jedioutcast/utils/Radiant/select.cpp

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2013-04-04 18:02:27 +00:00
// select.c
#include "stdafx.h"
#include "qe3.h"
#include "oddbits.h"
// externs
/*
===========
Test_Ray
===========
*/
#define DIST_START MAX_WORLD_COORD
trace_t Test_Ray (vec3_t origin, vec3_t dir, int flags)
{
brush_t *brush;
face_t *face;
float dist;
trace_t t;
memset (&t, 0, sizeof(t));
t.dist = DIST_START * sqrt(3) * 2;
if (flags & SF_CYCLE)
{
CPtrArray array;
brush_t *pToSelect = (selected_brushes.next != &selected_brushes) ? selected_brushes.next : NULL;
Select_Deselect();
// go through active brushes and accumulate all "hit" brushes
for (brush = active_brushes.next ; brush != &active_brushes ; brush=brush->next)
{
//if ( (flags & SF_ENTITIES_FIRST) && brush->owner == world_entity)
// continue;
if (FilterBrush (brush))
continue;
if (!g_PrefsDlg.m_bSelectCurves && (brush->curveBrush || brush->patchBrush))
continue;
//if (!g_bShowPatchBounds && brush->patchBrush)
// continue;
face = Brush_Ray (origin, dir, brush, &dist);
if (face)
{
array.Add(brush);
}
}
int nSize = array.GetSize();
if (nSize > 0)
{
bool bFound = false;
for (int i = 0; i < nSize; i++)
{
brush_t *b = reinterpret_cast<brush_t*>(array.GetAt(i));
// did we hit the last one selected yet ?
if (b == pToSelect)
{
// yes we want to select the next one in the list
int n = (i > 0) ? i-1 : nSize-1;
pToSelect = reinterpret_cast<brush_t*>(array.GetAt(n));
bFound = true;
break;
}
}
if (!bFound)
pToSelect = reinterpret_cast<brush_t*>(array.GetAt(0));
}
if (pToSelect)
{
face = Brush_Ray (origin, dir, pToSelect, &dist);
t.dist = dist;
t.brush = pToSelect;
t.face = face;
t.selected = false;
return t;
}
}
if (! (flags & SF_SELECTED_ONLY) )
{
for (brush = active_brushes.next ; brush != &active_brushes ; brush=brush->next)
{
if ( (flags & SF_ENTITIES_FIRST) && brush->owner == world_entity)
continue;
if (FilterBrush (brush))
continue;
if (!g_PrefsDlg.m_bSelectCurves && (brush->curveBrush || brush->patchBrush))
continue;
//if (!g_bShowPatchBounds && brush->patchBrush)
// continue;
face = Brush_Ray (origin, dir, brush, &dist);
if (dist > 0 && dist < t.dist)
{
t.dist = dist;
t.brush = brush;
t.face = face;
t.selected = false;
}
}
}
for (brush = selected_brushes.next ; brush != &selected_brushes ; brush=brush->next)
{
if ( (flags & SF_ENTITIES_FIRST) && brush->owner == world_entity)
continue;
if (FilterBrush (brush))
continue;
if (!g_PrefsDlg.m_bSelectCurves && brush->curveBrush)
continue;
face = Brush_Ray (origin, dir, brush, &dist);
if (dist > 0 && dist < t.dist)
{
t.dist = dist;
t.brush = brush;
t.face = face;
t.selected = true;
}
}
// if entites first, but didn't find any, check regular
if ( (flags & SF_ENTITIES_FIRST) && t.brush == NULL)
return Test_Ray (origin, dir, flags - SF_ENTITIES_FIRST);
return t;
}
/*
============
Select_Brush
============
*/
void Select_Brush (brush_t *brush, bool bComplete /* = true */)
{
brush_t *b;
entity_t *e;
selected_face = NULL;
if (g_qeglobals.d_select_count < 2)
g_qeglobals.d_select_order[g_qeglobals.d_select_count] = brush;
g_qeglobals.d_select_count++;
//if (brush->patchBrush)
// Patch_Select(brush->nPatchID);
e = brush->owner;
if (e)
{
// select complete entity on first click
if (e != world_entity && bComplete == true)
{
for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
{
if (b->owner == e)
goto singleselect;
}
for (b=e->brushes.onext ; b != &e->brushes ; b=b->onext)
{
Brush_RemoveFromList (b);
Brush_AddToList (b, &selected_brushes);
}
}
else
{
singleselect:
Brush_RemoveFromList (brush);
Brush_AddToList (brush, &selected_brushes);
UpdateSurfaceDialog();
UpdatePatchInspector();
}
if (e->eclass)
{
UpdateEntitySel(brush->owner->eclass);
}
}
vec3_t vMin, vMax, vSize;
Select_GetBounds (vMin, vMax);
VectorSubtract(vMax, vMin, vSize);
CString strStatus;
strStatus.Format("Selection X:: %.1f Y:: %.1f Z:: %.1f", vSize[0], vSize[1], vSize[2]);
g_pParentWnd->SetStatusText(2, strStatus);
}
/*
============
Select_Ray
If the origin is inside a brush, that brush will be ignored.
