jedioutcast/utils/Radiant/tower.cpp

325 lines
7.5 KiB
C++
Raw Permalink Normal View History

2013-04-04 18:02:27 +00:00
/*
The tower command will take two brushes at different Z's and
create a brush between the two. For this to work, the low Z plane
of the upper brush and the high Z plane of the lower brush need to
have the same number of sides
*/
#include "stdafx.h"
#include "tower.h"
//from Brush.cpp
face_t *Face_Alloc( void );
winding_t *NewWinding (int points);
void DoTower(void)
{
brush_t* brush1 = NULL;
brush_t* brush2 = NULL;
brush_t* newBrush = NULL;
brush_t* tempBrush = NULL;
face_t* topFace = NULL;
face_t* bottomFace = NULL;
face_t* curFace;
face_t* faceList;
int zFlag = 0;
int i = 0; // loop counter
if (g_qeglobals.d_select_count != 2)
{
Sys_Printf ("Error: you must have exactly 2 brushes selected\n");
Sys_Beep ();
return;
}
brush1 = selected_brushes.next;
brush2 = selected_brushes.next->next;
// establish brush1 as the upper brush
if (brush2->maxs[2] > brush1->mins[2])
{
tempBrush = brush1;
brush1 = brush2;
brush2 = tempBrush;
}
// test to insure brushes do not "overlap" in the Z direction
if (brush2->maxs[2] > brush1->mins[2])
{
Sys_Printf ("Brushes are not separated in the Z direction!");
Sys_Beep();
return;
}
// find the bottom Z plane (topFace) in 1 and top Z plane in 2 (bottomFace)
topFace = brush1->brush_faces;
while (topFace != NULL)
{
zFlag = 0;
for (i = 0; i<3; i++)
{
if (abs(topFace->planepts[i][2] - brush1->mins[2]) < TOWER_EPSILON)
{
zFlag++;
}
}
if (zFlag == 3)
{
break;
}
else
{
topFace = topFace->next;
}
}
if (topFace == NULL)
{
Sys_Printf("Couldn't find flat bottom-face in top brush", 0);
Sys_Beep();
return;
}
bottomFace = brush2->brush_faces;
while (bottomFace != NULL)
{
zFlag = 0;
for (i = 0; i<3; i++)
{
if (abs(bottomFace->planepts[i][2] - brush2->maxs[2]) < TOWER_EPSILON)
{
zFlag++;
}
}
if (zFlag == 3)
{
break;
}
else
{
bottomFace = bottomFace->next;
}
}
if (bottomFace == NULL)
{
Sys_Printf ("Couldn't find flat top-face in bottom brush", 0);
Sys_Beep();
return;
}
// count vertices on top and bottom planes to make sure they are equal
if (topFace->face_winding->numpoints != bottomFace->face_winding->numpoints)
{
Sys_Printf ("Top and Bottom faces don't have same #'s of vertices!", 0);
Sys_Beep();
return;
}
// put top and bottom faces on brush
// reverse winding for top and bottom
faceList = Face_Alloc();
for ( i = 0; i<3; i++)
{
VectorCopy(topFace->planepts[2-i],faceList->planepts[i]);
}
curFace = Face_Alloc();
for ( i = 0; i < 3; i++)
{
VectorCopy(bottomFace->planepts[2-i],curFace->planepts[i]);
}
curFace->next = faceList;
faceList = curFace;
curFace = MakePlaneList(topFace, bottomFace);
if (curFace == NULL)
{
Sys_Printf ("Couldn't make planes for tower!", 0);
Sys_Beep();
return;
}
else
{
faceList->next->next = curFace;
}
newBrush = (brush_t*)qmalloc(sizeof(brush_t));
newBrush->brush_faces = faceList;
Select_Deselect();
Brush_AddToList (newBrush, &selected_brushes);
Entity_LinkBrush (world_entity, newBrush);
Brush_Build(newBrush);
// UNDO_FinishBrushAdd("&Undo Tower");
Sys_UpdateWindows(W_ALL);
return;
}
face_t* MakePlaneList(face_t* top, face_t* bottom)
{
face_t* fList;
face_t* curFace;
face_t* newTop;
face_t* newBot;
int i;
int j;
int k;
vec3_t t1, t2, t3;
fList = NULL;
newTop = Face_Alloc();
CopyFace(top, newTop);
newBot = Face_Alloc();
CopyFace(bottom, newBot);
WrapFaces(newTop, newBot);
for (i = 0; i<newTop->face_winding->numpoints; i++)
{
