jedioutcast/code/cgame/FX_Bowcaster.cpp

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2013-04-04 14:52:42 +00:00
// Bowcaster Weapon
// this line must stay at top so the whole PCH thing works...
#include "cg_headers.h"
//#include "cg_local.h"
#include "cg_media.h"
#include "FxScheduler.h"
/*
---------------------------
FX_BowcasterProjectileThink
---------------------------
*/
void FX_BowcasterProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon )
{
vec3_t forward;
if ( VectorNormalize2( cent->gent->s.pos.trDelta, forward ) == 0.0f )
{
if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f )
{
forward[2] = 1.0f;
}
}
theFxScheduler.PlayEffect( cgs.effects.bowcasterShotEffect, cent->lerpOrigin, forward );
}
/*
---------------------------
FX_BowcasterHitWall
---------------------------
*/
void FX_BowcasterHitWall( vec3_t origin, vec3_t normal )
{
theFxScheduler.PlayEffect( cgs.effects.bowcasterImpactEffect, origin, normal );
}
/*
---------------------------
FX_BowcasterHitPlayer
---------------------------
*/
void FX_BowcasterHitPlayer( vec3_t origin, vec3_t normal, qboolean humanoid )
{
theFxScheduler.PlayEffect( cgs.effects.bowcasterImpactEffect, origin, normal );
}