============
*/
void Select_Ray (vec3_t origin, vec3_t dir, int flags)
{
trace_t t;
t = Test_Ray (origin, dir, flags);
if (!t.brush)
return;
if (flags == SF_SINGLEFACE)
{
selected_face = t.face;
selected_face_brush = t.brush;
Sys_UpdateWindows (W_ALL);
g_qeglobals.d_select_mode = sel_brush;
Texture_SetTexture (&t.face->texdef);
UpdateSurfaceDialog();
return;
}
// move the brush to the other list
g_qeglobals.d_select_mode = sel_brush;
if (t.selected)
{
Brush_RemoveFromList (t.brush);
Brush_AddToList (t.brush, &active_brushes);
} else
{
Select_Brush (t.brush, !(GetKeyState(VK_MENU) & 0x8000));
}
Sys_UpdateWindows (W_ALL);
}
void Select_Delete (void)
{
brush_t *brush;
selected_face = NULL;
g_qeglobals.d_select_mode = sel_brush;
g_qeglobals.d_select_count = 0;
g_qeglobals.d_num_move_points = 0;
while (selected_brushes.next != &selected_brushes)
{
brush = selected_brushes.next;
if (brush->patchBrush)
Patch_Delete(brush->nPatchID);
Brush_Free (brush);
}
// FIXME: remove any entities with no brushes
Sys_MarkMapModified();
Sys_UpdateWindows (W_ALL);
}
void Select_Deselect (bool bDeSelectToListBack /*= false*/) // to avoid continuously re-finding same selected ents
{
brush_t *b;
Patch_Deselect();
g_qeglobals.d_workcount++;
g_qeglobals.d_select_count = 0;
g_qeglobals.d_num_move_points = 0;
b = selected_brushes.next;
if (b == &selected_brushes)
{
if (selected_face)
{
selected_face = NULL;
}
Sys_UpdateWindows (W_ALL);
return;
}
selected_face = NULL;
g_qeglobals.d_select_mode = sel_brush;
// grab top / bottom height for new brushes
if (b->mins[2] < b->maxs[2])
{
g_qeglobals.d_new_brush_bottom_z = b->mins[2];
g_qeglobals.d_new_brush_top_z = b->maxs[2];
}
if (bDeSelectToListBack)
{
selected_brushes.next->prev = active_brushes.prev;
selected_brushes.prev->next = &active_brushes;
active_brushes.prev->next = selected_brushes.next;
active_brushes.prev = selected_brushes.prev;
}
else
{
selected_brushes.next->prev = &active_brushes;
selected_brushes.prev->next = active_brushes.next;
active_brushes.next->prev = selected_brushes.prev;
active_brushes.next = selected_brushes.next;
}
selected_brushes.prev = selected_brushes.next = &selected_brushes;
Sys_UpdateWindows (W_ALL);
}
/*
============
Select_Move
============
*/
void Select_Move (vec3_t delta, bool bSnap)
{
brush_t *b;
// actually move the selected brushes
for (b = selected_brushes.next ; b != &selected_brushes ; b=b->next)
Brush_Move (b, delta, bSnap);
vec3_t vMin, vMax;
Select_GetBounds (vMin, vMax);
CString strStatus;
strStatus.Format("Origin X:: %.1f Y:: %.1f Z:: %.1f", vMin[0], vMax[1], vMax[2]);
g_pParentWnd->SetStatusText(2, strStatus);
// Sys_UpdateWindows (W_ALL);
}
/*
============
Select_Clone
Creates an exact duplicate of the selection in place, then moves
the selected brushes off of their old positions
============
*/
void Select_Clone (void)
{
#if 1
ASSERT(g_pParentWnd->ActiveXY());
g_bScreenUpdates = false;
g_pParentWnd->ActiveXY()->Copy();
g_pParentWnd->ActiveXY()->Paste();
g_pParentWnd->NudgeSelection(2, g_qeglobals.d_gridsize);
g_pParentWnd->NudgeSelection(3, g_qeglobals.d_gridsize);
g_bScreenUpdates = true;
Sys_UpdateWindows(W_ALL);
#else
/* // commenting-out helps stop me wasting time updating code that's #if'd out (as has happened)...
brush_t *b, *b2, *n, *next, *next2;
vec3_t delta;
entity_t *e;
g_qeglobals.d_workcount++;
g_qeglobals.d_select_mode = sel_brush;
delta[0] = g_qeglobals.d_gridsize;
delta[1] = g_qeglobals.d_gridsize;
delta[2] = 0;
for (b=selected_brushes.next ; b != &selected_brushes ; b=next)
{
next = b->next;
// if the brush is a world brush, handle simply
if (b->owner == world_entity)
{
n = Brush_Clone (b);
Brush_AddToList (n, &active_brushes);
Entity_LinkBrush (world_entity, n);
Brush_Build( n );
Brush_Move (b, delta);
continue;
}
e = Entity_Clone (b->owner);
// clear the target / targetname
DeleteKey (e, "target");
DeleteKey (e, "targetname");
#ifdef QUAKE3
DeleteKey (e, "target2");
DeleteKey (e, "target3");
DeleteKey (e, "target4");
#endif
// if the brush is a fixed size entity, create a new entity
if (b->owner->eclass->fixedsize)
{
n = Brush_Clone (b);
Brush_AddToList (n, &active_brushes);
Entity_LinkBrush (e, n);
Brush_Build( n );
Brush_Move (b, delta);
continue;
}
