948 lines
23 KiB
C++
948 lines
23 KiB
C++
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#include "stdafx.h"
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#include "qe3.h"
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#include "io.h"
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#include "inc.h"
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#include "oddbits.h"
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#include "..\libs\pakstuff.h"
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eclass_t *eclass = NULL;
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eclass_t *eclass_bad = NULL;
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char eclass_directory[1024];
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// md3 cache for misc_models
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eclass_t *g_md3Cache = NULL;
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/*
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the classname, color triple, and bounding box are parsed out of comments
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A ? size means take the exact brush size.
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/*QUAKED <classname> (0 0 0) ?
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/*QUAKED <classname> (0 0 0) (-8 -8 -8) (8 8 8)
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Flag names can follow the size description:
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/*QUAKED func_door (0 .5 .8) ? START_OPEN STONE_SOUND DOOR_DONT_LINK GOLD_KEY SILVER_KEY
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*/
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void CleanEntityList(eclass_t *&pList)
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{
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while (pList)
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{
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eclass_t* pTemp = pList->next;
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entitymodel *model = pList->model;
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while (model != NULL)
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{
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delete []model->pTriList;
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model = model->pNext;
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}
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if (pList->modelpath)
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free(pList->modelpath);
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if (pList->skinpath) // PGM
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free(pList->skinpath); // PGM
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free(pList->name);
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free(pList->comments);
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free(pList);
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pList = pTemp;
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}
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pList = NULL;
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}
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void CleanUpEntities()
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{
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CleanEntityList(eclass);
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CleanEntityList(g_md3Cache);
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/*
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while (eclass)
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{
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eclass_t* pTemp = eclass->next;
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delete []eclass->pTriList;
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if (eclass->modelpath)
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free(eclass->modelpath);
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if (eclass->skinpath) // PGM
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free(eclass->skinpath); // PGM
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free(eclass->name);
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free(eclass->comments);
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free(eclass);
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eclass = pTemp;
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}
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eclass = NULL;
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*/
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if (eclass_bad)
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{
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free(eclass_bad->name);
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free(eclass_bad->comments);
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free(eclass_bad);
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eclass_bad = NULL;
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}
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}
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void ExtendBounds(vec3_t v, vec3_t &vMin, vec3_t &vMax)
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{
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for (int i = 0 ;i < 3 ;i++)
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{
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vec_t f = v[i];
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if (f < vMin[i])
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{
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vMin[i] = f;
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}
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if (f > vMax[i])
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{
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vMax[i] = f;
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}
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}
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}
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CString strBadFiles;
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// FIXME: this code is a TOTAL clusterfuck
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//
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// update, returns NZ if model load occured
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//
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entity_t *gEntityToSetBoundsOf=0;
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int LoadModel(const char *pLocation, eclass_t *e, vec3_t &vMin, vec3_t &vMax, entitymodel *&pModel, const char *pSkin)
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{
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// this assumes a path only and uses tris.md2
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// for the model and skin.pcx for the skin
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char cPath[1024];
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char cSkin[1024];
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char cFullLocation[1024];
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//struct _finddata_t fileinfo;
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if (strBadFiles.Find(va("%s\n",pLocation))>=0)
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return 0;
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vMin[0] = vMin[1] = vMin[2] = MAX_WORLD_COORD;
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vMax[0] = vMax[1] = vMax[2] = MIN_WORLD_COORD;
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bool bMD3 = false;
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strcpy( cFullLocation, pLocation );
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if (strstr(pLocation, ".md3"))
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{
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bMD3 = true;
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}
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else if (strstr(pLocation, ".md2"))
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{
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sprintf( cFullLocation, "%stris.md2", pLocation);
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}
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else
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{
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ErrorBox(va("Unhandled model type (only md3/md2 supported here):\n\n\"%s\"",pLocation));
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strBadFiles+=va("%s\n",pLocation);
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return 0;
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}
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sprintf( cPath, "%s/%s", ValueForKey(g_qeglobals.d_project_entity, "basepath"), cFullLocation);
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Sys_Printf("Loading model %s...", cPath);
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unsigned char* p = NULL;
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bool bOpen = (LoadFile(cPath, reinterpret_cast<void**>(&p)) > 0);
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if (!bOpen)
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{
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Sys_Printf(" failed. Trying PAK file...");
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// sprintf (cPath, "%stris.md2", pLocation);
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strcpy (cPath, cFullLocation);
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bOpen = (PakLoadAnyFile(cPath, reinterpret_cast<void**>(&p)) > 0);
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}
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if (!bOpen)
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{
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// if (GetYesNo("Ignore errors from this file for the rest of this edit session?"))
