303 lines
4.8 KiB
C
303 lines
4.8 KiB
C
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/**********************************************************************
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Copyright (c) 1999 Immersion Corporation
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Permission to use, copy, modify, distribute, and sell this
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software and its documentation may be granted without fee;
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interested parties are encouraged to request permission from
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Immersion Corporation
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2158 Paragon Drive
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San Jose, CA 95131
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408-467-1900
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IMMERSION DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
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INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS.
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IN NO EVENT SHALL IMMERSION BE LIABLE FOR ANY SPECIAL, INDIRECT OR
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CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
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LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
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NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
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CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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FILE: FeelProjects.h
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PURPOSE: CFeelProject
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Manages a set of forces in a project.
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There will be a project for each opened IFR file.
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CFeelProjects
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Manages a set of projects
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STARTED: 2/22/99 by Jeff Mallett
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NOTES/REVISIONS:
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3/2/99 jrm (Jeff Mallett): Force-->Feel renaming
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3/15/99 jrm: __declspec(dllimport/dllexport) the whole class
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**********************************************************************/
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#ifndef __FEEL_PROJECTS_H
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#define __FEEL_PROJECTS_H
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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#ifndef _FFCDLL_
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#define DLLFFC __declspec(dllimport)
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#else
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#define DLLFFC __declspec(dllexport)
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#endif
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#include "FFCErrors.h"
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#include "FeelBaseTypes.h"
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#include "FeelDevice.h"
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#include "FeelCompoundEffect.h"
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class CFeelProjects;
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//================================================================
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// CFeelProject
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//================================================================
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//
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// ------ PUBLIC INTERFACE ------
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//
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class DLLFFC CFeelProject
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{
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//
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// CONSTRUCTOR/DESTRUCTOR
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//
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public:
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CFeelProject() :
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m_hProj(NULL), m_pCreatedEffects(NULL),
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m_pNext(NULL), m_pDevice(NULL)
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{ }
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~CFeelProject();
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void
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Close();
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//
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// ATTRIBUTES
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//
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public:
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CFeelDevice*
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GetDevice() const
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{ return m_pDevice; }
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BOOL
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GetIsOpen() const
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{ return m_hProj != NULL; }
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CFeelCompoundEffect *
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GetCreatedEffect(
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LPCSTR lpszEffectName
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);
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//
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// OPERATIONS
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//
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public:
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BOOL
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Start(
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LPCSTR lpszEffectName = NULL,
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DWORD dwIterations = 1,
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DWORD dwFlags = 0,
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CFeelDevice* pDevice = NULL
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);
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BOOL
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Stop(
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LPCSTR lpszEffectName = NULL
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);
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BOOL
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OpenFile(
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LPCSTR lpszFilePath,
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CFeelDevice *pDevice
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);
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LoadProjectObjectPointer(
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BYTE *pMem,
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CFeelDevice *pDevice
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);
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CFeelCompoundEffect *
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CreateEffect(
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LPCSTR lpszEffectName,
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CFeelDevice* pDevice = NULL
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);
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CFeelCompoundEffect *
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CreateEffectByIndex(
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int nEffectIndex,
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CFeelDevice* pDevice = NULL
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);
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CFeelCompoundEffect *
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AddEffect(
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LPCSTR lpszEffectName,
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GENERIC_EFFECT_PTR pObject
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);
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//
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// ------ PRIVATE INTERFACE ------
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//
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//
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// HELPERS
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//
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protected:
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void
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set_next(
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CFeelProject *pNext
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)
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{ m_pNext = pNext; }
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CFeelProject *
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get_next() const
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{ return m_pNext; }
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void
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append_effect_to_list(
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CFeelCompoundEffect* pEffect
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);
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IFREffect **
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create_effect_structs(
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LPCSTR lpszEffectName,
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int &nEff
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);
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IFREffect **
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create_effect_structs_by_index(
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int nEffectIndex,
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int &nEff
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);
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BOOL
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release_effect_structs(
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IFREffect **hEffects
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);
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//
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// FRIENDS
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//
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public:
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friend BOOL
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CFeelEffect::InitializeFromProject(
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CFeelProject &project,
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LPCSTR lpszEffectName,
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CFeelDevice* pDevice /* = NULL */
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);
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friend class CFeelProjects;
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//
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// INTERNAL DATA
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//
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protected:
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HIFRPROJECT m_hProj;
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CFeelCompoundEffect* m_pCreatedEffects;
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CFeelDevice* m_pDevice;
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private:
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CFeelProject* m_pNext;
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};
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//================================================================
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// CFeelProjects
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//================================================================
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//
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// ------ PUBLIC INTERFACE ------
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//
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class DLLFFC CFeelProjects
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{
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//
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// CONSTRUCTOR/DESTRUCTOR
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//
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public:
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CFeelProjects() : m_pProjects(NULL) { }
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~CFeelProjects();
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void
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Close();
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//
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// ATTRIBUTES
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//
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public:
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CFeelProject *
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GetProject(
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int index = 0
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);
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//
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// OPERATIONS
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//
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public:
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BOOL
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Stop();
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long
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OpenFile(
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LPCSTR lpszFilePath,
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CFeelDevice *pDevice
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);
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//
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// ------ PRIVATE INTERFACE ------
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//
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//
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// HELPERS
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//
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protected:
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//
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// INTERNAL DATA
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//
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protected:
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CFeelProject *m_pProjects;
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};
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#endif // __FEEL_PROJECTS_H
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