172 lines
4.1 KiB
C
172 lines
4.1 KiB
C
|
|
||
|
#include "../game/q_shared.h"
|
||
|
#include "qcommon.h"
|
||
|
#include "cm_polylib.h"
|
||
|
|
||
|
#define BOX_MODEL_HANDLE (MAX_SUBMODELS-1)
|
||
|
|
||
|
typedef struct {
|
||
|
cplane_t *plane;
|
||
|
int children[2]; // negative numbers are leafs
|
||
|
} cNode_t;
|
||
|
|
||
|
typedef struct {
|
||
|
int cluster;
|
||
|
int area;
|
||
|
|
||
|
int firstLeafBrush;
|
||
|
int numLeafBrushes;
|
||
|
|
||
|
int firstLeafSurface;
|
||
|
int numLeafSurfaces;
|
||
|
} cLeaf_t;
|
||
|
|
||
|
typedef struct cmodel_s {
|
||
|
vec3_t mins, maxs;
|
||
|
cLeaf_t leaf; // submodels don't reference the main tree
|
||
|
} cmodel_t;
|
||
|
|
||
|
typedef struct {
|
||
|
cplane_t *plane;
|
||
|
int surfaceFlags;
|
||
|
int shaderNum;
|
||
|
} cbrushside_t;
|
||
|
|
||
|
typedef struct {
|
||
|
int shaderNum; // the shader that determined the contents
|
||
|
int contents;
|
||
|
vec3_t bounds[2];
|
||
|
int numsides;
|
||
|
cbrushside_t *sides;
|
||
|
int checkcount; // to avoid repeated testings
|
||
|
} cbrush_t;
|
||
|
|
||
|
|
||
|
typedef struct {
|
||
|
int checkcount; // to avoid repeated testings
|
||
|
int surfaceFlags;
|
||
|
int contents;
|
||
|
struct patchCollide_s *pc;
|
||
|
} cPatch_t;
|
||
|
|
||
|
|
||
|
typedef struct {
|
||
|
int floodnum;
|
||
|
int floodvalid;
|
||
|
} cArea_t;
|
||
|
|
||
|
typedef struct {
|
||
|
char name[MAX_QPATH];
|
||
|
|
||
|
int numShaders;
|
||
|
dshader_t *shaders;
|
||
|
|
||
|
int numBrushSides;
|
||
|
cbrushside_t *brushsides;
|
||
|
|
||
|
int numPlanes;
|
||
|
cplane_t *planes;
|
||
|
|
||
|
int numNodes;
|
||
|
cNode_t *nodes;
|
||
|
|
||
|
int numLeafs;
|
||
|
cLeaf_t *leafs;
|
||
|
|
||
|
int numLeafBrushes;
|
||
|
int *leafbrushes;
|
||
|
|
||
|
int numLeafSurfaces;
|
||
|
int *leafsurfaces;
|
||
|
|
||
|
int numSubModels;
|
||
|
cmodel_t *cmodels;
|
||
|
|
||
|
int numBrushes;
|
||
|
cbrush_t *brushes;
|
||
|
|
||
|
int numClusters;
|
||
|
int clusterBytes;
|
||
|
byte *visibility;
|
||
|
qboolean vised; // if false, visibility is just a single cluster of ffs
|
||
|
|
||
|
int numEntityChars;
|
||
|
char *entityString;
|
||
|
|
||
|
int numAreas;
|
||
|
cArea_t *areas;
|
||
|
int *areaPortals; // [ numAreas*numAreas ] reference counts
|
||
|
|
||
|
int numSurfaces;
|
||
|
cPatch_t **surfaces; // non-patches will be NULL
|
||
|
|
||
|
int floodvalid;
|
||
|
int checkcount; // incremented on each trace
|
||
|
} clipMap_t;
|
||
|
|
||
|
|
||
|
// keep 1/8 unit away to keep the position valid before network snapping
|
||
|
// and to avoid various numeric issues
|
||
|
#define SURFACE_CLIP_EPSILON (0.125)
|
||
|
|
||
|
extern clipMap_t cm;
|
||
|
extern int c_pointcontents;
|
||
|
extern int c_traces, c_brush_traces, c_patch_traces;
|
||
|
extern cvar_t *cm_noAreas;
|
||
|
extern cvar_t *cm_noCurves;
|
||
|
extern cvar_t *cm_playerCurveClip;
|
||
|
|
||
|
// cm_test.c
|
||
|
|
||
|
// Used for oriented capsule collision detection
|
||
|
typedef struct
|
||
|
{
|
||
|
qboolean use;
|
||
|
float radius;
|
||
|
float halfheight;
|
||
|
vec3_t offset;
|
||
|
} sphere_t;
|
||
|
|
||
|
typedef struct {
|
||
|
vec3_t start;
|
||
|
vec3_t end;
|
||
|
vec3_t size[2]; // size of the box being swept through the model
|
||
|
vec3_t offsets[8]; // [signbits][x] = either size[0][x] or size[1][x]
|
||
|
float maxOffset; // longest corner length from origin
|
||
|
vec3_t extents; // greatest of abs(size[0]) and abs(size[1])
|
||
|
vec3_t bounds[2]; // enclosing box of start and end surrounding by size
|
||
|
vec3_t modelOrigin;// origin of the model tracing through
|
||
|
int contents; // ored contents of the model tracing through
|
||
|
qboolean isPoint; // optimized case
|
||
|
sphere_t sphere; // sphere for oriendted capsule collision
|
||
|
trace_t trace; // returned from trace call
|
||
|
// make sure nothing goes under here for Ghoul2 collision purposes
|
||
|
} traceWork_t;
|
||
|
|
||
|
typedef struct leafList_s {
|
||
|
int count;
|
||
|
int maxcount;
|
||
|
qboolean overflowed;
|
||
|
int *list;
|
||
|
vec3_t bounds[2];
|
||
|
int lastLeaf; // for overflows where each leaf can't be stored individually
|
||
|
void (*storeLeafs)( struct leafList_s *ll, int nodenum );
|
||
|
} leafList_t;
|
||
|
|
||
|
|
||
|
int CM_BoxBrushes( const vec3_t mins, const vec3_t maxs, cbrush_t **list, int listsize );
|
||
|
|
||
|
void CM_StoreLeafs( leafList_t *ll, int nodenum );
|
||
|
void CM_StoreBrushes( leafList_t *ll, int nodenum );
|
||
|
|
||
|
void CM_BoxLeafnums_r( leafList_t *ll, int nodenum );
|
||
|
|
||
|
cmodel_t *CM_ClipHandleToModel( clipHandle_t handle );
|
||
|
|
||
|
// cm_patch.c
|
||
|
|
||
|
struct patchCollide_s *CM_GeneratePatchCollide( int width, int height, vec3_t *points );
|
||
|
void CM_TraceThroughPatchCollide( traceWork_t *tw, const struct patchCollide_s *pc );
|
||
|
qboolean CM_PositionTestInPatchCollide( traceWork_t *tw, const struct patchCollide_s *pc );
|
||
|
void CM_ClearLevelPatches( void );
|