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InfoBox(va("Unable to open the file \"%s\",\n\n"
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"( Further errors from this file will be ignored during the rest of this edit session )",cPath)
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);
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{
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strBadFiles+=va("%s\n",pLocation);
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}
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}
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if (bOpen)
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{
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Sys_Printf(" successful.\n");
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if (bMD3)
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{
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md3Header_t header;
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md3Surface_t *pSurface;
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header = *(md3Header_t *)p;
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if (pSkin != NULL)
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{
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strcpy(cSkin, pSkin);
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}
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else
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{
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cSkin[0] = '\0';
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}
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int n = header.numFrames;
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pSurface = (md3Surface_t *) (p + header.ofsSurfaces);
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for (int z = 0; z < header.numSurfaces; z++ )
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{
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int nTris = pSurface->numTriangles;
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//unsigned char* pTris = reinterpret_cast<unsigned char*>(pSurface);
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//pTris += pSurface->ofsTriangles;
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if (nTris > 0)
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{
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int nStart = 0;
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if (pModel->pTriList == NULL)
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{
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pModel->nModelPosition = 0;
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pModel->pTriList = new trimodel[nTris];
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pModel->nTriCount = nTris;
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}
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else
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{
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// already have one so we need to reallocate
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int nNewCount = pModel->nTriCount + nTris;
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trimodel* pNewModels = new trimodel[nNewCount];
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for (int i = 0; i < pModel->nTriCount; i++)
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{
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memcpy(&pNewModels[i], &pModel->pTriList[i], sizeof(trimodel));
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}
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nStart = pModel->nTriCount;
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pModel->nTriCount = nNewCount;
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//nTris = nNewCount;
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delete [] pModel->pTriList;
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pModel->pTriList = pNewModels;
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}
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md3Triangle_t *pTris = reinterpret_cast<md3Triangle_t*>((reinterpret_cast<unsigned char*>(pSurface) + pSurface->ofsTriangles));
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md3XyzNormal_t *pXyz = reinterpret_cast<md3XyzNormal_t*>((reinterpret_cast<unsigned char*>(pSurface) + pSurface->ofsXyzNormals));
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if (e->nFrame < pSurface->numFrames)
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{
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pXyz += (e->nFrame * pSurface->numVerts);
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}
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md3St_t *pST = reinterpret_cast<md3St_t*>((reinterpret_cast<unsigned char*>(pSurface) + pSurface->ofsSt));
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for (int i = 0; i < nTris; i++)
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{
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for (int k = 0; k < 3; k ++)
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{
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for (int j = 0; j < 3; j++)
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{
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//e->pTriList[i].v[k][j] = (f->verts[tri.index_xyz[k]].v[j] * f->scale[j] + f->translate[j]);
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pModel->pTriList[nStart].v[k][j] = pXyz[pTris[i].indexes[k]].xyz[j] * MD3_XYZ_SCALE;
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}
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pModel->pTriList[nStart].st[k][0] = pST[pTris[i].indexes[k]].st[0];
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pModel->pTriList[nStart].st[k][1] = pST[pTris[i].indexes[k]].st[1];
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ExtendBounds (pModel->pTriList[nStart].v[k], vMin, vMax);
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}
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nStart++;
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}
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}
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md3Shader_t *pShader = reinterpret_cast<md3Shader_t*>((reinterpret_cast<unsigned char*>(pSurface) + pSurface->ofsShaders));
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// sprintf (cPath, "%s/%s", ValueForKey(g_qeglobals.d_project_entity, "basepath"), pShader->name);
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// strlwr(cPath);
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pModel->nTextureBind = Texture_LoadSkin(/*cPath*/pShader->name, &pModel->nSkinWidth, &pModel->nSkinHeight, ValueForKey(g_qeglobals.d_project_entity, "basepath"));
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pSurface = (md3Surface_t *) ((( char * ) pSurface) + pSurface->ofsEnd);
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pModel->pNext = reinterpret_cast<entitymodel_t*>(qmalloc(sizeof(entitymodel_t)));
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pModel = pModel->pNext;
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}
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}
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else
