( SMALLCHAR_HEIGHT + SMALLCHAR_HEIGHT / 2 ) ) , Q3_VERSION [ x ] ) ;
}
// draw the text
con . vislines = lines ;
rows = ( lines - SMALLCHAR_WIDTH ) / SMALLCHAR_WIDTH ; // rows of text to draw
y = lines - ( SMALLCHAR_HEIGHT * 3 ) ;
// draw from the bottom up
if ( con . display ! = con . current )
{
// draw arrows to show the buffer is backscrolled
re . SetColor ( g_color_table [ ColorIndex ( COLOR_RED ) ] ) ;
for ( x = 0 ; x < con . linewidth ; x + = 4 )
SCR_DrawSmallChar ( ( int ) ( con . xadjust + ( x + 1 ) * SMALLCHAR_WIDTH ) , y , ' ^ ' ) ;
y - = SMALLCHAR_HEIGHT ;
rows - - ;
}
row = con . display ;
if ( con . x = = 0 ) {
row - - ;
}
currentColor = 7 ;
re . SetColor ( g_color_table [ currentColor ] ) ;
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static int iFontIndexForAsian = 0 ;
const float fFontScaleForAsian = 0.75f * con . yadjust ;
int iPixelHeightToAdvance = SMALLCHAR_HEIGHT ;
if ( re . Language_IsAsian ( ) )
{
if ( ! iFontIndexForAsian )
{
iFontIndexForAsian = re . RegisterFont ( " ocr_a " ) ;
}
iPixelHeightToAdvance = ( 1.3 / con . yadjust ) * re . Font_HeightPixels ( iFontIndexForAsian , fFontScaleForAsian ) ; // for asian spacing, since we don't want glyphs to touch.
}
for ( i = 0 ; i < rows ; i + + , y - = iPixelHeightToAdvance , row - - )
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{
if ( row < 0 )
break ;
if ( con . current - row > = con . totallines ) {
// past scrollback wrap point
continue ;
}
text = con . text + ( row % con . totallines ) * con . linewidth ;
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// asian language needs to use the new font system to print glyphs...
//
// (ignore colours since we're going to print the whole thing as one string)
//
if ( re . Language_IsAsian ( ) )
{
// concat the text to be printed...
//
char sTemp [ 4096 ] = { 0 } ; // ott
for ( x = 0 ; x < con . linewidth ; x + + )
{
if ( ( ( text [ x ] > > 8 ) & 7 ) ! = currentColor ) {
currentColor = ( text [ x ] > > 8 ) & 7 ;
strcat ( sTemp , va ( " ^%i " , ( text [ x ] > > 8 ) & 7 ) ) ;
}
strcat ( sTemp , va ( " %c " , text [ x ] & 0xFF ) ) ;
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}
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//
// and print...
//
re . Font_DrawString ( con . xadjust * ( con . xadjust + ( 1 * SMALLCHAR_WIDTH /*(aesthetics)*/ ) ) , con . yadjust * ( y ) , sTemp , g_color_table [ currentColor ] , iFontIndexForAsian , - 1 , fFontScaleForAsian ) ;
}
else
{
for ( x = 0 ; x < con . linewidth ; x + + ) {
if ( ( text [ x ] & 0xff ) = = ' ' ) {
continue ;
}
if ( ( ( text [ x ] > > 8 ) & 7 ) ! = currentColor ) {
currentColor = ( text [ x ] > > 8 ) & 7 ;
re . SetColor ( g_color_table [ currentColor ] ) ;
}
SCR_DrawSmallChar ( ( int ) ( con . xadjust + ( x + 1 ) * SMALLCHAR_WIDTH ) , y , text [ x ] & 0xff ) ;
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}
}
}
// draw the input prompt, user text, and cursor if desired
Con_DrawInput ( ) ;
re . SetColor ( NULL ) ;
}
/*
= = = = = = = = = = = = = = = = = =
Con_DrawConsole
= = = = = = = = = = = = = = = = = =
*/
void Con_DrawConsole ( void ) {
// check for console width changes from a vid mode change
Con_CheckResize ( ) ;
// if disconnected, render console full screen
if ( cls . state = = CA_DISCONNECTED ) {
if ( ! ( cls . keyCatchers & ( KEYCATCH_UI | KEYCATCH_CGAME ) ) ) {
Con_DrawSolidConsole ( 1.0 ) ;
return ;
}
}
if ( con . displayFrac ) {
Con_DrawSolidConsole ( con . displayFrac ) ;
} else {
// draw notify lines
if ( cls . state = = CA_ACTIVE ) {
Con_DrawNotify ( ) ;
}
}
}
//================================================================
/*
= = = = = = = = = = = = = = = = = =
Con_RunConsole
Scroll it up or down
= = = = = = = = = = = = = = = = = =
*/
void Con_RunConsole ( void ) {
// decide on the destination height of the console
if ( cls . keyCatchers & KEYCATCH_CONSOLE )
con . finalFrac = 0.5 ; // half screen
else
con . finalFrac = 0 ; // none visible
// scroll towards the destination height
if ( con . finalFrac < con . displayFrac )
{
con . displayFrac - = con_conspeed - > value * ( float ) ( cls . realFrametime * 0.001 ) ;
if ( con . finalFrac > con . displayFrac )
con . displayFrac = con . finalFrac ;
}
else if ( con . finalFrac > con . displayFrac )
{
con . displayFrac + = con_conspeed - > value * ( float ) ( cls . realFrametime * 0.001 ) ;
if ( con . finalFrac < con . displayFrac )
con . displayFrac = con . finalFrac ;
}
}
void Con_PageUp ( void ) {
con . display - = 2 ;
if ( con . current - con . display > = con . totallines ) {
con . display = con . current - con . totallines + 1 ;
}
}
void Con_PageDown ( void ) {
con . display + = 2 ;
if ( con . display > con . current ) {
con . display = con . current ;
}
}
void Con_Top ( void ) {
con . display = con . totallines ;
if ( con . current - con . display > = con . totallines ) {
con . display = con . current - con . totallines + 1 ;
}
}
void Con_Bottom ( void ) {
con . display = con . current ;
}
void Con_Close ( void ) {
if ( ! com_cl_running - > integer ) {
return ;
}
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Field_Clear ( & kg . g_consoleField ) ;
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Con_ClearNotify ( ) ;
cls . keyCatchers & = ~ KEYCATCH_CONSOLE ;
con . finalFrac = 0 ; // none visible
con . displayFrac = 0 ;
}