// brush is a complex entity, grab all the other ones now
next = &selected_brushes;
for ( b2 = b ; b2 != &selected_brushes ; b2=next2)
{
next2 = b2->next;
if (b2->owner != b->owner)
{
if (next == &selected_brushes)
next = b2;
continue;
}
// move b2 to the start of selected_brushes,
// so it won't be hit again
Brush_RemoveFromList (b2);
Brush_AddToList (b2, &selected_brushes);
n = Brush_Clone (b2);
Brush_AddToList (n, &active_brushes);
Entity_LinkBrush (e, n);
Brush_Build( n );
Brush_Move (b2, delta, true);
}
}
*/
#endif
Sys_UpdateWindows (W_ALL);
}
/*
============
Select_SetTexture
bool bFitScale = compute scale on the plane and counteract plane->axial snapping
============
*/
void Select_SetTexture (texdef_t *texdef, bool bFitScale/*=false*/, bool bNoSystemTextureOverwrite/*=false*/)
{
brush_t *b;
if (selected_face)
{
SetFaceTexdef (selected_face_brush, selected_face, texdef, bFitScale, bNoSystemTextureOverwrite);
Brush_Build(selected_face_brush, bFitScale);
}
else
{
for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
if (!b->owner->eclass->fixedsize)
Brush_SetTexture (b, texdef, bFitScale, bNoSystemTextureOverwrite);
}
Sys_UpdateWindows (W_ALL);
}
void Select_FitTexture(int nHeight, int nWidth)
{
brush_t *b;
if(selected_brushes.next == &selected_brushes && selected_face == NULL)
return;
for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
{
Brush_FitTexture(b, nHeight, nWidth);
Brush_Build(b);
}
if (selected_face)
{
Face_FitTexture(selected_face, nHeight, nWidth);
Brush_Build(selected_face_brush);
}
Sys_UpdateWindows (W_CAMERA);
}
void Select_Hide()
{
for (brush_t* b=selected_brushes.next ; b && b != &selected_brushes ; b=b->next)
{
b->hiddenBrush = true;
}
Sys_UpdateWindows (W_ALL);
}
void Select_ShowAllHidden()
{
brush_t* b;
for (b=selected_brushes.next ; b && b != &selected_brushes ; b=b->next)
{
b->hiddenBrush = false;
}
for (b=active_brushes.next ; b && b != &active_brushes ; b=b->next)
{
b->hiddenBrush = false;
}
Sys_UpdateWindows (W_ALL);
}
/*
================================================================
TRANSFORMATIONS
================================================================
*/
void Select_GetBounds (vec3_t mins, vec3_t maxs)
{
brush_t *b;
int i;
for (i=0 ; i<3 ; i++)
{
mins[i] = MAX_WORLD_COORD;
maxs[i] = MIN_WORLD_COORD;
}
for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
for (i=0 ; i<3 ; i++)
{
if (b->mins[i] < mins[i])
mins[i] = b->mins[i];
if (b->maxs[i] > maxs[i])
maxs[i] = b->maxs[i];
}
}
void Select_GetTrueMid (vec3_t mid)
{
vec3_t mins, maxs;
Select_GetBounds (mins, maxs);
for (int i=0 ; i<3 ; i++)
mid[i] = (mins[i] + ((maxs[i] - mins[i]) / 2));
}
void Select_GetMid (vec3_t mid)
{
vec3_t mins, maxs;
int i;
if (g_PrefsDlg.m_bNoClamp)
{
Select_GetTrueMid(mid);
return;
}
Select_GetBounds (mins, maxs);
for (i=0 ; i<3 ; i++)
mid[i] = g_qeglobals.d_gridsize*floor ( ( (mins[i] + maxs[i])*0.5 )/g_qeglobals.d_gridsize );
}
vec3_t select_origin;
vec3_t select_matrix[3];
qboolean select_fliporder;
void Select_AplyMatrix (bool bSnap)
{
brush_t *b;
face_t *f;
int i, j;
vec3_t temp;
for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
{
for (f=b->brush_faces ; f ; f=f->next)
{
for (i=0 ; i<3 ; i++)
{
VectorSubtract (f->planepts[i], select_origin, temp);
for (j=0 ; j<3 ; j++)
f->planepts[i][j] = DotProduct(temp, select_matrix[j]) + select_origin[j];
}
if (select_fliporder)
{
VectorCopy (f->planepts[0], temp);
VectorCopy (f->planepts[2], f->planepts[0]);
VectorCopy (temp, f->planepts[2]);
}
}
Brush_Build(b, bSnap);
if (b->patchBrush)
{
Patch_ApplyMatrix(b->nPatchID, select_origin, select_matrix);
}
}
}
void ProjectOnPlane(vec3_t& normal,float dist,vec3_t& ez, vec3_t& p)
{
if (fabs(ez[0]) == 1)
p[0] = (dist - normal[1] * p[1] - normal[2] * p[2]) / normal[0];
else if (fabs(ez[1]) == 1)
p[1] = (dist - normal[0] * p[0] - normal[2] * p[2]) / normal[1];
else
p[2] = (dist - normal[0] * p[0] - normal[1] * p[1]) / normal[2];
}
void Back(vec3_t& dir, vec3_t& p)
{
if (fabs(dir[0]) == 1)
p[0] = 0;
else if (fabs(dir[1]) == 1)
p[1] = 0;
else p[2] = 0;
}
// using scale[0] and scale[1]
void ComputeScale(vec3_t& rex, vec3_t& rey, vec3_t& p, face_t* f)
{
float px = DotProduct(rex, p);
float py = DotProduct(rey, p);