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{
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dmdl_t model;
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daliasframe_t *f;
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unsigned char* pTris = p;
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dstvert_t *pST = NULL;
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int nTris = 0;
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// grab model params
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memcpy(&model, p, sizeof(dmdl_t));
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f = (daliasframe_t*)(p + model.ofs_frames);
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pTris += model.ofs_tris;
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pST = reinterpret_cast<dstvert_t*>(p + model.ofs_st);
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nTris = model.num_tris;
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if(pSkin)
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{
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strcpy (cSkin, pSkin);
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if ((cSkin[strlen(cSkin)-1] == '\\') || (cSkin[strlen(cSkin)-1] == '/'))
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strcat(cSkin, "skin.pcx\0");
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}
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else
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{
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strcpy(cSkin, (char *)(p + model.ofs_skins));
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}
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// sprintf (cPath, "%s/%s", ValueForKey(g_qeglobals.d_project_entity, "basepath"), cSkin);
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// strlwr(cPath);
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pModel->nTextureBind = Texture_LoadSkin(/*cPath*/cSkin, &pModel->nSkinWidth, &pModel->nSkinHeight, ValueForKey(g_qeglobals.d_project_entity, "basepath"));
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int nStart = 0;
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if (pModel->pTriList == NULL)
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{
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pModel->nModelPosition = 0;
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pModel->pTriList = new trimodel[nTris];
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pModel->nTriCount = nTris;
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}
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else
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{
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// already have one so we need to reallocate
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int nNewCount = pModel->nTriCount + nTris;
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trimodel* pNewModels = new trimodel[nNewCount];
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for (int i = 0; i < pModel->nTriCount; i++)
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{
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memcpy(&pNewModels[i], &pModel->pTriList[i], sizeof(trimodel));
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}
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nStart = pModel->nTriCount;
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pModel->nTriCount = nNewCount;
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nTris = nNewCount;
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delete [] pModel->pTriList;
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pModel->pTriList = pNewModels;
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}
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for (int i = nStart; i < nTris; i++)
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{
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dtriangle_t tri;
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memcpy(&tri, pTris, sizeof(dtriangle_t));
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for (int k = 0; k < 3; k ++)
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{
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for (int j = 0; j < 3; j++)
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{
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pModel->pTriList[i].v[k][j] = (f->verts[tri.index_xyz[k]].v[j] * f->scale[j] + f->translate[j]);
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}
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pModel->pTriList[i].st[k][0] = pST[tri.index_st[k]].s / pModel->nSkinWidth;
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pModel->pTriList[i].st[k][1] = pST[tri.index_st[k]].t / pModel->nSkinHeight;;
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ExtendBounds (pModel->pTriList[i].v[k], vMin, vMax);
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}
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pTris += sizeof(dtriangle_t);
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}
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}
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free(p);
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}
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else
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{
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Sys_Printf(" failed.\n");
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}
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#if 0
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if (pModel->pTriList != NULL && pModel->nTriCount > 0 && !bMD3)
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{
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if(fabs(vMin[2]) < ((vMax[2]-vMin[2]) / 10.0)) // > 90% above 0 point.
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pModel->nModelPosition = 1;
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// sprintf (cPath, "%s/%sskin.pcx", ValueForKey(g_qeglobals.d_project_entity, "basepath"), pLocation);
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sprintf (cPath, "%s/%s", ValueForKey(g_qeglobals.d_project_entity, "basepath"), cSkin);
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pModel->nTextureBind = Texture_LoadSkin(cPath, &pModel->nSkinWidth, &pModel->nSkinHeight);
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if (pModel->nTextureBind == -1)
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{
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// sprintf (cPath, "%sskin.pcx", pLocation);
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strcpy (cPath, cSkin);
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pModel->nTextureBind = Texture_LoadSkin(cPath, &pModel->nSkinWidth, &pModel->nSkinHeight);
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}
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}
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#endif
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return bOpen;
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}
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// in QUAKE3 build this will remove the found command from the comment block as well..
