400 lines
9.7 KiB
Text
400 lines
9.7 KiB
Text
|
# Microsoft Developer Studio Project File - Name="JK2cgame" - Package Owner=<4>
|
||
|
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||
|
# ** DO NOT EDIT **
|
||
|
|
||
|
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
|
||
|
|
||
|
CFG=JK2cgame - Win32 Release JK2
|
||
|
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||
|
!MESSAGE use the Export Makefile command and run
|
||
|
!MESSAGE
|
||
|
!MESSAGE NMAKE /f "JK2_cgame.mak".
|
||
|
!MESSAGE
|
||
|
!MESSAGE You can specify a configuration when running NMAKE
|
||
|
!MESSAGE by defining the macro CFG on the command line. For example:
|
||
|
!MESSAGE
|
||
|
!MESSAGE NMAKE /f "JK2_cgame.mak" CFG="JK2cgame - Win32 Release JK2"
|
||
|
!MESSAGE
|
||
|
!MESSAGE Possible choices for configuration are:
|
||
|
!MESSAGE
|
||
|
!MESSAGE "JK2cgame - Win32 Release JK2" (based on "Win32 (x86) Dynamic-Link Library")
|
||
|
!MESSAGE "JK2cgame - Win32 Debug JK2" (based on "Win32 (x86) Dynamic-Link Library")
|
||
|
!MESSAGE "JK2cgame - Win32 Final JK2" (based on "Win32 (x86) Dynamic-Link Library")
|
||
|
!MESSAGE
|
||
|
|
||
|
# Begin Project
|
||
|
# PROP AllowPerConfigDependencies 0
|
||
|
# PROP Scc_ProjName ""$/General/code/cgame", UPCAAAAA"
|
||
|
# PROP Scc_LocalPath "."
|
||
|
CPP=cl.exe
|
||
|
MTL=midl.exe
|
||
|
RSC=rc.exe
|
||
|
|
||
|
!IF "$(CFG)" == "JK2cgame - Win32 Release JK2"
|
||
|
|
||
|
# PROP BASE Use_MFC 0
|
||
|
# PROP BASE Use_Debug_Libraries 0
|
||
|
# PROP BASE Output_Dir "JK2cgame___Win32_Release_TA"
|
||
|
# PROP BASE Intermediate_Dir "JK2cgame___Win32_Release_TA"
|
||
|
# PROP BASE Ignore_Export_Lib 0
|
||
|
# PROP BASE Target_Dir ""
|
||
|
# PROP Use_MFC 0
|
||
|
# PROP Use_Debug_Libraries 0
|
||
|
# PROP Output_Dir "../Release"
|
||
|
# PROP Intermediate_Dir "../Release/JK2cgame"
|
||
|
# PROP Ignore_Export_Lib 0
|
||
|
# PROP Target_Dir ""
|
||
|
# ADD BASE CPP /nologo /G6 /W4 /GX /O2 /D "WIN32" /D "NDebug" /D "_WINDOWS" /YX /FD /c
|
||
|
# ADD CPP /nologo /G6 /W4 /GX /Zi /O2 /I ".." /I "./../game" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "MISSIONPACK" /D "_JK2" /YX /FD /c
|
||
|
# SUBTRACT CPP /Fr
|
||
|
# ADD BASE MTL /nologo /D "NDebug" /mktyplib203 /o "NUL" /win32
|
||
|
# ADD MTL /nologo /D "NDebug" /mktyplib203 /o "NUL" /win32
|
||
|
# ADD BASE RSC /l 0x409 /d "NDebug"
|
||
|
# ADD RSC /l 0x409 /d "NDebug"
|
||
|
BSC32=bscmake.exe
|
||
|
# ADD BASE BSC32 /nologo
|
||
|
# ADD BSC32 /nologo
|
||
|
LINK32=link.exe
|
||
|
# ADD BASE LINK32 /nologo /base:"0x30000000" /subsystem:windows /dll /map /machine:I386 /def:".\JK2_cgame.def" /out:"../Release/cgamex86.dll"
|
||
|
# SUBTRACT BASE LINK32 /debug
|
||
|
# ADD LINK32 /nologo /base:"0x30000000" /subsystem:windows /dll /map /debug /machine:I386 /def:".\JK2_cgame.def" /out:"../Release/cgamex86.dll"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "JK2cgame - Win32 Debug JK2"
|
||
|
|
||
|
# PROP BASE Use_MFC 0
|
||
|
# PROP BASE Use_Debug_Libraries 1
|
||
|
# PROP BASE Output_Dir "JK2cgame___Win32_Debug_TA"
|
||
|
# PROP BASE Intermediate_Dir "JK2cgame___Win32_Debug_TA"
|
||
|
# PROP BASE Ignore_Export_Lib 0
|
||
|
# PROP BASE Target_Dir ""
|
||
|
# PROP Use_MFC 0
|
||
|
# PROP Use_Debug_Libraries 1
|
||
|
# PROP Output_Dir "../Debug"
|
||
|
# PROP Intermediate_Dir "../Debug/JK2cgame"
|
||
|
# PROP Ignore_Export_Lib 0
|
||
|
# PROP Target_Dir ""
|
||
|
# ADD BASE CPP /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_Debug" /D "_WINDOWS" /FR /YX /FD /c
|
||
|
# ADD CPP /nologo /G6 /MTd /W3 /Gm /GX /ZI /Od /I ".." /I "./../game" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "MISSIONPACK" /D "_JK2" /D "JK2AWARDS" /FR /YX /FD /GZ /c
|
||
|
# ADD BASE MTL /nologo /D "_Debug" /mktyplib203 /o "NUL" /win32
|
||
|
# ADD MTL /nologo /D "_Debug" /mktyplib203 /o "NUL" /win32
|
||
|
# ADD BASE RSC /l 0x409 /d "_Debug"
|
||
|
# ADD RSC /l 0x409 /d "_Debug"
|
||
|
BSC32=bscmake.exe
|
||
|
# ADD BASE BSC32 /nologo
|
||
|
# ADD BSC32 /nologo
|
||
|
LINK32=link.exe
|
||
|
# ADD BASE LINK32 /nologo /base:"0x30000000" /subsystem:windows /dll /map /debug /machine:I386 /out:"..\Debug/cgamex86.dll"
|
||
|
# SUBTRACT BASE LINK32 /profile /nodefaultlib
|
||
|
# ADD LINK32 /nologo /base:"0x30000000" /subsystem:windows /dll /map /debug /machine:I386 /def:".\JK2_cgame.def" /out:"..\Debug\cgamex86.dll"
|
||
|
# SUBTRACT LINK32 /pdb:none
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "JK2cgame - Win32 Final JK2"
|
||
|
|
||
|
# PROP BASE Use_MFC 0
|
||
|
# PROP BASE Use_Debug_Libraries 0
|
||
|
# PROP BASE Output_Dir "../Final"
|
||
|
# PROP BASE Intermediate_Dir "../Final/JK2cgame"
|
||
|
# PROP BASE Ignore_Export_Lib 0
|
||
|
# PROP BASE Target_Dir ""
|
||
|
# PROP Use_MFC 0
|
||
|
# PROP Use_Debug_Libraries 0
|
||
|
# PROP Output_Dir "../Final"
|
||
|
# PROP Intermediate_Dir "../Final/JK2cgame"
|
||
|
# PROP Ignore_Export_Lib 0
|
||
|
# PROP Target_Dir ""
|
||
|
# ADD BASE CPP /nologo /G6 /W4 /GX /Zi /O2 /I ".." /I "../../jk2/game" /D "NDebug" /D "WIN32" /D "_WINDOWS" /D "MISSIONPACK" /D "_JK2" /YX /FD /c
|
||
|
# SUBTRACT BASE CPP /Fr
|
||
|
# ADD CPP /nologo /G6 /W4 /GX /O2 /I ".." /I "./../game" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /D "WIN32" /D "_JK2" /D "FINAL_BUILD" /YX /FD /c
|
||
|
# ADD BASE MTL /nologo /D "NDebug" /mktyplib203 /o "NUL" /win32
|
||
|
# ADD MTL /nologo /D "NDebug" /mktyplib203 /o "NUL" /win32
|