px *= f->texdef.scale[0];
py *= f->texdef.scale[1];
vec3_t aux;
VectorCopy(rex, aux);
VectorScale(aux, px, aux);
VectorCopy(aux, p);
VectorCopy(rey, aux);
VectorScale(aux, py, aux);
VectorAdd(p, aux, p);
}
void AbsoluteToLocal(plane_t normal2, face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3)
{
vec3_t ex,ey,ez;
// computing new local axis base
TextureAxisFromPlane(&normal2, ex, ey);
CrossProduct(ex, ey, ez);
// projecting back on (ex,ey)
Back(ez,p1);
Back(ez,p2);
Back(ez,p3);
vec3_t aux;
// rotation
VectorCopy(p2, aux);
VectorSubtract(aux, p1,aux);
float x = DotProduct(aux,ex);
float y = DotProduct(aux,ey);
f->texdef.rotate = 180 * atan2(y,x) / Q_PI;
vec3_t rex,rey;
// computing rotated local axis base
VectorCopy(ez, aux);
VectorScale(aux, f->texdef.rotate, aux);
VectorCopy(ex, rex);
VectorRotate(rex, aux, rex);
VectorCopy(ey, rey);
VectorRotate(rey, aux, rey);
// scale
VectorCopy(p2, aux);
VectorSubtract(aux, p1, aux);
f->texdef.scale[0] = DotProduct(aux, rex);
VectorCopy(p3, aux);
VectorSubtract(aux, p1, aux);
f->texdef.scale[1] = DotProduct(aux, rey);
// shift
// only using p1
x = DotProduct(rex,p1);
y = DotProduct(rey,p1);
x /= f->texdef.scale[0];
y /= f->texdef.scale[1];
VectorCopy(rex, p1);
VectorScale(p1, x, p1);
VectorCopy(rey, aux);
VectorScale(aux, y, aux);
VectorAdd(p1, aux, p1);
VectorCopy(ez, aux);
VectorScale(aux, -f->texdef.rotate, aux);
VectorRotate(p1, aux, p1);
f->texdef.shift[0] = -DotProduct(p1, ex);
f->texdef.shift[1] = -DotProduct(p1, ey);
// stored rot is good considering local axis base
// change it if necessary
f->texdef.rotate = -f->texdef.rotate;
Clamp(f->texdef.shift[0], f->d_texture->width);
Clamp(f->texdef.shift[1], f->d_texture->height);
Clamp(f->texdef.rotate, 360);
}
void RotateFaceTexture(face_t* f, int nAxis, float fDeg)
{
vec3_t p1,p2,p3, rota;
p1[0] = p1[1] = p1[2] = 0;
VectorCopy(p1, p2);
VectorCopy(p1, p3);
VectorCopy(p1, rota);
ComputeAbsolute(f, p1, p2, p3);
rota[nAxis] = fDeg;
VectorRotate(p1, rota, select_origin, p1);
VectorRotate(p2, rota, select_origin, p2);
VectorRotate(p3, rota, select_origin, p3);
plane_t normal2;
vec3_t vNormal;
vNormal[0] = f->plane.normal[0];
vNormal[1] = f->plane.normal[1];
vNormal[2] = f->plane.normal[2];
VectorRotate(vNormal, rota, vNormal);
normal2.normal[0] = vNormal[0];
normal2.normal[1] = vNormal[1];
normal2.normal[2] = vNormal[2];
AbsoluteToLocal(normal2, f, p1, p2 ,p3);
}
void RotateTextures(int nAxis, float fDeg, vec3_t vOrigin)
{
for (brush_t* b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
{
for (face_t* f=b->brush_faces ; f ; f=f->next)
{
RotateFaceTexture(f, nAxis, fDeg);
Brush_Build(b, false);
}
Brush_Build(b, false);
}
}
void Select_FlipAxis (int axis)
{
int i;
Select_GetMid (select_origin);
for (i=0 ; i<3 ; i++)
{
VectorCopy (vec3_origin, select_matrix[i]);
select_matrix[i][i] = 1;
}
select_matrix[axis][axis] = -1;
select_fliporder = true;
Select_AplyMatrix (true);
Sys_UpdateWindows (W_ALL);
}
void Select_Scale(float x, float y, float z)
{
Select_GetMid (select_origin);
for (brush_t* b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
{
for (face_t* f=b->brush_faces ; f ; f=f->next)
{
for (int i=0 ; i<3 ; i++)
{
f->planepts[i][0] -= select_origin[0];
f->planepts[i][1] -= select_origin[1];
f->planepts[i][2] -= select_origin[2];
f->planepts[i][0] *= x;
//f->planepts[i][0] = floor(f->planepts[i][0] / g_qeglobals.d_gridsize + 0.5) * g_qeglobals.d_gridsize;
f->planepts[i][1] *= y;
//f->planepts[i][1] = floor(f->planepts[i][1] / g_qeglobals.d_gridsize + 0.5) * g_qeglobals.d_gridsize;
f->planepts[i][2] *= z;
//f->planepts[i][2] = floor(f->planepts[i][2] / g_qeglobals.d_gridsize + 0.5) * g_qeglobals.d_gridsize;
f->planepts[i][0] += select_origin[0];
f->planepts[i][1] += select_origin[1];
f->planepts[i][2] += select_origin[2];
}
}
Brush_Build(b, false);
if (b->patchBrush)
{
vec3_t v;
v[0] = x;
v[1] = y;
v[2] = z;
Patch_Scale(b->nPatchID, select_origin, v);
}
}
}
void Select_RotateAxis (int axis, float deg, bool bPaint, bool bMouse)
{
vec3_t temp;
int i, j;
vec_t c, s;
if (deg == 0)
{
//Sys_Printf("0 deg\n");
return;
}
if (bMouse)
{
VectorCopy(g_pParentWnd->ActiveXY()->RotateOrigin(), select_origin);
}
else
{
Select_GetMid (select_origin);
}
select_fliporder = false;