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//
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void setSpecialLoad(eclass_t *e, const char* pWhat, char*& p)
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{
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CString str = e->comments;
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int n = str.Find(pWhat);
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if (n >= 0)
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{
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char* pText = e->comments + n + strlen(pWhat);
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if (*pText == '\"')
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pText++;
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str = "";
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while (*pText != '\"' && *pText != '\0')
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{
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str += *pText;
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pText++;
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}
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if (str.GetLength() > 0)
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{
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p = strdup(str);
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//--LoadModel(str, e);
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#ifdef QUAKE3
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CString strNewComment = e->comments;
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strNewComment.Replace(va("%s\"%s\"",pWhat,str),""); // lose the command we've just processed from the comment
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if (strNewComment[0]==0x0D)
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strNewComment=strNewComment.Mid(1); // lose leading CR if nec
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if (strNewComment[0]==0x0A)
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strNewComment=strNewComment.Mid(1); // lose leading CR if nec
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free(e->comments);
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e->comments = (char *)qmalloc(strNewComment.GetLength()+1);
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strcpy(e->comments,(LPCSTR)strNewComment);
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#endif
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}
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}
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}
|
||
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|
||
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char *debugname;
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||
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|
||
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eclass_t *Eclass_InitFromText (char *text)
|
||
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{
|
||
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char *t;
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||
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int len;
|
||
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int r, i;
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||
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char parms[256], *p;
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||
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eclass_t *e;
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char color[128];
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||
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||
