jedioutcast/utils/Radiant/texturelayout.h

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2013-04-04 18:02:27 +00:00
#if !defined(AFX_TEXTURELAYOUT_H__5EA4C722_173F_11D2_B024_00AA00A410FC__INCLUDED_)
#define AFX_TEXTURELAYOUT_H__5EA4C722_173F_11D2_B024_00AA00A410FC__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// TextureLayout.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CTextureLayout dialog
class CTextureLayout : public CDialog
{
// Construction
public:
CTextureLayout(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CTextureLayout)
enum { IDD = IDD_DIALOG_TEXTURELAYOUT };
float m_fX;
float m_fY;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CTextureLayout)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CTextureLayout)
virtual void OnOK();
virtual BOOL OnInitDialog();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_TEXTURELAYOUT_H__5EA4C722_173F_11D2_B024_00AA00A410FC__INCLUDED_)