if (deg == 90)
{
for (i=0 ; i<3 ; i++)
{
VectorCopy (vec3_origin, select_matrix[i]);
select_matrix[i][i] = 1;
}
i = (axis+1)%3;
j = (axis+2)%3;
VectorCopy (select_matrix[i], temp);
VectorCopy (select_matrix[j], select_matrix[i]);
VectorSubtract (vec3_origin, temp, select_matrix[j]);
}
else
{
deg = -deg;
if (deg == -180.0)
{
c = -1;
s = 0;
}
else if (deg == -270.0)
{
c = 0;
s = -1;
}
else
{
c = cos(deg * Q_PI / 180.0);
s = sin(deg * Q_PI / 180.0);
}
for (i=0 ; i<3 ; i++)
{
VectorCopy (vec3_origin, select_matrix[i]);
select_matrix[i][i] = 1;
}
switch (axis)
{
case 0:
select_matrix[1][1] = c;
select_matrix[1][2] = -s;
select_matrix[2][1] = s;
select_matrix[2][2] = c;
break;
case 1:
select_matrix[0][0] = c;
select_matrix[0][2] = s;
select_matrix[2][0] = -s;
select_matrix[2][2] = c;
break;
case 2:
select_matrix[0][0] = c;
select_matrix[0][1] = -s;
select_matrix[1][0] = s;
select_matrix[1][1] = c;
break;
}
}
if (g_PrefsDlg.m_bRotateLock)
RotateTextures(axis, deg, select_origin);
Select_AplyMatrix(!bMouse);
if (bPaint)
Sys_UpdateWindows (W_ALL);
}
/*
================================================================
GROUP SELECTIONS
================================================================
*/
void Select_CompleteTall (void)
{
brush_t *b, *next;
//int i;
vec3_t mins, maxs;
if (!QE_SingleBrush ())
return;
g_qeglobals.d_select_mode = sel_brush;
VectorCopy (selected_brushes.next->mins, mins);
VectorCopy (selected_brushes.next->maxs, maxs);
Select_Delete ();
int nDim1 = (g_pParentWnd->ActiveXY()->GetViewType() == YZ) ? 1 : 0;
int nDim2 = (g_pParentWnd->ActiveXY()->GetViewType() == XY) ? 1 : 2;
for (b=active_brushes.next ; b != &active_brushes ; b=next)
{
next = b->next;
if ( (b->maxs[nDim1] > maxs[nDim1] || b->mins[nDim1] < mins[nDim1])
|| (b->maxs[nDim2] > maxs[nDim2] || b->mins[nDim2] < mins[nDim2]) )
continue;
if (FilterBrush (b))
continue;
Brush_RemoveFromList (b);
Brush_AddToList (b, &selected_brushes);
#if 0
// old stuff
for (i=0 ; i<2 ; i++)
if (b->maxs[i] > maxs[i] || b->mins[i] < mins[i])
break;
if (i == 2)
{
Brush_RemoveFromList (b);
Brush_AddToList (b, &selected_brushes);
}
#endif
}
Sys_UpdateWindows (W_ALL);
}
void Select_PartialTall (void)
{
brush_t *b, *next;
//int i;
vec3_t mins, maxs;
if (!QE_SingleBrush ())
return;
g_qeglobals.d_select_mode = sel_brush;
VectorCopy (selected_brushes.next->mins, mins);
VectorCopy (selected_brushes.next->maxs, maxs);
Select_Delete ();
int nDim1 = (g_pParentWnd->ActiveXY()->GetViewType() == YZ) ? 1 : 0;
int nDim2 = (g_pParentWnd->ActiveXY()->GetViewType() == XY) ? 1 : 2;
for (b=active_brushes.next ; b != &active_brushes ; b=next)
{
next = b->next;
if ( (b->mins[nDim1] > maxs[nDim1] || b->maxs[nDim1] < mins[nDim1])
|| (b->mins[nDim2] > maxs[nDim2] || b->maxs[nDim2] < mins[nDim2]) )
continue;
if (FilterBrush (b))
continue;
Brush_RemoveFromList (b);
Brush_AddToList (b, &selected_brushes);
#if 0
// old stuff
for (i=0 ; i<2 ; i++)
if (b->mins[i] > maxs[i] || b->maxs[i] < mins[i])
break;
if (i == 2)
{
Brush_RemoveFromList (b);
Brush_AddToList (b, &selected_brushes);
}
#endif
}
Sys_UpdateWindows (W_ALL);
}
void Select_Touching (void)
{
brush_t *b, *next;
int i;
vec3_t mins, maxs;
if (!QE_SingleBrush ())
return;
g_qeglobals.d_select_mode = sel_brush;
VectorCopy (selected_brushes.next->mins, mins);
VectorCopy (selected_brushes.next->maxs, maxs);
for (b=active_brushes.next ; b != &active_brushes ; b=next)
{
next = b->next;
if (FilterBrush (b))
continue;
for (i=0 ; i<3 ; i++)
if (b->mins[i] > maxs[i]+1 || b->maxs[i] < mins[i]-1)
break;
if (i == 3)
{
Brush_RemoveFromList (b);
Brush_AddToList (b, &selected_brushes);
}
}
Sys_UpdateWindows (W_ALL);
}
void Select_Inside (void)
{
brush_t *b, *next;
int i;
vec3_t mins, maxs;
if (!QE_SingleBrush ())
return;
g_qeglobals.d_select_mode = sel_brush;
VectorCopy (selected_brushes.next->mins, mins);
VectorCopy (selected_brushes.next->maxs, maxs);
Select_Delete ();
for (b=active_brushes.next ; b != &active_brushes ; b=next)
{
next = b->next;
if (FilterBrush (b))
continue;
for (i=0 ; i<3 ; i++)
if (b->maxs[i] > maxs[i] || b->mins[i] < mins[i])
break;
if (i == 3)
{
Brush_RemoveFromList (b);
Brush_AddToList (b, &selected_brushes);
}
}
Sys_UpdateWindows (W_ALL);
}
/*