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e = (eclass_t*)qmalloc(sizeof(*e));
|
||
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memset (e, 0, sizeof(*e));
|
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||
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text += strlen("/*QUAKED ");
|
||
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|
||
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// grab the name
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||
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text = COM_Parse (text);
|
||
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e->name = (char*)qmalloc (strlen(com_token)+1);
|
||
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strcpy (e->name, com_token);
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||
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debugname = e->name;
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||
|
// grab the color, reformat as texture name
|
||
|
r = sscanf (text," (%f %f %f)", &e->color[0], &e->color[1], &e->color[2]);
|
||
|
if (r != 3)
|
||
|
return e;
|
||
|
sprintf (color, "(%f %f %f)", e->color[0], e->color[1], e->color[2]);
|
||
|
strcpy (e->texdef.name, color);
|
||
|
|
||
|
while (*text != ')')
|
||
|
{
|
||
|
if (!*text)
|
||
|
return e;
|
||
|
text++;
|
||
|
}
|
||
|
text++;
|
||
|
|
||
|
// get the size
|
||
|
text = COM_Parse (text);
|
||
|
if (com_token[0] == '(')
|
||
|
{ // parse the size as two vectors
|
||
|
e->fixedsize = true;
|
||
|
r = sscanf (text,"%f %f %f) (%f %f %f)", &e->mins[0], &e->mins[1], &e->mins[2],
|
||
|
&e->maxs[0], &e->maxs[1], &e->maxs[2]);
|
||
|
if (r != 6)
|
||
|
return e;
|
||
|
|
||
|
for (i=0 ; i<2 ; i++)
|
||
|
{
|
||
|
while (*text != ')')
|
||
|
{
|
||
|
if (!*text)
|
||
|
return e;
|
||
|
text++;
|
||
|
}
|
||
|
text++;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{ // use the brushes
|
||
|
}
|
||
|
|
||
|
// get the flags
|
||
|
|
||
|
|
||
|
// copy to the first /n
|
||
|
p = parms;
|
||
|
while (*text && *text != '\n')
|
||
|
*p++ = *text++;
|
||
|
*p = 0;
|
||
|
text++;
|
||
|
|
||
|
// any remaining words are parm flags
|
||
|
|
||
|
strcpy(e->flagnames[NOT_FLAGS_START+3], ""); // SOF will replace with deathmatch, Trek is user-defineable
|
||
|
p = parms;
|
||
|
for (i=0 ; i<MAX_FLAGS ; i++)
|
||
|
{
|
||
|
p = COM_Parse (p);
|
||
|
if (!p)
|
||
|
break;
|
||
|
if (i == NOT_FLAGS_START)
|
||
|
{
|
||
|
i = NOT_FLAGS_START + NOT_FLAGS_SIZE;
|
||
|
}
|
||
|
strcpy (e->flagnames[i], com_token);
|
||
|
}
|
||
|
|
||
|
#ifdef SOF
|
||
|
strcpy(e->flagnames[NOT_FLAGS_START+0], "!Easy");
|
||
|
strcpy(e->flagnames[NOT_FLAGS_START+1], "!Medium");
|
||
|
strcpy(e->flagnames[NOT_FLAGS_START+2], "!Hard");
|
||
|
strcpy(e->flagnames[NOT_FLAGS_START+3], "!DeathMatch");
|
||
|
strcpy(e->flagnames[NOT_FLAGS_START+4], "!Co-Op");
|
||
|
#else
|
||
|
strcpy(e->flagnames[NOT_FLAGS_START+0], "!Easy");
|
||
|
strcpy(e->flagnames[NOT_FLAGS_START+1], "!Medium");
|
||
|
strcpy(e->flagnames[NOT_FLAGS_START+2], "!Hard");
|
||
|
#endif
|
||
|
|
||
|
// find the length until close comment
|
||
|
for (t=text ; t[0] && !(t[0]=='*' && t[1]=='/') ; t++)
|
||
|
;
|
||
|
|
||
|
// copy the comment block out
|
||
|
len = t-text;
|
||
|
e->comments = (char*)qmalloc (len+1);
|
||
|
memcpy (e->comments, text, len);
|
||
|
#if 0
|
||
|
for (i=0 ; i<len ; i++)
|
||
|
if (text[i] == '\n')
|
||
|
e->comments[i] = '\r';
|
||
|
else
|
||
|
e->comments[i] = text[i];
|
||
|
#endif
|
||
|
e->comments[len] = 0;
|
||
|
|
||
|
|
||
|
// These appear to be directives used by Quake2, and neither Voyager nor SoF use them (but I'll leave 'em in)
|
||
|
|
||
|
setSpecialLoad(e, "model=", e->modelpath);
|
||
|
setSpecialLoad(e, "skin=", e->skinpath);
|
||
|
char *pFrame = NULL;