if (i == (newTop->face_winding->numpoints - 1))
{
j = 0;
}
else
{
j = i + 1;
}
curFace = Face_Alloc();
VectorCopy(newTop->face_winding->points[j],curFace->planepts[0]);
VectorCopy(newTop->face_winding->points[i],curFace->planepts[1]);
VectorCopy(newBot->face_winding->points[i],curFace->planepts[2]);
for (k=0 ; k<3 ; k++)
{
t1[k] = curFace->planepts[0][k] - curFace->planepts[1][k];
t2[k] = curFace->planepts[2][k] - curFace->planepts[1][k];
t3[k] = curFace->planepts[1][k];
}
CrossProduct(t1,t2, curFace->plane.normal);
if (VectorCompare (curFace->plane.normal, vec3_origin))
{
printf ("WARNING: brush plane with no normal\n");
}
VectorNormalize (curFace->plane.normal);
curFace->plane.dist = DotProduct (t3, curFace->plane.normal);
curFace->next = fList;
fList = curFace;
} // for loop
return fList;
}
void WrapFaces( face_t* top, face_t* bottom)
{
face_t* tempFace;
int i;
float maxX;
float maxY;
int pointFlag;
tempFace = Face_Alloc();
//wrap the top face points the other way
CopyFace(top, tempFace);
for ( i = 0; i<top->face_winding->numpoints; i++)
{
VectorCopy(top->face_winding->points[top->face_winding->numpoints-1-i],tempFace->face_winding->points[i]);
}
CopyFace(tempFace,top);
// top and bottom are now wrapped with normals pointing upward
// now grab the point in top with most positive x (and y if there are more than one)
maxX = top->face_winding->points[0][0];
maxY = top->face_winding->points[0][1];
pointFlag = 0;
for ( i = 1; i<top->face_winding->numpoints; i++)
{
if ( maxX > top->face_winding->points[i][0] )
{
continue;
}
else
{
if ( maxX == top->face_winding->points[i][0] )
{
if (top->face_winding->points[i][1] > maxY)
{
maxY = top->face_winding->points[i][1];
pointFlag = i;
}
}
else
{
maxX = top->face_winding->points[i][0];
maxY = top->face_winding->points[i][1];
pointFlag = i;
}
}
}
// now, starting at the point[pointflag] in top, write the sequence starting at [0] in tempFace
for ( i = 0; i<top->face_winding->numpoints; i++)
{
if (pointFlag == top->face_winding->numpoints)
{
pointFlag = 0;
}
VectorCopy(top->face_winding->points[pointFlag], tempFace->face_winding->points[i]);
pointFlag++;
}
CopyFace(tempFace,top);
//repeat with bottom
CopyFace(bottom, tempFace);
maxX = bottom->face_winding->points[0][0];
maxY = bottom->face_winding->points[0][1];
pointFlag = 0;
for ( i = 1; i<bottom->face_winding->numpoints; i++)
{
if ( maxX > bottom->face_winding->points[i][0] )
{
continue;
}
else
{
if ( maxX == bottom->face_winding->points[i][0] )
{
if (bottom->face_winding->points[i][1] > maxY)
{
maxY = bottom->face_winding->points[i][1];
pointFlag = i;
}
}
else
{
maxX = bottom->face_winding->points[i][0];
maxY = bottom->face_winding->points[i][1];
pointFlag = i;
}
}
}
// now, starting at the point[pointflag] in bottom, write the sequence starting at [0] in tempFace
for ( i = 0; i<bottom->face_winding->numpoints; i++)
{
if (pointFlag == bottom->face_winding->numpoints)
{
pointFlag = 0;
}
VectorCopy(bottom->face_winding->points[pointFlag], tempFace->face_winding->points[i]);
pointFlag++;
}
CopyFace(tempFace,bottom);
Face_Free(tempFace);
return;
}
void CopyFace( face_t* in, face_t* out)
{
int i;
out->face_winding = NewWinding(in->face_winding->numpoints);
out->face_winding->numpoints = in->face_winding->numpoints;
for (i = 0; i<in->face_winding->numpoints; i++)
{
VectorCopy(in->face_winding->points[i],out->face_winding->points[i]);
}
for (i = 0; i<3; i++)
{
VectorCopy(in->planepts[i],out->planepts[i]);
}
}