=============
Select_Ungroup
Turn the currently selected entity back into normal brushes
=============
*/
void Select_Ungroup (void)
{
int numselectedgroups;
entity_t *e;
brush_t *b, *sb;
numselectedgroups = 0;
for (sb = selected_brushes.next; sb != &selected_brushes; sb = sb->next)
{
e = sb->owner;
if (!e || e == world_entity || e->eclass->fixedsize)
{
continue;
}
for (b = e->brushes.onext; b != &e->brushes; b = e->brushes.onext)
{
//Brush_RemoveFromList (b);
//Brush_AddToList (b, &active_brushes);
Entity_UnlinkBrush (b);
Entity_LinkBrush (world_entity, b);
Brush_Build( b );
b->owner = world_entity;
}
Entity_Free (e);
numselectedgroups++;
}
if (numselectedgroups <= 0)
{
Sys_Printf("No grouped entities selected.\n");
return;
}
Sys_Printf("Ungrouped %d entit%s.\n", numselectedgroups, (numselectedgroups == 1)?"y":"ies");
Sys_UpdateWindows (W_ALL);
}
/*
====================
Select_MakeStructural
====================
*/
void Select_MakeStructural (void)
{
brush_t *b;
face_t *f;
for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
for (f=b->brush_faces ; f ; f=f->next)
f->texdef.contents &= ~CONTENTS_DETAIL;
Select_Deselect ();
Sys_UpdateWindows (W_ALL);
}
void Select_MakeDetail (bool bDeselectAfterwards /* = true */)
{
brush_t *b;
face_t *f;
for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
for (f=b->brush_faces ; f ; f=f->next)
f->texdef.contents |= CONTENTS_DETAIL;
if (bDeselectAfterwards)
{
Select_Deselect ();
}
Sys_UpdateWindows (W_ALL);
}
void Select_MakeNonSolid(void)
{
brush_t *b;
face_t *f;
for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
{
for (f=b->brush_faces ; f ; f=f->next)
f->texdef.flags |= SURF_NONSOLID;
if (b->patchBrush)
{
Patch_MakeNonSolid(b);
}
}
Select_Deselect ();
Sys_UpdateWindows (W_ALL);
}
void Select_ClearNonSolid(void)
{
brush_t *b;
face_t *f;
for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
{
for (f=b->brush_faces ; f ; f=f->next)
f->texdef.flags &= ~SURF_NONSOLID;
if (b->patchBrush)
{
Patch_MakeSolid(b);
}
}
Select_Deselect ();
Sys_UpdateWindows (W_ALL);
}
int GetSelectedBrushesCount(void)
{
int iCount = 0;
for (brush_t *pb=selected_brushes.next ; pb != &selected_brushes ; pb=pb->next)
{
iCount++;
}
return iCount;
}
// returns either single selected brush or NULL
//
brush_t *GetTheSelectedBrush(bool bQuietError)
{
if (GetSelectedBrushesCount()==1)
{
return selected_brushes.next;
}
if (!bQuietError)
{
ErrorBox("This only works with 1 brush selected");
}
return NULL;
}
void R_Entity_UpdateAllTargetWaypoints(entity_t *pEnt, entity_t *pOriginalEnt, bool bHide)
{
if (pEnt)
{
if (strlen(ValueForKey(pEnt, sKEY_WAYPOINTHIDE_RECURSION_PROTECT))==0)
{
SetKeyValue(pEnt, sKEY_WAYPOINTHIDE_RECURSION_PROTECT, "1"); // note: actual value irrelevant, just so long as strlen()!=0
CString str;
entity_t *pDestEnt;
str = ValueForKey(pEnt, "target");
if (str.GetLength() > 0)
{
pDestEnt = FindEntity("targetname", str.GetBuffer(0));
R_Entity_UpdateAllTargetWaypoints(pDestEnt, pOriginalEnt, bHide);
}
str = ValueForKey(pEnt, "target2");
if (str.GetLength() > 0)
{
pDestEnt = FindEntity("targetname", str.GetBuffer(0));
R_Entity_UpdateAllTargetWaypoints(pDestEnt, pOriginalEnt, bHide);
}
str = ValueForKey(pEnt, "target3");
if (str.GetLength() > 0)
{
pDestEnt = FindEntity("targetname", str.GetBuffer(0));
R_Entity_UpdateAllTargetWaypoints(pDestEnt, pOriginalEnt, bHide);
}
str = ValueForKey(pEnt, "target4");
if (str.GetLength() > 0)
{
pDestEnt = FindEntity("targetname", str.GetBuffer(0));
R_Entity_UpdateAllTargetWaypoints(pDestEnt, pOriginalEnt, bHide);
}
if (pEnt != pOriginalEnt) // because we don't want to hide/unhide ourselves, just the children
{
if (bHide)
{
SetKeyValue(pEnt, sKEY_HIDDENWAYPOINT, "1"); // note: actual value irrelevant, just so long as strlen()!=0
}
else
{
DeleteKey(pEnt, sKEY_HIDDENWAYPOINT);
}
}
}
}
}
void Select_ClearAllRecursionProtection(void)
{
for (entity_t* pEnt=entities.next ; pEnt != &entities ; pEnt=pEnt->next)
{
DeleteKey(pEnt, sKEY_WAYPOINTHIDE_RECURSION_PROTECT);
}
}
void Select_HideWaypointChildren(void)
{
brush_t *pb = GetTheSelectedBrush();
if (pb)
{
if (!strncmp(pb->owner->eclass->name, "waypoint", 8))
{
Select_ClearAllRecursionProtection(); // probably not needed beforehand, but wtf?