|
||
|
setSpecialLoad(e, "frame=", pFrame);
|
||
|
if (pFrame != NULL)
|
||
|
{
|
||
|
e->nFrame = atoi(pFrame);
|
||
|
}
|
||
|
|
||
|
if(!e->skinpath)
|
||
|
setSpecialLoad(e, "texture=", e->skinpath);
|
||
|
|
||
|
// New Voyager directives...
|
||
|
//
|
||
|
#ifdef QUAKE3
|
||
|
setSpecialLoad(e, "#MODELNAME=", e->psQuakEd_MODELNAME);
|
||
|
#endif
|
||
|
|
||
|
return e;
|
||
|
}
|
||
|
|
||
|
// formerly a qbool return,
|
||
|
//
|
||
|
// now updated so still NZ ret, but 1== hasModel, 2==hasModel because we've just loaded one
|
||
|
int Eclass_hasModel(eclass_t *e, vec3_t &vMin, vec3_t &vMax)
|
||
|
{
|
||
|
int iReturn = 0;
|
||
|
|
||
|
if (e->modelpath != NULL)
|
||
|
{
|
||
|
if (e->model == NULL)
|
||
|
{
|
||
|
e->model = reinterpret_cast<entitymodel_t*>(qmalloc(sizeof(entitymodel_t)));
|
||
|
}
|
||
|
char *pModelBuff = strdup(e->modelpath);
|
||
|
char *pSkinBuff = NULL;
|
||
|
if (e->skinpath)
|
||
|
{
|
||
|
pSkinBuff = strdup(e->skinpath);
|
||
|
}
|
||
|
|
||
|
CStringList Models;
|
||
|
CStringList Skins;
|
||
|
char* pToken = strtok(pModelBuff, ";\0");
|
||
|
while (pToken != NULL)
|
||
|
{
|
||
|
Models.AddTail(pToken);
|
||
|
pToken = strtok(NULL, ";\0");
|
||
|
}
|
||
|
|
||
|
if (pSkinBuff != NULL)
|
||
|
{
|
||
|
pToken = strtok(pSkinBuff, ";\0");
|
||
|
while (pToken != NULL)
|
||
|
{
|
||
|
Skins.AddTail(pToken);
|
||
|
pToken = strtok(NULL, ";\0");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
entitymodel *model = e->model;
|
||
|
for (int i = 0; i < Models.GetCount(); i++)
|
||
|
{
|
||
|
char *pSkin = NULL;
|
||
|
if (i < Skins.GetCount())
|
||
|
{
|
||
|
pSkin = Skins.GetAt(Skins.FindIndex(i)).GetBuffer(0);
|
||
|
}
|
||
|
if (LoadModel(Models.GetAt(Models.FindIndex(i)), e, vMin, vMax, model, pSkin))
|
||
|
{
|
||
|
iReturn = 2;
|
||
|
}
|
||
|
model->pNext = reinterpret_cast<entitymodel_t*>(qmalloc(sizeof(entitymodel_t)));
|
||
|
model = model->pNext;
|
||
|
}
|
||
|
|
||
|
// at this point vMin and vMax contain the min max of the model
|
||
|
// which needs to be centered at origin 0, 0, 0
|
||
|
VectorSnap(vMin);
|
||
|
VectorSnap(vMax);
|
||
|
vec3_t vTemp;
|
||
|
VectorAdd(vMin, vMax, vTemp);
|
||
|
VectorScale(vTemp, 0.5, vTemp);
|
||
|
model = e->model;
|
||
|
#if 0
|
||
|
while (model != NULL)
|
||
|
{
|
||
|
for (i = 0; i < model->nTriCount; i++)
|
||
|
{
|
||
|
for (int j = 0; j < 3; j++)
|
||
|
{
|
||
|
VectorSubtract(model->pTriList[i].v[j], vTemp, model->pTriList[i].v[j]);
|
||
|
}
|
||
|
}
|
||
|
model = model->pNext;
|
||
|
}
|
||
|
#endif
|
||
|
free(pModelBuff);
|
||
|
free(e->modelpath);
|
||
|
e->modelpath = NULL;
|
||
|
|
||
|
if(e->skinpath)
|
||
|
{
|
||
|
free(e->skinpath);
|
||
|
e->skinpath = NULL;
|
||
|
free(pSkinBuff);
|
||
|
}
|
||
|
|
||
|
}
|
||
|
return ((iReturn == 2)?2:(e->model != NULL && e->model->nTriCount > 0)?1:0); // :-)
|
||
|
}
|
||
|
|
||
|
|
||
|
void EClass_InsertSortedList(eclass_t *&pList, eclass_t *e)
|
||
|
{
|
||
|
eclass_t *s;
|
||
|
|
||
|
if (!pList)
|
||
|
{
|
||
|
pList = e;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
|
||
|
s = pList;
|
||
|
if (stricmp (e->name, s->name) < 0)
|
||
|
{
|
||
|
e->next = s;
|
||
|
pList = e;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
do
|
||
|
{
|
||
|
if (!s->next || stricmp (e->name, s->next->name) < 0)
|
||
|
{
|
||
|
e->next = s->next;
|
||
|
s->next = e;
|
||
|
return;
|
||
|
}
|
||
|
s=s->next;
|
||
|
} while (1);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
Eclass_InsertAlphabetized
|
||
|
=================
|
||
|
*/
|
||
|
void Eclass_InsertAlphabetized (eclass_t *e)
|
||
|
{
|
||
|
#if 1
|
||
|
EClass_InsertSortedList(eclass, e);
|
||
|
#else
|
||
|
eclass_t *s;
|
||
|
|
||
|
if (!eclass)
|
||
|
{
|
||
|
