401 lines
7 KiB
C++
401 lines
7 KiB
C++
|
/**********************************************************************
|
||
|
UI_ATOMS.C
|
||
|
|
||
|
User interface building blocks and support functions.
|
||
|
**********************************************************************/
|
||
|
|
||
|
// leave this at the top of all UI_xxxx files for PCH reasons...
|
||
|
//
|
||
|
|
||
|
#include "../server/exe_headers.h"
|
||
|
|
||
|
#include "ui_local.h"
|
||
|
#include "gameinfo.h"
|
||
|
#include "../qcommon/stv_version.h"
|
||
|
|
||
|
uiimport_t ui;
|
||
|
uiStatic_t uis;
|
||
|
|
||
|
//externs
|
||
|
static void UI_LoadMenu_f( void );
|
||
|
static void UI_SaveMenu_f( void );
|
||
|
|
||
|
//locals
|
||
|
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
UI_ForceMenuOff
|
||
|
=================
|
||
|
*/
|
||
|
void UI_ForceMenuOff (void)
|
||
|
{
|
||
|
ui.Key_SetCatcher( ui.Key_GetCatcher() & ~KEYCATCH_UI );
|
||
|
ui.Key_ClearStates();
|
||
|
ui.Cvar_Set( "cl_paused", "0" );
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
UI_SetActiveMenu -
|
||
|
this should be the ONLY way the menu system is brought up
|
||
|
|
||
|
=================
|
||
|
*/
|
||
|
void UI_SetActiveMenu( const char* menuname,const char *menuID )
|
||
|
{
|
||
|
// this should be the ONLY way the menu system is brought up (besides the UI_ConsoleCommand below)
|
||
|
|
||
|
if (!ui.SG_GameAllowedToSaveHere(qtrue)) //don't check full sytem, only if incamera
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !menuname ) {
|
||
|
UI_ForceMenuOff();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
UI_Cursor_Show(qtrue);
|
||
|
|
||
|
// enusure minumum menu data is cached
|
||
|
Menu_Cache();
|
||
|
|
||
|
if ( Q_stricmp (menuname, "mainMenu") == 0 )
|
||
|
{
|
||
|
UI_MainMenu();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( Q_stricmp (menuname, "ingame") == 0 )
|
||
|
{
|
||
|
ui.Cvar_Set( "cl_paused", "1" );
|
||
|
UI_InGameMenu(menuID);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( Q_stricmp (menuname, "datapad") == 0 )
|
||
|
{
|
||
|
ui.Cvar_Set( "cl_paused", "1" );
|
||
|
UI_DataPadMenu();
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
UI_Argv
|
||
|
=================
|
||
|
*/
|
||
|
static char *UI_Argv( int arg )
|
||
|
{
|
||
|
static char buffer[MAX_STRING_CHARS];
|
||
|
|
||
|
ui.Argv( arg, buffer, sizeof( buffer ) );
|
||
|
|
||
|
return buffer;
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
UI_Cvar_VariableString
|
||
|
=================
|
||
|
*/
|
||
|
char *UI_Cvar_VariableString( const char *var_name )
|
||
|
{
|
||
|
static char buffer[MAX_STRING_CHARS];
|
||
|
|
||
|
ui.Cvar_VariableStringBuffer( var_name, buffer, sizeof( buffer ) );
|
||
|
|
||
|
return buffer;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
UI_Cache
|
||
|
=================
|
||
|
*/
|
||
|
static void UI_Cache_f( void )
|
||
|
{
|
||
|
Menu_Cache();
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
UI_ConsoleCommand
|
||
|
=================
|
||
|
*/
|
||
|
qboolean UI_ConsoleCommand( void )
|
||
|
{
|
||
|
char *cmd;
|
||