R_Entity_UpdateAllTargetWaypoints(pb->owner, pb->owner, true);
Select_ClearAllRecursionProtection();
Sys_UpdateWindows (W_XY|W_CAMERA);
}
else
{
ErrorBox("This only works with waypoint brushes");
}
}
}
void Select_UnHideWaypointChildren(void)
{
brush_t *pb = GetTheSelectedBrush();
if (pb)
{
if (!strncmp(pb->owner->eclass->name, "waypoint", 8))
{
Select_ClearAllRecursionProtection(); // probably not needed beforehand, but wtf?
R_Entity_UpdateAllTargetWaypoints(pb->owner, pb->owner, false);
Select_ClearAllRecursionProtection();
Sys_UpdateWindows (W_XY|W_CAMERA);
}
else
{
ErrorBox("This only works with waypoint brushes");
}
}
}
void Select_UnHideAllWaypoints(void)
{
for (entity_t* pEnt=entities.next ; pEnt != &entities ; pEnt=pEnt->next)
{
DeleteKey(pEnt, sKEY_HIDDENWAYPOINT);
}
Sys_UpdateWindows (W_XY|W_CAMERA);
}
#ifdef QUAKE3
//
// you can safely add up to 100 fields here without problems, all automatically. Any more, and you need to
// update the gap between ID_SCRIPTPOPUP_ID_START & ID_SCRIPTPOPUP_ID_END in resource.h -ste
//
static const char *ScriptRunFieldNames[]=
{
"spawnscript",
"idlescript",
"touchscript",
"usescript",
"awakescript",
"angerscript",
"attackscript",
"victoryscript",
"painscript",
"fleescript",
"deathscript",
"delayscript",
"delayscripttime",
"blockedscript",
"affirmscript",
"negativescript",
};
int ScriptPopup_GetFieldsCount()
{
return (sizeof(ScriptRunFieldNames) / sizeof(ScriptRunFieldNames[0]));
}
LPCSTR ScriptPopup_GetField(int iIndex)
{
ASSERT(iIndex<ScriptPopup_GetFieldsCount());
if (iIndex>=ScriptPopup_GetFieldsCount())
return ""; // won't happen if called only from submenus, but jic...
return ScriptRunFieldNames[iIndex];
}
// returns NULL if field doesn't exist
LPCSTR Ent_GetScriptNameForScriptRunField(entity_t *ent, LPCSTR psFieldName)
{
LPCSTR psReturn = ValueForKey(ent, psFieldName);
if (strlen(psReturn))
return psReturn;
return NULL;
}
// returns NULL if field doesn't exist in the selected entity (used as bool check in menu greying)
//
LPCSTR ScriptPopup_GetScriptName(int iIndex)
{
brush_t *pb = GetTheSelectedBrush(true);
if (pb)
{
return Ent_GetScriptNameForScriptRunField(pb->owner, ScriptPopup_GetField(iIndex));
}
return NULL;
}
bool ScriptPopup_Allowed()
{
brush_t *pb = GetTheSelectedBrush(true);
if (pb)
{
for (int i=0; i<ScriptPopup_GetFieldsCount(); i++)
{
if (Ent_GetScriptNameForScriptRunField(pb->owner,ScriptRunFieldNames[i]))
{
return true;
}
}
}
return false;
}
#endif
void Select_ShiftTexture(int x, int y)
{
brush_t *b;
face_t *f;
if(selected_brushes.next == &selected_brushes && selected_face == NULL)
return;
for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
{
for (f=b->brush_faces ; f ; f=f->next)
{
f->texdef.shift[0] += x;
f->texdef.shift[1] += y;
}
Brush_Build(b);
if (b->patchBrush)
Patch_ShiftTexture(b->nPatchID, x, y);
}
if (selected_face)
{
selected_face->texdef.shift[0] += x;
selected_face->texdef.shift[1] += y;
Brush_Build(selected_face_brush);
}
Sys_UpdateWindows (W_CAMERA);
}
void Select_ScaleTexture(int x, int y)
{
brush_t *b;
face_t *f;
if(selected_brushes.next == &selected_brushes && selected_face == NULL)
{
return;
}
for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
{
for (f=b->brush_faces ; f ; f=f->next)
{
f->texdef.scale[0] += x;
f->texdef.scale[1] += y;
}
Brush_Build(b);
if (b->patchBrush)
Patch_ScaleTexture(b->nPatchID, x, y);
}
if (selected_face)
{
selected_face->texdef.scale[0] += x;
selected_face->texdef.scale[1] += y;
Brush_Build(selected_face_brush);
}
Sys_UpdateWindows (W_CAMERA);
}
void Select_RotateTexture(int amt)
{
brush_t *b;
face_t *f;
if(selected_brushes.next == &selected_brushes && selected_face == NULL)
return;
for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
{
for (f=b->brush_faces ; f ; f=f->next)
{
f->texdef.rotate += amt;
f->texdef.rotate = static_cast<int>(f->texdef.rotate) % 360;
}
Brush_Build(b);
if (b->patchBrush)
Patch_RotateTexture(b->nPatchID, amt);
}
if (selected_face)
{
selected_face->texdef.rotate += amt;
selected_face->texdef.rotate = static_cast<int>(selected_face->texdef.rotate) % 360;
Brush_Build(selected_face_brush);
}
Sys_UpdateWindows (W_CAMERA);
}
// return is simply a count of how many texture replacements took place, only used for friendly-stats on completion...
//
// the arg list for this is getting pretty gay now, the reason being that the various update-windows routines that
// radiant has don't work like windows ones, where paint messages are just issued then it returns instantly
// (and eliminates dup paint calls), radiant actually goes off and performs them, so I need to stop it doing that
// when calling this in the middle of a loop...