eclass = e;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
|
||
|
s = eclass;
|
||
|
if (stricmp (e->name, s->name) < 0)
|
||
|
{
|
||
|
e->next = s;
|
||
|
eclass = e;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
do
|
||
|
{
|
||
|
if (!s->next || stricmp (e->name, s->next->name) < 0)
|
||
|
{
|
||
|
e->next = s->next;
|
||
|
s->next = e;
|
||
|
return;
|
||
|
}
|
||
|
s=s->next;
|
||
|
} while (1);
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
Eclass_ScanFile
|
||
|
=================
|
||
|
*/
|
||
|
|
||
|
//#ifdef BUILD_LIST
|
||
|
extern bool g_bBuildList;
|
||
|
CString strDefFile;
|
||
|
//#endif
|
||
|
void Eclass_ScanFile (char *filename)
|
||
|
{
|
||
|
int size;
|
||
|
char *data;
|
||
|
eclass_t *e;
|
||
|
int i;
|
||
|
char temp[1024];
|
||
|
|
||
|
QE_ConvertDOSToUnixName( temp, filename );
|
||
|
|
||
|
Sys_Printf ("ScanFile: %s\n", temp);
|
||
|
|
||
|
// BUG
|
||
|
size = LoadFile (filename, (void**)&data);
|
||
|
for (i=0 ; i<size ; i++)
|
||
|
if (!strncmp(data+i, "/*QUAKED",8))
|
||
|
{
|
||
|
|
||
|
//#ifdef BUILD_LIST
|
||
|
if (g_bBuildList)
|
||
|
{
|
||
|
CString strDef = "";
|
||
|
int j = i;
|
||
|
while (1)
|
||
|
{
|
||
|
strDef += *(data+j);
|
||
|
if (*(data+j) == '/' && *(data+j-1) == '*')
|
||
|
break;
|
||
|
j++;
|
||
|
}
|
||
|
strDef += "\r\n\r\n\r\n";
|
||
|
strDefFile += strDef;
|
||
|
}
|
||
|
//#endif
|
||
|
e = Eclass_InitFromText (data+i);
|
||
|
if (e)
|
||
|
Eclass_InsertAlphabetized (e);
|
||
|
else
|
||
|
printf ("Error parsing: %s in %s\n",debugname, filename);
|
||
|
}
|
||
|
|
||
|
free (data);
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
void Eclass_InitForSourceDirectory (char *path)
|
||
|
{
|
||
|
struct _finddata_t fileinfo;
|
||
|
int handle;
|
||
|
char filename[1024];
|
||
|
char filebase[1024];
|
||
|
char temp[1024];
|
||
|
char *s;
|
||
|
|
||
|
QE_ConvertDOSToUnixName( temp, path );
|
||
|
|
||
|
Sys_Printf ("Eclass_InitForSourceDirectory: %s\n", temp );
|
||
|
|
||
|
strcpy (filebase, path);
|
||
|
s = filebase + strlen(filebase)-1;
|
||
|
while (*s != '\\' && *s != '/' && s!=filebase)
|
||
|
s--;
|
||
|
*s = 0;
|
||
|
|
||
|
CleanUpEntities();
|
||
|
eclass = NULL;
|
||
|
//#ifdef BUILD_LIST
|
||
|
if (g_bBuildList)
|
||
|
strDefFile = "";
|
||
|
//#endif
|
||
|
handle = _findfirst (path, &fileinfo);
|
||
|
if (handle != -1)
|
||
|
{
|
||
|
do
|
||
|
{
|
||
|
sprintf (filename, "%s\\%s", filebase, fileinfo.name);
|
||
|
Eclass_ScanFile (filename);
|
||
|
} while (_findnext( handle, &fileinfo ) != -1);
|
||
|
|
||
|
_findclose (handle);
|
||
|
}
|
||
|
|
||
|
//#ifdef BUILD_LIST
|
||
|
if (g_bBuildList)
|
||
|
{
|
||
|
CFile file;
|
||
|
if (file.Open("c:\\entities.def", CFile::modeCreate | CFile::modeWrite))
|
||
|
{
|
||
|
file.Write(strDefFile.GetBuffer(0), strDefFile.GetLength());
|
||
|
file.Close();
|
||
|
}
|
||
|
}
|
||
|
//#endif
|
||
|
|
||
|
eclass_bad = Eclass_InitFromText ("/*QUAKED UNKNOWN_CLASS (0 0.5 0) ?");
|
||
|
}
|
||
|
|
||
|
eclass_t *Eclass_ForName (char *name, qboolean has_brushes)
|
||
|
{
|
||
|
eclass_t *e;
|
||
|
char init[1024];
|
||
|
|
||
|
if (!name)
|
||
|
return eclass_bad;
|
||
|
|
||
|
for (e=eclass ; e ; e=e->next)
|
||
|
if (!strcmp (name, e->name))
|
||
|
return e;
|
||
|
|
||
|
// create a new class for it
|
||
|
if (has_brushes)
|
||
|
{
|
||
|
sprintf (init, "/*QUAKED %s (0 0.5 0) ?\nNot found in source.\n", name);
|
||
|
e = Eclass_InitFromText (init);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprintf (init, "/*QUAKED %s (0 0.5 0) (-8 -8 -8) (8 8 8)\nNot found in source.\n", name);
|
||
|
e = Eclass_InitFromText (init);
|
||
|
}
|
||
|
|
||
|
Eclass_InsertAlphabetized (e);
|
||
|
|
||
|
return e;
|
||
|
}
|
||
|
|
||
|
|
||
|
// now called from function below...
