jedioutcast/code/win32/feelit/feelprojects.h

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/**********************************************************************
Copyright (c) 1999 Immersion Corporation
Permission to use, copy, modify, distribute, and sell this
software and its documentation may be granted without fee;
interested parties are encouraged to request permission from
Immersion Corporation
2158 Paragon Drive
San Jose, CA 95131
408-467-1900
IMMERSION DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS.
IN NO EVENT SHALL IMMERSION BE LIABLE FOR ANY SPECIAL, INDIRECT OR
CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
FILE: FeelProjects.h
PURPOSE: CFeelProject
Manages a set of forces in a project.
There will be a project for each opened IFR file.
CFeelProjects
Manages a set of projects
STARTED: 2/22/99 by Jeff Mallett
NOTES/REVISIONS:
3/2/99 jrm (Jeff Mallett): Force-->Feel renaming
3/15/99 jrm: __declspec(dllimport/dllexport) the whole class
**********************************************************************/
#ifndef __FEEL_PROJECTS_H
#define __FEEL_PROJECTS_H
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#ifndef _FFCDLL_
#define DLLFFC __declspec(dllimport)
#else
#define DLLFFC __declspec(dllexport)
#endif
#include "FFCErrors.h"
#include "FeelBaseTypes.h"
#include "FeelDevice.h"
#include "FeelCompoundEffect.h"
class CFeelProjects;
//================================================================
// CFeelProject
//================================================================
//
// ------ PUBLIC INTERFACE ------
//
class DLLFFC CFeelProject
{
//
// CONSTRUCTOR/DESTRUCTOR
//
public:
CFeelProject() :
m_hProj(NULL), m_pCreatedEffects(NULL),
m_pNext(NULL), m_pDevice(NULL)
{ }
~CFeelProject();
void
Close();
//
// ATTRIBUTES
//
public:
CFeelDevice*
GetDevice() const
{ return m_pDevice; }
BOOL
GetIsOpen() const
{ return m_hProj != NULL; }
CFeelCompoundEffect *
GetCreatedEffect(
LPCSTR lpszEffectName
);
//
// OPERATIONS
//
public:
BOOL
Start(
LPCSTR lpszEffectName = NULL,
DWORD dwIterations = 1,
DWORD dwFlags = 0,
CFeelDevice* pDevice = NULL
);
BOOL
Stop(
LPCSTR lpszEffectName = NULL
);
BOOL
OpenFile(
LPCSTR lpszFilePath,
CFeelDevice *pDevice
);
LoadProjectObjectPointer(
BYTE *pMem,
CFeelDevice *pDevice
);
CFeelCompoundEffect *
CreateEffect(
LPCSTR lpszEffectName,
CFeelDevice* pDevice = NULL
);
CFeelCompoundEffect *
CreateEffectByIndex(
int nEffectIndex,
CFeelDevice* pDevice = NULL
);
CFeelCompoundEffect *
AddEffect(
LPCSTR lpszEffectName,
GENERIC_EFFECT_PTR pObject
);
//
// ------ PRIVATE INTERFACE ------
//
//
// HELPERS
//
protected:
void
set_next(
CFeelProject *pNext
)
{ m_pNext = pNext; }
CFeelProject *
get_next() const
{ return m_pNext; }
void
append_effect_to_list(
CFeelCompoundEffect* pEffect
);
IFREffect **
create_effect_structs(
LPCSTR lpszEffectName,
int &nEff
);
IFREffect **
create_effect_structs_by_index(
int nEffectIndex,
int &nEff
);
BOOL
release_effect_structs(
IFREffect **hEffects
);
//
// FRIENDS
//
public:
friend BOOL
CFeelEffect::InitializeFromProject(
CFeelProject &project,
LPCSTR lpszEffectName,
CFeelDevice* pDevice /* = NULL */
);
friend class CFeelProjects;
//
// INTERNAL DATA
//
protected:
HIFRPROJECT m_hProj;
CFeelCompoundEffect* m_pCreatedEffects;
CFeelDevice* m_pDevice;
private:
CFeelProject* m_pNext;
};
//================================================================
// CFeelProjects
//================================================================
//
// ------ PUBLIC INTERFACE ------
//
class DLLFFC CFeelProjects
{
//
// CONSTRUCTOR/DESTRUCTOR
//
public:
CFeelProjects() : m_pProjects(NULL) { }
~CFeelProjects();
void
Close();
//
// ATTRIBUTES
//
public:
CFeelProject *
GetProject(
int index = 0
);
//
// OPERATIONS
//
public:
BOOL
Stop();
long
OpenFile(
LPCSTR lpszFilePath,
CFeelDevice *pDevice
);
//
// ------ PRIVATE INTERFACE ------
//
//
// HELPERS
//
protected:
//
// INTERNAL DATA
//
protected:
CFeelProject *m_pProjects;
};
#endif // __FEEL_PROJECTS_H