||
|
# ADD BASE RSC /l 0x409 /d "NDebug"
|
||
|
# ADD RSC /l 0x409 /d "NDebug"
|
||
|
BSC32=bscmake.exe
|
||
|
# ADD BASE BSC32 /nologo
|
||
|
# ADD BSC32 /nologo
|
||
|
LINK32=link.exe
|
||
|
# ADD BASE LINK32 /nologo /base:"0x30000000" /subsystem:windows /dll /map /machine:I386 /def:".\JK2_cgame.def" /out:"../Final/cgamex86.dll"
|
||
|
# ADD LINK32 /nologo /base:"0x30000000" /subsystem:windows /dll /map /machine:I386 /def:".\JK2_cgame.def" /out:"../Final/cgamex86.dll"
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# Begin Target
|
||
|
|
||
|
# Name "JK2cgame - Win32 Release JK2"
|
||
|
# Name "JK2cgame - Win32 Debug JK2"
|
||
|
# Name "JK2cgame - Win32 Final JK2"
|
||
|
# Begin Group "Source Files"
|
||
|
|
||
|
# PROP Default_Filter "c"
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\game\bg_lib.c
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\game\bg_misc.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\game\bg_panimate.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\game\bg_pmove.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\game\bg_saber.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\game\bg_slidemove.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\game\bg_weapons.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\cg_consolecmds.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\cg_draw.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\cg_drawtools.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\cg_effects.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\cg_ents.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\cg_event.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\cg_info.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\cg_light.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\cg_localents.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\cg_main.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\cg_marks.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\cg_newDraw.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\cg_players.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\cg_playerstate.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\cg_predict.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\cg_saga.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\cg_scoreboard.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\cg_servercmds.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\cg_snapshot.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\cg_syscalls.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\cg_turret.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\cg_view.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\cg_weaponinit.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\cg_weapons.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\fx_blaster.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\fx_bowcaster.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\fx_bryarpistol.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\fx_demp2.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\fx_disruptor.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\fx_flechette.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\fx_force.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\fx_heavyrepeater.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\fx_rocketlauncher.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\game\q_math.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\game\q_shared.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\ui\ui_shared.c
|
||
|
# End Source File
|
||
|
# End Group
|
||
|
# Begin Group "Header Files"
|
||
|
|
||
|
# PROP Default_Filter "h"
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\game\anims.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\animtable.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\game\bg_local.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\game\bg_public.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\game\bg_saga.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\game\bg_weapons.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\cg_lights.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\cg_local.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\cg_public.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\qcommon\disablewarnings.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\fx_local.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\ghoul2\G2.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\ui\keycodes.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\..\ui\menudef.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\game\q_shared.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\qcommon\qfiles.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\game\surfaceflags.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\qcommon\tags.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\tr_types.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\ui\ui_shared.h
|
||
|
# End Source File
|
||
|
# End Group
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\cg_syscalls.asm
|
||
|
# PROP Exclude_From_Build 1
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\JK2_cgame.def
|
||
|
# PROP Exclude_From_Build 1
|
||
|
# End Source File
|
||
|
# End Target
|
||
|
# End Project
|