|
||
|
//
|
||
|
eclass_t* GetCachedModel_ACTUAL(entity_t *pEntity, const char *pName, vec3_t &vMin, vec3_t &vMax)
|
||
|
{
|
||
|
|
||
|
eclass_t *e = NULL;
|
||
|
if (pName == NULL || strlen(pName) == 0)
|
||
|
{
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
for (e = g_md3Cache; e ; e = e->next)
|
||
|
{
|
||
|
if (!strcmp (pName, e->name))
|
||
|
{
|
||
|
pEntity->md3Class = e;
|
||
|
VectorCopy(e->mins, vMin);
|
||
|
VectorCopy(e->maxs, vMax);
|
||
|
return e;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
e = (eclass_t*)qmalloc(sizeof(*e));
|
||
|
memset (e, 0, sizeof(*e));
|
||
|
e->name = strdup(pName);
|
||
|
e->modelpath = strdup(pName);
|
||
|
e->skinpath = strdup(pName);
|
||
|
char *p = strstr(e->skinpath, ".md3");
|
||
|
if (p != NULL)
|
||
|
{
|
||
|
p++;
|
||
|
strncpy(p, "tga", 3);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
free(e->skinpath);
|
||
|
e->skinpath = NULL;
|
||
|
}
|
||
|
|
||
|
if (stricmp(pEntity->eclass->name, "misc_model_breakable"))
|
||
|
{
|
||
|
e->color[0] = 0.95;
|
||
|
e->color[2] = 0.5;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
e->color[0] = e->color[2] = 0.85;
|
||
|
}
|
||
|
|
||
|
if (Eclass_hasModel(e, vMin, vMax))
|
||
|
{
|
||
|
EClass_InsertSortedList(g_md3Cache, e);
|
||
|
VectorCopy(vMin, e->mins);
|
||
|
VectorCopy(vMax, e->maxs);
|
||
|
pEntity->md3Class = e;
|
||
|
return e;
|
||
|
}
|
||
|
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
|
||
|
eclass_t* GetCachedModel(entity_t *pEntity, const char *pName, vec3_t &vMin, vec3_t &vMax)
|
||
|
{
|
||
|
eclass_t* pEclass = GetCachedModel_ACTUAL(pEntity, pName, vMin, vMax);
|
||
|
|
||
|
if (pEclass)
|
||
|
{
|
||
|
#ifdef QUAKE3
|
||
|
if (gEntityToSetBoundsOf == pEntity)
|
||
|
{
|
||
|
if (strnicmp(gEntityToSetBoundsOf->eclass->name, "misc_model_",11) == 0)
|
||
|
{
|
||
|
// now record the vMin, vMax of the model this ent uses into itself so that by the time
|
||
|
// the game loads it can read the real model bounds at spawn time and overwrite the
|
||
|
// default of 16,16,16 that it would otherwise have
|
||
|
//
|
||
|
// ... unless those keys already exist (so they might be special hand-entered)
|
||
|
//
|
||
|
char *_p = ValueForKey(gEntityToSetBoundsOf, "mins");
|
||
|
char *_p2= ValueForKey(gEntityToSetBoundsOf, "maxs");
|
||
|
char *_p3= ValueForKey(gEntityToSetBoundsOf, sKEYFIELD_AUTOBOUND);
|
||
|
//
|
||
|
// if either key is missing then update both... (or if they do exist, but were only set by this code in the first place and therefore can be overwritten)
|
||
|
//
|
||
|
if ( ((strlen(_p) == 0) || (strlen(_p2) == 0)) || strlen(_p3) )
|
||
|
{
|
||
|
SetKeyValue (gEntityToSetBoundsOf, sKEYFIELD_AUTOBOUND, "1");
|
||
|
SetKeyValue (gEntityToSetBoundsOf, "mins", va("%i %i %i", (int)vMin[0], (int)vMin[1], (int)vMin[2]));
|
||
|
SetKeyValue (gEntityToSetBoundsOf, "maxs", va("%i %i %i", (int)vMax[0], (int)vMax[1], (int)vMax[2]));
|
||
|
}
|
||
|
|
||
|
if (edit_entity == gEntityToSetBoundsOf) // oh jeez...
|
||
|
{
|
||
|
// SetKeyValuePairs();
|
||
|
// g_pParentWnd->GetXYWnd()->SetFocus();
|
||
|
}
|
||
|
}
|
||
|
gEntityToSetBoundsOf = NULL;
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
return pEclass;
|
||
|
}
|
||
|
|