|
|
||
|
if (!ui.SG_GameAllowedToSaveHere(qtrue)) //only check if incamera
|
||
|
{
|
||
|
return qfalse;
|
||
|
}
|
||
|
|
||
|
cmd = UI_Argv( 0 );
|
||
|
|
||
|
// ensure minimum menu data is available
|
||
|
Menu_Cache();
|
||
|
|
||
|
if ( Q_stricmp (cmd, "ui_cache") == 0 )
|
||
|
{
|
||
|
UI_Cache_f();
|
||
|
return qtrue;
|
||
|
}
|
||
|
|
||
|
if ( Q_stricmp (cmd, "levelselect") == 0 )
|
||
|
{
|
||
|
UI_LoadMenu_f();
|
||
|
return qtrue;
|
||
|
}
|
||
|
|
||
|
if ( Q_stricmp (cmd, "ui_teamOrders") == 0 )
|
||
|
{
|
||
|
UI_SaveMenu_f();
|
||
|
return qtrue;
|
||
|
}
|
||
|
|
||
|
if ( Q_stricmp (cmd, "ui_report") == 0 )
|
||
|
{
|
||
|
UI_Report();
|
||
|
return qtrue;
|
||
|
}
|
||
|
|
||
|
|
||
|
return qfalse;
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
UI_Init
|
||
|
=================
|
||
|
*/
|
||
|
void UI_Init( int apiVersion, uiimport_t *uiimport )
|
||
|
{
|
||
|
gameinfo_import_t gameinfo_import;
|
||
|
|
||
|
ui = *uiimport;
|
||
|
|
||
|
if ( apiVersion != UI_API_VERSION ) {
|
||
|
ui.Error( ERR_FATAL, "Bad UI_API_VERSION: expected %i, got %i\n", UI_API_VERSION, apiVersion );
|
||
|
}
|
||
|
|
||
|
_UI_Init(qfalse);
|
||
|
|
||
|
// get static data (glconfig, media)
|
||
|
ui.GetGlconfig( &uis.glconfig );
|
||
|
|
||
|
uis.scaley = uis.glconfig.vidHeight * (1.0/480.0);
|
||
|
uis.scalex = uis.glconfig.vidWidth * (1.0/640.0);
|
||
|
|
||
|
gameinfo_import.FS_FOpenFile = ui.FS_FOpenFile;
|
||
|
gameinfo_import.FS_Read = ui.FS_Read;
|
||
|
gameinfo_import.FS_ReadFile = ui.FS_ReadFile;
|
||
|
gameinfo_import.FS_FreeFile = ui.FS_FreeFile;
|
||
|
gameinfo_import.FS_FCloseFile = ui.FS_FCloseFile;
|
||
|
gameinfo_import.Cvar_Set = ui.Cvar_Set;
|
||
|
gameinfo_import.Cvar_VariableStringBuffer = ui.Cvar_VariableStringBuffer;
|
||
|
gameinfo_import.Cvar_Create = ui.Cvar_Create;
|
||
|
gameinfo_import.Printf = ui.Printf;
|
||
|
// GI_Init( &gameinfo_import );
|
||
|
|
||
|
Menu_Cache( );
|
||
|
|
||
|
ui.Cvar_Create( "cg_drawCrosshair", "1", CVAR_ARCHIVE );
|
||
|
ui.Cvar_Create( "cg_marks", "1", CVAR_ARCHIVE );
|
||
|
ui.Cvar_Create ("ui_initialsetup", "0", CVAR_ARCHIVE );
|
||
|
ui.Cvar_Create ("s_language", "english", CVAR_ARCHIVE | CVAR_NORESTART);
|
||
|
ui.Cvar_Create ("k_language", "", CVAR_ARCHIVE | CVAR_NORESTART);
|
||
|
|
||
|
|
||
|
}
|
||
|
|
||
|
// these are only here so the functions in q_shared.c can link
|
||
|
|
||
|
#ifndef UI_HARD_LINKED
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
Com_Error
|
||
|
=================
|
||
|
*/
|
||
|
/*
|
||
|
void Com_Error( int level, const char *error, ... )
|
||
|
{
|
||
|
va_list argptr;
|
||
|
char text[1024];
|
||
|
|
||
|
va_start (argptr, error);
|
||
|
vsprintf (text, error, argptr);
|
||
|
va_end (argptr);
|
||
|
|
||
|
ui.Error( level, "%s", text);
|
||
|
}
|
||
|
*/
|
||
|
/*
|
||
|
================
|
||
|
Com_Printf
|
||
|
=================
|
||
|
*/
|
||
|
/*
|
||
|
void Com_Printf( const char *msg, ... )
|
||
|
{
|
||
|
va_list argptr;
|
||
|
char text[1024];
|
||
|
|
||
|
va_start (argptr, msg);
|
||
|
vsprintf (text, msg, argptr);
|