//
int FindReplaceTextures(const char* pFind, const char* pReplace, bool bSelected, bool bForce, bool bReScale, bool bSelectOnlyNoReplace,
bool bInhibitCameraUpdate /*= false*/,
bool bCalledDuringLoopAndNotFirstTime /*= false*/ // sigh, but saves an update-all-windows call
)
{
int iReplacedCount = 0;
if (bSelectOnlyNoReplace)
{
bSelected = false;
bForce = false;
}
const brush_t* const pList = (bSelected) ? &selected_brushes : &active_brushes;
if (!bSelected)
{
if (!bCalledDuringLoopAndNotFirstTime)
Select_Deselect();
}
const qtexture_t * const pReplaceTex = Texture_ForName(pReplace);
// count them first, so I can show progress..
//
int iBrushCount = 0;
for (brush_t* pBrush = pList->next ; pBrush != pList; pBrush = pBrush->next)
{
iBrushCount++;
}
Sys_Printf("\n");
brush_t* pNextBrush = pList->next->prev; // doesn't matter what value assigned here really. Note sneaky workaround here because can't point at non-const item, so use next->prev
for (pBrush = pList->next ; pBrush != pList; pBrush = pNextBrush)
{
pNextBrush = pBrush->next;
// just so they don't think it's locked up...
//
if ( !((iBrushCount--) & 15))
{
Sys_Printf(".");
}
OutputDebugString(va("iBrushCount = %d\n",iBrushCount));
if (pBrush->patchBrush)
{
if (bSelectOnlyNoReplace)
{
if (!stricmp(pFind,Patch_FromBrush_GetTextureName(pBrush)))
{
g_bScreenUpdates = false; // !!!!!!!!!!!!!!!!!!!!!!!!!!!!
Select_Brush(pBrush, false);
g_bScreenUpdates = true; // !!!!!!!!!!!!!!!!!!!!!!!!!!!!
continue;
}
}
else
{
iReplacedCount += (Patch_FindReplaceTexture(pBrush, pFind, pReplace, bForce))?1:0;
}
}
for (face_t* pFace = pBrush->brush_faces; pFace; pFace = pFace->next)
{
if(bForce || strcmpi(pFace->texdef.name, pFind) == 0)
{
iReplacedCount++;
if (bSelectOnlyNoReplace)
{
g_bScreenUpdates = false; // !!!!!!!!!!!!!!!!!!!!!!!!!!!!
Select_Brush(pBrush, false);
g_bScreenUpdates = true; // !!!!!!!!!!!!!!!!!!!!!!!!!!!!
break;
}
else
{
if (bReScale)
{
if (pFace->d_texture == pReplaceTex)
{//not changing textures, so reset the scale instead
const float fXAspect = fTEXTURE_SCALE / (float) pFace->texdef.scale[0];
const float fYAspect = fTEXTURE_SCALE / (float) pFace->texdef.scale[1];
pFace->texdef.scale[0] = fTEXTURE_SCALE;
pFace->texdef.scale[1] = fTEXTURE_SCALE;
pFace->texdef.shift[0] /= fXAspect;
pFace->texdef.shift[1] /= fYAspect;
}
else
{
const float fXAspect = (float)(pFace->d_texture->width) / (float) pReplaceTex->width;
const float fYAspect = (float)(pFace->d_texture->height) / (float) pReplaceTex->height;
pFace->texdef.scale[0] *= fXAspect;
pFace->texdef.scale[1] *= fYAspect;
pFace->texdef.shift[0] /= fXAspect;
pFace->texdef.shift[1] /= fYAspect;
}
}
strcpy(pFace->texdef.name, pReplace);
pFace->d_texture = (qtexture_t *)pReplaceTex;
}
}
}
if (!bSelectOnlyNoReplace)
{
Brush_Build(pBrush);
}
}
Sys_Printf("\n");
if (!bInhibitCameraUpdate)
{
Sys_UpdateWindows (W_CAMERA);
}
return iReplacedCount;
}
void ComputeAbsolute(face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3)
{
vec3_t ex,ey,ez; // local axis base
// compute first local axis base
TextureAxisFromPlane(&f->plane, ex, ey);
CrossProduct(ex, ey, ez);
vec3_t aux;
VectorCopy(ex, aux);
VectorScale(aux, -f->texdef.shift[0], aux);
VectorCopy(aux, p1);
VectorCopy(ey, aux);
VectorScale(aux, -f->texdef.shift[1], aux);
VectorAdd(p1, aux, p1);
VectorCopy(p1, p2);
VectorAdd(p2, ex, p2);
VectorCopy(p1, p3);
VectorAdd(p3, ey, p3);
VectorCopy(ez, aux);
VectorScale(aux, -f->texdef.rotate, aux);
VectorRotate(p1, aux, p1);
VectorRotate(p2, aux, p2);
VectorRotate(p3, aux, p3);
// computing rotated local axis base
vec3_t rex,rey;
VectorCopy(ex, rex);
VectorRotate(rex, aux, rex);
VectorCopy(ey, rey);
VectorRotate(rey, aux, rey);
ComputeScale(rex,rey,p1,f);
ComputeScale(rex,rey,p2,f);
ComputeScale(rex,rey,p3,f);
// project on normal plane
// along ez
// assumes plane normal is normalized
ProjectOnPlane(f->plane.normal,f->plane.dist,ez,p1);
ProjectOnPlane(f->plane.normal,f->plane.dist,ez,p2);
ProjectOnPlane(f->plane.normal,f->plane.dist,ez,p3);
};