||
|
va_end (argptr);
|
||
|
|
||
|
ui.Printf( "%s", text);
|
||
|
}
|
||
|
*/
|
||
|
#endif
|
||
|
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
UI_DrawNamedPic
|
||
|
=================
|
||
|
*/
|
||
|
void UI_DrawNamedPic( float x, float y, float width, float height, const char *picname )
|
||
|
{
|
||
|
qhandle_t hShader;
|
||
|
|
||
|
hShader = ui.R_RegisterShaderNoMip( picname );
|
||
|
ui.R_DrawStretchPic( x, y, width, height, 0, 0, 1, 1, hShader );
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
UI_DrawHandlePic
|
||
|
=================
|
||
|
*/
|
||
|
void UI_DrawHandlePic( float x, float y, float w, float h, qhandle_t hShader )
|
||
|
{
|
||
|
float s0;
|
||
|
float s1;
|
||
|
float t0;
|
||
|
float t1;
|
||
|
|
||
|
if( w < 0 ) { // flip about horizontal
|
||
|
w = -w;
|
||
|
s0 = 1;
|
||
|
s1 = 0;
|
||
|
}
|
||
|
else {
|
||
|
s0 = 0;
|
||
|
s1 = 1;
|
||
|
}
|
||
|
|
||
|
if( h < 0 ) { // flip about vertical
|
||
|
h = -h;
|
||
|
t0 = 1;
|
||
|
t1 = 0;
|
||
|
}
|
||
|
else {
|
||
|
t0 = 0;
|
||
|
t1 = 1;
|
||
|
}
|
||
|
|
||
|
ui.R_DrawStretchPic( x, y, w, h, s0, t0, s1, t1, hShader );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
UI_FillRect
|
||
|
|
||
|
Coordinates are 640*480 virtual values
|
||
|
=================
|
||
|
*/
|
||
|
void UI_FillRect( float x, float y, float width, float height, const float *color )
|
||
|
{
|
||
|
ui.R_SetColor( color );
|
||
|
|
||
|
ui.R_DrawStretchPic( x, y, width, height, 0, 0, 0, 0, uis.whiteShader );
|
||
|
|
||
|
ui.R_SetColor( NULL );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
UI_UpdateScreen
|
||
|
=================
|
||
|
*/
|
||
|
void UI_UpdateScreen( void )
|
||
|
{
|
||
|
ui.UpdateScreen();
|
||
|
}
|
||
|
|
||
|
|
||
|
static float fadePercent = 0.0;
|
||
|
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
UI_LoadMenu_f
|
||
|
===============
|
||
|
*/
|
||
|
static void UI_LoadMenu_f( void )
|
||
|
{
|
||
|
trap_Key_SetCatcher( KEYCATCH_UI );
|
||
|
Menus_ActivateByName("ingameloadMenu");
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
UI_SaveMenu_f
|
||
|
===============
|
||
|
*/
|
||
|
static void UI_SaveMenu_f( void )
|
||
|
{
|
||
|
ui.PrecacheScreenshot();
|
||
|
|
||
|
trap_Key_SetCatcher( KEYCATCH_UI );
|
||
|
Menus_ActivateByName("ingamesaveMenu");
|
||
|
}
|
||
|
|
||
|
|
||
|
//--------------------------------------------
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
UI_SetColor
|
||
|
=================
|
||
|
*/
|
||
|
void UI_SetColor( const float *rgba )
|
||
|
{
|
||
|
trap_R_SetColor( rgba );
|
||
|
}
|
||
|
|
||
|
/*int registeredFontCount = 0;
|
||
|
#define MAX_FONTS 6
|
||
|
static fontInfo_t registeredFont[MAX_FONTS];
|
||
|
*/
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
UI_RegisterFont
|
||
|
=================
|
||
|
*/
|
||
|
|
||
|
int UI_RegisterFont(const char *fontName)
|
||
|
{
|
||
|
int iFontIndex = ui.R_RegisterFont(fontName);
|
||
|
if (iFontIndex == 0)
|
||
|
{
|
||
|
iFontIndex = ui.R_RegisterFont("ergoec"); // fall back
|
||
|
}
|
||
|
|
||
|
return iFontIndex;
|
||
|
}
|
||
|
|